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Thread: PSP The New King of Handheld Emulation & Homebrew ?

                  
   
  1. #11
    DCEmu Newbie watoto's Avatar
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    i think the psp is the new gp32.i mean,they psp got probably half the emus in the last week that took the gp32 scene ages to get.

    i think above all,what psp has more than the other portables is the screen.i love playing my snes games in fullscreen,they look great.the others all have smaller screens.

    gp32 is a very tight but somewhat smaller scene,while psp is soon to be worldwide.more and more people will have one and play around with it.it's just an overall great product.

    to be honest,all i ever wanted from a gp32 was decent snes emulation,wich it never got.i honestly don't think the giz will be that popular that many people will develope for it.

    and i think ds will be good for new homebrew ideas,but not decent emus.

    so yeah,psp for me is king already,since it made my gp32 obsolete in just a couple of weeks.the rest are behind.

  2. #12
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    Spec wise the Dell Axim X50v is the best. Especially when windows mobile 5.0 comes out. The Intel 2700G in it is closely related to the GPU in the Naomi arcade board and Dreamcast, which I believe are more powerful than PS2's GPU.

  3. #13
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    PSP requires you to keep the old firmware to play the homebrew, soon GT4 will be out with a firmware update which will kill the current hack.. The sceners will probably find a way around it again but its not exactly easy or indeed healthy for the PSP in the long term.

    The king of the homebrew is the Tapwave Zodiac. The CPU is fast and it has some excellnt GFX hardware. Obviously not as hi spec as the PSP but the machine is more usable with a free and open SDK.

    I have tried teh emus on the PSP and they are all slower than the Zodiac ones. (Snes and Megadrive) The GP32 megadrive emu is much better than the PSP one.

    Dont get me wrong, im still excited about homebrew on the PSP I just wonder how far it will go.

  4. #14

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    Quote Originally Posted by shadowprophet
    I dissagree 1time-.
    Mostly because ultimately the psp is more powerful then the gp32 and in the end that will show through in the quality of homebrew that will later be done on the psp and gp32.
    Cause everyone knows power=quality homebrew.

  5. #15
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    Quote Originally Posted by Cross
    Its more powerful then the psp in terms of power w/ an nvidia graphics chipset
    NOT TRUE
    (From the Nvidia GoForce 3D Product Overview)

    NVIDIA GOFORCE 3D SPECIFICATIONS (NOTE: The 4500 Is whats in the gizmondo)

    3D ENGINE
    • Geometry transform engine (floating point
    and fixed point)
    • 16-bpp (RGB565) color with 16-bit Z (high
    quality dithering)
    • 40-bit color pipeline with signed non-integer
    color (over bright)
    • 8 surfaces (color, Z, texture 1-6)
    • Programmable pixel shader
    • Fog, perspective correction, (NOTE: not sure of accuracy)
    • Mip-mapping
    • Bilinear/trilinear filtered texturing
    • 4/8-bit palettized texture, 16-bit
    (1555ARGB, 565RGB, 4444ARGB)
    • Multitexture support (up to 6 simultaneous
    textures)
    • Super-sampled antialiasing (NOTE: not sure of accuracy)
    • Compressed texture support (DXT)
    • 250 million pixels/sec. (NOTE: not sure of accuracy another source from Nvidia says the GOFORCE 3D 4800 has "geometry processing at 100 MegaPixals/sec")
    • 5 million vertices/sec.
    • 5 million triangles/sec. (NOTE: not sure of accuracy another source from Nvidia says the GOFORCE 3D 4800 has "1,500,000 triangles/sec")
    • 1280kb of 128-bit wide embedded SRAM


    (PSP GPU spec)

    PSP Graphics Core

    1-166MHz (1.2V)
    512-bit bus
    2MB eDRAM (VRAM)
    5.3Gbps bus bandwidth
    664 million pixels per second pixel fill rate
    3D curved surface and 3D polygon engine
    Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS) directional lighting, environment projection and texture mapping, fogging, alpha blending, depth and stencil tests, vertex blending, and dithering
    Maximum of 35 million polygons per second
    suface tessellation (divide by 16x16) 58k patches/sec
    24-bit full color (RGBA)

    (NOTE: PSP GPU's uses a graphic model based on surfaces, rather than polygons)

  6. #16
    DCEmu Pro Cross's Avatar
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    Thanks for that info above, I appear to have the specs wrong ^-^ on graphics, I still think the Giz will be a formable handheld in the homebrew department. Its to open compaired to the PSP but as I said the PSP is going to be FAR more popular with most gamers for the games they want then they are going to want to see what else they can do with it.

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