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  • wraggster

    by Published on October 9th, 2009 03:35

    In the second part of our interview with SCEA's Eric Lempel, we chatted about the simultaneous release of PSP Go and PSP minis. In addition to discussing the hands-off approach Sony is taking with the pricing of minis, we talked about the possibility of the minis program moving to PS3, and eventual Mac support for the PSP's MediaGo application.

    Joystiq: Are any Sony first-party studios working on PSP minis?

    Eric Lempel: Right now, to my knowledge, they're not. That could change, again, but right now, I don't believe any of the studios are working on minis.

    What determines the pricing of PSP minis?

    There are a couple of rules, or maybe there's just one rule. They have to come in at $9.99 or under.

    If someone wanted to release at $1.99, they could?

    Yes, absolutely.

    full interview --> http://www.joystiq.com/2009/10/08/in...d-umd-convers/ ...
    by Published on October 9th, 2009 03:31

    News/release from filtered perception

    Guitar-ZyX(tm) is a LiveDVD/USB operating system distribution, that can
    immediately boot both your Nintendo(tm)-DS, and your x86/64 PC, into
    a guitar pre-amp f/x processing appliance, complete with wireless dual screen
    touchpad remote control. You can even velcro or embed the NDS in your
    guitar if so inclined. In addition to switching among 77+ different
    f/x presets, the NDS remote control's touchscreen can also linearly control
    any two of about a hundred independent f/x parameters in real-time. I.e.
    a very cost effective TouchScreenWhammyPad.

    Guitar-ZyX-0.3.1 uses the excellent Rakarrack open source guitar-f/x
    software to provide effects. Guitar-ZyX-0.3.1 is derived from Fedora(tm)-10
    and has compatable full access to the upstream software repositories
    including updates.

    Guitar-ZyX is entirely free and open source software, with all source
    available, for both the PC and NDS components. All necessary compilers
    and build tools are also included, allowing anyone to modify and enhance
    in any way their imagination and code-fu skills allow.

    For information on many other features, and the best current documentation,
    please review the latest release notes, available here -

    http://filteredperception.org/smiley...tes/index.html


    or visit the main project page

    http://filteredperception.org/smiley/projects/guitarzyx

    Guitar-ZyX is currently an *alpha* release. NO WARRANTY. Use at your
    own risk. Interested alpha-testers are encouraged to provide feedback
    on what works, and what still needs to be improved.

    peace...

    -dmc
    ...
    by Published on October 9th, 2009 03:28

    Newly released for Dingoo from sendblink23



    It's my first Theme for the Dingoo, thought of making a theme similar to Mac OSX. I gathered all these images from surfing in google & manipulated a few of them to make it work. Hope you enjoy it.

    Download Here ...
    by Published on October 9th, 2009 03:26

    Newly released for Dingoo from Zear

    "Console Apps Pack" is a set of commandline tools prepared to run on Dingoo A320 Linux via a telnet session.

    Console Apps Pack consists of the following applications:
    * dos2unix (3.1) - DOS/MAC to UNIX text file format converter
    * fbgrab (1.0) - Framebuffer screenshot utility
    * htop (0.8.3) - Interactive process viewer
    * links (2.2) - Text based web-browser
    * nano (2.1.11) - Text editor

    Download Here ...
    by Published on October 9th, 2009 03:25

    Newly released for Dingoo from congozombie:

    Shadow Warrior for the Dingux

    Sound not currently working.

    Check the readme for setup

    Download Here ...
    by Published on October 9th, 2009 03:20

    New for gp2x from Nathan Kewley

    Dodge is a simple game Where you are a space ship flying through space. Lasers are continuously flying at your ship. The goal of the game is to Dodge the lasers and collect various power-ups that will increase your score, slow down time, temporary invulnerability and more!

    Download Here ...
    by Published on October 9th, 2009 03:16

    New for Wiz from Justburn:

    Displays one or several text files, which happen to exist and also aren't empty.
    Using this tool is obviously a lot quicker than mounting, browsing, and finally opening the log files by yourself.

    Just hand your log files (or just the stderr one) to this utility after running your application and you'll be able see what went wrong without further delays, if something did indeed went wrong. During development
    this seems to happen rather often.

    General usage:
    logview [file2 ... fileN]

    Usage example:
    logview stderr.log stdout.log

    ( This opens stderr.log first, then stdout.log. )

    LogView silently closes if all files in the arguments doesn't exist and/or are empty.

    Aho, thanks for the readme.txt!

    Download Here ...
    by Published on October 9th, 2009 03:08

    Mediumguage has released a new version of his file app for the PSP, heres whats new:

    - Fix some bugs in release 6.1 and 6.2 related to archives format. RAR

    Download and Give feedback Via Comments ...
    by Published on October 8th, 2009 14:41

    It's in danger of becoming a lost art. Video game developers, increasingly focused on community building, cooperative play and massive online interactions, seem to have forgotten the satisfaction of the solo experience.

    As once singular experiences give way to more multiplayer, more cooperative gaming, we can't help but wonder: Is the single-player-only game in danger of becoming extinct? And if it is, who's really to blame?

    The annual pre-holiday game release flood, now spilling into early 2010 thanks to numerous delays, is filled with marquee multiplayer-driven blockbusters—Modern Warfare 2, Left 4 Dead 2, Halo 3: ODST. It's also filled with brand new names, games from developers who have seemingly capitulated to the rising clamor for more multiplayer.

    "[Multiplayer is] the most requested feature we get," says Todd Howard, executive producer of The Elder Scrolls series and Fallout 3 at Bethesda Softworks, so far resistant to the trend this generation. "So we do consider it every time... and every time it loses, but I suppose you never know."

    Entering the multiplayer fray soon are titles like Uncharted 2: Among Thieves, Naughty Dog's sequel to its purely single-player PlayStation 3 debut. The list also includes BioShock 2, due much later, but also based on a title lauded for its story-driven solo experience and Brutal Legend, famed designer Tim Schafer's first stab at a multiplayer game.

    Also due this November is the game that could outsell all of those highly anticipated releases, New Super Mario Bros. Wii, a four-player cooperative spin on the side-scrolling formula.

    While the latest Nintendo platformer may not be the first game in the series to sport a multiplayer component—portable games Super Mario 64 DS and New Super Mario Bros. both featured wireless multiplayer modes in a much more limited capacity—rarely has a Mario Bros. game focused so heavily on cooperative play. Not since, well, the original Mario Bros.

    There is some cause for concern for the solo-only player. Massively successful games like Infinity Ward's Call of Duty 4: Modern Warfare and Valve's Left 4 Dead offered shorter campaign modes in favor of a more robust multiplayer feature set. And StarCraft fans may be more than perturbed about the late release of StarCraft II: Wings of Liberty, already sliced into three campaigns, largely due to delays with Battle.net, Blizzard's multiplayer service.

    If more publishers and developers follow suit in shifting more focus to multiplayer, will the lone wolf suffer?

    The addition of multiplayer to games that have relied on their single player strengths is done for a number of reasons, the most obvious of which is that the game buying public has simply come to expect it as a series sequelizes and evolves. It's an oft-demanded feature from the community, even in series that tend to be strictly single-player.

    While Bethesda's epic role-playing games tend to be limited to solo adventures these days, the developer has flirted with multiplayer in the past, with Howard pointing to games like The Terminator: SkyNET. But he sees the tacking on of multiplayer as a potential distraction.

    "With the big RPG stuff, I think adding multiplayer distracts your efforts to put the best massive single player experience you can out there," Howard says. "I'd rather use that development time to make the core experience of being a lone hero better."

    That distraction was a common concern among PlayStation 3 owners when Naughty Dog and Sony lifted the veil off Uncharted 2: Among Thieves' multiplayer features. Fans lamented that co-op and deathmatch would ill-fit the game and, worse, could detract from the solo adventures of star Nathan Drake.

    "Right at the start of the development of Uncharted 2, we decided that we wanted to create a multiplayer game," explains Richard Lemarchand, co-lead designer at developer Naughty Dog. "During production, the single player and multiplayer designers sat together in the same room, and the majority of the artists, animators and other team members that worked on the multiplayer levels worked on parts of the single player game as well. This meant that the quality bar of each part of the game was constantly being inspired and raised by the other parts of the production, and that everything came together with a really cohesive feel."

    Fortunately for fans of the single-player Uncharted: Drake's Fortune campaign, Naughty Dog didn't sacrifice that portion of the game at expense of adding a handful of multiplayer modes. In fact, they offered a longer single-player mode

    "We had lots of reasons to [add multiplayer] — we love multiplayer games and really liked the idea of Nathan Drake's play mechanics in that context, we wanted to develop ourselves technologically in an area that we hadn't touched for a few years, and, if we're totally honest, we thought that we might see some bonus sales as a result."

    That's one of the other key reasons developers add multiplayer components to their games, to ensure that a consumer looking for something to play beyond the eight to twelve hours needed to complete a solo ...
    by Published on October 8th, 2009 14:35

    When questioned about the possibility of a dedicated gaming handheld vs a phone with multimedia functionality, Microsoft's Robbie Bach expressed his hesitation to enter either market to attendees of yesterday's.First Annual Microsoft Open House. The Entertainment and Devices division prez said, "The portable market's an interesting market ... you have to decide which direction the market is going." Rather than pursue the phone with gaming/media functionality route that Apple has taken, Bach thinks current technology simply isn't good enough yet.

    "You have to decide if the dedicated devices in the portable market are going to continue to grow, or whether the phone that you get is going to get powerful enough and battery power management is going to get good enough that people are going to look at it and say 'No, I just want one device that's going to have some games on it, some music on it, some video on it.' I'm probably more biased to think that's the direction where the market is going."
    Though he didn't mention an iPhone competitor or a dedicated gaming device, Bach hinted at the possibility, saying the Xbox and Zune are integrating at "a steady drumbeat." That steady drumbeat likely won't lead to much in the coming months though, as he noted, "There is a CES two years from now where people will look back and say 'Wow! Look at everything they did.'" At that point we'll only be four years from flying cars and hoverboards, so let's hope that Microsoft has some serious future stuff up its sleeves.

    http://www.joystiq.com/2009/10/07/ro...ing-for-micro/ ...
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