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  • wraggster

    by Published on November 22nd, 2008 10:35

    CAPTAIN CRUSADER and the MARTIAN INVASION

    (Shareware Demo Version)
    released as v1.20GP

    This official GP2X PORT of the Windows PC version
    contains many new GP2X-specific enhancements.

    Visit the website today (see below) and feel FREE
    TO DISTRIBUTE THIS VERSION TO OTHER GP2X OWNERS!

    ================================================== ===============

    Installing The Game


    Shareware Version:

    1) Download the archived file from 'http://archive.gp2x.de'

    2) Extract the contents of this file to the '/game' directory located on your SD card. It should create a directory called 'sd/game/Captain Crusader GP2X' with all files inside.


    Playing The Game

    3) Run "CC_Shareware.gpe" from the game's directory, Enjoy!


    NOTE(s) on Split-Screen games:

    - Split-Screen games begin once you choose Custom Map from the Main Menu
    - To quit a Multi-Player game, press and hold L, R, SELECT, HOME, and the ARROW buttons together

    The Deathmatch Mode DEMO provided is only a taste of the new Split-Screen modes the game now features!

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,22,2702 ...
    by Published on November 22nd, 2008 10:34

    Chip over at GP32x posted a Pandora Update for those thirsty for some news:

    It's been two weeks since the last big update. I've been working on this new one for a while now, so don't think all the activity on the board lately has made this happen any faster than it would have. Squeaky wheels do not always get the grease.

    Banking issues
    As you may have noticed, the refund and reorder plan has not gone as smoothly as originally anticipated. The short version, which I have been given permission to relate to you now, is thus: Our bank, for reasons of its own, decided not to honor the bulk of credit card orders placed for Pandoras. They insisted that we refund them. As we have been filing refunds, they have (again, for reasons of their own) been incredibly reluctant to process them.

    We are doing everything in our power to get this resolved as quickly as possible. All UK and European orders have now been processed and refunds for North America and the rest of the world are continuing. Everybody who placed an order is still secure in their place in line, and your money is still secure in our bank until such time as it is returned to your bank. You are at no risk of anything except waiting. The project as a whole is at no financial risk.

    The good news is that none of this affects production. These banking problems are causing no end of headaches for Craig and his office staff, but they have not put Openpandora in any financial trouble. All parts have been ordered and the factory is getting everything together.


    Manufacturing
    MWeston has just posted a very informative update pertaining to the manufacturing process. As you can see, we are gearing up for production despite the ordering kerfuffle.

    At this time, we have 20 very nearly finished Pandoras on hand. By "very nearly", I mean we still only have FDM cases, and they are still waiting for the final keypad / control membrane. Once the membranes are sorted out, we will have plenty of pictures (and probably video) of these units for you. These are obviously still test units. Some have the old 128MB RAM part, some have the new 256MB part. All will be tested extensively and then passed on to software devs. Everything in these units is 100% finalized (except the cases, and the units with 128MB RAM, obviously). There will not be any more board revisions, aside from maybe a new battery connection.

    We still only have approximately 400 LCD panels on hand right now (more on the way), but as MWeston said, we're doing small batches to start out. The batch sizes will probably be something like 400, 800, 1000, 1000+. We would like to hold on to this first finished batch of 400 for a bit for extensive testing. Once the manufacturing process has been perfected and we have all the LCD panels, the factory can spit out the rest of the order in less than a month.


    Other News
    As many of you already know, I have officially been brought into the Pandora project as sort of public relations liaison. I am not "employed" by Openpandora, I am only helping out on a voluntary basis. This means that I have better access to more accurate (direct from the horse's mouth, so to speak) information. I will be relaying these updates the same way I always have - via stickies in this forum. I may occasionally post news or blog updates to openpandora.org as well, but that is more an outlet for the actual developers. They post milestones there. Here is where I post the minor day-to-day and week-to-week stuff for which everybody has been clamoring.

    In addition to better access to information, my position with Openpandora might lead to some other perks, like videos, interviews, photos and more. There is also a chance I might get one of the very early Pandoras for demonstration purposes. Not one of the 20 we have now (those will be more useful in the hands of software devs), but one of the first final units to come off the assembly line. Possibly before testing and before anything else ships. This means I might be able to post extensive photo and video documentation of the device, weeks before they start shipping. Nothing is carved in stone, just something we're batting around.


    That is pretty much the state of everything right now. As things change, I'll keep you updated.
    ...
    by Published on November 22nd, 2008 10:34

    Chip over at GP32x posted a Pandora Update for those thirsty for some news:

    It's been two weeks since the last big update. I've been working on this new one for a while now, so don't think all the activity on the board lately has made this happen any faster than it would have. Squeaky wheels do not always get the grease.

    Banking issues
    As you may have noticed, the refund and reorder plan has not gone as smoothly as originally anticipated. The short version, which I have been given permission to relate to you now, is thus: Our bank, for reasons of its own, decided not to honor the bulk of credit card orders placed for Pandoras. They insisted that we refund them. As we have been filing refunds, they have (again, for reasons of their own) been incredibly reluctant to process them.

    We are doing everything in our power to get this resolved as quickly as possible. All UK and European orders have now been processed and refunds for North America and the rest of the world are continuing. Everybody who placed an order is still secure in their place in line, and your money is still secure in our bank until such time as it is returned to your bank. You are at no risk of anything except waiting. The project as a whole is at no financial risk.

    The good news is that none of this affects production. These banking problems are causing no end of headaches for Craig and his office staff, but they have not put Openpandora in any financial trouble. All parts have been ordered and the factory is getting everything together.


    Manufacturing
    MWeston has just posted a very informative update pertaining to the manufacturing process. As you can see, we are gearing up for production despite the ordering kerfuffle.

    At this time, we have 20 very nearly finished Pandoras on hand. By "very nearly", I mean we still only have FDM cases, and they are still waiting for the final keypad / control membrane. Once the membranes are sorted out, we will have plenty of pictures (and probably video) of these units for you. These are obviously still test units. Some have the old 128MB RAM part, some have the new 256MB part. All will be tested extensively and then passed on to software devs. Everything in these units is 100% finalized (except the cases, and the units with 128MB RAM, obviously). There will not be any more board revisions, aside from maybe a new battery connection.

    We still only have approximately 400 LCD panels on hand right now (more on the way), but as MWeston said, we're doing small batches to start out. The batch sizes will probably be something like 400, 800, 1000, 1000+. We would like to hold on to this first finished batch of 400 for a bit for extensive testing. Once the manufacturing process has been perfected and we have all the LCD panels, the factory can spit out the rest of the order in less than a month.


    Other News
    As many of you already know, I have officially been brought into the Pandora project as sort of public relations liaison. I am not "employed" by Openpandora, I am only helping out on a voluntary basis. This means that I have better access to more accurate (direct from the horse's mouth, so to speak) information. I will be relaying these updates the same way I always have - via stickies in this forum. I may occasionally post news or blog updates to openpandora.org as well, but that is more an outlet for the actual developers. They post milestones there. Here is where I post the minor day-to-day and week-to-week stuff for which everybody has been clamoring.

    In addition to better access to information, my position with Openpandora might lead to some other perks, like videos, interviews, photos and more. There is also a chance I might get one of the very early Pandoras for demonstration purposes. Not one of the 20 we have now (those will be more useful in the hands of software devs), but one of the first final units to come off the assembly line. Possibly before testing and before anything else ships. This means I might be able to post extensive photo and video documentation of the device, weeks before they start shipping. Nothing is carved in stone, just something we're batting around.


    That is pretty much the state of everything right now. As things change, I'll keep you updated.
    ...
    by Published on November 22nd, 2008 10:28

    News/release from Cashman

    Wii Quizz is an homebrew that let you answer to various quizz. You can play lots of quizz mode (other mode will be added in the future). This game features French quizz questions.

    1.4
    Now, each Wii Remote has got his pointer at the screen. But, only controller 1 can control the game.
    Add an introduction of CashMan's Productions at the boot of the homebrew.
    The Homebrew return now to the Wii Menu but without the Advertisment Screen if he is boot from a channel.
    Add title.txt for the Wii Homebrew Launcher.
    Add title.png for the Wii Homebrew Launcher.
    Some improvements and corrections.

    Download and Give Feedback Via Comments ...
    by Published on November 22nd, 2008 10:19

    SEGA on Thursday announced the red hot Collector's Edition for The House of the Dead: Overkill for release in North American and PAL territories. This premium edition of The House of the Dead: OVERKILL arrives encased in an exclusive collector's slipcase and is accompanied by an exclusive graphic novel. It will only be available through selected retailers as a pre-order bonus.

    "Prelude to an Overkill" tells the fateful stories of Agent Washington and Varla Gunns, on the night before the violent and shocking events of the game. Illustrated by Steve Copter, of dissident punk band 'Black Mekon' (www.myspace.com/blackmekon), this specially-commissioned comic is only available in The House of the Dead: Overkill Collector's Edition.

    The House of the Dead: Overkill puts players in the shoes of Special Agent G and Detective Washington. Whilst mowing down waves of infected blood-thirsty zombies in a last-ditch effort to survive Bayou City, gamers uncover the horrific truth behind the origins of the House of the Dead.

    The House of the Dead: Overkill will be released in February 2009, exclusively for Wii.

    http://uk.wii.ign.com/articles/932/932621p1.html ...

    by Published on November 22nd, 2008 10:17

    Today, a videogame adaptation of Terminator Salvation was announced that will launch alongside its silver screen counterpart in May of next year. Titled Terminator Salvation -- The Videogame (who would have thought?), you'll take on the role of John Connor as you fight against the overwhelming and vastly superior forces of Skynet. The game is being developed by GRIN Studios, however the press release makes no mention of what platforms the game will launch on.

    "Terminator Salvation -- The Videogame allows players to battle for survival against Skynet enemies utilizing an incredibly fluid and realistic control set," said President of Halcyon Games Cos Lazouras. "The player will be led through a visceral story with extremely polished production values to create a fully interactive Terminator experience."

    http://uk.wii.ign.com/articles/932/932316p1.html ...
    by Published on November 22nd, 2008 10:17

    Today, a videogame adaptation of Terminator Salvation was announced that will launch alongside its silver screen counterpart in May of next year. Titled Terminator Salvation -- The Videogame (who would have thought?), you'll take on the role of John Connor as you fight against the overwhelming and vastly superior forces of Skynet. The game is being developed by GRIN Studios, however the press release makes no mention of what platforms the game will launch on.

    "Terminator Salvation -- The Videogame allows players to battle for survival against Skynet enemies utilizing an incredibly fluid and realistic control set," said President of Halcyon Games Cos Lazouras. "The player will be led through a visceral story with extremely polished production values to create a fully interactive Terminator experience."

    http://uk.wii.ign.com/articles/932/932316p1.html ...
    by Published on November 22nd, 2008 10:09

    Time ebbs and flows in Dragon Quest IX: Defenders of the Starry Sky. Like the recent DS remakes Dragon Quest IX will adopt the time cycle system. As you wander around the overworld the sun rises and sets which changes the look of the world. But, this is more than a cosmetic effect.

    Dragon Quest veterans know the towns change at night too. Some NPCs go to sleep and others appear. Dragon Quest IX uses the same system and wide palette of colors like to simulate a real sun. After playing so many brown washed games on consoles it’s refreshing to see colors, lots and lots of bright colors.

    http://www.siliconera.com/2008/11/21...day-and-night/ ...
    by Published on November 22nd, 2008 10:03

    OK, maybe I'm getting a bit too excited about Aurora Feint II: The Arena. But it is a Puzzle Quest-ish, multiplayer-ish iPhone game.

    And now it's live. That's right you can hop onto iTunes this second and download it at its holiday price of $7.99. I'm all over it as we speak. I'll try to get something up Monday in the way of impressions. Sure beats yelling at Skate It and my Wii Fit board all weekend long. *mumblemumblemumble*

    http://kotaku.com/5096516/aurora-feint-ii-shes-live ...
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