When the new version of the emulator nintendo64 for dreamcast will appear
i'm not gonna quote just because it would be too big.
the texture thing works because some people spent a LOT of time tracking down where certain textures are held in the rom and when they are called just displaying the other custom texture. It would be very simple to find out what parts of a rom are called at what point, but it would just take forever to do it for each rom, even for an individual game.
it would also require redesigning a large portion of the emulator. The other reason it is more difficult than any other emulator is the plugin system itself. With most emulators especially ones designed for multiple systems, most of what has to be done is simply changing the output code for video and audio (what actually puts the data to screen and speakers) and the input code. With the N64 plugin system, since it is almost ALL based on HLE (there is ONE that uses actual low level emulation) and they take advantage of OpenGL, GLide, DirectX, SDL or whatnot to do everything. To port an N64 emulator, without even working around all the problems with rom loading (lets say it ran purely off the CD) would be a massive undertaking (one of the reasons Ninscest was ported was that it was in it's earliest stages and did not use a plugin system) because everything would have to be pretty much rewritten.
When the new version of the emulator nintendo64 for dreamcast will appear
NEVER -_- , the ram of dreamcast is limited.
16 mb of ram!? yet all those fancy graphics, dreamcast never ceases to amaze meOriginally Posted by quzar
is there a way to upgrade the DC's ram?
you could of course. yet the dreamcast wouldn't support the added ram. AND even if you got it to work, you would have to rewrite parts of the bios and kos and whatever emulator there is in order to get it to be useful. and by then it's hardly dreamcast emulation anymore is it =P
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u mean like a super gameboy-esque phisical emuverter?Originally Posted by quzar
No, because the super gameboy had all the hardware of a gameboy inside the cart, and simply used the snes as a video output. Same as the gameboy player for the gamecube. The closest analogy i can think of is that pirate gba player for the GC that runs off the memory card slot, as it is just a physical interface for the cart, and all the real work is done through emulation.
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