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  • wraggster

    by Published on July 10th, 2008 21:34

    Legacy Interactive announced today that it has signed an agreement with Nintendo of America to publish titles for the Nintendo DS™ and Wii™. Legacy Interactive will be expanding its popular Real Life Games® franchise this October 2008 with the release of Zoo Vet: Endangered Animals for Nintendo DS™ and Pet Pals: Animal Doctor for Wii™. ...
    by Published on July 10th, 2008 21:34

    Legacy Interactive announced today that it has signed an agreement with Nintendo of America to publish titles for the Nintendo DS™ and Wii™. Legacy Interactive will be expanding its popular Real Life Games® franchise this October 2008 with the release of Zoo Vet: Endangered Animals for Nintendo DS™ and Pet Pals: Animal Doctor for Wii™. ...
    by Published on July 10th, 2008 21:33

    SouthPeak Interactive Corporation (OTC Bulletin Board: SOPK; SOPKU; SOPKW; SOPKZ) today announced its lineup for the upcoming E3 Media & Business Summit in Los Angeles July 15-17, 2008. Located at Booth 426, SouthPeak will showcase its Fall titles with extensive hands-on and producer-led demos, including presentations by Ninjatown creator Shawn Smith.

    “This year’s products are among the best the company has ever produced,” said Melanie Mroz, CEO of SouthPeak Games. “We are coming to the show with strong momentum and we believe that will translate into a strong Holiday Season.”

    The following is a list of titles that will be at the show:

    Big Bang Mini (Nintendo DS™ – January 2009)
    This addictive fast paced shoot’em up puts a flashy new spin on classic arcade gameplay. Players are challenged to navigate their ship through a brilliant array of highly stylized levels as they launch a bevy of fireworks at waves of dynamic enemies. Players will use the stylus to create their own fireworks displays and combo attacks in order to defeat waves of challenging enemies. Versus play, online rankings, and other gameplay modes only add to the chaos that ensues.

    Brave: A Warriors Tale (Wii™, Xbox 360® & PSP® (PlayStation®Portable) system – Fall 2008)
    Set many, many moons after Shaman’s Challenge, the game plays as a series of flashbacks in which a now elderly Brave describes the events of his life. Between the warrior’s tales of his youth, the player takes control of Courage, a young boy who takes lessons from his elder’s experiences to stop the current threat to their village. The game provides players expansive exploration and in-game interactivity on their quest to defeat the sources of evil, continuously offering a significant challenge to players as they advance through a world of untamed wilderness. Brave is able to transform into various animals, track prey, and battle enemies that stand in his way with bows and arrows, tomahawks and a variety of ancient powers.

    Brave: Shaman’s Challenge (Nintendo DS – September 2008)
    Taking place in Native American lands of long ago, Brave: Shaman’s Challenge follows a young boy named Brave in his quest to protect everything he holds dear. He alone stands against a group of evil Shaman dead set on reviving their old master; the Wendigo. Brave: Shaman’s Challenge features a cast of intriguing characters, a diverse set of amazing magic spells, a richly developed game world, and more puzzles than you can shake a shaman’s stick at!

    Igor The Game (Windows PC, Wii & Nintendo DS – September 2008)
    The game is based on the highly anticipated animated movie created by Exodus Film Group in cooperation with The Weinstein Company. In the Wii version of the game, players have the ability to choose one of the main characters (Igor, Eva, Scamper or Brain) and play either simultaneously or cooperatively with up to four people. The Nintendo DS version utilizes the stylus to perform movement combinations, combat enemies and solve puzzles. Players can custom build their own monsters to take on puzzle challenges and battle against other mad scientists.

    Monster Madness: Grave Danger (PLAYSTATION®3 computer entertainment system – August 2008)
    Taking on the role of four intrepid teenagers, players will set out to save their town from the evil that’s been unleashed. This top-down shooter also features new and improved controls, twenty five new mini-games, tightened camera system and a hundred new weapon upgrades and power-ups, as well as full online co-op adventure mode that allows up to four players to experience all of the gameplay of the story mode.

    Ninjatown (Nintendo DS – October 2008)
    A diverse group of fun-loving Ninjas populate the vibrant yet peaceful place known as Ninjatown. However, after the eruption of a nearby volcano, Ninjatown is attacked by hordes of sinister enemies lead by Mr. Demon, who, for reasons unknown, is bent on destruction. The game is played from the top down, where the player uses the stylus to strategically place Ninjas to defend each area. The action is non-stop!

    Raven Squad (Xbox 360 & Windows PC – Fall 2008)
    Raven Squad is a tactical action game set in the Amazonian jungles, and blends a first person shooter (FPS) experience with the command and overview advantages of a real-time strategy (RTS) game. Players can solve each mission situation using a combination of the two genres on their own or cooperatively with a friend. Also, they always have the ability to switch between eight different characters with their own unique background, personalities, behaviors, weapons and skills.

    X-Blades (Windows PC & Next-Gen Consoles – Fall 2008)
    Ayumi, the main character, is an adventurous relic hunter in search of an artifact believed to hold the fate of the world in its grasp. Featuring anime noir, film-quality animation and high-speed gameplay, players can upgrade magic abilities to fight off elemental ...
    by Published on July 10th, 2008 21:31

    SEGA Europe Ltd. and SEGA® of America, Inc. today announced the development of Stormrise™, an innovative real time strategy console title built specifically for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. Stormrise marks The Creative Assembly’s first foray into developing a purpose built RTS title for console and is slated to ship in 2009.

    Stormrise offers fans of the classic RTS genre an immersive and dramatic twist whilst challenging the conscience of the gamer. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. Stormrise also allows units to be commanded in the air, across rooftops, on the earth’s surface and even underground, this unique idea of “verticality” introduces multiple layers of gameplay that must be mastered for strategic advantage. The experience is heightened by a simple yet effective control system tailored specifically for consoles, which allows easy unit selection, rapid navigation and precise deployment.

    “The Creative Assembly have proven their general leadership in developing RTS games through the award winning ‘Total War’ series on PC”, commented Gary Knight, European Marketing Director, SEGA Europe. “However, Stormrise has been built from the ground up specifically for high def consoles to provide a more intense, frenetic style of game that, coupled with the all new control mechanic, will revolutionise the way RTS games are played.”

    Set on a bleak and barren earth, devastated by a catastrophic event centuries ago, Stormrise sees the Echelon and the Sai battling to survive in a hostile and uninhabitable wasteland. Remnants of a superior technological people the Echelon survived the event through self-educed hibernation, whilst the Sai, a more tribal faction, still exist having learnt to adapt to their surroundings and the new environment. Having evolved in vastly different ways, the differences between the two factions have spurred much animosity and hatred between the two races, and the future of the planet is now hanging by a thread…

    Stormrise is in development at The Creative Assembly’s Australia studio and is priming its forces for release in 2009. For more information please visit http://www.sega.com/stormrise ...
    by Published on July 10th, 2008 21:31

    SEGA Europe Ltd. and SEGA® of America, Inc. today announced the development of Stormrise™, an innovative real time strategy console title built specifically for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. Stormrise marks The Creative Assembly’s first foray into developing a purpose built RTS title for console and is slated to ship in 2009.

    Stormrise offers fans of the classic RTS genre an immersive and dramatic twist whilst challenging the conscience of the gamer. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. Stormrise also allows units to be commanded in the air, across rooftops, on the earth’s surface and even underground, this unique idea of “verticality” introduces multiple layers of gameplay that must be mastered for strategic advantage. The experience is heightened by a simple yet effective control system tailored specifically for consoles, which allows easy unit selection, rapid navigation and precise deployment.

    “The Creative Assembly have proven their general leadership in developing RTS games through the award winning ‘Total War’ series on PC”, commented Gary Knight, European Marketing Director, SEGA Europe. “However, Stormrise has been built from the ground up specifically for high def consoles to provide a more intense, frenetic style of game that, coupled with the all new control mechanic, will revolutionise the way RTS games are played.”

    Set on a bleak and barren earth, devastated by a catastrophic event centuries ago, Stormrise sees the Echelon and the Sai battling to survive in a hostile and uninhabitable wasteland. Remnants of a superior technological people the Echelon survived the event through self-educed hibernation, whilst the Sai, a more tribal faction, still exist having learnt to adapt to their surroundings and the new environment. Having evolved in vastly different ways, the differences between the two factions have spurred much animosity and hatred between the two races, and the future of the planet is now hanging by a thread…

    Stormrise is in development at The Creative Assembly’s Australia studio and is priming its forces for release in 2009. For more information please visit http://www.sega.com/stormrise ...
    by Published on July 10th, 2008 21:30

    2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it will be the North American and international publisher for Cryptic Studios’™ highly anticipated massively multiplayer online (MMO) action game, Champions Online™, being developed for the Xbox 360® video game and entertainment system from Microsoft* and Games for Windows®. Champions Online is scheduled for release in spring of 2009.

    “2K Games is excited to work with such a talented group as Cryptic Studios,” said Christoph Hartmann, president of 2K. “Given their stellar pedigree and amazing grasp of the MMO genre, we are confident that Champions Online will deliver an innovative and exciting action MMO experience to gamers.”

    Cryptic Studios, based in Los Gatos, CA and established in July 2000, is one of the leading independent developers of massively multiplayer online games for Windows PC and current generation systems. As an independent, employee-owned company, Cryptic is committed to delivering high quality, innovative cross platform MMO gameplay. Cryptic is best known as the creator of the award-winning City of Heroes® and City of Villains™ MMO titles. Based on the popular Champions™ pen-and-paper RPG, Champions Online will give players the power of total customization for their hero experience while they explore a vast comic book universe.

    “2K Games is a terrific publishing partner for Champions Online,” said John Needham, CEO of Cryptic Studios. “Cryptic is proud that Champions Online will be 2K’s first MMO title and we look forward to working together towards a tremendous launch next year.”

    Champions Online is not yet rated by the ESRB. For more information, log onto www.champions-online.com ...
    by Published on July 10th, 2008 21:27

    “Once this city used to pulse with energy; dirty and dangerous, but alive and wonderful. Now it is something else.” – Faith. DICE, an Electronic Arts Inc. studio (NASDAQ: ERTS), today announced that writer and story designer Rhianna Pratchett is responsible for crafting the intricate script for Mirror’s Edge™ - a unique first-person action adventure. Pratchett introduces players to Faith, a ‘runner’ in a world where communication channels are highly monitored and the movement of human traffic is closely watched. When Faith’s sister gets framed for a murder she did not commit, Faith finds herself on the edge of the city, on the wrong side of the law.

    “It was a great experience working with the team at DICE to help breathe life into Faith; her world, relationships and backstory,” said Rhianna Pratchett. ”My heroines and heroes have always been the ones who were ordinary, but through the events of a story, became extraordinary. Faith is skilled, but she's certainly not a superhero. She has her flaws, like all of us. In short: she's real. That's her appeal.”

    Mirror’s Edge delivers players straight into the shoes of this modern day heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat, fast-paced chases and challenging puzzles. With a never-before-seen sense of movement and perspective, players are drawn into Faith’s world.

    “We were excited to work with Rhianna to develop the story, setting and character of Faith,” said Owen O’Brien, Executive Producer, DICE. “We were extremely lucky to be able to work with someone who is not only a writer, but also a core gamer, to create the world of Mirror’s Edge.” ...
    by Published on July 10th, 2008 21:25

    PopCap Games, the leading developer and publisher of casual games, today announced its Bejeweled 2 game for iPhone and iPod touch will be available beginning today from the new Apple App Store. Nearly five million users have already played the web app version of Bejeweled since its debut last summer, and hundreds of millions more have played the PC, online and console versions. Consumers have enjoyed more than six billion hours of the Bejeweled franchise across more than a dozen platforms from iPods to seatbacks on leading airlines.

    “With the launch of Bejeweled 2 for iPhone, PopCap further strengthens its relationship with Apple to support the world’s most popular handheld devices,” noted Andrew Stein, director of mobile platforms at PopCap. “We’ve developed a winning strategy of taking our most popular, top-selling titles and optimizing them specifically to take advantage of a range of next-generation mobile devices like the iPhone. In launching PopCap’s first iPhone-native game, we continue to deliver the best mobile gaming content on any platform.”

    With Bejeweled 2 for iPhone, PopCap is bringing all the addictive gameplay of the original in an iPhone-native version that has been fully optimized and enhanced to support iPhone 2.0 software and iPhone 3G. The game will be available for just $9.99 from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/

    Tuned specifically for the iPhone, Bejeweled 2 offers touch screen support with intelligence to determine which gem a player meant to touch (select), even when the player hasn’t used precise finger strokes to “hit” the second gem perfectly. Additionally, the game will use the accelerometer to detect orientation and automatically shift between vertical and landscape modes depending on how the user is holding the device.

    PopCap’s leadership role in mobile gaming is underscored by its growing line-up of popular titles for the handheld market, including Chuzzle™ Mobile, Bookworm™ Mobile and the upcoming Peggle™ Mobile - the first mobile games that PopCap developed and is distributing directly. Bejeweled and Zuma™, two of PopCap’s most popular games, have also been runaway successes on game-capable iPods since their introduction on those devices last year. Peggle, introduced for iPod in late 2007, has also enjoyed critical and commercial success, and is the highest-rated game for iPod based on customer rankings at iTunes.com. ...
    by Published on July 10th, 2008 21:24

    Gameloft, a leading developer and publisher of mobile and console games, announced six games now available on the Apple App Store launching today. Games that are available include top sellers such as Brain Challenge, Bubble Bash, Chess & Backgammon Classics, Platinum Solitaire, Platinum Sudoku, and Diamond Twister. Each title capitalizes on iPhone’s distinctive gaming features and offers a unique set of original characteristics and gameplay.

    “We're delighted with the broad appeal of the applications we'll have available on the Apple App Store at launch," said Michel Guillemot, president, Gameloft. “Our best-selling titles have been specifically redeveloped and revamped to leverage the revolutionary features of the iPhone, and we are confident that iPhone owners will enjoy this new experience in gaming.”

    Each game fully utilizes the accelerometer, touch screen and showcases enhanced graphics for the large iPhone screen. Game features include:

    • Brain Challenge – More than just a game, it is an entertaining and easy solution for keeping your brain alert. Use the touch screen features to select the correct answers. Arrange cubes by gravity in an additional mini-game exclusive to iPhone.

    • Bubble Bash-Have a blast tossing multi-colored bubbles into the sky to pop three or more bubbles of the same color. Aim with your finger to fire into the cluster before it drops and time runs out. In a special control mode that uses the accelerometer, the bubble launchers stand on a wheeled board which rolls all along the screen when tilting your iPhone

    • Chess & Backgammon Classics – Chess and Backgammon are two of the oldest and most popular board games of all time, and both are now available in a single game. Move the pawns with the tip of your fingers, as you would do in real life, and shake the iPhone to throw the dice at Backgammon or choose the portrait or landscape orientation of the chessboard.

    • Diamond Twister - This dazzling game takes new twist on the most popular genre of gem-matching puzzle. Not only can you slide your finger directly on the screen to make the gems move, but the game also features an innovative rotating gameplay. By simply rotating your iPhone, motion-sensor enables you to actually choose from which side diamonds should fall.

    • Platinum Solitaire- The latest adaptation of the famous card game, set in the trendiest casino environments! Bonus features include five new games exclusive to iPhone. Move all your cards with your finger for the easiest card control and shake your phone to shuffle the cards.

    • Platinum Sudoku- Leave the messy pen and newspaper behind and play one of 20 million Sudoku and Kakuro puzzles anywhere. Draw numbers on-screen with your finger and play either in landscape or portrait mode, by simply turning your iPhone.

    Diamond Twister, Platinum Sudoku, Platinum Solitaire and Bubble Bash will be available for just $7.99 while Brain Challenge and Chess & Backgammon Classics will be priced at $9.99 from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/ ...
    by Published on July 10th, 2008 21:24

    Namco Networks, a leading publisher and developer of mobile games and entertainment for mass-market casual gamers, today announced that arcade-favorites, PAC-MAN® and Ms. PAC-MAN® is available today priced at just $9.99 each from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/

    In addition to the classic game play offered by PAC-MAN and Ms. PAC-MAN, two of the most popular video games in American arcade history, the games have been ‘upgraded’ to take full advantage of the iPhone’s capabilities. Countless hours and quarters have been spent at the arcade on these classic games, and now, the popularity of PAC-MAN and Ms. PAC-MAN can be enjoyed on-the-go with new iPhone features like controlling the game with an accelerometer.

    “We are excited to add iPhone and iPod touch to the list of devices that consumers can use to play PAC-MAN and Ms. PAC-MAN,” said Scott Rubin, vice president of sales and marketing for Namco Networks. “We are delighted that we could utilize the innovation of the iPhone OS to bring high-quality, fun Namco titles like PAC-MAN and Ms. PAC-MAN to a new platform.”

    PAC-MAN and Ms. PAC-MAN on the iPhone feature three unique control schemes, virtual d-pad control, touch screen and accelerometer, enabling the ultimate gaming experience while highlighting the capabilities of the platform. The accelerometer allows players to control PAC-MAN or Ms. PAC-MAN by tilting the phone in the direction that they want them to chomp the PAC-dots and ghosts or eat the bonus fruit. There are two distinct touchscreen controls for the game, one allows players to direct PAC-MAN’s path by simply tapping on the screen and the other introduces a virtual D-pad, simulating the game play of PAC-MAN and Ms. PAC-MAN on other gaming devices. ...
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