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  • wraggster

    by Published on August 12th, 2008 23:09

    A few years ago, aspiring Korean DJs started tapping beats in time with PSP music and racking up high scores. The game was called DJ Max, and Americans would never know the game's glory unless they were ready to call their favorite import shops.

    That's about to change.

    PM Studios announced this morning that it will be publishing Pentavision's DJ Max Fever in the United States. The basic gist of the game is that players pick songs and then need to tap corresponding buttons as icons cross a line above said button indicators. It's kind of like the Guitar Hero concept mixed up with scratching, techno beats, and scantily clad female DJs. For more on the nuts and bolts of gameplay, check out a preview IGN did at GDC 07 when a version of the game -- which might or might not be Fever -- cropped up in San Francisco.

    DJ Max Fever is going to be a mix of DJ Max Portable and DJ Max 2. The title will pack in more than 100 songs for you to tap through; a Freestyle mode that's activated by performing a perfect mix; goal-based contests called Extreme challenges; five difficulty levels; Network Battle Mode; and a collection gallery to house the music videos, soundtracks, and images you unlock.

    We've got tons of screens and a handful of movies in the gallery below. As you can see, DJ Max Fever has an anime styling to it and some catchy tunes. Look for a hands-on in the coming weeks, and look for the game to hit your local retailer on Nov. 11, 2008.

    http://uk.psp.ign.com/articles/898/898179p1.html ...
    by Published on August 12th, 2008 23:08

    With two successful years of pomp and glitzy bluster under its belt, the British Academy of Film and Television Arts has announced that its British Academy Video Games Awards are set to return in March 2009, following a leave of absence this year.

    With its videogames award ceremony scheduled for March 10 at the London Hilton, Park Lane, the Academy aims to "support, develop and promote the art forms of the moving image by identifying and rewarding excellence, inspiring practitioners and benefitting the public."

    To this end, BAFTA has unveiled its 13 nomination categories, with awards being dolled out across Action & Adventure, Artistic Achievement, Best Game, Casual, Gameplay, Multiplayer, Original Score, Sports, Strategy, Story & Character, Technical Achievement and Use of Audio. 2009 also sees the introduction of a new Handheld category, recognising development excellence across mobiles phone, Sony PSP, Nintendo DS and Nintendo GBA titles.

    Next year's ceremony will also see prizes awarded for the BAFTA Ones To Watch Award in association with Dare To Be Digital - aiming to recognise new gaming talent - and another for games or gaming technology worthy of special recognition. The evening will also see another industry member's indoctrination into the Academy's prestigious Fellowship, the highest accolade it can bestow on an individual for outstanding achievement and contribution to the industry through a body of work - last year awarded to Will Wright.

    Nominations are voted for by industry "experts" and the final nominations list in each category is set to be unveiled on February 10, 2009 - one month before the official award ceremony.

    http://uk.psp.ign.com/articles/898/898098p1.html ...

    DSCube 

    by Published on August 12th, 2008 23:04

    Sepro has posted a new version of his Rubiks Cube game for the Nintendo DS, heres the release info:

    Project description: Unless you've been living under
    a rock the last 25 years you know the Rubik's cube. This is a 3D version for the nintendo DS. You can control using the stylus. To hard, try the 2x2x2 version... For die hard cubers there is a 4x4x4 version and you can turn of the animations for real speed. Just make sure to play this on actual hardware, I haven't got it to work on an emulator.

    This one will need DLDI patching if you want to use the save/load function.

    Download and Give Feedback Via Comments ...
    by Published on August 12th, 2008 22:55

    PaulWagener has released Wii Earth which is an app that allows you to perve on people around the world

    WiiEarth is a Google maps like app that enables you to browse the earth like in Google maps. http://www.youtube.com/watch?v=Y4W_2sf4rDA

    FAQ
    Is this even legal? It is probably wrong on some level, but I personally don't think that the data from Google and Microsoft is being misused here.

    The program hangs / gives an exception / fails to load any data Yeah it does that, please reset your Wii and try again. Note that the Live maptiles don't have any tiles for the entire earth. So at first zoom level it will show blackness.

    Can this hurt my Wii? Yes, though it isn't designed to do that. Please be careful with this and other homebrew.

    The cursor is gone! I don't know why this happens, holding my hand in front of the Wiimote for a sec solves the problem for me.

    When is the next version due? I don't really feel like doing more work on it. If you got an awesome idea and think you can handle the source just contact me on the talk page and I'll give you svn access.

    Where is the Google satellite data? It gave me a lot of problems because after an x amount of tiles downloaded you have to fill in a captcha. I just left it out for now, you can use the Live Hybrid view to view the roof of your house. There is code in place to download it but it cannot be reached.

    If I build and run it myself it crashes almost instantly with an 'Exception (DSI) occured' This is a bug in devkitppc wich is in r15 but has been fixed since. It is some sort of memoryleak in net_read() that causes the exception. You have to build the latest cvs version of devkitppc and use that to build WiiEarth that doesn't have the bug.

    Download and Give Feedback Via Comments
    ...
    by Published on August 12th, 2008 22:51

    News/release from Muzer:

    txt-read is a simple text reader app for the Wii. It can read any file stored in plain text format. It uses the Wii's console, and has all the features you would expect from an app nowadays (Wiimote, Front SD, and Homebrew Channel support). "Me" in this document refers to Muzer

    1.0: Finished file selector (partially me, partially CraZzy) - with subdirectories and proper scrolling and skip 5 files feature, added quick usage info, fixed many bugs, added option to toggle numbers, added a return to selector feature, added a progress bar, reinstated support for arguments.

    Download and Give Feedback Via Comments ...
    by Published on August 12th, 2008 22:43

    via punchjump

    Amazon.com on Tues. began offering pre-orders for Nintendo Co.'s upcoming Wii Music for the Wii home video game system.
    The title, which carries a release date of Nov. 3, is being sold at a $49.99 MSRP.

    Wii Music will feature more than 60 instruments including a violin, steel drums, electric guitar, and a cow bell.

    In the title, players can play virtual instruments in a non-graded environment.

    Each user can save his or her arrangement and send it off to another player via WiiConnect24 to allow for another layer of music to be added.

    Nintendo in July recorded a Q1 profit of 107.27 billion yen ($996 million) on strong sales for the Wii home video game console.

    Total Wii sales have reached 29.6 million, ahead of Sony Corp.'s Playstation 3 at 14.4 million and Microsoft Corp.'s Xbox 360 at more than 19 million.

    Preorder now at Amazon here --> http://www.amazon.com/exec/obidos/AS...kiangagenew-20 ...
    by Published on August 12th, 2008 22:40

    Article from Gameplasma:

    The first time I sat in front of my Wii, I was excited beyond belief. It was simply unbelievable that I had procured one of the consoles, having been actively seeking it out for months past the November 2006 release. As one of the many followers of Nintendo since its debut stateside, I was enamored with the "revolution" that had been thrust forward into the gaming world. My favorite Nintendo IPs were to be shaped as I had never seen them before. Swordfighting as Link through usage of the Wii remote? Magnificent! What new opportunities would await the beloved Metroid series? I must admit, I was completely entranced.

    Wii Sports was fun for the first two weeks, and The Legend of Zelda: Twilight Princess failed to impress. Week after week passed, and I spent my earnings on more deserving titles, for the Wii ceased to impress me. Weeks turned into months, and now here I am, having completed Super Mario Galaxy since. While thoroughly delighted with the latest Mario venture, I have spent most of my time with the Wii playing GameCube titles. In fact, I may as well be playing GameCube games. They're certainly cheaper, and involve much more intriguing gameplay with comparable graphics. It also has motion control! You know, when you're moving the controller and leaning in and out so that zombie doesn't take a plug out of your neck? That does tend to help.

    Nintendo is fine with providing Wii titles akin to GameCube 1.5 creations. They are, after all, in the entertainment business to make money. With more senior citizens, housewives, and otherwise non-gamers getting in on the action, the cheaper and wiser course of action to take is to try to appease this new audience. What does this new audience want? Not a lot. Most will be content to stand in front of their TV and pretend that they're throwing a real bowling ball. Doing so requires very few bells and whistles, graphics being one of them. They're not looking for an adventure like you'd find in The Legend of Zelda. No, if they can burn a few minutes or an hour playing a few mini games while flailing their arms around, that's what matters. Not that there's anything wrong with that, but it does make for a very lazy Nintendo.

    Charging upwards of $50 for each new collection of gimmicky minigames or poorly-crafted port of a popular game on another system (Dead Rising, anyone?) is just not my cup of tea. If I'm going to put down a couple days' work at minimum wage on the counter at my store, I'm going to want to see something that looks like it's worth it. I could spend far less on Oblivion, the original Dead Rising, or a number of better games for what is currently being asked for Carnival Games. It's a joke. It's laughable that Nintendo actually expects its core audience to be satiated by this pitiful display they've had on show for two years now.

    Downplaying graphics and gameplay is unwarranted. There is simply no excuse to skimp in those departments just because a few grandparents are going to be happy no matter what's showing up on their screen. The Wii is a member of the current-gen console club, and has a very important role to fill. Innovation alone will not win everyone over. Of course, it will win the casual gamer, and that is who Nintendo is now primarily catering to. I, for one, am not going to be hopping on this waggle-my-Wii-remote bandwagon. Having been a Nintendo fan since my inception as a gamer, I will be avoiding the shovelware that is rapidly flooding store shelves and sticking to gems like No More Heroes and Nights: Journey of Dreams. Of course, halfway through I might pick up my GameCube controller and attempt to fly NiGHTS. It's not like I would be reminded otherwise

    http://gameplasma.com/index.php?do=viewarticle&id=1052 ...
    by Published on August 12th, 2008 18:59

    Nuclear Bit messaged me in our forums a new version of his rather awesome looking Flight Demo for the PS3:

    Hi Wraggster,

    can you please change the flight demo attachment in this post : http://www.dcemu.co.uk/vbulletin/sho...d.php?t=132509
    to this new file, it has lots of enhancements (speed and render quality), also fog has been added



    The New version is now downloadable Via Comments, be sure to give your feedback ...
    by Published on August 12th, 2008 18:51

    Gusec has updated Mastermind DS, heres his release news:



    It's Mastermind, a codebreaking boardgame!

    I've finally completed my first game to the DS, with PAlib.
    It may still host a bug or two, so report if you find any!

    Rules
    The rules are simple;
    You should in eight attempts , try to guess the order and colour of four marbles, to your help you get stars each turn.
    Silver tells you that one of your marbles has the right colour but not the right position,
    and gold tells you that one of your marbles both has the right colour and the right place.
    It's up to you to find the right code with the hints you get!

    Information about this version
    I've tried to make it as stable as possible, though it's my first attempt!
    I'm going to improve the flow of the game, and maybe add a couple of functions, like a better HighScore-list or some unlockables.
    This is still an early version. So if you find anything weird, please let me know and I'll try and fix it!
    Secrets are none so far, besides one little easter egg that may occur if you lose...
    It contains three different levels of difficulty, from easy to almost impossible, so it should contain enough challenge.
    Level-setting reachable via Start, and HighScore-list (new game here to), Select.
    * 1.02 - Fixed memory flaws and slow graphics.
    * 1.03 - Improved sprite management. Version number added to description.
    * 1.20 - Fixed, brighter graphics, faster flow. Highscorelist added!
    * 1.22 - Stability - check! (+ flashing HighScore-row)

    Download and Give Feedback Via Comments ...
    by Published on August 12th, 2008 18:48

    News/release from Gefa:



    PaintMIXER is a drawing homebrew written in LUA, a clone of the well-known MSPaint.

    Features
    - Pencil Tool
    - Line Tool
    - Eraser Tool
    - Rectangle Tool -empty or full-
    - ChooseColor Tool
    - Zoom Tool
    - Triangle Tool
    - Irradia Tool
    - Move Tool
    - Filling Tool
    - Graffiti Tool
    - Circle Tool
    - Ellipse Tool
    - Brush Tool - 4 types -
    - Text Tool. Initially, are available 27 fonts.
    - Options Menu, in the witch is possible:
    - Begin a new picture
    - Load a new picture
    - Save the picture in two possibles formats: PNG or JPG.
    - Change analog sensibility
    - Choose a custom color
    v 2.6.0 ->
    - Now is possible to add new fonts. To do it, rename your font, increase the 'font_limit' variable present in the ini file, and copy your font in the resource/font directory.
    - Small improvements at the tools rectangle, circle, irradia.
    - Fixed some bugs.
    - Added a new option in the ini file, in the witch is possible to change the default analog sensibility.

    Download and Give Feedback Via Comments ...
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