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  • wraggster

    by Published on January 15th, 2008 18:30

    Weltall has released a new version of his Cheat App for the PSP, heres the release details:

    Here it is a new version of cwcheat: 0.2.1

    This version has many interesting functions for both users and code makers/users.

    I'll start with the most interesting addition of this version: A dynamic clocker.
    What does it do?
    Starting with the cpu load, which you can see by enabling it in the setting menu, it will dynamically change the clock of your cpu up and down with up to 8 variables managing it. So you can make new more or less aggresive plans for it, just by editing the cwcheat.ini file.
    When the dynamic overcloker triggers, if you have the fps counter enabled you will be able to see also the change in clock. In this way you will be able to gain minutes (maybe hours depending on the game) of gameplay from your battery

    Another interesting thing is a fix on the informations functions for > 4gb sticks so you will not get anymore your memory stick space less 4gb.

    The memory editor and disassembler were fixed to work in the memory space of the psx in pops mode and not going out of the mapped area, plus now they able to generate correct codes for pops games.

    For swedish users thanks to tostoo it's available a new translation for that language.

    And last but not less important are major changes in the pointer codes which let you do a pointer copy byte and a multi adress pointer write plus some more addition to the base type. For more informations check the changelog or the cwcheat wiki.

    Three important notes, also stated on the changelog:
    1) If you use 3.80m33 it's suggested to update to 3.80m33-2 and use the 360- / MS_ROOT builds
    2) set bus at 166 if you want the dynamic clocker to be able to go up to 333
    3) if you use a language file update it as the old ones won't be compatible anymore

    DOWNLOAD
    DONATE

    ENJOY


    Code:
    CHANGELOG:

    0.2.1 RELEASE
    =====================

    - [ALL] Added a cpu load counter it can be shown with or in place of the fps counter on the top right. You can enable it from the settings menu.
    - [ALL] Added a dynamic clocker. It will change dynamically the cpu clock depending on cpu load. It's extremely flexible thanks to the 8 variables
    managing it which can be choosen by editing the cwcheat.ini (the default plan should be quite conservative on higher cpu frequencies but you
    can make a more agressive one by choosing correctly the values there). This will be very usefull to increase battery life while keeping the psp
    softwares/games/vsh from stuttering. You can enable this by setting the cpu clock as -1 in the main menu.
    There are various variables here's the explanation of them and in the ( ) the default value of them:
    ( 56)INCREASE MHZ - this is how much the frequence will be increased each time
    ( 33)DECREASE MHZ - this is how much the frequence will be decreased each time
    ( 80)INCREASE LOAD - when the cpu has a load greather than this the dynamic clocker will be triggered
    ( 40)DECREASE LOAD - when the cpu has a load less than this the dynamic clocker will be triggered
    ( 0)INCREASE WAIT - This is the time in seconds (0 = immediate) which the dynamic clocker will wait with the load greather than "INCREASE LOAD"
    before changing the clock
    ( 5)DECREASE WAIT - This is the time in seconds (0 = immediate) which the dynamic clocker will wait with the less load than "DECREASE LOAD"
    before changing the clock
    ( 36)MIN MHZ - This is the minimum mhz the dynamic clocker will be allowed to set, it won't go down more
    (333)MAX MHZ - This is the maximum mhz the dynamic clocker will be allowed to set, it won't go up more
    - [ALL] If the fps counter is enabled the changes in frequence will be shown if the dynamic clocker is enabled
    - [ALL] Various optimizations in the menu in the cpu clock options
    - [ALL] Reduced a bit main thread priority
    - [ALL] Now it's possible to read data about space available/total correctly on > 4gb memory sticks
    - [POPS] Fixed memory manager english strings so they aren't shown anymore as plain black
    - [POPS] added proper support in pops in the memory editor. Before it was going out of psx ram area
    - [POPS] added proper support in pops in the disassembler. Before it was going out of psx ram area
    - [POPS] Added support in the memory editor to generate codes compatibles with the pops cheat engine
    - [POPS] Added support in the disassembler to generate codes compatibles with the pops cheat engine
    - [ALL] fixed a missing translation in the disassembler
    - [ALL] fixed a problem with > 4gb card which may prevent the dump function from working on these sticks
    - [ALL] Added swedish translation thanks to tostoo
    - [ALL] Fixed a problem in an italian string
    - [ALL] Some fixes for 3.80m33
    - [GAME] now the nnnn part of pointer codes will be taken in consideration so it must be 1 for normal codes and > 1 for codes with an extra pointer line
    - [GAME] Improved pointer codes and added a new codeline to them if nnnn > 1
    There are three types of additional codeline.
    -The first is the null one, this type is just 0x00000000 0x00000000 and it's used
    ...
    by Published on January 15th, 2008 06:44



    Back in Stock today at SuccessHK and they do Ship Worldwide are PSP Slims in the following colours

    Felicia Blue
    Ice Silver
    Lavender Purple
    Rose Pink
    Piano Black
    Ceramic White
    Deep Red

    For those in the UK who cant get these colours they retail for £103 ...
    by Published on January 15th, 2008 06:36

    Newly released at SuccessHK and they do Ship Worldwide



    It's June 6th, 1944, and the war is in your hands. Step into the boots of OSS Operative John Berg and infiltrate Normandy from behind enemy lines to undermine the Nazi regime. On both the Wii and PSP systems, choose to tackle all-new missions in traditional single player campaign or engage in massive, 32-player online, continuous-joining multiplayer battles where you can jump into the battle at any time.
    In addition to a full-fledged single player campaign, Medal of Honor Heroes 2 also features an all-new mode designed specifically for the PSP, Medal of Honor Heroes 2 will deliver the most comprehensive shooter experience to date on the PSP, with robust single player campaign and on-the-go 32-player multiplayer capability that allows you to battle it out, anytime and anywhere. ...
    by Published on January 14th, 2008 23:40

    dominik81 has posted a fantastic release for the Nintendo DS, heres the release info:

    Here it is, the very first sneak peak at my Nintendo DS port. While it looks pretty much the same as the last screenshots I posted, a lot has changed internally and it is running much smoother now. Through the elimination of the wasteful _chatmessage_backup (a 440KB global variabl ) it is now possible to load bigger maps, up to 128x256.

    Other notable changes are:
    - based on r11844
    - maps up to 256x128 running (but saving only works for 64x64 right now)
    - saving and loading works
    - in openttd.cfg you can define a path where your data resides
    - loading time greatly reduced from 45 seconds to 15 seconds
    - rewritten the blitter to free 96KB of main RAM

    Some serious bugs still remain:
    - pathfinder crashes
    - open road station gui, then click on road depot icon -> crash
    - station gui crashes / not displayed correctly

    To get it running you probably need to DLDI patch it. I have a R4DS card which takes care of patching by itself. Please report any bugs / hardware issues here.

    Download and Give Feedback Via Comments ...
    by Published on January 14th, 2008 23:32

    News/release from Vaccha

    Introduction:
    This is a puzzle game. There is a grid of 3 columns and 3 rows. And there are 9 images with 3 shapes and 3 colors. On the right are the next 3 images (from top to bottom). You place the top image into a blank cell by touching the latter. Then a line with certain patterns will disappear and you score. The goal is to score as high as possible.

    Line rules:
    Vertical, horizontal and diagonal lines with the following patterns will disappear and you score.
    1. Same shape and same color.
    2. Same shape and distinct colors
    or same color and distinct shapes.
    3. Distinct shapes and distinct colors.

    Score rules.
    1 line: 1 point
    2 lines: 4 points
    3 lines: 27 points
    4 lines: 256 points

    Legend:
    1. Question mark: Help.
    2. Grid: new game.
    3. Right images: the next 3 images, top to bottom.
    4. High: high score.
    5. Score: current score.
    6. Number: number of images placed.

    Download and Give Feedback Via Comments ...
    by Published on January 14th, 2008 23:32

    News/release from Vaccha

    Introduction:
    This is a puzzle game. There is a grid of 3 columns and 3 rows. And there are 9 images with 3 shapes and 3 colors. On the right are the next 3 images (from top to bottom). You place the top image into a blank cell by touching the latter. Then a line with certain patterns will disappear and you score. The goal is to score as high as possible.

    Line rules:
    Vertical, horizontal and diagonal lines with the following patterns will disappear and you score.
    1. Same shape and same color.
    2. Same shape and distinct colors
    or same color and distinct shapes.
    3. Distinct shapes and distinct colors.

    Score rules.
    1 line: 1 point
    2 lines: 4 points
    3 lines: 27 points
    4 lines: 256 points

    Legend:
    1. Question mark: Help.
    2. Grid: new game.
    3. Right images: the next 3 images, top to bottom.
    4. High: high score.
    5. Score: current score.
    6. Number: number of images placed.

    Download and Give Feedback Via Comments ...
    by Published on January 14th, 2008 23:19

    Freeplay has updated his PSP Slim Firmware 3.60 Installer, heres whats new:

    Sony didn't want us going back to firmware 3.60, I guess... so I made my own installer. Using an encrypted, un-sigchecked dump of firmware 3.60, the 3.60 IPL, and a few modules from the 3.52 updater, you can now install 3.60 again on slim PSPs.

    New version. The previous instructions were a bit off. They didn't take into account that the IPL taken straight from a NAND dump would contain 16 spare bytes after every 512 bytes, so I wrote a program that strips those bytes out. The fixed instructions and the program are attached here.

    Download and Give Feedback Via Comments
    via freeplay ...
    by Published on January 14th, 2008 23:15

    News/release from Archaemic

    Now you no longer have to extract all of your archives! Simply put them in the folder and launch nbm. For those of you still wondering what No Bull Moose is, it's a utility that goes along with PSPComic that converts progressive JPEGs, which can cause the dreaded JPEG Loading Error, to baseline JPEGs, which will usually load fine.

    UPDATE: v0.2.1

    [Feature] In place converting of ZIP and RAR archives (sorta)
    [Bugfix] Fixed a crash if a ZIP or RAR is specified in the current directory

    Download Here ...
    by Published on January 14th, 2008 23:12

    Maxthebest has updated his app with a bugfix release:

    Installation:
    -Unzip the archive at MS root
    -Edit the vsh.txt file and add ms0:/seplugins/protectme.prx
    -Set the password you'd like using the eboot installer (don't do it if you don't want to set a passwrod.
    it'll still save the history of power on...
    -Activate the plugin through recovery menu.
    -New eboot icones by j3r3mie

    What's new:
    -now you enter the passsword with a keyboard.
    -You can't see the xmb behind the password.

    released v0.1b that corrects a bug that made the psp freeze if some folders were not created

    Download and Give Feedback Via Comments ...
    by Published on January 14th, 2008 22:59

    Lazyone has posted a new release of his Mac Emulator for the Nintendo DS, Heres the release info:

    This should work with most homebrew devices, I cannot guarantee
    all of them since a few have broken DLDI drivers.

    You can test your driver by following the instructions here:
    http://dldi.drunkencoders.com/index....g_instructions

    Thanks to everyone who helped me out with this, it’s been such
    a long time though I don’t remember everyone.

    If you did help out in some way please comment or email me
    so I can update the post/zip with a list of credits.

    About documentation:
    If you sent in documentation but it’s not in the zip there
    is a good chance I lost it.

    Download and Give Feedback Via Comments ...
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