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  • DCEmu Featured News Articles

    by Published on September 28th, 2012 21:41
    1. Categories:
    2. Nintendo 3DS News

    Nintendo is excited to announce a creative partnership with Frieze London 2012, where Nintendo 3DS XL and New Art Academy will support the Family Space from 11-14 October. The Family Space is produced by ReachOutRCA for Frieze Foundation, and will offer families visiting the fair the chance to try New Art Academy game on Nintendo 3DS XL as well as featuring a range of drop in activities.
    The Family Space will take inspiration from the Frieze Projects work of artistThomas Bayrle and his use of pattern, and the activities will demonstrate some of the many ways pattern can be used. Using Nintendo 3DS XL and New Art Academy to teach children the basic principles of drawing, experts from ReachOutRCA will work with families to make collages, drawings and designs. The ethos of the family space will be to provide a fun and engaging place where parents and children can learn and be entertained. Nintendo 3DS XL and New Art Academy will allow all ranges of abilities and talents to try their hand at drawing, in the inspiring setting of Frieze London..
    This partnership with Frieze London 2012 forms an integral part of a programme of Autumn activities to celebrate the launch of New Art Academy on the Nintendo 3DS XL. The additional events and workshops will be announced soon. ...
    by Published on September 28th, 2012 21:03
    1. Categories:
    2. DCEmu

    GameCity, the world’s best loved videogame culture festival powered by Nottingham Trent University, today announced the GameCityNights tour, in partnership with Edge and sponsored by Maxis’ SimCity. The tour will run throughout the year in a number of venues. For more information, or to discuss your venue becoming a future tour destination, contact GameCity’s PR & Marketing Coordinator, Chris White,[email protected]
    The monthly after-dark explorations of videogame culture have long been a popular event in Nottingham’s calendar, fusing intimate developer presentations with a relaxed and accessible atmosphere.
    But after three seasons and more than 20 events, GameCityNights is going on tour with help from Edge and Maxis’ SimCity. Wild parties, groupies, cars in swimming pools, the GameCityNights tour will have literally none of these things.
    In partnership with Edge and sponsored by Maxis’ SimCity, GameCity will bring its imitable style to some of the best venues in the UK (once we’ve had a short rest after GameCity7, of course) and help create and support communities interested in the cultural and creative, all in celebration of the best the videogame industry has to offer.
    Tour stops;
    2012
    Nov 13th - National Media Museum, Bradford
    Nov 20th - BFI Southbank, London
    Nov 21st - Dublin Science Gallery, Dublin
    2013
    Jan 24th - Antenna, Nottingham
    Jan 29th - Arnolfini, Bristol
    Jan 31st - Junction, Cambridge
    Feb 5th - MAC, Birmingham
    Feb 22nd - Animated Exeter Festival
    Feb 23rd - Margate, GEEK2013
    Feb 25th - Carriageworks, Leeds
    Feb 26th - FACT, Liverpool
    GameCity Director Iain Simons said “After three years of nights' gigs in Nottingham and loads of brilliant guests and audience members, it seemed like a good time to share the love. The one thing we love more than doing GameCityNights events, is driving - so this really is the ideal combination for us. We're really looking forward to making some new friends and trying out some new ideas on them. More than anything else, we'd really like people to get involved - so if you've got something to say or a game to show - get in touch."
    Edge publisher, Richard Keith said, “There has always been a close connection between Edge and GameCity so it’s good to be able to bring the two together for what will be a unique series of events celebrating the best in videogame culture.”
    Commenting on SimCity’s involvement, Jacqui Ashworth, Maxis Product Manager, added, “We are really excited to go on tour with GameCity and Edge, and hope to meet many future mayors and SimCity fans along the way.”
    The details of each event, including headliners and support acts, will be announced at a later date, but as with all GameCityNights events, the tour will feature the GameCity Arcade, free exhibition space for independent developers to get their work in front of crowds for promotion and/or play testing. Titles exhibited at each GameCityNights tour stop will feature in Edge Online. ...
    by Published on September 28th, 2012 21:02
    1. Categories:
    2. PC News

    Indie Royale (http://www.indieroyale.com/) debuts its Oktoberfest Bundle filled with six great indie games, which includes point and click title Hector: Badge of Carnage (all 3 episodes) and puzzle platformer Adventures of Shuggy.
    The first game in the bundle is about a beer loving and delightfully crass British detective in the Hector: Badge of Carnage Trilogy from The Walking Dead developer Telltale Games and co-creator Straandlooper, available for Windows and Mac on Steam, Desura and DRM-Free (includes all 3 episodes). This adult-themed point and click adventure offers brain-teasing puzzles with a twist: the solution often requires getting inside Hector's warped mind.
    A grungier version of The Curse of Monkey Island, Hector offers stylized art and a twisted sense of humor. Adventure Gamers says of Hector, it's "just what the doctor ordered, even if that doctor is almost certainly facing a malpractice suit for sending us into such a germ-ridden locale."
    Also included is musical puzzle game Chime published by Doublesix Digital Publishing and developed by Zoe Mode, available for Windows on Steam.Chime offers an experience about more than just scoring points - it's about creating something musically beautiful while placing shapes on a geometric grid. This hypnotic game is polished in its presentation and includes fantastic yet mellow songs from luminaries like Philip Glass, Moby, and Paul Hartnoll (Orbital), as well as a special PC exclusive, 'Still Alive' from Valve's Portal. Destructoid calls Chime an "utterly compelling, aesthetically minimalistic puzzle game that rides the cusp of being entirely fantastic."
    Another highlight of this bundle is a game that celebrates puzzle platformers with a googly-eyed vampire, Smudged Cat Games' Adventures of Shuggy, available for Windows on Steam, Desura and DRM-Free. A critically acclaimed XBLA title now available on PC, Adventures of Shuggy offers a clever rotation/time-shift mechanic, 36 co-op levels, and over 150 single-player levels. Gamezebo applauds Adventures of Shuggy for its " top-notch presentation and a real attention to detail with things like great music and comic-book-style."
    Also included is a critically acclaimed puzzle-adventure game with a twist from Mousechief, Dangerous High School Girls In Trouble, available for Windows and Mac on Steam, Desura and DRM-Free. Set in, Brigiton, a fictional small town in the U.S. during the 1920s, one plays a high-school girl who has set out to investigate mysterious crimes by navigating through a game board-like world and engaging in mini battles of social warfare. Offering irreverent dialogue, multiple endings, unique game style, an enthralling story, and at least 15 hours of gameplay, Dangerous High School Girls In Trouble is worth checking out. GamesRadar recognizes this game for being "clever, original and genuinely pleasing to play."
    The second title from Mousechief is bonus game/visual novel The Witch's Yarn available for Windows and Mac on Desura and DRM-Free. The Witch's Yarn exists in a genre of its own; it's best described as a story-driven interactive drama. GameBoomers calls the genre "Graphical Interactive Fiction," as the player assumes a role similar to that of a director of a play and decides how the scenes will unfold. The game offers a fully interactive story with colorful and playful graphics about a modern-day, middle-aged widow who also happens to be a witch, as she opens a yarn shop and navigates familial challenges.
    Last is conceptual retro style shooter from AquaFox The Network, available for Windows on Desura and DRM-Free. It offers classic arena top-down shooting with a twist; the player never directly fires a bullet. Offering immersive play, 20+ levels, a unique art style, and an engrossing story line, DualShockers raves that The Network "succeeds as a complement to surreal films like The Matrix that make you second-guess trusting your computer."
    And for those who pay $8 USD or their currency equivalent during the Oktoberfest Bundle will get two music albums from SAVESTATES (Matt Wilson), who is known for creating standout chiptune music. The first album, Calm Your Nerves (http://savestates.bandcamp.com/album/calm-your-nerves), offers 10 tracks that the artist created "for stress; the manufacture, the prevention, and the acceleration thereof." Also included is Chip unDeath(http://savestates.bandcamp.com/album/chip-undeath) based on SAVESTATES' first acclaimed album 'Chip Death' but with 7 reworked tracks and a brand new track.
    More information on the Oktoberfest Bundle, including real-time statistics and its current price, can be found on its official website (http://www.indieroyale.com/) or its Facebook (http://www.facebook.com/IndieRoyale) and Twitter (http://www.twitter.com/indieroyale) pages. ...
    by Published on September 28th, 2012 00:37
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone

    So why did Apple decide to ditch the (working) iOS maps app with one based on their own data (despitehaving one more year to the contract)? It turns out to be turn-by-turn voice navigation. It wasn't a feature in the original Apple-Google licensing agreement, so Apple went back to Google to renegotiate what has become a top-tier feature on Android. Apple wanted it. In return, Google wanted increased branding in the maps app (Apple refused) or to integrate Lattitude (Google's FourSquare competitor), to which Apple refused as well. As a result Apple was forced to seek other sources in order to obtain this feature."Eventually, iOS users who don't want to wait for Apple-Google parity will be able to download a native version of Google's maps (rather than a hacked version), but that could be a ways off.

    http://apple.slashdot.org/story/12/0...laced-ios-maps
    ...
    by Published on September 28th, 2012 00:35
    1. Categories:
    2. PC News

    News outlets are reporting that AMD has partnered with BlueStacks to bring Android apps to AppZone Player, something that will apparently allow the more than 500,000 mobile apps to run on your PC. From their announcement: 'What's special about the player on AMD-based products? There are many challenges with running apps that were originally designed for phones or tablets on a PC that in most cases has a larger screen and higher resolution display. To solve this, BlueStacks has designed and optimized the player for AMD Radeon graphics and in particular, our OpenGL drivers found in our APUs and GPUs so you get a great 'big-screen' experience. Additionally, the apps are integrated into AppZone, our online showcase and one-stop-shop for apps accelerated by AMD technology.' Unfortunately this appears to only work on AMD-based PCs (although nowhere does it say that it won't work on Intel CPUs or non-Radeon GPUs). Also no word on how they overcame the difference between a mouse and touchscreen (think pinch to zoom)."

    http://tech.slashdot.org/story/12/09...id-apps-to-pcs
    ...
    by Published on September 28th, 2012 00:34
    1. Categories:
    2. Xbox 360 News

    Microsoft forced Ensemble into turning RTS title into Halo game, says studio founder

    Developers at Bungie were concerned Halo Wars was ‘whoring out’ its leading franchise, the founder of Ensemble has said.
    Speaking to GII, Tony Goodman said the Age of Empires developer had never intended Halo Wars to be part of Microsoft’s leading franchise, but was forced by the console giant into adapting the RTS into the series.

    He said that Microsoft was nervous about the risks of creating a completely new IP, and subsequently delayed the development of the game by more than a year whilst changes were made.
    “Microsoft was pretty risk averse and they said, 'I don't know if we want to take the risk of creating strategy games on a console, we'd feel better if Halo were attached to it'," said Goodman.
    "The difficult part of that was it took the game back about a year in development, and I think it never quite turned out the same. They just said, 'Why don't you just paint over what you have with Halo stuff?' But things aren't quite that simple.”

    http://www.develop-online.net/news/4...-the-franchise
    ...
    by Published on September 28th, 2012 00:33
    1. Categories:
    2. Nintendo Wii News

    There is 'no proper marketplace' for digital games on Nintendo platforms, claims dev

    Nintendo doesn’t push the WiiWare and other digital games enough on its consoles, Lexis Numerique’s business development director has said.
    Speaking to Strategy Informer, Djamil Kemal said the developer, which has released a number of titles for PSN, XBLA and WiiWare, had found it difficult to work on Nintendo platforms.

    He added that whilst the console giant pushed blockbuster-style games, there was currently no proper marketplace for smaller developers, making it hard for users to find new releases.
    “In theory, yes, but to be totally honest it is really hard to work on a Nintendo platform,” said Kemal.
    “Not because of technical reasons but we feel that Nintendo just doesn’t push its WiiWare and other digital games. They do blockbuster-style games like in previous eras, but if you look at what is happening with WiiWare at the moment for instance, there no proper marketplace, making it really hard to check out the latest releases.

    http://www.develop-online.net/news/4...digital-enough
    ...
    by Published on September 28th, 2012 00:31
    1. Categories:
    2. PC News

    Minecraft developer would rather 'the game not run on Windows 8 at all than play along'

    Marcus 'Notch' Persson has refused to have Minecraft certified for Windows 8 due to concerns about the openness of the new operating system.
    Windows 8 is highly anticipated in many circles as the first truly multi-platform operating system, but some call the measures adopted by Microsoft to ensure compatibilty between desktops and tablets draconian.

    Persson has long been an advocate of more open platforms, refusing even to place Minecraft on Steam due to his fears about a single vendor controlling the PC space.
    It comes as little surprise then that he has refused the certification neccessary to list Minecraft on the Windows 8 store.
    "Got an email from microsoft, wanting to help "certify" minecraft for win 8," Persson told his Twitter followers.

    http://www.develop-online.net/news/4...-certification
    ...
    by Published on September 28th, 2012 00:29
    1. Categories:
    2. PC News

    PCR speaks to Nvidia's director of GeForce gaming Jason Paul about the resurgence in PC gaming.
    Hardware lives in a chicken and egg relationship with content. Without software, there’s nothing to show off things like new graphics cards. And without new graphics cards, there’s no reason to produce new software.
    Execs at Nvidia, then, must be punching the air: earlier this year it released the first of its line of Kepler next-gen graphics cards, such as the GTX 680 and GT 640M, and the timing was perfect. As developers turn their attentions away from ageing consoles like the Xbox 360 and PlayStation 3, some of the biggest hits in games are either PC-only, or PC-first in their development.
    “Developers are no longer just thinking of console and porting to PC,” explains Nvidia’s Jason Paul. “They are developing for the PC as a platform and taking advantage of PC-only tech that will really shape the experience. And that is helping to encourage gamers to switch from console to PC to get the full experience.
    “You’re seeing developers more readily build in DirectX11 support, 3D, multi-monitor support, and hi-res texture elements, just to make PC gaming superior to console. Even the games that are typically console-first, like Max Payne 3, the publisher is investing in making the PC version better because they understand how far ahead PC is in terms of technology.”
    THE TIME IS RIGHT FOR PC
    It really has been a ripe time for quality games on PC, says Paul. Nvidia has seen first-hand how games like Mass Effect 3, SWTOR, Diablo III and event recent releases like The Secret World have pushed high-end PC games back to the top of the agenda for gamers and retailers.

    Rich pickings lie ahead, too. Call of Duty Black Ops 2, World of Warcraft expansion Mists of Pandaria, Far Cry 3, Assassin’s Creed III, MechWarrior Online and Hawken are all hitting PC with advanced DirectX11 functions that won’t be found on console and need a good card to run.
    And, even further into the future, developers have been using Nvidia technology to shape the games of tomorrow. Stand-out titles at this summer’s E3 games expo in Los Angeles, such as Star Wars 1313, Watch Dogs and other next-gen tech demos, were even showcased using a GTX 680.
    “A lot of the big demos were running on 680s as they wanted to put the best foot forward to show what the next-generation of gaming would look like,” says Paul.
    It helps that all the big hot genres in core games right now are also a good fit for PC. And that we are at the point in the games life cycle where PC is leading the way as consoles stagnate before their successors arrive.
    Plus, Paul points out, even those making the tools to produce new games – such the team behind the ubiquitous Unreal Engine – are using Nvidia technology as its base.
    “The big step is that the tools continue to get better in terms of games development. Unreal Engine 4, for instance, was shown running on 680s at E3, and natively uses advanced functions like Direct X11 or Nvidia PhysX from the off.”
    “Today it’s very clear that PC is leading the way in games - early in a console lifecycle there’s some debate about that, but today even when a game is multiplatform it leads the way on PC,” asserts Paul.
    And while dedicated games consoles and PC games hardware are also locked in their own symbiotic relationship, it’s arguable that with new hardware like the Kepler architecture and low-end games successes like Facebook or free-to-play games, PC has a bigger edge than ever over other platforms.
    “I’m sure when the new consoles come out they will innovate – although often a console’s innovation is in areas to do with interface or online,” says Paul. “And even then, after that early bump in performance, PC keeps growing and widens the gap a bit.
    “It’s been the classic lifecycle.” But maybe the cycle is starting to be broken...

    http://www.pcr-online.biz/news/read/...onsoles/029259
    ...
    by Published on September 28th, 2012 00:28
    1. Categories:
    2. Android News

    Android app store celebrates by slashing selected content to just 25 cents.
    Google Play hit 15bn app downloads back in May, and just four months later the platform has notched up another ten billion to cross the 25bn milestone.
    Of course, it's still some way behind the App Store which reached25bn and 30bn downloads in March and June, respectively.
    That said, Google Play is miles ahead of the 3bn downloads BlackBerry App World reached in July.
    The app store formerly known as Android Market also plays home to 675,000 apps, and is celebrating its latest milestones with discounts for the next five days.
    Users will be able to secure content from Gameloft, EA, Rovio and more for just 25 cents, choosing from games, magazines, films and so on.
    Jamie Rosenberg, director of digital content, Google, said: "Twenty-five billion is more than twice the distance, in miles, that the Voyager 1 spacecraft has travelled since its launch 35 years ago.
    "It’s the amount of time, in minutes, that have passed since some of our earliest ancestors began to set foot in Europe. And now, thanks to all of you, it’s a Google Play milestone. We look forward to the next 25 billion."

    http://www.mobile-ent.biz/news/read/...00-apps/019479
    ...

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