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Thread: N64 Emulator for DC?

                  
   
  1. #31
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    i'm not gonna quote just because it would be too big.

    the texture thing works because some people spent a LOT of time tracking down where certain textures are held in the rom and when they are called just displaying the other custom texture. It would be very simple to find out what parts of a rom are called at what point, but it would just take forever to do it for each rom, even for an individual game.

    it would also require redesigning a large portion of the emulator. The other reason it is more difficult than any other emulator is the plugin system itself. With most emulators especially ones designed for multiple systems, most of what has to be done is simply changing the output code for video and audio (what actually puts the data to screen and speakers) and the input code. With the N64 plugin system, since it is almost ALL based on HLE (there is ONE that uses actual low level emulation) and they take advantage of OpenGL, GLide, DirectX, SDL or whatnot to do everything. To port an N64 emulator, without even working around all the problems with rom loading (lets say it ran purely off the CD) would be a massive undertaking (one of the reasons Ninscest was ported was that it was in it's earliest stages and did not use a plugin system) because everything would have to be pretty much rewritten.

  2. #32
    DCEmu Newbie Ivan's Avatar
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    When the new version of the emulator nintendo64 for dreamcast will appear

  3. #33

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    NEVER -_- , the ram of dreamcast is limited.

  4. #34
    DCEmu Newbie Kyraka's Avatar
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    Default wow..

    Quote Originally Posted by quzar
    no. the dreamcast has only 16mb of ram. there is no way a 26mb rom will work even if an emulator is written. go play project 64 on your PC or buy an n64 since you say you have a real cart.

    and for reference, if you are ever told 'no, this doesnt exist' and you decide to give your own idea for how to do it, think this: "can i make it on my own?" If the answer is no, then whatever you have said has either been discussed before, or has not been because it wouldn't work. The Dreamcast emulation scene has existed for 5 years, and it has pretty much been decided that N64 emulation discussion is a moot discussion. If you want to read some lengthy discussions about why it can or can't be done, I would suggest going to www.dcemulation.com and searching their forums for "n64 dreamcast" or something like that and read what has been said about it.
    16 mb of ram!? yet all those fancy graphics, dreamcast never ceases to amaze me

  5. #35
    DCEmu Newbie Kyraka's Avatar
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    is there a way to upgrade the DC's ram?

  6. #36
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    you could of course. yet the dreamcast wouldn't support the added ram. AND even if you got it to work, you would have to rewrite parts of the bios and kos and whatever emulator there is in order to get it to be useful. and by then it's hardly dreamcast emulation anymore is it =P
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  7. #37

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    Quote Originally Posted by quzar
    Rand has discussed on the dcemulation (www.dcemulation.com) forums about how bleem had been researching concepts for a hardware addon for N64 emulation, and felt the DC was capable of n64 emulation. The major drawback is that the paralell port is the only one fast enough, but is also the most complex to use out of the three different possibilities (parallel, serial, and controller).
    u mean like a super gameboy-esque phisical emuverter?

  8. #38
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    No, because the super gameboy had all the hardware of a gameboy inside the cart, and simply used the snes as a video output. Same as the gameboy player for the gamecube. The closest analogy i can think of is that pirate gba player for the GC that runs off the memory card slot, as it is just a physical interface for the cart, and all the real work is done through emulation.
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