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  • wraggster

    by Published on July 10th, 2008 21:23

    EA Mobile™, a division of Electronic Arts Inc (NASDAQ:ERTS), today announced its lineup of launch titles for the Apple App Store. Players will now be able to enjoy three popular EA games, SCRABBLE (US and Canada only), EA™ Sudoku and Tetris®, on their iPhone and iPod touch. As previously announced, a native version of Spore™ will be available to iPhone users in September when the game launches across all platforms.

    The unique capabilities of the iPhone and iPod touch offer a new mobile gaming experience through the use of their touch screens, multiple sensors, and high definition graphics. For the first time, the device itself actually becomes an essential part of the game, enhancing game playability like never before.

    “EA Mobile is thrilled to be developing games for mobile products as truly revolutionary as the iPhone and iPod touch,” said Travis Boatman, Vice President of Worldwide Studios, EA Mobile. “The innovative capabilities of these devices create a unique gaming experience that is very exciting and different from other platforms.”

    All EA Mobile games for the iPhone and iPod touch will be available from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/ on July 11.

    SCRABBLE
    SCRABBLE spells major F-U-N on your iPhone! SCRABBLE turns the touch screen into a game controller with simple intuitive controls that simulate real-life game pieces. Players can zoom in and out, drag, and drop tiles, even give their iPhone a shake to shuffle tiles. With a realistic look and feel that evokes the original board game, this exciting update includes a built-in word list, a “Best Word” Help feature to find the optimal word from the player’s tiles, score and stat tracking, as well as dynamic animations. Players can customize their game play with multiple difficulty levels, flexible game rules, and the option to play alone, challenge the computer player, or enjoy pass ‘n play for two to four players.

    Sudoku
    The iPhone and iPod touch become part of the game as players tap and shake their way through 10,000 Sudoku grids with five difficulty levels. Players use the easy, straightforward touch controls to tap Regular Grid mode, or enter their favorite magazine or Internet puzzle in Newspaper mode. Tap Pen or Pencil to access the annotated keyboard and enter their selection or record options. Take advantage of helpful features including Error Checking, Hint and Candidate Numbers Auto-Fill. An in-game timer keeps the pressure on, while Stats Tracking records the number of grids solved and total time played. The high resolution, smooth animation of the iPhone delivers spectacular Japanese-themed animations. With Sudoku on the iPhone and iPod touch, the solution is at players’ fingertips.

    Tetris
    Tetris on the iPhone and iPod touch brings a new player experience to the ever-popular puzzle game. The touch screen allows players to pinch, drag, tap, and shake to clear rows and rack up points in a whole new way. With 15 different levels, this version of Tetris challenges every level of player – from the most novice to the experienced pro. High end music and sound effects combine with cool design and custom animated backgrounds to further heighten game play. Tetris for the iPhone and iPod touch features two different play modes - Marathon Mode and the all new Magic Mode, a unique touch screen implementation designed for Tetris on the iPhone. ...
    by Published on July 10th, 2008 21:21

    Freeze Tag today announced that a native version of Etch A Sketch, the world’s favorite drawing toy, will be available from the new Apple App Store beginning today. With finger-touch drawing, coloring options, shape creation and photo import/export, this digital doodling application offers much more than the original analog toy. And just like the classic toy, you can “shake” your iPhone or iPod touch to erase your sketches.

    “Etch A Sketch on iPhone is a doodler’s dream,” said Craig Holland, CEO of Freeze Tag, “With the innovative Multi-Touch user interface you can actually create artwork by touching both ‘digital’ knobs at the same time, something you can't do on any other wireless device, or you can just use your fingers to draw directly on the gray canvas.”

    With more than 150 million Etch A Sketch toys sold since 1960, The Ohio Art Company looks forward to a whole new generation of creators experiencing the brand through the iPhone. “Etch A Sketch is a classic toy brand that comes alive on the iPhone,” said Martin Killgallon, senior vice president of The Ohio Art Company. “We believe our consumers will be excited to see an innovative digital version of the classic toy they grew up with as a child,” he added.

    Etch A Sketch will be available for just $4.99 from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/ ...
    by Published on July 10th, 2008 21:20

    D3Publisher (D3P), will showcase titles for gamers of all ages at this year's E3 Media & Business Summit, taking place at the Los Angeles Convention Center, Los Angeles, California from July 15-17,2008. The company's line-up includes titles based on popular entertainment brands such
    as VIZ Media's hit animated series NARUTO, Aardman Animation's Shaun the Sheep, and Cartoon Network Enterprises' Ben 10: Alien Force,, as well as innovative offerings for the Nintendo DS, PSP (PlayStationPortable) system, and Wii home video game console from Nintendo.

    D3Publisher's Game Line-Up Includes:

    Onechanbara: Bikini Zombie Slayers - Onechanbara is the ultimate evolution in a third-person blood-splattering hack-and-slash videogame. Players take on the role of the beautiful but deadly Aya or her little sister Saki, both of whom will need to put their legendary samurai skills to the test in order to battle legions of zombies terrorizing their city. Every person met and enemy battled gets the sisters closer to understanding who or what is behind the zombie outbreak and putting an end to it. Onechanbara: Bikini Zombie Slayers is anticipated for release in Q1 2009 on Wii.

    NARUTO: Clash of Ninja Revolution 2 - TOMY Corporation and D3Publisher's highly anticipated NARUTO: Clash of Ninja Revolution 2 offers an all-new original storyline created for the North American audience and features the largest character roster yet for the Clash of Ninja series. The latest iteration of the hit fighting game represents a huge progression from the previous game, including never-before-seen modes, improved visual presentation, and polished gameplay mechanics. The only four-player NARUTO fighting game series available, NARUTO: Clash of Ninja Revolution 2 for the Wii home video game console is anticipated for release this fall 2008.

    Puzzle Quest: Galactrix - A rich new addition to the beloved Puzzle Quest universe, Puzzle Quest: Galactrix incorporates a powerful blend of puzzle, strategy and RPG gameplay elements, into an all-new futuristic, science-fiction setting. Offering an innovative new hexagonal puzzle board for a wide range of strategic depth, a rich storyline and fresh gameplay elements, Puzzle Quest: Galactrix is a captivating new adventure to explore and conquer in Q1 2009 on Xbox LIVE® Arcade, Nintendo DS and Windows PC.

    BEN 10: ALIEN FORCE The Game - Based on Cartoon Network's hit series, BEN 10: ALIEN FORCE The Game is the only console videogame allowing players to command and experience the adventures of the ALIEN FORCE team. Gamers will help Ben take the DNA-scrambling Omnitrix out of retirement and become the hero as they transform into eight different playable characters-including cousin Gwen, enemy-turned-ally Kevin and five of Ben's brand new alien forms to utilize their all-new super powers and defeat the intergalactic invaders! BEN 10: ALIEN FORCE The Game is a fast-paced, 3D, action adventure offering an unlimited combo system and engaging puzzles and challenges, coming to Wii, PlayStation®2 computer entertainment system, PSP system and Nintendo DS this fall 2008.

    NARUTO: Path of the Ninja 2 - TOMY Corporation and D3Publisher's NARUTO: Path of the Ninja 2 is the latest in the popular RPG videogame series offering a completely original storyline, expanded character roster featuring 30 playable characters and improvements to the battle system that will give players more options than ever before as they make use of the newly-added Squad Leader and Ninja Tag systems. For those who want to test their mettle against fellow ninja across North America, NARUTO: Path of the Ninja 2 will also provide the opportunity to earn points and special ninja cards as players prove their strength over Nintendo Wi-Fi Connection. NARUTO: Path of the Ninja 2 is anticipated for release on Nintendo DS this September 2008.

    Bangai-O Spirits - Created by revered Japanese developer TREASURE, Bangai-O Spirits is a re-imagination of their hit 90s DreamCast game Bangai-O. The twitch-fest shooter gameplay includes more than 160 levels, punishing supermoves, exclusive content for the Western version, and a sensory overload of fireworks onscreen. Bangai-O Spirits boasts a powerful level editor tool, local wireless multiplayer for up to four players and the pioneering new Sound Load technology. Bangai-O Spirits blasts into retail stores August 12, 2008 exclusively for Nintendo DS.

    Shaun the Sheep - The only handheld videogame based on the award-winning TV show from Aardman Animation, Shaun the Sheep allows players to assume the role of the lovable sheep, Shaun, as he tries to find the rest of the flock before the Farmer arrives home. Designed exclusively for the Nintendo DS, Shaun the Sheep will feature the fan-favorite characters, items, and locations from the popular stop-motion animated series on the Disney Channel, as well as original content for all new experiences with Shaun. Shaun the Sheep flocks to retail stores on September ...
    by Published on July 10th, 2008 06:43

    Jf has posted yet another release of the Mac Emulator for the PSP, heres the release details:

    Here's test 9. I still haven't got networking going, but I didn't want to put off the next test long enough to debug it more. Improvements: date/time now set correctly. Minor speedup in millions of colors. Timing is more like regular B2. And because YOU DEMANDED IT - Speedy Gonzales!! Yes sir, the fastest mouse in Meh-he-ko is now here!

    I also improved the retry code on the access point connection code.

    Download and give feedback and Compatability Reports via comments. ...
    by Published on July 10th, 2008 06:38

    News/release from Torch

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 61MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.
    * Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
    * Allows operation of the PSP with the display turned off, to change volume, skip songs etc.

    Usage:
    Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.

    If you hold the UP d-pad button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, just press the Screen button.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.

    Credits:
    Thanks to adrahil for helping with preventing the suspend mode.


    Changelog v2.4
    ----------------------------------
    Bugfix: When the PSP was left in Hold mode for longer than the idle timeout, and then you hold UP and turn off Hold, the screen used to turn on even though you were holding UP.

    Note:
    I never made any previous hold plugins, those are not by me.

    If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.3 are
    0x28C, 0x290 - CPU,GPU (Both should be same)
    0x298 - Bus (Should be half the CPU speed or less)

    The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).

    Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.

    Download and Give Feedback Via Comments ...
    by Published on July 10th, 2008 00:44

    For those folks who don't mind -- nay, who strongly prefer -- a terminal screen on their smartphone, we know you've already thrown down the plastic on OpenMoko's FreeRunner. If you're going insane waiting to get your hands on it, what better to do than read through a remarkably thorough writeup detailing the user interface and all the goop behind the pretty scenes that makes this thing tick? Oh, and if you're just now getting up the courage to see what the brouhaha is all about, you've chosen the perfect time to get schooled. See that read link? Hit it.

    http://www.engadget.com/2008/07/09/o...ked-inspected/ ...
    by Published on July 10th, 2008 00:40



    A familiar face on these pages, primarily for his PSP work, PvP_LostKnight seems to have decided his Xbox 360 was lonely and cold, so he stripped off the case and strapped the thing to the back of his old HD LCD. PvP has never been heavy on the instructions, but he's got a few shots of the "Microvision 360" setup, plus a video of all the excitement (embedded after the break). We can only hope that insane fan noise is from some sort of warehouse cooling fans in the background, and isn't coming from this little heat sandwhich he concocted.

    http://www.engadget.com/2008/07/09/m...an-old-tv-for/ ...
    by Published on July 9th, 2008 22:31

    News/release from Wejp:

    Gmu 0.6.3 emerged!

    Release highlights:

    * Queue function: Tracks in the playlist can be queued to be played next, regardless of the current playlist position and/or play mode (Modifier key + VOL+)
    * Bugfixes

    Website: http://wejp.k.vu/projects/gmu/ ...
    by Published on July 9th, 2008 22:26

    News via pdroms

    News/release from Keda

    Holas!

    Here I leave with you with a game-jet I've done. Basically it is exploiting sprites with the stylus as quickly as possible. There is an error that I still have not managed to fix, and that if exploitation is the first sprite when there are still other sprites, creates graphics and operational failures ... If someone wants to keep an eye on source, is very dirty and very Guarro, because I used this Homebrew barely functions

    Download and Give Feedback Via Comments ...

    Cubex 

    by Published on July 9th, 2008 22:14

    News via pdroms

    Thor has released CUBEX for the GP32. It's a CUBERXTREM remake in full 3D. The game is a mix between Sokoban and Vexed.

    Download and Give Feedback Via Comments ...
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