• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on March 27th, 2010 21:21

    News via http://www.aep-emu.de/

    YAUPSPE (Yet Another (Un)Usable PSP Emulator) is a new PSP Emulator for Windows and Linux, based on Potemkin.


    Quote:
    SVN snapshots for r38
    I´ve made snapshots for r38 of the SVN trunk.
    What´s new? Well, some interpreting bugs were fixed, as well as the display, and other little bugs, so now PSPSDK samples work quite fine (but there´s still problem writing numerical values), and GU is not fixed yet, so graphical games don´t work at all.
    You can find all the needed files at http://code.google.com/p/yaupspe/downloads/list
    Tell me if it doesn´t work for samples like controller or power!


    r38
    Fixed for win32

    r37
    Added memory fix in case the address is not a 2 multiple for mem_write16 or 4 for mem_write32 Fixed screen (now there´s no more strange colors at some places on the screen) Fixed another time chdir & directories starting with / (now it should work as expected in all the cases)

    r36
    Added some syscalls Fixed display (now all the screen shows, and the text doesn´t overwrite) Fixed VADDR & IADDR in GE (but GE still doesn´t work) Added sceIoMkdir Fixed jumping after _sceKernelReturnFromThread (the "PC compensation" seemed wrong); not fatal but removes strange memory errors

    r35
    Finished cleaning HLE: (fixes issue - removed syscall numbers (useless in most of cases) - re-organized by library - added the possibility to see when an unknown NID was called Started implementing sceMp3 Finished fixing I/O (write, seek, and chdir) (fixes issue 13) Fixed awful things in DirFileSystem Fixed path without drive name (starting directly with /) for ms0: (the path without drive was working, but it broke ms0

    r34
    Fixed some instructions : makes the power and controller samples work mostly The emulator can now quit normally (pressing escape or closing the window) during a GU interpretation

    r33
    Switching GPLv3 to GPLv2 (Potemkin uses GPLv2, and I prefer it

    r32
    Changed project name from pspemu to Yaupspe

    r31
    Fixes in interpreter: - divided Mftv VFPU function into mfv and mtv (the other will follow) - removed useless emuhack - added break (called when dividing by 0 by the program) - fixed some branch instructions - cleared some parts - added some non-implemented instructions/tables in the tables - removed Emu and Cop2Rese tables Fixed ms0 reading Fixed strange things in sceIoLseek Fixed wakeups Cleared __KernelLoadELFFromPtr Added sceCtrlPeekBufferPositive (but just a copy of sceCtrlReadBufferPositiv

    r30
    Added syscalls Added unrecognized stubs test Cleaned display Fixes in GE Re-organized host The emulator can now quit in a GE interpretation (useful for the infinite loops)

    r29
    Fixed mult instruction (makes now text write correctly Some fixes in controller

    r28
    Fixed threading for jr (last method was wrong) Fixed removing a thread Fixed memory map problems (that caused most PSP SDK samples to crash before main function) Fixed drawing (there was a strange mess with pspframebuf defined everywhere...; now some letters draw in some PSP SDK samples) Now draw display at a timed rate (~30FPS) Various adds in HLE

    r27
    Better thread & memory errors debugging Simplified the DSP Interpreter code

    r26
    Much work on GE Made mult instruction work again using the non-C89 method (to be fixed) Fixed mounting PBP´s directory

    r25
    Finally fixed all tabs for real

    r24
    Fixed more HLE functions in callbacks, memory (partially, missing alloc), IO (missed one in last commit)

    r23
    Finished fixing Semaphore, Thread and partially IO (missing things in metafs)

    r22
    Added debug for memory errors (writes the last instruction) Fixed all semaphore functions Finally fixed all the tabs

    r21
    Fixed Makefile — missing -lncurses

    r20
    Woops, added log.c

    r19
    Added Mingw32 Makefile

    r18
    Fixed compilation in -pedantic Fixed for Windows Reorganized logging — now -d (ncurses debugger) and -lLVL (debug level) works perfectly, with or without -DNCURSES Fixed tab => 4 spaces and spaces after commas (mostly for logging) Updated --help Added a few HLE functions Maybe some other minor changes

    r17
    Fixed portability for win32 (tested with mingw32 and wine) Fixed leaks Various clean up Added lv.s VFPU instruction Fixed jumping to too big addresses

    r16
    * NID Checker added * Fixed splitpath * Added missing sceImpose files * Updated README

    r15
    Added some instructions debugging Added pref instruction (the ´hit in wipeout´) (but not implemented) Added a lot of HLE functions & NID

    r14
    Some fixes in I/O, rendering, some syscalls added, added ´p´ key in ncurses debugger to run the program (SLOW), and various other fixes

    r13
    Fixes in threads, display lists & other syscalls handling

    r12
    Added missing files (note: to build the debugger, add -DNCURSES in the CFLAGS, in Makefile)

    r11
    Added ncurses debugger Added .lib.stub reading (fixes issue 6) Better NID/syscall handling

    r10
    Fixed ISO file loader

    r9
    Fixes in HLE & interpreter - it nearly runs tests now

    r8
    Fix delay slot

    r7 ...
    by Published on March 27th, 2010 21:21

    News via http://www.aep-emu.de/

    YAUPSPE (Yet Another (Un)Usable PSP Emulator) is a new PSP Emulator for Windows and Linux, based on Potemkin.


    Quote:
    SVN snapshots for r38
    I´ve made snapshots for r38 of the SVN trunk.
    What´s new? Well, some interpreting bugs were fixed, as well as the display, and other little bugs, so now PSPSDK samples work quite fine (but there´s still problem writing numerical values), and GU is not fixed yet, so graphical games don´t work at all.
    You can find all the needed files at http://code.google.com/p/yaupspe/downloads/list
    Tell me if it doesn´t work for samples like controller or power!


    r38
    Fixed for win32

    r37
    Added memory fix in case the address is not a 2 multiple for mem_write16 or 4 for mem_write32 Fixed screen (now there´s no more strange colors at some places on the screen) Fixed another time chdir & directories starting with / (now it should work as expected in all the cases)

    r36
    Added some syscalls Fixed display (now all the screen shows, and the text doesn´t overwrite) Fixed VADDR & IADDR in GE (but GE still doesn´t work) Added sceIoMkdir Fixed jumping after _sceKernelReturnFromThread (the "PC compensation" seemed wrong); not fatal but removes strange memory errors

    r35
    Finished cleaning HLE: (fixes issue - removed syscall numbers (useless in most of cases) - re-organized by library - added the possibility to see when an unknown NID was called Started implementing sceMp3 Finished fixing I/O (write, seek, and chdir) (fixes issue 13) Fixed awful things in DirFileSystem Fixed path without drive name (starting directly with /) for ms0: (the path without drive was working, but it broke ms0

    r34
    Fixed some instructions : makes the power and controller samples work mostly The emulator can now quit normally (pressing escape or closing the window) during a GU interpretation

    r33
    Switching GPLv3 to GPLv2 (Potemkin uses GPLv2, and I prefer it

    r32
    Changed project name from pspemu to Yaupspe

    r31
    Fixes in interpreter: - divided Mftv VFPU function into mfv and mtv (the other will follow) - removed useless emuhack - added break (called when dividing by 0 by the program) - fixed some branch instructions - cleared some parts - added some non-implemented instructions/tables in the tables - removed Emu and Cop2Rese tables Fixed ms0 reading Fixed strange things in sceIoLseek Fixed wakeups Cleared __KernelLoadELFFromPtr Added sceCtrlPeekBufferPositive (but just a copy of sceCtrlReadBufferPositiv

    r30
    Added syscalls Added unrecognized stubs test Cleaned display Fixes in GE Re-organized host The emulator can now quit in a GE interpretation (useful for the infinite loops)

    r29
    Fixed mult instruction (makes now text write correctly Some fixes in controller

    r28
    Fixed threading for jr (last method was wrong) Fixed removing a thread Fixed memory map problems (that caused most PSP SDK samples to crash before main function) Fixed drawing (there was a strange mess with pspframebuf defined everywhere...; now some letters draw in some PSP SDK samples) Now draw display at a timed rate (~30FPS) Various adds in HLE

    r27
    Better thread & memory errors debugging Simplified the DSP Interpreter code

    r26
    Much work on GE Made mult instruction work again using the non-C89 method (to be fixed) Fixed mounting PBP´s directory

    r25
    Finally fixed all tabs for real

    r24
    Fixed more HLE functions in callbacks, memory (partially, missing alloc), IO (missed one in last commit)

    r23
    Finished fixing Semaphore, Thread and partially IO (missing things in metafs)

    r22
    Added debug for memory errors (writes the last instruction) Fixed all semaphore functions Finally fixed all the tabs

    r21
    Fixed Makefile — missing -lncurses

    r20
    Woops, added log.c

    r19
    Added Mingw32 Makefile

    r18
    Fixed compilation in -pedantic Fixed for Windows Reorganized logging — now -d (ncurses debugger) and -lLVL (debug level) works perfectly, with or without -DNCURSES Fixed tab => 4 spaces and spaces after commas (mostly for logging) Updated --help Added a few HLE functions Maybe some other minor changes

    r17
    Fixed portability for win32 (tested with mingw32 and wine) Fixed leaks Various clean up Added lv.s VFPU instruction Fixed jumping to too big addresses

    r16
    * NID Checker added * Fixed splitpath * Added missing sceImpose files * Updated README

    r15
    Added some instructions debugging Added pref instruction (the ´hit in wipeout´) (but not implemented) Added a lot of HLE functions & NID

    r14
    Some fixes in I/O, rendering, some syscalls added, added ´p´ key in ncurses debugger to run the program (SLOW), and various other fixes

    r13
    Fixes in threads, display lists & other syscalls handling

    r12
    Added missing files (note: to build the debugger, add -DNCURSES in the CFLAGS, in Makefile)

    r11
    Added ncurses debugger Added .lib.stub reading (fixes issue 6) Better NID/syscall handling

    r10
    Fixed ISO file loader

    r9
    Fixes in HLE & interpreter - it nearly runs tests now

    r8
    Fix delay slot

    r7 ...
    by Published on March 27th, 2010 21:16

    Best ScreenLocker from Smartphoneware adds a Lock screen to your phone which allows to quickly see the time or check if there are any new messages or missed calls.

    http://my-symbian.com/s60v3/software...Auto=786&faq=1 ...
    by Published on March 27th, 2010 21:15

    Fun Flash by Smartphoneware is an application combining an advanced torch, a Morse transmitter and a siren. The Torch function allows specifying the color of the on-screen torch as well as using red or white flash as the source of light. Morse transmitter can be used for sending messages as well as learning the Morse code. Siren allows imitating police, fire-engine, ambulance alarms and others.

    http://my-symbian.com/s60v3/software...Auto=787&faq=1 ...
    by Published on March 27th, 2010 21:14

    No more unnecessary fees for internet access! Roaming Guard monitors application access to data connections and, based on your settings, enables or blocks it. Access may be denied for individual functions such as MMS, E-mail, Web, Mail for Exchange, Ovi Maps and Other data. Available options include: Never, Roaming, or Always.

    http://my-symbian.com/s60v3/software...Auto=788&faq=1 ...
    by Published on March 27th, 2010 21:14

    Black & White Guard Pro from CMI Technologies cleans up and hides your private calls and SMS and rejects undesired calls and messages. All confidential data is automatically secured in a password-protected Safe.

    http://my-symbian.com/s60v3/software...uto=789&faq=15 ...
    by Published on March 27th, 2010 21:11

    News via http://dingoonity.org/

    YES. It's done!

    Noiz2sa is now on Dingoo (Dingux).

    I successfully ported this little masterpiece of shooter for our lovely Dingoo's.

    Fullspeed.
    Full Sound.
    Full Action.

    Nothing more to say. Enjoy.
    ...
    by Published on March 27th, 2010 21:10

    News via http://dingoonity.org/

    The gama has updated his wonderful port of FCEU again


    Quote
    v0.3 beta

    * Added file browser to GUI.
    * Rearenged all settings to three submenus: main, video and sound.
    Almost every original option is available now; like ntsc tv emulation,
    PAL timming, individual nes apu channel volume, etc.
    * Added new 280x240 scaler in video settings.
    * Merged last svn revision (4/03/2010).
    * Added fcm and fm2 movie support.
    * Added virtual mouse (gun) support.
    * Added hotkeys support (See features).
    * Added screenshot option to GUI. The screenshot is saved in png
    format in the /usr/home/.fceux folder.
    * Added softreset nes using power switch.
    * Added option to save (override) default config to GUI.
    NOTE: There is no option to recover the default config yet. So if you
    want to do that just remove the /local/home/.fceux/fceux.cfg file.
    * Added fractional frameskip (See features).
    * Replaced SDL driver with a minimal driver using Slaanesh's minimal
    library.
    * Fixed gui vsync.


    NOTE: Please be sure to remove all previous config files from /local/home/.fceux,
    both the main fceux.cfg file and the cfg folder ...
    by Published on March 27th, 2010 21:09

    News via http://dingoonity.org/

    VMUDingoo is a Dreamcast Visual Memory emulator for the
    Dingoo A-320 Handheld running Linux.

    It's based on the softvms emulator by Marcus Comsted.
    ROM selection routine by Ester (^Misato^) from Vieju.Net
    CPU Speed code by A600.

    All other code is under the GNU GPL License (see LICENSE).

    Installing
    ----------
    Just drop the vmudingoo folder on your SD card under local/
    and make a link to vmudingoo.dge in your favourite dingux menu.
    Then drop some VMS roms (only VMS are supported at the moment)
    inside the roms/ folder and enjoy.

    Controls
    --------
    Controls are straightforward:

    DINGOO VMU
    ...... .....
    D-PAD D-PAD
    A A
    B B
    START SLEEP
    SELECT MODE

    And L button for exiting from the current game and from the
    ROM selector.

    Known bugs
    ----------
    Some games run VERY fast, I have to check the CPU Timer
    implementation.
    Sound is buggy.
    Volume is fixed.


    Namaste, xzakox. ...
    by Published on March 27th, 2010 19:24

    Newly released:



    Shin Megami Tensei Strange Journey has one of the most epic plot in the series. Breaking out of youth/juvenile culture, this installment will pull you into a SF world. Explore the new, expanding dimension in south pole, find a way to stop it from expanding before it swallows the earth whole.

    Get into the Demonica suits, a product of cutting edge technology. These clothes allow you to communicate and tame the demons in the dimension. Collect and utilize are still the main theme of the game play. Come meet the familiar demons in this odd dimension.

    http://www.play-asia.com/SOap-23-83-...j-70-3mue.html ...

  • Search DCEmu

  • Advert 3