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  • wraggster

    by Published on January 28th, 2008 23:46

    Updated release from Hellcat:

    What is it?
    ----------------
    This adds a new bootmenu to a magic memorystick of the Pandora battery with some new functions and abilities.

    Key features:

    * Choose to boot firmware from memory stick, internal flash or the original Pandora mainmenu
    * Fix flash1:/ (the one holding the settings and config) by formatting it and creating all directories
    * Launch an additional application (PSPFiler or such) with working access to the real flash0:/
    * Launch custom firmware installer (OE / M33) with working flash0:/ access, so it can install the CFW straight from a Pandora boot without the need to downgrade to 1.50 first, no matter of the current state (and version) of the internal flash.
    * Access flash0:/, flash1:/ or memory stick via USB (straight from the menu)


    Known issues/bugs
    ----------------------
    * The boot from the internal flash doesn't work too well....
    If you boot from the internal flash, using the option in the menu, the UMD drive errors out and does not work, programs may fail to load and you might get a lockup after the Sony intro.
    However on recent CFWs there are workarounds: In the recovermenu configuration set "Skip Sony Logo" and "Hard reset on homebrew" to "ENABELED", that almost solves anything (UMD works again after first program launch).

    Furthermore, due to the IPL, the PSP has been initialized from, this can only boot 1.50, CFWs and a few 2.xx FWs.
    Higher (original Sony) firmwares will fail to boot.

    There has to be a better way of rebooting the PSP, it just needs to be found.
    I am currently using sceSysconResetDevice() to do it. scePower_0442D852() has been reported to be cool, but that's not available on 1.50


    Installation
    -----------------
    Just copy the installer EBOOT to /PSP/GAME or /PSP/GAME150 on your memstick, and run it - done :-)

    All you need is a plain Pandora Magic Memorystick, no need for an already installed firmware on the stick, the installer takes care of everything.
    Just be sure the 1.50 UPDATE.PBP is still in the root directory of the stick if you want to install with full firmware booting from stick.

    If you already have a firmware propperly booting from your memstick, or you are upgrading from a previous version of the bootmenu, the installer gives you the option to install without firmware setup, only the required bootmenu files will then be installed.


    Usage
    ----------
    Well, I don't have to explain how to use a menu, do I?
    Nevertheless, some usefull info:

    * Access to the real flash in general:
    If you run a custom app, or a CFW installer, from this menu, after your application (or the installer) has started, wait a few seconds before actually using it and letting it access the flash!
    This is because the flash emulation is disabled with a slight delay to give the starting app the chance to load additional modules from the (emulated) firmware before the emulation gets disabled and the app would no longer be able to load modules (since they might no longer be available).

    * Custom application to be started with access to the real flash0:/ (and flash1:/ and all the others)
    Default path for EBOOT to launch is:
    :/PSP/GAME/MAINT/EBOOT.PBP
    The path can be configured, by pressing O or [] while the option is selected. O will let you choose any program from /PSP/GAME and [] will let you choose from /PSP/GAME150.
    This application can then be started with the "Launch app with flash0:/ access" option from the menu.
    A few seconds after your app has been started you are then be able to access the flash of your PSP using this program.
    Very usefull to perform file operations with tools like PSPFiler from a Pandora boot.

    * CFW installer
    Default path for EBOOT to launch is:
    :/PSP/GAME/CFWUPDATE/EBOOT.PBP
    The path can be configured, by pressing O or [] while the option is selected. O will let you choose any program from /PSP/GAME and [] will let you choose from /PSP/GAME150.
    This menu lets you start a CFW installer (OE or M33 or whatever) also with flash emulation disabled, so the install WORKS.
    No need anymore to downgrade to 1.50 first, and then run the CFW installer from there.
    Like with the app above, give the PSP a few seconds before starting the installation to let the flash emulation get propperly disabled.

    TA-082/086 NOTE:
    -------------------
    TA-082/086 users that never downgraded their PSP before:
    You DO NOT NEED to downgrade with the original Pandora function and you DO NOT NEED to patch your idstorage since this will install a 1.50 compatible IPL that also runns fine on TA-082/86! (All credits for this, and I mean 100% all, go to "moonlight" at the PS2DEV forums!!! I only implemented/copied it into my code.)

    Download and Give Feedback Via Comments
    via hellcat ...
    by Published on January 28th, 2008 23:42

    Irem is bringing more support to the PSP, this time with Ikuze Gensan, a story of a young and kind hearted carpenter who set out to stop an irresponsible construction company from creating more havoc on the streets, amusement parks and beaches… I decided to find out more about the “comic action” game after seeing Famitsu screens of little boy fighting construction worker on a highway, with a wooden hammer! The release date in Japan is this Spring.

    http://www.psphyper.com/psp/irem-bri...-story-to-psp/ ...
    by Published on January 28th, 2008 23:40

    System Soft Alpha is working on remakes of its PC-based RPG title Tir-nan-og V for PlayStation Portable and PlayStation 2. Originally released on May 27th 2005, Tir-nan-og V is the newest installment in the long-running RPG franchise. The first Tir-nan-og made its debut on the PC-98 in 1987. The series is probably best known for its scenario generator.
    The remakes of Tir-nan-og V will include new characters, scenarios, event scenes as well as other exclusive features, such as an item database.

    Tir-nan-og V for PlayStation 2 and PlayStation Portable will be available in Japan sometime this spring. The PlayStation 2 version will carry a suggested retail price of 6,800 yen ($62.23 US), while the PlayStation Portable release will cost 4,800 yen ($43.93 US).

    http://www.rpgfan.com/news/2008/1007.html ...
    by Published on January 28th, 2008 23:40

    System Soft Alpha is working on remakes of its PC-based RPG title Tir-nan-og V for PlayStation Portable and PlayStation 2. Originally released on May 27th 2005, Tir-nan-og V is the newest installment in the long-running RPG franchise. The first Tir-nan-og made its debut on the PC-98 in 1987. The series is probably best known for its scenario generator.
    The remakes of Tir-nan-og V will include new characters, scenarios, event scenes as well as other exclusive features, such as an item database.

    Tir-nan-og V for PlayStation 2 and PlayStation Portable will be available in Japan sometime this spring. The PlayStation 2 version will carry a suggested retail price of 6,800 yen ($62.23 US), while the PlayStation Portable release will cost 4,800 yen ($43.93 US).

    http://www.rpgfan.com/news/2008/1007.html ...
    by Published on January 27th, 2008 23:06

    Art has once again updated Time Baby the Alarm Clock and more for the PSP:

    Hi Guys,
    This is Time Baby V10d, with World Moonrise / Moonset Time Calculator.

    Quote:
    V10d (25/01/08):
    - Pressing the TRIANGLE button while in the World Map screen causes the fly over feature to move the
    crosshair from wherever it is, back to the location that is either currently in use, or last saved.
    - Improved map grid in World Clock screen so coordinates should line up more accurately.
    - Fixed slow down in intro screen, and shortened the time of the intro screen.

    Download and Give Feedback Via Comments ...
    by Published on January 27th, 2008 22:53

    Art posted this:

    Hi Guys,
    I'm not sure if the Popstation exploit was all handled in the
    EBOOT.PBP itself, or something was done in CFW to make them run.

    Could someone with ORIGINAL FIRMWARE please try running this brew
    in the same manner as a popstation game?
    It might be handy to have a way into original FW, even if user mode.
    Thanks, Art.

    Download and Give Feedback Via Comments ...
    by Published on January 27th, 2008 22:48

    News/release from Dggc92

    iPSPhone 2nd Generation.3.00 FInal
    _______________________

    This Version has all functions as the Previous.
    _______________________

    Changelog:
    27.01.2008

    * Bugfix
    * All Games/Apps Can Quit by Pessing START
    * NEw Battery ICon
    * PortableQuiz Added
    * Its the last Version by ME!
    * USB Mode [L > Off+R > On]
    * Has a Intro

    File Browser by Tactical Penguin

    Download and Give Feedback Via Comments ...
    by Published on January 27th, 2008 22:37

    News/release from Mr305:

    This plugins transforms your psp into a Mechanical-sounding alarm clock.
    This plugin works by parsing CONFIG.TB in msdrive:\PSP\GAME150\Time Baby\
    When the PSP turns on because of alarm, this works by checking the RTC clock and the alarm time in CONFIG.TB if the time matches, it plays the alarm sound [RAW MONO PCM ] in "seplugins/alarm.wav", which is also customizable.

    Spoiler for Why use this plugin when's theres the original program?:

    1) There's isn't any specific autoboot app released specifically for alarm + AutoBoot is broken since few lasts CFW's, also it SLOWS DOWN boot time of the psp, hence I made a relocatable module [A.K.A PRX A.K.A a plugin].

    2) Starting from CFW 3.71 M33, 1.5 IPL is no longer used which causes the incompatibility when the PSP Resumes from sleep mode and shuts off. Also using Sleep mode Alarm wastes battery.

    Usage:

    1) In Time Baby Set Alarm time and make sure it's enabled.

    2)IMPORTANT: PRESS TRIANGLE AND UP

    3) Press SELECT to go to Stand By / Turn off Mode alarm. [RECOMMENDED, you could also press Start, but it is an unnecessary waste of battery]

    4) Wake up to the sound of PSP'S Mechanical Alarm sound! [In XMB, PRESS SQUARE TO STOP]

    Requirements:

    1) Atleast CFW 3.80M33.

    2) Time baby installed to PSP\GAME150\Time Baby\

    Spoiler for Installation:

    1) Add the line ms0:/seplugins/TimeBabyHelper.prx to vsh.txt or copy entire
    "seplugins" folder [in this package] to Memory Stick root.

    2) Enable in Recovery under plugins, so that it is enabled.

    Spoiler for How to make Custom Alarm sounds:

    Make sure Alarm is somewhat long; filesize should NOT exceed 5KB's or else expect absurd behaviour.

    - Yet Another useful release by Mr305. Enjoy!

    You may post suggestions for improvement in the thread or modify the source yourself.

    Finally, a weight off my back and I can work on other things!

    Download and Give Feedback Via Comments
    via mr305 ...
    by Published on January 27th, 2008 22:34

    News/release from Nametaken33:

    Finally at a stopping point on uPSP. This will allow you to control and view your torrents that are downloading on your PC from your PSP.

    uPSP Features
    -PHP based (15 sec refresh)
    -Any PSP can access it CFW or not, just need the web browser.
    -Allows you to stop torrents
    -Allows you to start torrents
    -Allows you to pause torrents

    uPSP Information Viewable
    -Download Percentage
    -Torrent Title
    -Download rate
    -Upload rate
    -Estimated Time Remaining
    -Size
    -Seeds
    -Peers
    -Downloaded
    -Uploaded
    -Share ratio

    uPSP Installation
    First you need to install the webUI for uTorrent. You can look on how to do that here: http://lifehacker.com/software/hack-...bui-260393.php

    Once that is down, simply point your PSP browser too: http://fisher.globat.com/~nametaken.org/

    Enter your name, password, ip, and port that you set up when installing the webUI and you're in

    Remember that this is a beta and not a final version. Any constructive criticism is welcomed.

    Give Feedback Via Comments
    via nametaken33 ...
    by Published on January 27th, 2008 22:23

    News/release from MelW:

    Snowflakes is a game where you roll a snow ball and try collect the snowflakes scattered around the field. Your goal in the end is nothing less but to roll a giant snow man! This version is slightly updated from the Drunkencoders 2007 Christmas compo, fixing few bugs and adding features like support for the DS Motion Card and an ending screen where you can actually see what's going on.

    I don't intend to do any further updates, even if there's still tons of unfinished parts in the game. If someone were interested in helping with the level design or making better quality graphics, perhaps then...

    Download and Give Feedback Via Comments ...
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