
Originally Posted by
J@F
bleemcast was coded from the ground up in assembly for speed. bleemcast was oringally supposed to support a bunch of games but bleem was a small company (in financial trouble from being sued by a big company)coding in a difficult language. they didn't have alot of resources, so QA was hard. because of those prob's they had to make emulators for specific games.(much easier)technologicly there was nothing imposible with emulating different games. the original plan to release packs that had game specific fixes in them, were just going to be for something the game did that wasn't normal.
I think the PS1 can be emulated on PSP better than PS2 does. The PSP CPU should be nearly binary compatable with PS1's. I can't see why sound would be a problem, and athough PS1 and PSP have the same amount of Vram, the PSP GPU's 5.3GB/s bus should keep it from being a problem.
and saying PSP can't run ps1 because it can't play Snes full speed is flawed logic. the hackers haven't found out how to fully utilize the gpu yet. that's probably why even though genesis had a faster cpu then snes did, genesis runs faster(snes has a better gpu than genesis) once hackers figure out the gpu, everything will be faster. hey GBA can emulate snes, don't tell me psp can't.
and as for weither to port or code from scratch, I say code from scratch. ps1 emu's on the pc aren't even 100% perfect. and coding from scratch eliminates design flaws that might cause problems if you ported one.
Bookmarks