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  • wraggster

    by Published on June 1st, 2008 22:02

    Bushing one of the main Wii Hackers tells it like it is with regards to piracy on the Nintendo Wii:

    There still seems to be some confusion about why we turn our noses up at WAD-manipulation tools, so I think an analogy is in order. A WAD Installer is like an ISO Loader.

    Why?

    WAD files and ISO files are very similar, in fact. They are container formats (like ZIP files and TAR archives), which means they can contain all sorts of different things — some good and wholesome, some evil and foolish. Unlike other containers, WADs and ISOs are generally used for self-contained, bootable content. You know, like warez.

    Of course, this is not always the case and there are exceptions. You can download a bootable Linux ISO (for your computer, and eventually for your Wii). I made some semi-brick fix ISOs, and we also made some Homebrew Channel Installation discs available, too. This doesn’t change the fact that the reason anybody in the world wants an ISO Loader for their game console is so that they can rip a game disc into an ISO, put it up on BitTorrent, and trade with their friends without “wasting money” on recordable media. I don’t believe there is much argument on this point.

    What about WADs? Well, what kinds of things come packaged as WADs?

    Firmware updates from Nintendo
    Ripped VC games
    Homebrew Channels
    Ripped WiiWare games
    … er, I think that’s about it.
    Nobody is using a WAD Installer to install firmware updates from Nintendo. Almost nobody is using a WAD Packer to create new firmware updates. Real, genuine “Homebrew Channels” are almost nonexistent, and for good reason — they’re really tough to make when you don’t pirate existing Nintendo content for your banner file or NANDLoader. They offer more convenience than using the Twilight Hack to launch your homebrew, but that added convenience is almost never worth the added risk of bricking your Wii.

    The technical reason that WADs and ISOs are mainly used for piracy is that they are the easiest ways to rip published content. When you download some random shareware program for your computer, it comes as either an executable file, or maybe an installer. The same holds true with Wii Homebrew.

    However, if you’re trying to pirate a game, you pretty much have to stick with an ISO or a WAD, because the code for these games assumes that they were packaged that way, never to be modified. Therefore, people have created ISO loaders … and WAD Managers … to make it easier to trick this code into believing it is running as originally packaged.

    Don’t get me wrong — it takes some hard work and clever hacking to write ISO loaders and WAD-manipulation utilities. However, you won’t catch me pretending that a WAD Installer is a “decidedly positive cause”.

    http://hackmii.com/2008/06/wads-and-...ez-connection/ ...
    by Published on June 1st, 2008 21:59

    WiiuseJ 0.12 is out. Added nunchuk support !!!! It is now based on wiiuse 0.12 and plenty of other improvements !!! More details on new features soon.

    http://code.google.com/p/wiiusej/

    Download above and Give Feedback Via Comments ...
    by Published on June 1st, 2008 21:57

    Feesh has released a new game for the Nintendo Wii, heres the details:

    Masteroids is a multiplayer Asteroids clone for the Wii. It currently allows up to 4 players to simultaneously play the classic Asteroids game. Gameplay is customisable with an options menu allowing you to alter the amount of lives each player starts with, the amount of bullets a player can fire, whether team killing is allowed, the difficulty and how many players there will be in Multiplayer mode.

    Download and Give Feedback Via Comments ...
    by Published on June 1st, 2008 21:42

    And no word on when it will actually arrive. In an interview with VideoGamer.com, Nour Polloni of developer Eden Games says the game is "not performing as well on PS3 as we hope it is in terms of frame rate," and they're holding back the title in order to give PS3 players their money's worth.

    "We didn't want it to come out and have less of an experience for the PS3 gamer," Polloni said. "We wanted to tweak that up and make sure they get the best experience on PS3 as much as possible."

    Alone in the Dark for PS3 will be the same content as the 360 and PC versions but will still be "worth the wait." Those two consoles plus the PS2 and Wii versions will drop on June 24.

    And, interestingly, he got real cagey about multiplayer possibilities in this franchise.

    http://kotaku.com/5012105/alone-in-t...elayed-for-ps3 ...
    by Published on June 1st, 2008 21:40

    Americans have been buffeted with news of our nation's pending recession and the devaluation of our dollar for months now, but in a market with such standardized prices, the American video game industry and game consumers haven't really felt the effect of our economic instability. However, according to industry analyst and prognosticator extraordinaire Michael Pachter, our pecuniary puniness is the cause for the current American Wii Fit shortage -- nearly four times as many copies of the title made their way to Europe, where the Euro, unlike the dollar, is gaining strength.

    In Pachter's own words, "We're seeing companies ignore their largest market simply because they can make a greater profit elsewhere." You don't need to be a revered industry analyst to notice that -- the title, which sells for $90 in the U.S., is speedily selling for the equivalent of $140 in Europe. Pachter also remarks that Americans can afford to wait for future shipments of the title, as Nintendo knows "that Americans will be just as fat a few months from now." Words hurt, Pachter. Words hurt.

    http://www.joystiq.com/2008/06/01/pa...o-weak-dollar/ ...
    by Published on June 1st, 2008 16:10

    Updated release from Maxthebest;

    Here are the changelogs since version 0.92


    Quote:
    -Now when the alarm is played, the PSP volume is automatically set to Maximum volume (noisy little trick ^^)
    -An option menu has been added (working with a file which is ms0:/seplugins/config.mtb)
    -In the option menu you can set to play the alarm sound after 3 wrong passwords or not.
    -The Credits have been updated
    -The Credit, The option, and the set password menues have been modified so you can more easily exit (exit jey used to be different in each menu, now it's the same.)
    -Now, when you set the password, a confirmation message is displayed, telling you what password you are trying to set, and asking you if you still want to set it or not. (I added that because someone asked me to, and I think it's quite a good idea... because some people might set a password that isn't what they thought it was...)
    -Colors have been changed in some menues (No more red, it was too much 'agressive' wasn't it?)
    -Menus have been optimised
    -Now splash screen is only displayed at first use, and then it isn't (so you can access menu faster...)
    -The On Screen Keyboard has been modified, it used to be kind of complicated (when you pressed up or down, you never happened to go to the letter you wanted to go to... now you should!)
    -Many minor bugs have been corrected ...


    IF you have any problems or whatever, please tell me, I'm also waiting foryour ideas and everything.

    About a flashed version, I'm trying stuffs, but for the moment, I'm in a dead end...
    Any one knows which prx launches the recovery in 3.90? Thought it was vshmain.prx, but it is not!

    Download and Give feeback Via Comments ...
    by Published on June 1st, 2008 16:07

    News/release from sg57

    BOXHEAD: PSP STYLE is a clone of Sean Cooper's (www.games.seantcooper.com - [email protected]) flash game series Boxhead: The Zombie Wars, a Top-Down Shoot-em-up game.

    Objectives:
    -KILL ZOMBIES and DEVILS
    -STAY ALIVE
    -(don't die)
    -Have fun!

    MENU CONTROLS

    [x] - Choose
    ANALOG/D-PAD - Move Player

    GAME CONTROLS:

    [x] - Fire Weapon
    [L] - Cycle Through Weapons(Previous)
    [R] - Cycle Through Weapons(Next)
    [START] - Pauses Game
    ANALOG/D-PAD - Move Character

    PAUSE MENU CONTROLS:

    [L] - Cycle through Music (backward)
    [R] - Cycle through music (forward)
    SELECT - Exit to Menu
    START - Unpause

    ENEMIES:

    ZOMBIE: If you get cornered with low firepower can be a big problem. Will attempt to completely encircle and then eat you.

    DEVIL: Have a powerful fireball attack that can quickly end your life. Takes some Heavy FirePower to kill these suckers.

    As you gain Kills, A number in the Top right of the screen will Rise. This is your Combo Counter, and it will go down unless you keep killing more zombies faster.

    As the Combo counter reaches higher Numbers, you will Unlock weapons, and upgrades for those weapons.

    Info:
    - 8 Different Weapons
    - 90+ Weapon Upgrades
    - 2 Types of Enemies
    - 3 huge maps each with their own highscore
    - 3 Difficulties, each harder then the last
    - Enable or Disable Devils (drastically makes game easier)
    - Play your own MP3s and Atrac Files right from your /MUSIC/ or /PSP/MUSIC/ folders
    - Interactive Menu - walk to your destination
    - Built-In Game Guide with controls, etc.
    - Good 'stereo' audio experience (explosions happen left of you , you'll hear them left of you out of the left speaker respectively, with all the action going on it is hard to forget about)

    CREDITS for BOXHEAD: PSP STYLE
    -SG57 (Producer/Programmer)
    -Scorpus57 (Head Sprite Artist, Formatter)
    -Nathanias (Head QA Tester, all around helper)

    All 3 mentioned also contributed Ideas to the project prior to development.


    COMING SOON...

    BOXHEAD: PSP STYLE 1.5

    Things to look for:
    - Ad-Hoc multiplayer
    - More Enemies
    - New Weapons
    - 'Closet' feature (change the theme of the game)
    - More...

    *****NOTE******
    -----------------
    THE INTELLECTUAL PROPERTY OWNER OF 'BOXHEAD' IS Sean Cooper.
    -----------------
    SG57 cloned the game in C++, using OSlib, by using the flash game as a reference.
    -----------------
    All sprites, sound effects, etc. taken from the flash game are credited to their respectful creators.
    -----------------

    SG57 (Jordan Rehn)
    http://JordanSg57.googlepages.com

    Download and Give feedback Via Comments ...
    by Published on June 1st, 2008 15:25

    Via PSPgen (french psp site) comes news of a new CUSTOM FIRMWARE for the PSP supporting 3.95 (ie the latest firmware)

    heres the release details:

    After a delay of several hours we're proud to present the 3.95 custom firmware. Click continue to find out more. It has been in development for a little over two weeks now, but now the moment has arrived.

    Before we talk about this new firmware and let you get your hands on it, we will respond to your main complaint: "Who is the developer of the firmware?". It will probably come as a surprise for most, but the developer of this custom firmware is called Miriam.

    What's up doc ?

    General

    Kernel updated to 3.95 (new nids, patches etc.).

    Recovery

    Option added in recovery to choose between VSHMenu and in-XMB recovery.

    Option added in recovery to choose between Sony, GEN and M33 network update modes.

    XMB

    Access vshmenu/recovery with the SELECT button.

    Network Update icon can download directly from the GEN server (adjustable).

    Installation :

    For everyone who wants to install 3.95 GEN, you must be on at least 3.71M33.

    Download the package with 3.95 GEN and the popsloader.

    RTU file for all PSP in custom firmware 3.1 M33+


    Note: When installing, all your plug-ins will be disabled.

    Connect your PSP to your computer via USB.

    Extract the file you downloaded by right clicking and choosing the option 'Extract Files To...'.

    Extract the files to your PSP's assigned letter (for example, X).

    Leave USB Mode.

    Goto GAME > Memory Stick > 3.95 GEN

    After it launched press X to install 3.95 GEN or R to leave the updater without doing any changes.

    After the installer has checked some files and operations it will launch the patched Sony updater. Follow the onscreen instructions. Once the installation finishes, it'll ask you to press X to reboot, do so or you'll brick

    Bonus :

    Pressing L-Trigger + Triangle whilst you start the GEN installer, will later disable Sony's 50% battery check.


    A popsloader which works in 3.95 is included, and can be installed like any other version of popsloader.

    Download Here and Give Feedback & Compatability Reports Via Comments ...
    by Published on June 1st, 2008 14:20

    eluan has again updated the port of Quake to the Nintendo Wii, heres whats new:

    I've increased the rendering resolution, as we are now running on a Wii. Please test the following executable and let me know if the FPS is acceptable or not. I've just increased it to see how it looks, since I have started a long and painful (since glquake is prety much hacked together) port of the OpenGL rendering routines to GX, learning GX in the way. I hope that, in the future, software rendering will just be a nostalgic option

    Main changes since last WIP release:
    -Rendering resolution increased to 480i/528i.
    -Lots of input improvements/bug fixes (including a fix to the gamecube controller aiming)
    -Basic netcode implemented (doesn't work yet.) Most times net_sendto and net_recvfrom fail with error -81, which (as far as my limited knowledge goes) is undocumented. net_setsockopt also fails with error -81 when attempting to set SO_BROADCAST to a socket. However, sometimes I get some nice udp packets on my machine.
    -All glquake references removed from code in preparation to the GX version.
    -Lost all day researching GX, seems it will be a while until a playable version.

    Download and Give feeback Via Comments ...
    by Published on June 1st, 2008 14:12

    It's not confirmed by Sony just yet, but Videogaming247 says it has it on "good authority" that the upcoming version 2.40 firmware update for the PS3 will at long last bring with it in-game XMB, as well as the slightly less-anticipated trophy support. If those sources are to be believed, the update will be dropping sometime in June, with some speculation further pointing to a release in advance of Metal Gear Solid 4's June 12th launch. There's apparently still some testing to be done to ensure that the in-game XMB will work with all titles, however, and it seems like features like trophies and user-music via XMB will only be supported in games created with the new developers tools that have apparently already been released in advance of the firmware update.

    http://www.engadget.com/2008/05/30/p...-xmb-trophies/ ...
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