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  • DCEmu Featured News Articles

    by Published on March 27th, 2010 23:28

    Newly released by Thunor

    Hello

    sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier's xz80 and Russell Marks's z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.

    Features (not GP2X specific)

    * Virtual keyboard with adjustable opacity, autohide on newline, sticky shift or toggle shift
    * Control bar with access to several regularly used options
    * Full mouse/stylus and joystick support throughout
    * Runtime joystick control remapping
    * The ability to run centred within any resolution
    * Runtime switchable scaling up to 3x on supported platforms
    * Toggling between a window and fullscreen on supported platforms
    * Support for portrait orientated screens such as 240x320 and 480x640
    * Maximum porting potential since it only requires SDL

    The goal of this project is to provide Sinclair fans with a highly portable and accessible emulator. A save-state system, improved file selector (to replace the inbuilt one), volume controls and additional features will be included over the coming months.

    For now you may download the GP2X package (GPH or Open2x) and source code from the above website, and I will add the project to the archive shortly.

    For more information please visit the official sz81 website.

    Regards,
    Thunor
    ...
    by Published on March 27th, 2010 23:25

    Newly released for gp2x and Wiz:

    News via http://www.gp32x.com/board/index.php...dpost&p=832460

    I've converted my GP32 ZX Spectrum to SDL and ported it to the GP2X and Wiz. Only tested on the Wiz as I no longer have a GP2X.

    Download Wiz Version

    Download GP2x Version ...
    by Published on March 27th, 2010 23:22

    Newly released for WIz:



    This is basically a full collection of the WolfenDOOM series, except the original remake and Operation: Arctic Wolf. Just place into your PrBoom folder and place doom1.wad and doom2.wad into your WAD directory. Have Fun!

    Download Here ...
    by Published on March 27th, 2010 21:48

    News via http://www.retroactionmagazine.com/

    This week, Out-of-Print Archive present a brand new scan of the very first of the legendary UK magazine Mean Machines, which was published by EMAP during the 1990s. The October 1990 issue was scanned and edited by meppi and can be found at the MM1 page, along with the following online reviews: Bionic Commando (NES), Wonderboy III (Master System), Double Dragon II (NES) and Truxton (Mega Drive).


    Weblink: http://www.outofprintarchive.com/cat...hines/MM1.html ...
    by Published on March 27th, 2010 21:46

    News via http://www.romhacking.net/forum/inde...pic,10557.html

    Aeon Genesis’s translation of Tactics Ogre has entered the playtesting phase. Things have come together pretty tightly, and barring any major issues it should be over shortly, with an actual release to follow soon. Fingers crossed! ...
    by Published on March 27th, 2010 21:37

    News via http://www.aep-emu.de/

    A new wip version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator DSP has been released.


    Quote:
    26/03 - DSP Emulator 0.9b5 WIP 26/03 released.
    Improved keyboard system, one of the most wanted changes. Now the keys can be redefined (general configuration menu) and added second player controls, and two players can play together (BubbleBobble, ExedExes, etc). The joystick is disabled for now due to internal changes. Reviewing all drivers to add all entries (second coin, start and player).
    Also added Gun.Smoke and added many opcodes to TMS-32010 CPU, you can finish Wardner now.

    http://code.google.com/p/dsp-emulator/ ...
    by Published on March 27th, 2010 21:35

    News via http://www.aep-emu.de/

    Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.


    Quote:
    r1432
    Improved JPCSP´s documentation.

    r1431
    Implemented sceKernelReleaseWaitThread()

    r1430
    Fixed BufferOverflowException in pspdisplay.

    r1429
    Improvement of sceUtilitySavedataInitStart(), sceUtilityMsgDialogInitStart() and sceUtilityOskInitStart(): display a dialog only when the VideoEngine is not busy to avoid a deadlock (e.g. VideoEngine/display waiting on a STALL and JOptionPane waiting on a display).

    r1428
    sceIoOpen: retry count is 4 bits (exact behavior has to be checked). Better test of "rw"-mode.

    r1427
    PRIM_SPRITES: the PSP is flipping the texture under some conditions. To be further tested (condition still not clear).

    r1426
    Small fixes in sceAtrac3plus. Added function from version 2.5

    r1425
    Added logging for unknown behavior at SIGNAL command

    r1424
    sceKernelWaitEventFlag(): same handling as sceKernelWaitSema() inside callback

    r1423
    Small fix in logging message

    r1422
    Minor changes...

    r1421
    Do not call a GE callback at address 0

    r1420
    Improved log information for error "Ignored Matrix upload value"

    r1419
    Implemented sceDisplayIsVblank()

    r1418
    Only sceGeDrawSync(mode=0) and sceGeListSync(mode=0) are not allowed inside interrupts (spotted by Orphis).

    r1417
    sceDisplayWaitVblankXXX(): thread switch inside a callback currently not supported (callbacks V1 & V2 need to be updated to the new callback architecture). Fix in sceKernelSignalSema() to not yield inside a callback.

    r1416
    Little improvments

    r1415
    Fix a bug with modelMatrixChanged in videoEngine

    r1414
    Added exportation/importation of breakpoints to the debugger (also performed some aesthetical changes). Updated MetaInformation file.

    http://www.jpcsp.org/ ...
    by Published on March 27th, 2010 21:35

    News via http://www.aep-emu.de/

    Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.


    Quote:
    r1432
    Improved JPCSP´s documentation.

    r1431
    Implemented sceKernelReleaseWaitThread()

    r1430
    Fixed BufferOverflowException in pspdisplay.

    r1429
    Improvement of sceUtilitySavedataInitStart(), sceUtilityMsgDialogInitStart() and sceUtilityOskInitStart(): display a dialog only when the VideoEngine is not busy to avoid a deadlock (e.g. VideoEngine/display waiting on a STALL and JOptionPane waiting on a display).

    r1428
    sceIoOpen: retry count is 4 bits (exact behavior has to be checked). Better test of "rw"-mode.

    r1427
    PRIM_SPRITES: the PSP is flipping the texture under some conditions. To be further tested (condition still not clear).

    r1426
    Small fixes in sceAtrac3plus. Added function from version 2.5

    r1425
    Added logging for unknown behavior at SIGNAL command

    r1424
    sceKernelWaitEventFlag(): same handling as sceKernelWaitSema() inside callback

    r1423
    Small fix in logging message

    r1422
    Minor changes...

    r1421
    Do not call a GE callback at address 0

    r1420
    Improved log information for error "Ignored Matrix upload value"

    r1419
    Implemented sceDisplayIsVblank()

    r1418
    Only sceGeDrawSync(mode=0) and sceGeListSync(mode=0) are not allowed inside interrupts (spotted by Orphis).

    r1417
    sceDisplayWaitVblankXXX(): thread switch inside a callback currently not supported (callbacks V1 & V2 need to be updated to the new callback architecture). Fix in sceKernelSignalSema() to not yield inside a callback.

    r1416
    Little improvments

    r1415
    Fix a bug with modelMatrixChanged in videoEngine

    r1414
    Added exportation/importation of breakpoints to the debugger (also performed some aesthetical changes). Updated MetaInformation file.

    http://www.jpcsp.org/ ...
    by Published on March 27th, 2010 21:26

    News via http://www.aep-emu.de/

    pcsp - a PSP Emulator for Windows - has been released in a new version.

    Quote:
    PCSP v0.2.0 released!
    NewsIt is finaly here!. Something that you were waiting for . A brand new version of pcsp emulator. There are plenty of fixes and speedups in this release , a few more games are aware to be playable (Puzzle bobble , Super Fruitfall , kazook and maybe more).

    This release also comes with pcsp-udb , our frontend for pcsp with a fancy list , psp covers , game screenshots etc. It is correctly in developing so some bugs are there , some features aren´t . Be notice! The first time it will scan your iso directory it will take time to create files and checked then with CRC32. The second run is faster.

    You can find data (with covers ,screenshots and database) at our forum http://www.emunewz.net/forum/forumdisplay.php?fid=48

    Enough of that , Let´s go to the changelog:

    Full VFPU support (many with some bugs and not optimized)
    Added command line parser to pcsp so it can be used with pcsp-xmb and pcsp-udb.
    Added a critical message when trying to run the emulator with a CPU without SSE/SSE2 instruction set
    -New texture system
    -Now supports correct DXT and other formats that used to be wrong.
    -Also does correct blending, texture states etc.
    -Better clear function.
    -Implementation of the NREV ge command (normal reverse)
    -Implementation of CMD_XPOS1, CMD_XPOS2 and CMD_XSIZE
    -Implementation of sceDisplayAdjustAccumulatedHcount,sceDisplayGetVco unt,sceDisplayGetCurrentHcount,sceGeEdramGetAddr
    -Fixed sceGeEdramGetSize
    -Implementation of sceImposeGetBatteryIconStatus .
    -New IO system
    -Supports directory reading , raw sector reading , correctly memcard IO operations and a lot more fixes
    -Fixed some alloc/dealloc mismatches
    -Intergrated debugger
    -Logger/Stdout/Stderr tabs in Debugger
    -Sysmem viewer
    -Added window menu so each dock window can toggleview
    -Implementation of sceKernelGetSystemTime , sceKernelSysClock2USec
    -Correct implementation for sceKernelGetSystemTimeLow,sceKernelGetSystemTimeWi de ,sceKernelUSec2SysClock
    -Complete rewrite of Kernel VPL and Kernel FPL HLE instruction set.
    -Implementation of sceImposeSetLanguageMode,sceImposeGetLanguageMode
    -Implementation of sceIoDevctl 0x02025806 and 0x02425823 cmd commands
    -Always On Top option in menu
    -Added messageboxes for encrypted games (pcsp will report now if you try to load an encrypted game).
    -No more flickering when interacting with menus
    -A workaround to fix memory allocation issues. Pcsp should now work with aero enabled.
    -More logging to Attrac3 HLE .No implementation at the time
    -Rewrote detection of Boot files.They now report ok. (some games used to reported that they are encrypted and they weren´t)

    http://www.pcsp-emu.com/news.php ...
    by Published on March 27th, 2010 21:26

    News via http://www.aep-emu.de/

    pcsp - a PSP Emulator for Windows - has been released in a new version.

    Quote:
    PCSP v0.2.0 released!
    NewsIt is finaly here!. Something that you were waiting for . A brand new version of pcsp emulator. There are plenty of fixes and speedups in this release , a few more games are aware to be playable (Puzzle bobble , Super Fruitfall , kazook and maybe more).

    This release also comes with pcsp-udb , our frontend for pcsp with a fancy list , psp covers , game screenshots etc. It is correctly in developing so some bugs are there , some features aren´t . Be notice! The first time it will scan your iso directory it will take time to create files and checked then with CRC32. The second run is faster.

    You can find data (with covers ,screenshots and database) at our forum http://www.emunewz.net/forum/forumdisplay.php?fid=48

    Enough of that , Let´s go to the changelog:

    Full VFPU support (many with some bugs and not optimized)
    Added command line parser to pcsp so it can be used with pcsp-xmb and pcsp-udb.
    Added a critical message when trying to run the emulator with a CPU without SSE/SSE2 instruction set
    -New texture system
    -Now supports correct DXT and other formats that used to be wrong.
    -Also does correct blending, texture states etc.
    -Better clear function.
    -Implementation of the NREV ge command (normal reverse)
    -Implementation of CMD_XPOS1, CMD_XPOS2 and CMD_XSIZE
    -Implementation of sceDisplayAdjustAccumulatedHcount,sceDisplayGetVco unt,sceDisplayGetCurrentHcount,sceGeEdramGetAddr
    -Fixed sceGeEdramGetSize
    -Implementation of sceImposeGetBatteryIconStatus .
    -New IO system
    -Supports directory reading , raw sector reading , correctly memcard IO operations and a lot more fixes
    -Fixed some alloc/dealloc mismatches
    -Intergrated debugger
    -Logger/Stdout/Stderr tabs in Debugger
    -Sysmem viewer
    -Added window menu so each dock window can toggleview
    -Implementation of sceKernelGetSystemTime , sceKernelSysClock2USec
    -Correct implementation for sceKernelGetSystemTimeLow,sceKernelGetSystemTimeWi de ,sceKernelUSec2SysClock
    -Complete rewrite of Kernel VPL and Kernel FPL HLE instruction set.
    -Implementation of sceImposeSetLanguageMode,sceImposeGetLanguageMode
    -Implementation of sceIoDevctl 0x02025806 and 0x02425823 cmd commands
    -Always On Top option in menu
    -Added messageboxes for encrypted games (pcsp will report now if you try to load an encrypted game).
    -No more flickering when interacting with menus
    -A workaround to fix memory allocation issues. Pcsp should now work with aero enabled.
    -More logging to Attrac3 HLE .No implementation at the time
    -Rewrote detection of Boot files.They now report ok. (some games used to reported that they are encrypted and they weren´t)

    http://www.pcsp-emu.com/news.php ...

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