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  • wraggster

    by Published on June 1st, 2008 22:48

    News/release from Team Chilt:

    We made a little tool to see what's your Internet Download Speed, Here an update to PSP Speed Tool. We added some new functions.

    Changelog :

    [ADDED] Use of Colors
    [ADDED] Downloads from 6 different servers around the world
    [ADDED] Shows Servers + download speed
    [ADDED] Download Speed printed in Bytes, kB and MB

    Download and Give Feedback Via Comments ...
    by Published on June 1st, 2008 22:42

    News/release from playboy21

    Hey everybody,it's me Playboy with my very first homebrew game entitled Playboy's Shooter.This is my entry for the "PSP-HACKS HOMEBREW COMPETITION 08".It's a very simple space shooter with only 5 levels (I'll add them in future releases),and i got the idea of making this game after playing Birdman's Shooter.In this game,you can choose a ship from the given choices.There are four ships to choose from all together.Powerups are also added,but trust me,it's pretty difficult to gain.

    Download and Give Feedback Via Comments

    via playboy21 ...
    by Published on June 1st, 2008 22:34

    News/release from Torch

    I strongly recommend that you first only install the vshmain.prx and check if it works. Because if it bricks then you can still access recovery menu to put back your original vshmain.prx. Only if vshmain.prx is working, should you install the recovery.prx.

    Tested on 3.90M33-3 PSP Slim.

    v1.2 Changelog
    ------------------------------------------
    Fixed sleep mode from not working in some situations.

    v1.1 Changelog
    ------------------------------------------
    Reduced heap size, and freed some allocated memory on quit.

    Lockdown v1.0
    Author: Torch

    Lockdown allows you to password protect your PSP from prying eyes.
    It also protects the Recovery Menu so that the protection can't be disabled without considerable effort, such as writing a VSH mode plugin to uninstall it from flash0, or by unbricking with Pandora.

    Features:
    * Modern GUI
    * Uses PSP keys like Square, Cross, Circle etc as password, instead of fumbling with an on screen keyboard
    * Fully configurable from the PSP
    * Protects Recovery Menu as well
    * Supports 2 modes of operation: 1st mode will only ask for password when the PSP is rebooted or powered on. 2nd mode will ask for password every time the XMB is launched, such as after quitting a game etc.
    * Application errors (Game could not be started, etc) will be displayed normally in the XMB unlike other password programs which won't display these messages. So you know why you were sent back to the XMB.

    Installation:
    1. Open flash0 via USB. Go to flash0:/vsh/module folder. Make sure you have enough free space to install both the files.

    2. Rename the vshmain.prx to vshmain_real.prx

    3. Rename the recovery.prx to recovery_real.prx

    4. Paste the two files from the archive in this folder.

    5. Ensure that you have renamed the files correctly or you will brick.

    6. Disconnect USB and reboot the PSP.

    7. You will see the password screen asking you to set a new password. You can use the PSP face buttons, the D-Pad and L-Trigger & R-Trigger. You can enter a maximum of 10 buttons. Press Start after you are done. It will ask you to re-type the password for confirmation.

    8. Now you can select one of the two modes of operation: Ask password only on reboot, or every time you go to the XMB.

    9. To change the password later, just press Select at the password input screen. It will ask for the old password, and then you can set a new one, as well as change the functioning mode.


    RECOMMENDATION:
    I suggest that you first install only vshmain.prx and dont rename/install recovery.prx. Once you got vshmain.prx working, then its safe to install recovery.prx. Because if vshmain.prx didn't work, you will still have the recovery menu to revert it.


    Uninstallation:
    Delete the vshmain.prx and recovery.prx and rename the vshmain_real.prx and recovery_real.prx back to the original names.
    Also delete the buttons.ini in flash0:

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    via torch ...
    by Published on June 1st, 2008 22:23

    Some great news for N64 and Snes/Nes fans from neoflash:

    the USA version NEO NES MYTH CART case design

    more info: http://www.neoflash.com/forum/index....ic,5148.0.html

    the neo nes myth cart is almost ready, now start to test, but we don't have the PAL version NES,SNES and N64, we have the NTSC version only,so we want to buy the PAL version consoles to test ,if someone can help, please let me know,we will pay everything for the console and shipping

    one more thing, SNES and N64 MYTH CART almost finish too,that's why we need the PAL version NES,SNES and N64 so urgent
    ...
    by Published on June 1st, 2008 22:20

    News/release from atomsoft

    The first Nintendo DS Yahoo Messenger (atya.nds) is now pre-released, fetures include :

    100% Suscesful Login
    View online contacts
    Change status
    Send simple messages to your contacts.

    Download above and Give Feedback Via Comments ...
    by Published on June 1st, 2008 22:16

    Eke-Eke has released a new version of the Genesis/Megadrive Emulator for Nintendo Wii/Gamecube

    Heres whats new;

    01/06/2008:
    -----------
    [Genesis]
    - improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
    - improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
    - improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
    - fixed broken Game Genie support

    [NGC/Wii]
    - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
    - added progressive mode support (480p) in menu also
    - added automatic SRAM/FreezeState support (OFF by default, check "system options")
    - added automatic configuration file support
    - /genplus/saves is now automatically created if it does not exist
    - use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
    - assigned Reset Button to Genesis Soft-Reset

    [Wii only]
    - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
    - added option to return to Wii System Menu
    - fixed "TP reload" option: now compatible with HB channel
    - removed SD-Gekko support (Wii slot becomes default slot)
    - added Wii SD slot support for SRAM & FreezeState files
    - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
    - added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on June 1st, 2008 22:16

    Eke-Eke has released a new version of the Genesis/Megadrive Emulator for Nintendo Wii/Gamecube

    Heres whats new;

    01/06/2008:
    -----------
    [Genesis]
    - improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
    - improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
    - improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
    - fixed broken Game Genie support

    [NGC/Wii]
    - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
    - added progressive mode support (480p) in menu also
    - added automatic SRAM/FreezeState support (OFF by default, check "system options")
    - added automatic configuration file support
    - /genplus/saves is now automatically created if it does not exist
    - use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
    - assigned Reset Button to Genesis Soft-Reset

    [Wii only]
    - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
    - added option to return to Wii System Menu
    - fixed "TP reload" option: now compatible with HB channel
    - removed SD-Gekko support (Wii slot becomes default slot)
    - added Wii SD slot support for SRAM & FreezeState files
    - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
    - added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on June 1st, 2008 22:13

    Eke-Eke has released a new version of the Sega Master System and Game Gear Emulator for Nintendo Wii/Gamecube

    Heres whats new;

    01/06/2008:
    -----------
    [SMS, GG]
    - fixed port $3E emulation: fix Gain Ground, Ninja Gaiden,...
    - added Paddle emulation: fix inputs in all games requiring paddle (Alex Kidd BMX Trial, Megumi Rescue,...), best handled using D-Pad or Analog Sticks.
    - added LightPhaser emulation: fix inputs in all games requiring the lightgun (Wanted, Rambo III, Operation Wolf,...), best handled through Wiimote IR pointing, can also be used through D-Pad or Analog Sticks.

    [NGC/Wii]
    - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
    - added progressive mode support (480p) in menu also
    - added automatic FreezeState support (OFF by default, check "system options")
    - added automatic config file support
    - /smsplus/saves is now automatically created if it does not exist
    - assigned Reset Button to SMS Soft-Reset

    [Wii only]
    - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
    - added option to return to Wii System Menu
    - fixed "TP reload" option: now compatible with HB channel
    - removed SD-Gekko support (Wii slot becomes default slot)
    - added Wii SD slot support for SRAM & FreezeState files
    - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
    - added customizable key mapping (for each configurations: gamepad, wiimote only, wiimote+nunchuk or classic)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on June 1st, 2008 22:13

    Eke-Eke has released a new version of the Sega Master System and Game Gear Emulator for Nintendo Wii/Gamecube

    Heres whats new;

    01/06/2008:
    -----------
    [SMS, GG]
    - fixed port $3E emulation: fix Gain Ground, Ninja Gaiden,...
    - added Paddle emulation: fix inputs in all games requiring paddle (Alex Kidd BMX Trial, Megumi Rescue,...), best handled using D-Pad or Analog Sticks.
    - added LightPhaser emulation: fix inputs in all games requiring the lightgun (Wanted, Rambo III, Operation Wolf,...), best handled through Wiimote IR pointing, can also be used through D-Pad or Analog Sticks.

    [NGC/Wii]
    - added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
    - added progressive mode support (480p) in menu also
    - added automatic FreezeState support (OFF by default, check "system options")
    - added automatic config file support
    - /smsplus/saves is now automatically created if it does not exist
    - assigned Reset Button to SMS Soft-Reset

    [Wii only]
    - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
    - added option to return to Wii System Menu
    - fixed "TP reload" option: now compatible with HB channel
    - removed SD-Gekko support (Wii slot becomes default slot)
    - added Wii SD slot support for SRAM & FreezeState files
    - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
    - added customizable key mapping (for each configurations: gamepad, wiimote only, wiimote+nunchuk or classic)

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on June 1st, 2008 22:08

    Reppa has released Homebrew Manager, heres the translated details:

    Today I present to you a manager of Homebrew for the Chaine Homebrew exit a few days ago.

    Level use I could be more simple:
    -- You must necessarily be in his Sd card reader connected to the PC
    -- The load is normally automatic, if this is not the case it may need to select the drive containing the SD card via the combo at the top of the program.
    -- The creation of a homebrew, automatically create files on the sdcard good place based on the name of your homebrew.
    -- Once the new homebrew added a new entry will be available in the list of homebrew. Select there.
    -- Amend the fields on the screen while avoiding the use of focus (the chain homebrew does not support it), the record button will change the XML file
    -- To change the image just click on it and choose any image file, it will automatically resize and register on the sd to png.
    -- The amendment to the ELF file is on the same principle it suffices to choose and it will copy where it should.

    Côté known bug:
    -- For the moment I have only one linked to the XML file homebrew Wii64, for a reason returns lines of this file are not recognized as returns line by my software, although I did no problem with other xml files, therefore I give this link to replace your meta.xml by a change ^ ^: meta.xml amended to Wii64

    Download above and Give Feedback Via Comments ...
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