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    by Published on November 22nd, 2012 00:08
    1. Categories:
    2. DCEmu
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    A number of western games made strong chart debuts in Japan during the week ended November 18, although none could shift Animal Crossing: New Leaf from the top spot.
    The 3DS exclusive sold almost 300,000 copies in its second week of availability, four times the total achieved by the PS3 version of Assassin's Creed 3, which debuted at No.2 (the Xbox 360 edition also charted at No.11).Other new entries included Summon Night 4 at No.4, Medal of Honor: Warfighter at No.5, Assassin's Creed 3 Liberation at No.6, Need for Speed: Most Wanted at No.8, and Monster Hunter 3 Ultimate at No.9.
    According to Media Create sales data republished on NeoGAF, 3DS comfortably remained the No.1 console during the week in question, while Vita bounced back from an all time weekly low to place ahead of PSP.
    Software sales November 5-11 (lifetime total)

    1. Animal Crossing: New Leaf (3DS, Nintendo) - 290,280 / 893,344
    2. Assassin's Creed 3 (PS3, Ubisoft) - 72,504 / New
    3. New Super Mario Bros. 2 (3DS, Nintendo) - 41,658 / 1,385,212
    4. Summon Night 4 (PSP, Bandai Namco) - 40,111 / New
    5. Medal of Honor: Warfighter (PS3, EA) - 25,097 / New
    6. Assassin's Creed 3 Liberation (Vita, Ubisoft) - - 24,304 / New
    7. Dynasty Warriors 7: Empires (PS3, Koei Tecmo) - 14,911 / 85,012
    8. Need for Speed: Most Wanted (PS3, EA) - 13,383 / New
    9. Monster Hunter 3 Ultimate (3DS, Capcom) - 13,236 / New
    10. Tales of Xillia 2 (PS3, Bandai Namco) - 12,337 / 411,565

    Weekly hardware sales (previous week)

    1. 3DS - 168,876 (187,077)
    2. PS3 - 17,035 (18,043)
    3. Vita - 13,091 (4,021)
    4. PSP - 12,217 (12,076)
    5. Wii - 3,001 (2,921)
    6. Xbox 360 - 2,063 (2,908)
    7. PS2 - 723 (1,187)
    8. DSi - 353 (424)

    http://www.computerandvideogames.com...or-warfighter/ ...
    by Published on November 21st, 2012 23:35
    1. Categories:
    2. Android News,
    3. Xperia Play News,
    4. Apple iPhone,
    5. Windows Phone
    Article Preview

    If you have any gadget junkies in your life, there's a good chance they're craving a new smartphone. Whether you're on a tight budget or have a fat wallet, simply look to our surefire list of the best and most unique mobile devices to place under the tree. But enough with the chatter... let's start shopping!

    On the cheap

    HTC ONE X

    As luck would have it, one of our favorite smartphones of the year is currently an outright steal. The HTC One X for AT&T combines excellent performance, a fantastic camera and one of the best displays on the market into one stunning handset. We've little doubt that any gadget fan in your life will love the One X, which is set to get even better with an upgrade to Android 4.1. The same is true for its alter ego on Sprint, the EVO 4G LTE, which features much of what we love from the One X and adds to it a dedicated camera button, a larger battery, removable storage and a handy kickstand.
    Key specs: 4.7-inch HD (1,280 x 720) S-LCD 2 display, 1.5GHz dual-core Snapdragon S4, 8-MP rear / 1.3-MP front cameras, 16GB built-in storage, Android 4.0.
    Price: $0.01 (AT&T) or $20 (Sprint) at Amazon Wireless

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    Motorola Droid RAZR M

    The Droid RAZR M is an outright budget superstar. The phone boasts a speedy dual-core processor, dependable battery life and a fantastic still camera. Yes, it sports a sub-premium qHD display and the video camera is lackluster, but for the price this is an incredibly well-rounded smartphone.
    Price: $0.01 (Verizon) at Amazon Wireless

    Samsung Galaxy S Blaze 4G

    Don't expect it to go toe to toe with our other budget contenders, but the Galaxy S Blaze 4G is an excellent value for T-Mobile customers. The phone offers robust performance, long battery life and excellent call quality. It also features a truly respectable camera.
    Price: $20 (T-Mobile) from Wirefly


    Mid-range

    GALAXY S III

    While most of us prefer HTC's high-end offerings at AT&T and Sprint, the Galaxy S III is an excellent smartphone in its own right. It also has the distinct advantage of being available for all of the major national carriers. The Galaxy S III boasts a spacious and beautiful display, an excellent camera, fantastic performance and solid battery life. Needless to say, it's certain to make any gadget lover giddy. Better yet, like the One X, the Galaxy S III is set to receive an upgrade to Jelly Bean in the near future.
    Key specs: 4.8-inch HD (1,280 x 720) Super AMOLED display, 1.5GHz dual-core Snapdragon S4, 8-MP rear / 2-MP front cameras, 16GB or 32GB built-in storage, Android 4.0.
    Price: $40 (Sprint), $100 (AT&T) or $60 (Verizon) at Amazon Wireless; $200 (T-Mobile) from Wirefly

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    Motorola Droid RAZR HD

    One of the most anticipated smartphones to debut this season is the Droid RAZR HD for Verizon Wireless. The device is a huge improvement over the original Droid RAZR, with excellent performance, a higher-res display and gobs of battery life.
    Price: $150 at Amazon Wireless

    Nokia Lumia 920

    The Lumia 920 deserves special consideration for the shutterbug in your life, with a floating lens and sensor that bring unparalleled image stabilization and low-light performance. If the carrier is a deal-breaker, we're also big fans of the HTC 8X (on AT&T, T-Mobile and Verizon).
    Price: $70 at Amazon Wireless


    Money's no object

    IPHONE 5

    If you're looking to make this holiday season truly memorable for someone, the iPhone 5 is your go-to device. Available for AT&T, Sprint, Verizon and a number of regional carriers, Cupertino's latest ranks among the most sought-after smartphones of the year. It boasts snappy performance, a top-notch display, commendable battery life and an excellent camera -- all wrapped in a truly beautiful enclosure. If you're really willing to splurge, be sure to grab either the 32GB or 64GB model, which will allow your loved ones to fill their phones to the brim with their favorite movies, music and photos.
    Key specs: 4-inch Retina (1,136 x 640) IPS display, 1.3GHz dual-core A6 processor, 8-MP rear / 1.2-MP front cameras, 16GB / 32GB / 64GB built-in storage, iOS 6.
    Price: $199 (16GB), $299 (32GB) or $399 (64GB) from Apple

    YOU MIGHT ALSO LIKE...

    Samsung Galaxy Note II

    With its wicked-fast quad-core processor, the Note II is among the leaders of the pack in terms of sheer performance. It also boasts a beautiful and spacious HD display and an amazing camera. And then there's the S Pen, which lets you quickly jot down notes and annotate photos.
    Price: $230 (Sprint), $250 (AT&T) at Amazon Wireless; $280 (Verizon), $300 (T-Mobile) at Wirefly

    Nexus 4

    For a pure Android experience, the Nexus 4 is tops. The unlocked phone's display and camera are miles ahead of the Galaxy Nexus. It costs a bit more than what you'd typically find on contract, but carriers like T-Mobile or Simple Mobile offer pricing incentives for bringing your own handset.
    Price: $299 (8GB) or $349 (16GB) fromGoogle

    ...
    by Published on November 21st, 2012 23:29
    1. Categories:
    2. Xbox 360 News
    Article Preview

    Microsoft may be preparing a lite version of its next-generation console specifically made for set-top box purposes. The Vergesays the device -- dubbed "Xbox TV" -- will be part of Microsoft's next-gen console strategy, offering a low-cost alternative to the still unannounced, "Durango" with "access to core entertainment services;" it's also said to be an "always on" device. The report also posits that both Microsoft's next system and this alternate device will be revealed and released ahead of holiday 2013.
    It's unclear exactly what the rumored set-top box's "core entertainment services" might be, but it's not hard to imagine it comprising the recently revamped Xbox Video / Music services, as well as the myriad other multimedia services available through the current-gen Xbox 360. The company is also allegedly exploring Xbox TV as a service, licensed out to various television manufacturers and integrated on a software level -- none of this sounds especially far-fetched considering Microsoft's new strategy of marketing the Xbox brand as its entertainment wing, as well as pitching its latest version of Windows as a scalable, multi-device OS.
    For Redmond's part, the company's only issuing the following boilerplate statement: "Xbox 360 has found new ways to extend the console lifecycle by introducing controller-free experiences with Kinect and re-inventing the console with a new dashboard and new entertainment content partnerships. We are always thinking about what is next for our platform and how to continue to defy the lifecycle convention." We expect to hear many more rumblings on the next-gen front after the coming holiday season.

    http://www.engadget.com/2012/11/21/rumor-xbox-tv/
    ...
    by Published on November 21st, 2012 23:20
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. Nintendo DS News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Xbox 360 News,
    9. Playstation Vita News,
    10. Apple iPad,
    11. Apple iPhone,
    12. Wii U News

    Apple’s range of iDevices dominate the Christmas lists of kids aged 6-12 in the US.
    Its success comes at the expense of Nintendo’s Wii U, which is forced into second place according to new data from Nielsen.
    Apple’s iPad is the most sought after gift followed by Wii U, iPad Touch, iPad Mini and iPhone. Around half of the kids surveyed expressed interest in an iPad, up from 44 per cent the year before. 29 per cent will be asking for a Nintendo 3DS.
    Xbox and PS3 also feature highly with 25 per cent and 26 per cent respectively. It’s bad news for Vita, though – Sony’s machine will feature on the Christmas lists of just 14 per cent of those questioned, which is lower than the 18 per cent who’d like a PSP.

    http://www.mcvuk.com/news/read/ipad-...hlists/0106764
    ...
    by Published on November 21st, 2012 23:18
    1. Categories:
    2. Wii U News

    Nintendo might be selling Wii U hardware at a loss, but each sale should still result in a profit for the platform holder.
    “The Wii U hardware will have a negative impact on Nintendo’s profits early after the launch because rather than determining a price based on its manufacturing cost, we selected one that consumers would consider to be reasonable.” Iwata told investors in October.
    “In this first half of the term before the launch of the Wii U, we were not able to make a profit on software for the system while we had to book a loss on the hardware, which is currently in production and will be sold below cost.”
    However, speaking to Mercury News yesterday Nintendo America boss Reggie Fils-Aime has claimed that all it takes is for one game to be purchased with each console for Nintendo to make its money back.
    “The business model doesn't change dramatically, in that as soon as we get the consumer to buy one piece of software, then that entire transaction becomes profit positive,” he insisted.
    “In the end, the business model is still to drive the install base of hardware, and then to drive a strong tie ratio with all of the other software and experiences for the consumer. And if we're able to do that, then we will create significant profit for the company.”
    All of which suggests the console’s US RRP of $300 for the Basic and $350 for the Premium is very, very close to Nintendo’s cost price.

    http://www.mcvuk.com/news/read/wii-u...rchase/0106776
    ...
    by Published on November 21st, 2012 23:10
    1. Categories:
    2. Wii U News

    The developer of Metro: Last Light has lashed out at the technical innards of Nintendo’s Wii U.
    “Wii U has a horrible, slow CPU,” 4A Games’ chief technical officer Oles Shishkovtsov told NowGamer, with colleague Huw Beyon adding: “We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time.
    “It’s something we might return to. I really couldn’t make any promises, though. We had an initial look at the Wii U, but given the size of the team and compared to where we were last time, just developing for the PS3 is a significant addition.”
    However, it’s far too early to draw any meaningful conclusions.
    Launch and early cycle games on any new platforms soon become outdated as developers get to grips with unfamiliar hardware. Just compare the visuals of, say, Black Ops II and Call of Duty 2 for example.
    Add to this that reports from elsewhere don’t tie-in with 4A Games’ assessment. Mass Effect 3 on Wii U, for instance, seems to be more or less comparable with the Xbox 360 and PS3 versions, and even arguably superior to the latter.
    Note too that Last Night comes with some pretty serious hardware requirements on PC.

    http://www.mcvuk.com/news/read/metro...ow-cpu/0106786
    ...
    by Published on November 21st, 2012 22:32
    1. Categories:
    2. DCEmu

    As touch-screen continues to expand across all manner of mobile devices, the Intel Developer Blog examines the ways in which developers can utilise this tool to full effect…
    There is certainly no shortage of Android devices in the market at the moment. Whether it be the latest and greatest smartphone or a wrist-watch, Android is fast becoming one of, if not the, developer platform of choice thanks to the mass migration of mobile manufacturers towards the operating system.
    Touch-screen is now making its way to other portable devices such as laptops. It is becoming increasingly important that developers utilise its potential to full effect – especially when it comes to games. There’s a useful blog on issues developers are likely to face in coding for touch, such as hardware variations, button tactility and so forth that you may find useful.
    Developers have been given the opportunity to go beyond the gaming parameters set by traditional input components, namely buttons and joysticks. The good old ‘A-B-C’ functionality of a Sega Mega Drive or SNES (XY / AB) control probably springs to mind. Touch-screen allows developers to think about the way they design and develop games in a very different way, just as virtual reality will do in the future (distant future, sadly!).
    Is this a good thing? Opinion is divided. In business terms it’s a good thing; the market and target demographic has expanded considerably ranging from your 55 year-old commuter to primary school kids. Think of Angry Birds(free on Android in case you hadn’t noticed - there’s also a Star Wars version out...). It’s simple, fun, abstract, and ultimately designed to be won. Compare this to say Diablo 3, one of the hardest of hardcore games – in fact so hard testers described it as ‘unbeatable’! (Although someone somewhere recently beat it on ‘Inferno’ mode, I’ve heard).
    It's clear games aren’t what they used to be, they’re no longer designed with quite the same audience in mind.
    The hardcore gamer may disagree. Touch-screen isn’t necessarily a good thing for your dedicated gamer who will feel a pang of rage like no other should you lose (die) due to an unresponsive input system. The accuracy and responsiveness of touch-screen isn’t yet comparable to that of the classic mouse / keyboard combo. This isn’t a major issue right now as the majority of big games are a) incompatible with mobile devices, and b) incompatible with touch screen, but it’s worth bearing in mind.

    Touch-screen will cater for both the non-traditional and traditional gamer. The potential to capitalise is huge! Yet not all developers are doing so. Various games still present users with an on-screen virtual joypad – a move that basically undermines the point of having touch-screen in the first place. They’re horrendous and hard to use, I like to know the analogue radius of a control, and feel the buttons as they depress.
    If you’re an app developer avoid this tactic at all costs and focus on the strengths offered by touch-screen. Innovative controls are not bad control. A swipe or a tap can go a long way as a control-model for physics based skills and puzzle games. The mass user acceptance of this as an input mechanism will take time before it’s universally accepted though.
    As touch-screen improves so will (hopefully) its capacity to become integrated into higher-spec games, which in turn will undoubtedly becoming increasingly played on mobile devices. The fact that smartphones are now running on the latest processors which are more powerful than some PCs is testament to how soon this will be. Don’t get left behind!
    This blog post is written by Softtalkblog, and is sponsored by the Intel Developer Zone, which helps you to develop, market and sell software and apps for prominent platforms and emerging technologies powered by Intel Architecture.

    http://www.mobile-ent.biz/news/read/...-gaming/019913
    ...
    by Published on November 21st, 2012 00:26
    1. Categories:
    2. PS3 News
    Article Preview

    Thanksgiving approaches in US, and SCEA is marking the occasion with a sale on the US PlayStation Store.
    Commencing tomorrow, the 'Ultimate Editions' sale will see nine full games and their DLC sold at a hugely discounted price.'Ultimate Editions' is the new slogan SCEA is using for PS3 games bundled with all their available DLC.
    During the sale period of November 20 to 26, Sony is also offering a $10 PSN rebate to anyone who spends over $60 on the PS Store. "A voucher will be delivered via an XMB message on December 6th, and will need to be redeemed by January 6th, 2013," it explains.
    The games included in the sale are as follows:
    Game - discount price with all DLC (PS Plus subs price)
    Alice: Madness Returns - $19.99 ($15.99 for PlayStation Plus members)
    Assassin's Creed Brotherhood - $27.99 ($22.39 for PlayStation Plus members)
    Assassin's Creed Revelations - $49.99 ($39.99 for PlayStation Plus members)
    Deus Ex: Human Revolution - $34.99 ($27.99 for PlayStation Plus members)
    Homefront - $19.99 ($15.99 for PlayStation Plus members)
    Mass Effect 2 - $34.99 ($27.99 for PlayStation Plus members)
    Red Faction Armageddon - $24.99 ($19.99 for PlayStation Plus members)
    Saints Row 2 - $24.99 ($19.99 for PlayStation Plus members)
    Warhammer 40,000: Space Marine - $29.99 ($23.99 for PlayStation Plus members)

    http://www.computerandvideogames.com...dlc-for-cheap/
    ...
    by Published on November 21st, 2012 00:07
    1. Categories:
    2. Nintendo 3DS News

    Between the 3DS and the 3DS XL, Nintendo has sold nearly 6 million handhelds in the United States since the system's March 2011 debut. The company revealed the updated figure in an announcement for a new Super Mario 3D Land 3DS hardware bundle set to hit store shelves this Friday.
    While the company didn't give updated information on the rest of the world, it did release figures through September 30 in its last quarterly financial report. Worldwide, Nintendo has sold 22.19 million 3DS systems (2.1 million of which were 3DS XL models). Japan has accounted for 7.94 million 3DS systems, the Americas have combined for 7.38 million, and the rest of the world was credited with buying the remaining 6.88 million.
    Nintendo also expects 3DS sales to accelerate significantly through the holidays. The company is forecasting sales of 17.5 million 3DS systems for the fiscal year ending March 30, 2013. By the end of its fiscal first half, it had sold 5.06 million units, less than one third of that forecast.
    http://www.gamesindustry.biz/article...-million-in-us
    ...
    by Published on November 21st, 2012 00:03
    1. Categories:
    2. Wii U News
    Article Preview

    The launch of a new console provides a moment of clarity and reality after months of pre-release hype and speculation. The future of the Wii U is still wide open, with much depending on Nintendo's ability to improve the system's software, release compelling games, and convince third party publishers to support the console with impressive software. Some things are already happening, though, which may give some indication of the Wii U's future prospects.
    First of all, the Wii U is already sold out at retailers across North America, according to reports. Over 2500 units have appeared on eBay already, though, at prices from $400 to $500 as some early buyers attempt to cash in. This sounds like there's solid demand, yet it's not as fevered as the demand for the Wii after its launch in 2006. The (then) $250 Wii console was selling for well over $1,000 on eBay well into 2007, and it was many months before supplies caught up with demand for the Wii.
    Something unprecedented has occurred during this new console launch: Two major retail chains are offering discounts on Wii U software. This has never happened before at the launch of a new console, according to industry veterans. Toys R Us is running a sale: Buy one Wii U title, get the next at 40 percent off. Target is running a similar sale: Buy two Wii U titles, get the third at 50 percent off. Those prices mean the retailer is essentially giving up all profits on the software it is selling. Does this mean these retailers are trying to attract hardware buyers for the Wii U? Or are the retailers just concerned that Wii U software isn't going to sell all that well, and worry about being stuck with hard-to-sell inventory?
    “It's going to be a tough retail season, and given the increasing Black-Friday driven shopping culture, this is a tactic designed to ensure that the store in question is the primary shopping source for the Wii U,” said Scott Steinberg of TechSavvy Global. “If they get you in the door to buy Wii U software at a discount, chances are you're going to do all your Wii U shopping at that specific retailer.”
    "If they get you in the door to buy Wii U software at a discount, chances are you're going to do all your Wii U shopping at that specific retailer"
    Scott Steinberg

    The retail struggle in a soft game market is more intense this year than ever before. “This is certainly a first in history, and it points to the state of the retail and set-top console market,” said Steinberg. “In the past you would never see retailers discounting premium launch software for a console system. In most cases it's an opportunity to mark prices up. But I struggle to remember the last time a console launch had so much software available.”
    Michael Pachter, senior analyst with Wedbush Securities, agrees that this promotion is being driven by the needs of retailers rather than any perceived weakness in the Wii U. “Keep in mind that they don't have many Wii U hardware units, and that the total shipped to the US is probably well under 1 million for the launch, so their risk is that they sell 100,000 or so titles at no profit,” Pachter said. “It's a loss leader to drive traffic. I don't think it's a signal about the health of console sales at all.”

    The Wii U may be sold out for the moment, but the early buzz on the console is mixed. Some reviewers gave the console an Incomplete, since many of the Wii U's features were unavailable until a last-minute firmware patch was delivered just before launch (too late for reviewers). Others liked the Wii U, but almost all reviewers agreed that the full potential of the Wii U remains to be unlocked. None of the launch titles seemed to be destined for classic, console-defining status similar to Super Mario Bros. or Super Mario 64.
    The Wii U is in limited supply for the moment, but the true test of its selling power will come when you find it easy to walk into a store and buy one. The competition looks daunting; both the PS3 and the Xbox 360 will be available this weekend for $199, which includes a 250 GB hard drive and several games. That's an advantage of hundreds of dollars over a Wii U (counting the cost of software) that's roughly equivalent in graphics power; the PS3 and the Xbox 360 have robust libraries of software (many at lower prices for classics or used software) and proven online communities and extensive arrays of entertainment, low-cost downloadable games, and other features.
    The Wii had two distinct advantages at launch; it was half the price of competing consoles (though it lacked the processing power and HD output), and it had a unique, easy-to-grasp interface with the Wiimote motion control. The Wii was readily understandable by anyone in the family, regardless of prior game experience. Grandma could grab a Wiimote and bowl or play tennis readily.
    "Nintendo has set up the Wii U for failure"
    Dan Hsu, GamesBeat

    The Wii U, by contrast, lacks both of the Wii's advantages. The Wii U is more expensive than the PS3 or the Xbox 360, yet it offers no clear graphics advantage. The GamePad has a daunting array of buttons and sticks as well as a touchscreen ...

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