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    by Published on November 14th, 2012 23:50
    1. Categories:
    2. Wii U News

    Nintendo of America believes the Wii U price is "in a good spot," due to the high demand for the $349 Deluxe Set.Nintendo of America's executive vice president of sales and marketing, Scott Moffitt, toldGamesIndustry International that the upcoming console sold out of pre-orders very fast, thus justifying the manufacturer's price point."All I can say is that the response has been phenomenal," said Moffitt, who noted that the higher priced deluxe set is selling out particularly quickly. "That seems to indicate that the pricing's in a good spot and the proof is in the consumer response."Moffitt also explained that Nintendo will do a much better job replenishing supplies of Wii Us than it did with the Wii, which saw shortages for several months after release."On opening week we will have more systems on hand for the Wii U than we did for the launch of Wii," he stated. "Our replenishments will be more frequent this holiday time than during the Wii launch."That being said, Moffitt explained that there may still be shortages, given the demand for the new system. "It's impossible to exactly predict demand, and so I can't say that we won't have some shortages out there and that people won't have to be a little patient."

    http://www.amazon.com/Nintendo-Wii-C...&keywords=wiiu
    ...
    by Published on November 14th, 2012 23:46
    1. Categories:
    2. DCEmu

    For one week, Amazon will be running a series of ‘Lightning Deals’ giving shoppers the chance to grab some bargains.
    Black Friday is a US retail phenomenon that Amazon.co.uk has been running in the UK since 2010. It follows the US national holiday of Thanksgiving on the fourth Thursday every November, which sees retailers offering unprecedented discounts in time-limited deals, and is seen as a starting gun for the peak Christmas shopping period.
    Previous deals have included huge savings on Adobe software, Sony TVs and LOVEFiLM subscriptions.
    Now extended to a whole week, Amazon's Black Friday takes place from November 19th to 25th. Head over to Amazon.co.uk to check out what’s on offer.
    http://www.amazon.co.uk/
    ...
    by Published on November 14th, 2012 23:45
    1. Categories:
    2. Wii U News
    Article Preview

    Soon-to-be owners of the Wii U Basic model will have just 3GB of internal storage available to them, Nintendo has confirmed.
    Wii U users hoping to make the most the of the console's internal flash memory will find themselves with less space to work with than they might expect.The advertised internal memory capacity for the two Wii U SKUs is 8GB for the Basic model and 32GB for the Deluxe.
    As is the case with all mass storage devices, you usually end up with slightly less than that for actual use due to file indexing and other storage-related complexities.
    But the Wii U will also set aside 4.2GB for firmware updates and profile data - quite a large amount of storage for such things.
    All said and done, Nintendo of Japan confirms (via Kotaku translations) that this will leave users of the 8GB WIi U Basic model with just 3GB of useable storage, while the 32GB Deluxe model will give you 25GB.
    To put that into perspective, Wii U discs hold 25GB of data. Retail games - many of which will be available as digital downloads - won't always necessarily use the full disc capacity however; New Super Mario Bros. U is 2GB in size, while Nintendo Land is 3.2GB.
    Nintendo's next-gen console, Wii U officially goes on sale in North America this Sunday, November 18, ahead of the European release on November 30, and here's a guide to the Wii U reviews and extensive coverage we have planned in the run up to launch.

    http://www.amazon.co.uk/Nintendo-Wii...2936692&sr=8-2
    ...
    by Published on November 14th, 2012 23:34
    1. Categories:
    2. DCEmu
    Article Preview

    Japanese 3DS sales doubled during the week ended November 11 as system exclusive Animal Crossing: New Leaf sold over 600,000 copies to storm the software chart.
    While 3DS sales jumped from 94,000 units the previous week to 187,000, Vita sales fell from close to 5,000 to 4,000, a new record low for the handheld.According to Media Create sales data republished on NeoGAF, 3DS has sold over 3.8 million units in Japan year to date. In comparison, PSP has shifted 694,000 units and Vita 590,000.
    Elsewhere on the latest software chart, the PS3 version of Dynasty Warriors 7: Empires debuted at No.2, one place ahead of fellow new entry Halo 4, which helped more than double weekly Xbox 360 sales to 2,900 units.
    Software sales November 5-11 (lifetime total)

    1. Animal Crossing: New Leaf (3DS, Nintendo) - 603,064 / New
    2. Dynasty Warriors 7: Empires (PS3, Koei Tecmo) - 70,102 / New
    3. Halo 4 (Xbox 360, Microsoft) - 39,312 / New
    4. Tales of Xillia 2 (PS3, Bandai Namco) - 34,789 / 399,228
    5. New Super Mario Bros. 2 (3DS, Nintendo) - 23,224 / 1,343,554
    6. Bravely Default: Flying Fairy (3DS, Square Enix) - 14,847 / 249,260
    7. Silent Hill: Downpour (PS3, Konami) - 13,516 / New
    8. World Soccer Winning Eleven 2013 (PSP, Konami) - 12,335 / 50,722
    9. Okami HD (PS3, Capcom) - 11,013 / 79,657
    10. Yakuza 1 & 2 HD Edition (PS3, Sega) - 10,073 / 68,211

    Weekly hardware sales (previous week)

    1. 3DS - 187,077 (93,989)
    2. PS3 - 18,043 (21,310)
    3. PSP - 12,076 (13,868)
    4. Vita - 4,021 (4,842)
    5. Wii - 2,921 (3,806)
    6. Xbox 360 - 2,908 (1,339)
    7. PS2 - 1,187 (1,351)
    8. DSi - 424 (568)

    http://www.computerandvideogames.com...to-record-low/ ...
    by Published on November 14th, 2012 23:24
    1. Categories:
    2. Android News
    Article Preview

    All three sizes of Google's hardware family are now available for purchase in both the US and Canada. Joining a 3G-flavored Nexus 7, the LG-made Nexus 4 starts at $299 for 8GB, Samsung's Nexus 10 rings in at $399 for 16GB. And what do you get for that kind of money? A whole lot; the new Nexus phone houses Android 4.2, Snapdragon S4 Pro and rich 4.7-inch 1,280 x 768 display. Meanwhile the ten-inch Nexus tablet packs the same fresh software, an incredible 2,560 x 1,600 resolution screen and a quaddual-core 1.7 GHz processor, so a whole lot of bang for several hundred of bucks. Hit up Google Play below and pick your screen and storage size.

    http://www.amazon.com/s/ref=nb_sb_no...qid=1352935457
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    by Published on November 14th, 2012 23:08
    1. Categories:
    2. Android News
    Article Preview

    We didn't beat around the bush when calling the original Nexus 7 the best tablet your hard-earned $200 could buy, but those who wanted one with built-in mobile data were sadly left out in the cold. Today, Google's remedying that. The Nexus 7 tablet with WiFi + Mobile Data is shipping today in unlocked form, with a sole 32GB model available for $299. It's the same unit that passed through the FCC's database just weeks ago, offering Android 4.2 (Jelly Bean), a SIM slot with an AT&T SIM (for use with HSPA+ connections on over 200 GSM carriers around the world), and the same overall fit and finish from the original. We'll be spending a bit of time with this guy in the days to come, but those already sold can pass along their billing information in the source link below.

    http://www.amazon.co.uk/Google-Nexus...2934464&sr=8-1

    http://www.amazon.com/s/ref=nb_sb_no...ywords=nexus+7+
    ...
    by Published on November 14th, 2012 23:03
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    The Nintendo Wii U GamePad -- aka "that tablet-looking controller from Nintendo" -- is a strange beast. Perhaps that 6.2-inch resistive screen out front made you think it's a tablet? It's not a tablet. Perhaps those dual analog sticks and slurry of buttons made you think it's a game controller? It's certainly not just a game controller. Of course, that's not stopping us from making both comparisons. Below you'll find a hybrid of our usual "fight!" structure, with one gallery dedicated to comparing the Wii U GamePad against its distant tablet-based cousins, and another comparing the GamePad to its controller side of the family. Wondering just what we think of the GamePad and Nintendo's new console? We'll have a full review of the Wii U -- and its bizarre hybrid controller -- early next week. We've got some early impressions of what's already impressed us, and an extra close look at the Wii U game discs as well, if you just can't wait.

    http://www.amazon.co.uk/Nintendo-Wii...2933562&sr=1-2
    ...
    by Published on November 14th, 2012 22:53
    1. Categories:
    2. Wii U News

    Wii U has only a few more days before launch in the US, and if you didn't pre-order, it could be tough to buy one, as sales have been brisk. Nintendo of America's Scott Moffitt, executive vice president of sales and marketing, told GamesIndustry International that the $349 Deluxe Set version in particular has been a very hot item.
    Despite some concerns over hardware pricing possibly being too high, Moffitt asserted that consumer demand is what matters, and consumers have been telling Nintendo that the price is indeed right.
    "All I can say is that the response has been phenomenal and we're getting, especially in the higher priced deluxe set, that one's selling out incredibly quickly. That seems to indicate that the pricing's in a good spot and the proof is in the consumer response," Moffitt remarked in an interview to be published in full tomorrow.
    While shortages were a huge problem for the original Wii's launch, Moffitt is expecting Nintendo to do a much better job on replenishment this time around. That doesn't mean it'll necessarily be easy for walk-ins at Walmart or Best Buy to just pick one up any day of the week without a pre-order.
    "Certainly we've seen brisk pre-sales and that the phone calls have been coming into our headquarters for quite a while now asking for more and so we do expect high demand. But I can tell you this - on opening week we will have more systems on hand for the Wii U than we did for the launch of Wii. And, second, our replenishments will be more frequent this holiday time than during the Wii launch," Moffitt noted.
    "But, having said all that, it's impossible to exactly predict demand, and so I can't say that we won't have some shortages out there and that people won't have to be a little patient with the replenishment truckload and shipments and boatloads to arrive."
    Stay tuned for the full interview with Moffitt in which we discuss launch window planning, tablets, Nintendo's financials and more.

    http://www.amazon.co.uk/Nintendo-Wii...2933562&sr=1-1

    http://www.amazon.com/Nintendo-Wii-C...&keywords=wiiu
    ...
    by Published on November 14th, 2012 22:49
    1. Categories:
    2. DCEmu
    Article Preview

    Console game sales (at retail) are once again down by more than 20 percent over last year. The high point of console game sales was 2008, and the industry has steadily declined since then. Sales of downloadable content (DLC) have certainly offset some of that decline, but overall the top console game companies have been struggling against this market trend. The top games are selling more copies than ever, but the game that does merely OK (and makes a profit) is an endangered species. Fewer games are being produced for consoles as publishers strive to make every game profitable, and avoid potential losers.
    Many observers put the blame for slower sales on the fact that current consoles have reached six or seven years in the market, well past the usual expiration date of console hardware generations (typically four or five years). Late in the console cycle, sales always decline, they say. True enough, but some analysts note the growth in mobile, social and online games may be taking away some of the console gamers, or at least part of their attention and their money.
    The hopes of console game publishers now rest on the next console generation. The Wii U launching this week will, in this view, begin the revival on console game sales. New games, with new game play features and better graphics, will boost sales. That hope is missing a key part of the changes that have taken place in the game industry over the past several years. To understand this more fully, a review of game industry history is in order.
    "Console games are falling further and further behind games on other platforms when it comes to business models"

    The console game business began in the 1970s and grew to the amazing level of $2.3 billion in sales by 1983, mostly on the strength of Atari. By 1985, total industry revenues had dropped more than 97 percent to around $100 million. What happened? The great crash was caused by a wave of crummy games (with the E.T. Cartridge as the prime example) flooding retailers. People stopped buying console games, retailers returned huge numbers of games, and the industry collapsed. It wasn't until Nintendo managed to solve some of the key issues causing the crash that the industry was revived, led by the success of the Nintendo Entertainment System.
    The key issue that Nintendo identified behind the crash was the lack of quality control. It wasn't just that Atari's games were bad. The rise of Activision and other companies creating games for Atari's consoles meant that there were large numbers of games fighting for shelf space, and no assurances that any of them were any good. Many of them weren't, and consumers were overwhelmed by the bad games. Nintendo solved that problem by assuring retailers that Nintendo would restrict the number of games released, and through a strict licensing process ensure that all games met a quality standard.

    The process proved successful, and Nintendo led the rebirth of the console game business. Every other successful manufacturer of game consoles since has followed the general pattern set by Nintendo. The console manufacturer requires game developers to buy development systems (often very expensive), go through a qualification process, and have all titles approved by the console manufacturer before they can be sold for the platform. Publishers selling games in retail stores had to pay a fee per game to the console manufacturer, ranging from $7 to $12 per unit. The process just to become a certified developer can take months, and games can spend weeks or months being approved.
    Recently, with the advent of digital distribution on consoles, this has changed somewhat for downloadable games. Developers don't have to jump through quite the same hoops, though there's still an approval process that can take weeks or months to get through, with no assurance of approval. The rules for indie games are even looser on Xbox Live Arcade but there are still plenty of restrictions. Sony and Nintendo have numerous hoops to jump through as well.
    The experience of Fez is instructive. “Every developer gets to release one patch for free as part of their inclusion on XBLA, but subsequent patches are expensive - certification costs tens of thousands of dollars,” Rob Fahey pointed out in an article on Fez's troubles. The difficult and sheer expense of Microsoft's process meant developer Polytron felt it necessary to skip putting out a patch for Fez, which was corrupting save games for a number of users. Microsoft's process encouraged a poorer game experience for consumers.
    "Part of the success of mobile, social, and online games has to be attributed to the freewheeling environment, where developers are free to choose the business model, implement any sort of design, and make changes or add new content as often as they like"

    Meanwhile, mobile games go through a minimal process and wait perhaps a few days to appear in the store. Developers can post changes and new content as often as they wish with no restrictions. Charge any price you like, or none at all. There are some restrictions, but most developers easily avoid problems in getting ...
    by Published on November 14th, 2012 22:47
    1. Categories:
    2. Raspberry Pi
    Article Preview


    Since he’s got several Raspberry Pi boards on hand [Eric Erfanian] decided to see what he could pull off using the robust networking tools present in every Linux installation. His four-part series takes you from loading an image on the SD cards tobuilding a mesh network from RPi boards and WiFi dongles. He didn’t include a list of links to each article in his post. If you’re interested in all four parts we’ve listed them after the break.
    He says that getting the mesh network up and running is easiest if none of the boards are using an Ethernet connection. He used the Babel package to handle the adhoc routing since no device is really in charge of the network. Each of the boards has a unique IP manually assigned to it before joining. All of this work is done in part 3 of the guide. The link above takes you to part 4 in which [Eric] adds an Internet bridge using one of the RPi boards which shares the connection with the rest of the mesh network.
    If the power of this type of networking is of interest you should check out this home automation system that takes advantage of it.

    http://hackaday.com/2012/11/14/mesh-...rry-pi-boards/ ...

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