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  • wraggster

    by Published on June 9th, 2010 16:54

    Publisher LucasArts has revealed the first details of the Collector’s Edition release of the upcoming Star Wars: the Force Unleashed II.
    Included in the SKU will be a Mimobot designer 2GB USB flash drive on which users will find a Force Unleashed II digital art book, a transcript of the game’s script (which is penned by Haden Blackman) and some themed wallpapers.
    In the box they’ll find the game in a SteelBook case and some exclusive in-game content including three additional challenge mode levels, a Ralph McQuarrie ‘Deak Starkiller’ skin and an exclusive lightsaber crystal.
    Star Wars: The Force Unleashed II is out on October 26th.

    http://www.mcvuk.com/news/39368/Forc...-2-CE-revealed ...
    by Published on June 9th, 2010 16:53

    Nintendo’s official unveiling of its brand new 3DS handheld will undoubtedly be one of the highlights of next week’s E3, but could Nintendo be planning a truly unexpected show-stealing surprise?
    In his summary document for the LA event, Lazard Capital Markets analyst Colin Sebastian claims:
    “We note that Nintendo is widely expected to deliver a Wii refresh in 2011, well before Sony and Microsoft come to market with new platforms, although this is unlikely to represent the launch of a new generation.
    “Instead, we expect Microsoft and Sony to leverage their growing online content and services platforms, along with new motion sensing controllers, and to a lesser extent 3D and Internet-enabled televisions, as three pillars for growth over the coming 2-3 years.”
    Sebastian has also heards good things about the 3DS, adding: “3DS could emerge as an E3 winner. Our conversations with industry contacts suggest the Nintendo 3DS is an impressive device, and is garnering support among third party developers.”


    As for other possible announcements from Nintendo, the analyst expects a greater focus on software than ever before as strong games are currently, in his opinion, the platform holder’s best bet of halting its shrinking year-on-year sales.
    “We also expect Nintendo to announce enhancements to the online capabilities of the Wii and DS,” he concludes.
    “While another price reduction on the Wii is unlikely at E3 this year, we believe it remains a possibility before the end of the year depending on unit sell-through trends.”

    http://www.mcvuk.com/news/39363/Anal...-Wii-2-in-2011 ...
    by Published on June 9th, 2010 16:52

    SCEE has declined to comment when quizzed on the possibility of PlayStation 3's 3D capabilities going live tonight.

    Last month Sony Japan confirmed that it would be releasing updates for the first PS3 games to run in full 3D on June 10 (tomorrow), coinciding with the release of its new 3D Bravia TV sets.

    So when it was announced that the PlayStation Network will be going down from this evening until tomorrow morning for "scheduled maintenance", the internet naturally put two and two together.

    We'll let you know if our consoles have an extra dimension in the morning.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 9th, 2010 16:49

    Great Scott! As if it weren’t enough that Telltale has announced it is working on a series of games based on Jurassic Park, now it has emerged that the developer also has its hands on the Back To The Future licence.
    The developer will be creating episodic titles based on the popular 80’s sci-fi trilogy, which will be available for download on Xbox 360, PS3, Wii, PC and Mac this winter. The studio won the licence as part of a new deal with Universal Studios.
    “Jurassic Park and Back to the Future are two of our broadest and most beloved properties,” said Bill Kispert, interactive vice president at Universal Studios.
    “We were very interested in bringing them into the interactive space, but they’re not exactly the kind of properties that lend themselves to the stereotypical shoot-’em-up style of gameplay.”
    Telltale CEO Dan Connors added: “Telltale Games has always set out to be a great storytelling company. We’ve been honing our chops over the past six years, and we’re ready to take on these two iconic properties and continue to advance storytelling in games.

    “The games are going to exist within these worlds. I wouldn’t call these games sequels per se but a new interpretation of their worlds for a new medium. For one generation, it’s an introduction to these series. For another generation, it’s a thing they can look back on and something they can share warmly with their family and friends.”

    http://www.develop-online.net/news/3...games-revealed ...
    by Published on June 9th, 2010 16:39

    Ahead of England’s World Cup opener against the USA this Saturday, official tournament partner EA is offering fans the chance to taunt our American opponents directly via a rather bizarre marketing scheme.
    England followers are invited to send their ‘rallying cries’ (EA’s codename for ‘messages of abuse’) via Twitter to @BallstotheYanks. These will then be laser-printed onto footballs and shot out of a billboard on LA’s Universal City Walk for USA fans to keep.
    In the interests of fairness, Americans can send their own messages of support to @BallstotheBrits, with those appearing on a UK billboard at Leicester Square this Friday night between 7pm-10pm.
    Spot prizes, such as copies of 2010 FIFA World Cup South Africa, will also be handed out to those who attend the official London event.

    http://www.mcvuk.com/news/39357/EA-s...d-Cup-tensions ...
    by Published on June 9th, 2010 01:04

    News via http://www.openpandora.org/index.php...emid=2&lang=en

    Wow, that were some 1,5 weeks in Newcastle, building Pandoras - and meeting Craig and Fatih again after all these years. And Michael for the first time ever! Okay, and it wasn't hell - but I liked the sound of it, so I used it as blog title
    (BTW: We hid a group picture somewhere...)

    We had a lot of work to do. It took as a couple of days to setup everything, check out everything is okay and start building the units.
    While it was A LOT of work, we also had some fun, listening to Planet Rock radio (and the ever-repeating Autoclass-commercial that really makes you go crazy if you hear it 20 times a day) while assembling the Pandoras, checking the boards for first reports on the units so we can react to anything that was going wrong as soon as possible - a wise decision, as this lead to us improving the building quality and quality checking more and more.

    While the first units had some problems (you probably can see the reports on the boards - we had one with broken WiFi, a few with bad L and R buttons), we reacted immediately and improved the building process and the quality check for the rest.
    We now check every single button, the controls, the touchscreen, WiFi and the speakers.

    After figuring all these steps out, we managed to build 200 units within three days - which is quite a good quota as we were only three guys on that weekend (some people and community guys helped before (THANKS!), but not on that weekend.


    So far, roughly 500 units have been delivered (or are on the way to the customers), while there are already some more finished and need to be tested. Of course, there are also some broken units which we need to check. If we can't fix them, they go back to Texas to be fixed. New boards are already on the way, so by the end of this week, we should probably have 700 - 800 units delivered!




    That's the story so far - what about the future? When can YOU expect your Pandora?

    As we now found a proper way to build the units and testing them, Craig hired a fixed team (three persons) to build the units - starting this week.
    Craig will take care training them and testing the units, to keep the good quality.

    The case itself is fine, it's not 100% perfect (well, I guess there is NO device which is 100% perfect), but there are no major flaws or problems. Therefore, we already ordered the next 3000 cases - this time (of course) without the painted buttons.
    While we don't know yet when we'll get those cases (we'll make no guesstimates anymore with the chinese company), we're now ready to continue anytime!



    And how were the receptions of the very first Pandoras?

    Well, most of you followed the boards - receptions were very different. Most do love the device - but some are not content yet because there's not much software yet out there (for sure) and some have problems with their units (most of them got the very first units, that might have bad L/R buttons).
    If you really have problems like hardware defects or completely unusable L/R-Buttons, feel free to contact us. We'll do anything to fix your unit.

    So all in all we're pretty happy - more and more software if popping up (just got a version of the PSX emulator that is ready for a first release soon) and while most emulators aren't optimized yet, you can be sure a lot more wil happen. And the hardware turned out really good - and it's really nice reading how you guys like it and what you're already doing with it!

    Thanks a lot to all you users who did bug reports - within the next days, Hotfix 2 will be ready for you which includes numerous small fixes!




    And when will Batch 2 be ready?

    Well, let us first finish Batch 1, okay? The lead time for electronic parts is terrible these days. We already ordered the parts for Batch 2, they will be ready in about September. Preordering will probably start within this month. The price will be a bit higher (we think about 349 USD), as we couldn't afford to build the unit otherwise, but we'll still try to keep it as low as possible for you.

    We'll inform you here as soon as the preordering starts!
    ...
    by Published on June 9th, 2010 01:02

    News via http://www.gp32x.com/board/index.php...dpost&p=870543

    I just officially released HotFix 2 for our current OS version (Zaxxon).

    This HotFix can be installed on any Zaxxon system, regardless if it is just brand new or has HotFix Pack 1, HotFix Pack 2 Beta or skeezix MiniMenu patch installed.
    It will only updated what needs to be updated.

    If you already installed the Beta Version of HotFix 2: The only change is some permissions of /etc/pointercal (from 777 to 666), a fix as Evince and Gigolo PND-Scripts got mixed up and I forgot to include the new script for the LCD-State-Saving. If you want to have that fixed, simply install the final version of HotFix Pack 2.

    To install it, simply download the .PND-Package and place it into either the /pandora/menu or /pandora/desktop - Folder on your SD-Card.
    Simply start it and follow the on-screen instructions. You can remove the .PND-Package from the card once it has been installed.

    This package includes the following fixes:

    Hotfix 1:
    * Kernel: Fixed a bug that caused the Linux Systemtimer to halt sometimes
    * Included missing packages: python-shell_2.6.4, python-pygtk_2.16.0, python-pycairo_1.4.0, gnome-vfs-plugin-http_2.24.1, gnome-vfs-plugin-ftp_2.24.1

    Hotfix 2:
    * Bluetooth: Disabling and restoring state on startup now working properly
    * XFCE4: When switching from MiniMenu to XFCE4, the settings are now properly loaded
    * Brightness-State: When shutting down, a brightness level of 0 is not saved
    * MiniMenu: Fixed caching and closed a memory leak
    * Automount: Now using umask 0 and noatime. Unmounting is using Lazy Mount.
    * Interfaces: Fixed the file. Now WiFi isn't disturbed by usb-network anymore
    * WiFi: LEDs now working
    * Kernel: Video: don't force waiting for refresh
    * MiniMenu: XFCE4-Apps now included in MiniMenu
    * New: Boost, Lua5.1 and Evince
    * New: Script to change the LCD refresh rate from 50 / 60 Hz (ideal for emulators)
    * Some typo fixes and general tweaks
    http://openpandora.org/downloads/HotFix2-Zaxxon.pnd
    ...
    by Published on June 9th, 2010 01:00

    Newly released for Dingoo



    A Dingux port of the demo "Jenny Thinks" by Fit and Bandwagon. Source code included

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,38,356 ...
    by Published on June 9th, 2010 00:58

    News via http://retroactionmagazine.com/retro...oprose-soccer/

    Mircoprose Soccer, which was developed by Sensible Software, is often hailed as the forerunner to the excellent Sensible Soccer and is a great little game in itself. With the 2010 World Cup in South Africa nearing, the classic soccer game has been updated by AEG Soft to include the latest international teams and skill levels. A fine update of a classic game – what more could you ask for?

    Weblink: http://noname.c64.org/csdb/release/?id=92110da ...
    by Published on June 9th, 2010 00:58

    News/release from Zodttd

    Hi everyone,

    With tons of pressure built up as Pandora's are making their way to people here, I must be honest in saying I've been way behind in psx4pandora development. I have spent the past while working on it though.

    While I chat, download the PND file (approval probably coming shortly for the appstore) here:
    http://www.zodttd.com/downloads/psx4pandora-060810.pnd

    Updated June 8th, 2010.

    Here's what's new:
    - Added frame limiting and show FPS options. Frame limiting on by default.
    - Improved sound syncing/output.
    - Improved audio timings.
    - Added mapping to Q / P keys for L2 / R2 triggers respectively.
    - Removed accidental hardcoded 600MHz overclock setting in PND packaging.
    - Faster? You tell me. Remember to mention overclock settings.

    How to install:
    1. Place the pnd in the SD card's directory: /pandora/apps/
    2. Stick the SD card in your Pandora and on the desktop you will see the psx4pandora app. Run it and choose EXIT with the B button.
    3. Now that the appdata directory is created on your SD card at /pandora/appdata/psx4pandora-1/ copy the PSX BIOS file scph1001.bin (all lowercase!) and your games (BIN,IMG,ISO,Z) to that directory.
    4. Run psx4pandora and choose to Load A Game. Note that loading without a BIOS isn't supported currently. Play on.

    What needs work:
    1. The menu system! There's a command line interface available though for a frontend if available.
    2. Audio. I'm not buffering it properly. Will fix.

    What may be broken:
    1. Loading/Saving via memory cards. Let me know!
    2. Loading/Saving via save states. Wouldn't be surprised atm, but let me know.
    3. Frameskip causing flickering and odd graphic glitches. This is a known issue and is due to skipping the rendering of elements used in double buffering.

    How to access the in-game menu: Press SPACE.

    How to exit the app completely: My traditional press ABXY+L+R

    How to press L2/R2 psx triggers: Press L/R on the Pandora then press SPACE. Will need a better solution.

    Bring on the feedback and let's get this polished up.

    Thanks,
    ZodTTD

    http://www.gp32x.com/board/index.php?showtopic=54095 ...
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