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  • wraggster

    by Published on August 24th, 2010 20:51

    News via http://www.gp32x.com/board/index.php...dpost&p=909715

    The Pandora was _made_ for this!

    Some of you may be familiar with my early Kronos project for Pandora, which currently lets you play Magnetic Scrolls text adventure games (though it will soon offer also Scott Adams and Infocom/zmachine type games as well.) Kronos is not so expansive as Gargoyloe, but does aim for stuff like auto-mapping and whatnot.

    Anyway, Gargoyle is an interpreter collection with goals of being very attractive to look at and readable (including subpixel rendering and gorgeous fonts and so forth, as well as supporting customization to typesetting) and to support many interpreters; to this end, it supports such true classics as Infocom/zmachine style (including modern formats like the newer Inform stuff from the indie scene), Magnetic Scrolls, Level 9, Hugo, TADS 2 and 3, and more. (Adrift, Agility, Alan 2 and 3, Glulxe, GIT, a whole slew of these guys.) The only one that I often hit that is not supported is Scott Adams, but I'll fold that into Kronos.

    Real gargoyle homepage is: http://ccxvii.net/gargoyle/

    Download is here (currently uploading to appstore as well): http://www.walled.net/~jmitchell/gar...e_20100823.pnd
    Screenshot is here: http://www.walled.net/~jmitchell/gargoyle/screen.png
    App store download is up: http://apps.open-pandora.org/cgi-bin...e_20100823.inf

    The package should 'just work'; run the pnd from your menu of choice, and picka story-file using my silly little picker. It will try to figure out which interpreter to use based on the file name .. ie: .z* will go to frotz (more or less), and .mag to magnetic srolls. It usually makes sense, but some like '.dat' are too generic and may go to the wrong interpreter.

    When you want to save (ie: type "save" into the interpreter) it'll give you a directory picker, so you can specify where; likewise for 'restore' or 'load'. So no worries about files going to some hidden location.

    Should you wish to override the default choices for look and feal, you can override the garglk.ini file, but creating a new one in /pandora/appdata/gargoyle/garglk.ini -- in there you can specify different fonts, justification or not, subpixel rendering or not, etc and so on; let me know if you would like details or not

    jeff ...
    by Published on August 24th, 2010 20:49

    Newly released for Caanoo:



    MAME4ALL for GPH CAANOO.

    Arcade heaven for you Caanoo owners

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,73,469 ...
    by Published on August 24th, 2010 20:48

    Newly released for Caanoo:



    A NeoGeo CD emulator for the Caanoo.
    You need a bios file (neocd.bin) to run this program.

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,71,468 ...
    by Published on August 24th, 2010 20:39

    Xchanger from Titus Soft is a freeware currency converter, with auto-update feature, really simple user interface and support for 150+ currencies including Gold, Silver, Palladium, and Platinum price.

    http://my-symbian.com/s60v3/software...Auto=834&faq=6 ...
    by Published on August 24th, 2010 20:39

    piPOIAlert by Philipp Schröder is a freeware application that provides a POI (Point of Interest) warning system (eg. speed cameras, constructions sides, gas stations, malls, restaurants, etc). Basically, it informs the user (visual + audio) when a POI gets close (in a defined area).

    http://my-symbian.com/s60v3/software...Auto=833&faq=8 ...
    by Published on August 24th, 2010 20:38

    PhoneTorch turns your smartphone into a flashlight which supports both the screen's backlight and the camera's LED flashlight. PhoneTorch can run in the background, can start automatically, the light can be turned on and off via the camera key, and screen color can be changed. For emergency situations or just for fun there exists a Morse function for sending SOS and other Morse codes. This version is optimized for Symbian S60 5th Edition phones made by Sony Ericsson, including the Satio, Vivaz and Vivaz Pro.

    http://my-symbian.com/s60v3/software...Auto=831&faq=1 ...
    by Published on August 24th, 2010 20:18



    There aren't many unresolved mysteries with Microsoft's new console by this point -- apart from perhaps why it wasn't named the Stealthbox, like we were suggesting -- but one thing that hasn't been covered in excruciating detail yet is the new 360's splicing of the CPU and GPU into the same chip. Microsoft has remedied that today, informing us that the 45nm system-on-chip (codenamed Vejle; sorry, Valhalla fans) inside the refreshed Xbox makes do with a relatively minimal 372 million transistors, requiring only 40 percent of the power and less than 50 percent of the die space of its 2005 ancestor. A somewhat bemusing addition, noted by Ars, is the FSB Replacement sector you see in the image above. It's designed to induce lag in the system so that the Vejle chip doesn't run faster than the old stuff, something Microsoft couldn't allow to happen. Facepalm away, good people, facepalm away.

    http://www.engadget.com/2010/08/24/m...on-chip-archi/ ...
    by Published on August 24th, 2010 20:14

    The creator of little-known motion detection technology iisu reckons Microsoft took "shortcuts" to get Xbox 360 add-on Kinect to market this November.

    Softkinetic CEO and founder Michel Tombroff is impressed by Microsoft's marketing of the sensor, but unimpressed by the technology behind it.

    "We started working on this [iisu] in 2003," he told Eurogamer.

    "It started as a research project in Belgium. I don't know how they [Microsoft] did it on their side, but we've just put a lot of effort and many years of research into solving those problems before going to the market.

    "They decided to go to market very quickly so they had to take some shortcuts.

    "I will not comment on their behalf, but it took us a long time, so we don't see how anyone else… And it's not because you throw thousands of people at a problem that you solve it easily. Those are very complex problems."

    Tombroff, who has partnered with EA Sports for the Tiger Woods series of games and is making his own videogames internally, including a rhythm music game called Silhouette, was referencing problems associated with lag, player detection and occlusion that have dogged Kinect in the run up to its release.

    iisu, which claims to be "the most advanced 3D gesture recognition software platform", has solved these problems, Tombroff said.

    "I'm very impressed they've [Microsoft] achieved this so quickly and they've been able to launch this initiative," he added.

    "For us it's a blessing because now with Microsoft on the market, the market starts. Everybody wants 3D gesture recognition.

    "I'm not impressed with the technical result. But I'm impressed by the marketing efforts."

    iisu, which Tombroff hopes consumers will be able to buy from shops at the end of the year, is designed to work with non-gaming devices such as tellys and set top boxes, as well as traditional games.

    It includes a Kinect-esque webcam and its own "software recognition layer" that supports every platform and 3D camera.

    iisu is currently available for developers and console manufacturers who are preparing to launch products that use motion sensing.

    "The way we've developed our own middleware solution, we paid a lot of attention to a very reduced lag. We have a lower lag on the software side.

    "The camera we've developed uses a completely different technology than Kinect, and for that reason is more efficient with respect to lag, or latency.

    "As part of the software solution we've patented, we have The Scene Segmentation, which allows us to recognise users irrespective of their positions, as long as they're in the field of view. It doesn't matter if you're sitting down or standing up.

    "When people pass in front of each other or you put your hand in front of your face, the camera loses track of part of your body. We've solved that problem. We can always track your gestures even though you create occlusions.

    "We paid a lot of attention to prevent other people from disturbing you. Of course if the person jumps on you and hugs you then that could distract the game. But if the person just sits next to you or stands next to you and watches you, you don't want that person to interfere with the game. We've solved that problem as well."

    Tombroff said he would welcome Sony and Microsoft's advances if they wanted to use iisu with the PlayStation 3 or Xbox 360.

    But he refused to say whether he's had talks with Sony about controller-free gaming on the PS3, citing non-disclosure agreements, or with Microsoft about using iisu to improve Kinect.

    "We bring a very attractive time to market advantage because we can easily adapt our software and our camera and our content to any of those platforms. That's important.

    "If you look back at Sony and look at the evolution, they tried the PlayStation, then the PlayStation Eye, now the motion controllers. It's easy for someone like you who follows the market closely to see where they're going."

    Will we see iisu's motion-free tech incorporated into the PS3, or perhaps even the PS4?

    "Maybe. As long as I say maybe I don't commit to anything. But yes, maybe."

    Have you talked to Sony about this?

    "I'm under NDA. I cannot tell you. By saying that, the answer is yes, but we cannot talk about it.

    "I'm afraid I cannot comment."

    What about Kinect?

    "We are developing content for our technology for different cameras and potentially for the Xbox. We have our own tools, our own middleware, we can do a lot of things Kinect cannot do, even on that platform.

    "For that reason, I don't mean to criticise Kinect as something that is not good. I'm just saying things can go much better still. It's just the beginning."

    Have you talked to Microsoft?

    "I cannot say."

    PlayStation Move is set for a 15th September release in the UK. Kinect will be released on 10th November.

    http://www.eurogamer.net/articles/20...ts-with-kinect ...
    by Published on August 24th, 2010 19:57

    Microsoft has confirmed that Kinect WILL launch with voice control.

    In a statement given to Eurogamer Microsoft said: "Voice control is an exciting part of the Kinect for Xbox 360 controller-free experience and we can confirm that it will be available at launch in November 2010.

    "Only on Xbox 360 will you be able to navigate the Kinect Hub using your voice to control your movies, TV shows and music. We do not have additional details to share about local voice availability at this time."

    The confusion appears to revolve around the use of non-English languages with Kinect.

    ORIGINAL STORY: When Microsoft's motion-sensing add-on Kinect launches this November it will not allow gamers to interact with their Xboxes using their voices as promised.

    Voice chat software Video Kinect, premiered during Microsoft's E3 2010 press conference in June, also misses the cut, MCV reports.

    Instead the feature will be integrated after Kinect's released.

    Marketing manager for Xbox Live EMEA Robin Burrowes said: "We will be announcing when voice control will be turned on in due course."

    The move is likely to disappoint many who have pre-ordered the £130 Xbox 360 motion sensor.

    We were looking forward to telling our Xboxes to turn off and on and play movies, as Microsoft demonstrated at E3 2010 in June, when Kinect launches in the UK on 10th November.

    Last week Microsoft's vice president of interactive entertainment Chris Lewis told Eurogamer core gamers will "love that they can jump into a game like Joy Ride, which should really appeal to the hardcore community".

    Well, at least there's Kinectimals.

    http://www.eurogamer.net/articles/20...trol-at-launch ...
    by Published on August 24th, 2010 19:40

    ITunes accounts linked to Paypal have been targeted in a scam with a number of users complaining that they have been cleaned out.

    Apple and Paypal refused to discuss the details of the incident.

    Experts told the BBC that victims had most likely fallen for an e-mail scam, rather than being targeted via a flaw in iTunes or Apple servers.

    "I just got hacked for $1,000 worth of software, videos and music," tweeted one victim.

    Another told the technology blog TechCrunch: "My account was charged over $4,700. I called security at Paypal and was told a large number of iTunes stores accounts were compromised."

    "My iTunes account just got hacked and someone made about $700 worth of purchases. I contacted Paypal and they said Apple has gotten so many attacks since June, they can barely keep up with reporting them all."

    Apple would not comment but said that they had recently implemented new security measures.

    In a statement to BBC News, Apple said: "iTunes is always working to prevent fraud and enhance the password security of all of our users.

    "But if your credit card or iTunes password is stolen and used on iTunes we recommend that you contact your financial institution and inquire about cancelling the card and/or issuing a chargeback for any unauthorised transactions.

    "We also recommend that you change your iTunes account password immediately."

    Counter measures

    Paypal and Apple would talk about the scale of the problem or how many people or accounts had been targeted.

    Paypal said that any unauthorised charges will be reimbursed.


    Victims of the hack turned to social media to find answers and vent
    However, those in the security industry said they were not surprised by the incident.

    "We have been hearing about attacks on iTunes for a while and it seems it is possible to game iTunes and make money," said Dan Kaminsky, chief scientist at security firm Recursion.

    "I am sure Apple are getting a rapid education in what it means to be a mechanism that fraudsters can use to steal funds, but I don't expect this to be a long-term problem or a product-threatening one.

    "Apple is going to have to adjust and make investments in fraud prevention technologies but this is not a big deal."

    Security experts said that most of the victims had likely fallen prey to a phishing scam.

    Phishing involves using fake websites to lure people into revealing details such as bank accounts or login names.

    Often the fake websites are difficult to spot because they do a good job of reproducing the website of the company they are impersonating.

    Security experts warn people not to hand over their details if they have any reason to be suspicious of a website. They also point out that legitimate companies will not send e-mails asking for personal account information.

    Analyst Mike McGuire of Gartner said that Apple needs to ensure it stays on top of the situation.

    "If they don't aggressively sort this out, it can undo a lot of brand building and trust as they become this transaction hub for 150 million people's credit cards at last count."

    http://www.bbc.co.uk/news/technology-11065301 ...
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