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  • wraggster

    by Published on November 1st, 2008 13:19

    It took no time at all but the New Xbox Experience has been leaked onto the internet. According to tipsters, someone who was invited to the NXE has made the update available in downloadable form online which -- like all other Xbox 360 dashboard updates -- has the ability to update any console with a USB thumb drive.

    If you're thinking of grabbing the update, think again. According to Platform Nation using the leaked update disables Xbox Live on a console until November 19, the actual release of NXE. With Gears of War 2 just around the corner, you wouldn't want to take your console off the grid would you? While no reported bans have been handed down since the leak showed up it isn't hard to imagine Microsoft could take you offline for good. You've been warned.

    http://www.xbox360fanboy.com/2008/10...l-november-19/ ...
    by Published on November 1st, 2008 13:18



    The eXtensible Visualization Platform TM (XVP) is a powerful, extensible and easy to use game development platform targeting a wide array of modern environments including Microsoft Windows, Macintosh, and Linux, as well as console gaming systems from Nintendo, Sony and Microsoft.

    XVP allows designers, artists, engineers and producers to collaborate like never before. Throughout the entire product's development cycle, XVP's Workflow Communications enhance productivity while simplifying complex dependencies between members of the team.

    Details here --> http://www.gameprojects.com/project/?id=96b7d837aa ...
    by Published on November 1st, 2008 13:04

    News/release from Mr305

    It's been a long while since I made any releases.


    What's this?

    This is a motion capture & depiction software for PSP that shows Real Time 2d representation of motion (as reported by Motion Kit).
    Features Smooth recognition with ability to toggle the Motion Sensitivity, colors, pointing/drawing mode, screenshot functionality(currently broken).

    It is so well written that you can even draw PAINTINGS/figures by only by using motion.

    I wrote this software long back (back when I was sponsored the motion kit) but decided I would release this only when I fix the screenshot functionality (so that you all can share you creations).

    You'll need the Neo Motion Kit. (http://www.neoflash.com/go/index.php...=189&Itemid=37)


    Controls:

    See Program's OSD.

    Screenshots:



    Notes:

    ScreenShot Functionality is BROKEN. You'll need a screenshot plugin.

    Read the READMEs!

    SHARE you creative MoCap drawings/creations; I am looking forward to seeing your entries.

    Download and Give Feedback Via Comments ...
    by Published on November 1st, 2008 13:01

    Nick Swardh has released a new version of his Video Converter for the PSP, heres whats new:

    This release includes a few fixed bugs that was introduced in v3.0


    Fixed a bug causing the converted audiofile to be corrupt
    Fixed a custom server-script bug
    Fixed a screenshot bug
    Fixed a Join-files bug
    Fixed a PSPVC Server issue on the server side
    Download PSPVC v3.10 here.

    http://pspvc.nswardh.com/ ...
    by Published on November 1st, 2008 13:01

    Nick Swardh has released a new version of his Video Converter for the PSP, heres whats new:

    This release includes a few fixed bugs that was introduced in v3.0


    Fixed a bug causing the converted audiofile to be corrupt
    Fixed a custom server-script bug
    Fixed a screenshot bug
    Fixed a Join-files bug
    Fixed a PSPVC Server issue on the server side
    Download PSPVC v3.10 here.

    http://pspvc.nswardh.com/ ...
    by Published on November 1st, 2008 12:58

    News/release from Torch

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 60MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 60MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.
    * Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
    * Allows complete operation of the PSP controls with the display turned off.
    * Turns off LEDs in hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
    * While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.

    Usage:
    Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.

    If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.

    If you push the ANALOG UP button when turning off the Hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. To return to normal, push the power switch to the suspend position, or just press the Screen button.

    While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.

    Advanced:
    If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v3.2 are
    0xD98 - CPU
    0xD9C - Bus (Should be half the CPU speed or less)

    The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).

    Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.

    Credits:
    Thanks to adrahil for helping with preventing the suspend mode.

    Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.

    Thanks to Total_Noob; As his plugin MusicHold was not compatible with Hold+, with his permission I've implemented the same features in Hold+ v3.0 for people who wanted some buttons to be usable in hold mode.


    Spoiler for Changelog:
    Changelog v3.2
    ----------------------------------
    Fixed a bug where after you exit a Photo or the Browser, the battery icon would keep disappearing and reappearing.

    Fixed a bug where each time you exit a Photo or the Browser, the first time you turn on Hold after that it would only go to Normal Hold mode.

    Changelog v3.1
    ----------------------------------
    Reduced CPU usage by delaying longer in main loop. Since v3.0 the main loop doesn't do much so it needn't run as fast as before. This *should* alleviate problems with the battery icon.

    Now its not possible to accidently press 'other' buttons in hold mode while holding Select button. Ex: If you are holding Select + VolUp to increase volume, and you accidently press X, the X button will not have effect.

    Changelog v3.0
    ----------------------------------
    Completely overhauled the plugin to work using only the ...
    by Published on November 1st, 2008 12:58

    News/release from Torch

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 60MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 60MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.
    * Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
    * Allows complete operation of the PSP controls with the display turned off.
    * Turns off LEDs in hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
    * While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.

    Usage:
    Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.

    If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.

    If you push the ANALOG UP button when turning off the Hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. To return to normal, push the power switch to the suspend position, or just press the Screen button.

    While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.

    Advanced:
    If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v3.2 are
    0xD98 - CPU
    0xD9C - Bus (Should be half the CPU speed or less)

    The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).

    Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.

    Credits:
    Thanks to adrahil for helping with preventing the suspend mode.

    Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.

    Thanks to Total_Noob; As his plugin MusicHold was not compatible with Hold+, with his permission I've implemented the same features in Hold+ v3.0 for people who wanted some buttons to be usable in hold mode.


    Spoiler for Changelog:
    Changelog v3.2
    ----------------------------------
    Fixed a bug where after you exit a Photo or the Browser, the battery icon would keep disappearing and reappearing.

    Fixed a bug where each time you exit a Photo or the Browser, the first time you turn on Hold after that it would only go to Normal Hold mode.

    Changelog v3.1
    ----------------------------------
    Reduced CPU usage by delaying longer in main loop. Since v3.0 the main loop doesn't do much so it needn't run as fast as before. This *should* alleviate problems with the battery icon.

    Now its not possible to accidently press 'other' buttons in hold mode while holding Select button. Ex: If you are holding Select + VolUp to increase volume, and you accidently press X, the X button will not have effect.

    Changelog v3.0
    ----------------------------------
    Completely overhauled the plugin to work using only the ...
    by Published on November 1st, 2008 12:55



    wololo has released a new version of Wagic for the PSP, heres the release details;

    I’m happy to say that version 0.2.1 is now available for download. Thanks to all the beta testers who helped (a lot !) in finding bugs and (hopefully) making this release even better than version 0.2.0. I’ll try to release the sources later this weekend (gotta go to a party right now and I’m already late…)

    There is quite an amount of changes in this new release, as you can see below. Overall the game should be more stable, as lots of memory leaks have been solved, and some critical bugs have been corrected. I was also expecting it to be faster, but unfortunately some of the features and checks that have been added add some slowness when there are a lot of cards on the screen. Hopefully I’ll find a way to solve that in next release.

    Trample is now broken, oh well… you can find the complete list of known bugs here. I’ll also update this list in the days to come, with reports I got from the beta testers.

    Here’s a small video showing a few AI vs AI games. Nothing fancy, as there’s not that much graphical changes since version 0.1.0 (but you’ve got to check the deck editor !) Vid above

    Changelog
    General
    Deck Editor easier to navigate (shows the number of occurences of a given card rather than all the occurences, cards sorted by alphabetical order, other improvements)
    (bug fix) Less crashes in the Deck Editor and the shop (fixed some memory leaks and other bugs)
    (AI) : The AI can now play cards that have hybrid mana in their cost
    (AI): AI doesn’t hangs up at damage resolution step anymore
    Spells that target stuff in the stack, such as lifeforce, Cancel, counterspell, etc… should now work !!
    added around 30 new cards, including Relentless Rats, Icy manipulator, Boomerang
    Cards navigation improved in the game
    (internal) Test suite can now target objects in the stack
    Added a new keyword for _cards.dat : draw
    Improved some keywords for _cards.dat. Now some cards can have changing targets (to code abilities such as prodigal sorcerer)
    Small improvements to the AI
    You can display/hide the ingame big cards by pressing the triangle button
    Rules Fixes
    (bug fix) Legendary should now work
    (bug fix) Persist should now half work
    Added Flash (untested)
    (bug fix) Summoning sickness fixed
    (bug fix) An attacking creature with protection from … cannot be blocked by cards with the quality
    Library cannot be seen anymore
    A player that needs to draw but has no card in his/her library loses the game
    Cards
    Bugs where fixed on the following cards:

    Animate Dead
    Armageddon clock
    Benalish Knight
    Cancel
    Castle
    Counterspell
    Force of Nature
    Helm of Chtazuk
    Hurkyll’s Recall
    Hypnotic specter 10E
    Kormus Bell, Living Lands (AI crash)
    Kudzu
    Lifeforce
    Obelisk of Bant
    Resurrection
    Roc of Kher Ridges

    Download at official site (35MB) --> http://wololo.net/wagic/download/ ...
    by Published on November 1st, 2008 12:55



    wololo has released a new version of Wagic for the PSP, heres the release details;

    I’m happy to say that version 0.2.1 is now available for download. Thanks to all the beta testers who helped (a lot !) in finding bugs and (hopefully) making this release even better than version 0.2.0. I’ll try to release the sources later this weekend (gotta go to a party right now and I’m already late…)

    There is quite an amount of changes in this new release, as you can see below. Overall the game should be more stable, as lots of memory leaks have been solved, and some critical bugs have been corrected. I was also expecting it to be faster, but unfortunately some of the features and checks that have been added add some slowness when there are a lot of cards on the screen. Hopefully I’ll find a way to solve that in next release.

    Trample is now broken, oh well… you can find the complete list of known bugs here. I’ll also update this list in the days to come, with reports I got from the beta testers.

    Here’s a small video showing a few AI vs AI games. Nothing fancy, as there’s not that much graphical changes since version 0.1.0 (but you’ve got to check the deck editor !) Vid above

    Changelog
    General
    Deck Editor easier to navigate (shows the number of occurences of a given card rather than all the occurences, cards sorted by alphabetical order, other improvements)
    (bug fix) Less crashes in the Deck Editor and the shop (fixed some memory leaks and other bugs)
    (AI) : The AI can now play cards that have hybrid mana in their cost
    (AI): AI doesn’t hangs up at damage resolution step anymore
    Spells that target stuff in the stack, such as lifeforce, Cancel, counterspell, etc… should now work !!
    added around 30 new cards, including Relentless Rats, Icy manipulator, Boomerang
    Cards navigation improved in the game
    (internal) Test suite can now target objects in the stack
    Added a new keyword for _cards.dat : draw
    Improved some keywords for _cards.dat. Now some cards can have changing targets (to code abilities such as prodigal sorcerer)
    Small improvements to the AI
    You can display/hide the ingame big cards by pressing the triangle button
    Rules Fixes
    (bug fix) Legendary should now work
    (bug fix) Persist should now half work
    Added Flash (untested)
    (bug fix) Summoning sickness fixed
    (bug fix) An attacking creature with protection from … cannot be blocked by cards with the quality
    Library cannot be seen anymore
    A player that needs to draw but has no card in his/her library loses the game
    Cards
    Bugs where fixed on the following cards:

    Animate Dead
    Armageddon clock
    Benalish Knight
    Cancel
    Castle
    Counterspell
    Force of Nature
    Helm of Chtazuk
    Hurkyll’s Recall
    Hypnotic specter 10E
    Kormus Bell, Living Lands (AI crash)
    Kudzu
    Lifeforce
    Obelisk of Bant
    Resurrection
    Roc of Kher Ridges

    Download at official site (35MB) --> http://wololo.net/wagic/download/ ...
    by Published on November 1st, 2008 12:51

    News/release from Benjami



    Another homebrew from the RRS dev team, this is our first application we made.
    Build on the PSPRevolution Engine, this application learns you to play various riffs on guitar.
    The program displays the tab and plays the song to play along.

    This is a demo and contains 5 riffs:
    ZZ Top - La Grange
    AC/DC - Back in Black
    Van Halen - Aint talking about love
    Joe Satriani - The Extremist
    Metallica - Seek and Destroy

    Download Link:http://www.sendspace.com/file/ig7o0h

    Download Above and Give Feedback Via Comments ...
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