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  • wraggster

    by Published on January 16th, 2008 16:19

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:10

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 15:53

    The ScummVM team is currently looking for help with the PlayStation 2 port of ScummVM. We are in need of a second experienced PS2 porter, as the current one is rather busy with other stuff. The port is currently a bit in disrepair, several things need to be brought up to speed. However, the team would help any interested developer to figure out what has to be fixed and how. Contact us via the usual means (if in doubt, just contact Fingolfin).

    We are currently gearing up for releasing 0.11.0, and it would be great if the PS2 port could be included with that release. But we realize that the time might be too short to do that effectively, so it's only a bonus, not mandatory.

    Reward would be eternal fame and the everlasting gratitude of the PS2 userbase of ScummVM :-).

    http://www.scummvm.org/?shownews=20071228.xml ...
    by Published on January 16th, 2008 15:51

    Heres an awesome new release for the PSP, full details from Steve Dragoon:

    It's been close to 3 years or something. My time in working on this game is still more to come, but it's been very slow and I'm now the only working person on it. I will soon make everybody able to edit and create, but right now it's time for me to release this open beta. As I've gotten older, it just seems my time for the project decreases and I try to keep the fans going as much as I can. I held this for too long and maybe it's time for me to open this up and show all what this is really about.

    If things goes well with the open beta, maybe I can find more talented people to help me out on the project. I do have to thank a lot of people for the time and help they have put into this project, and I haven't finished the OPTIONS and CREDITS in the RPG. Though this is a big achievement for me to release PSP-RPG to the public I hope all goes well. I'm sorry for the long wait all of you had to suffer. lol.

    I do keep my word, even though this was held for a long time. I never wanted to gain hype, or anything. It just came and I wanted to learn more on PHP + JavaScript and databasing and I've learned a lot from PSP-RPG and this is work I've done on my free time and also the earlier version of the RPG back in 2004 I was a part of. To everybody who stayed by my side during my hard work. I thank you, and to the haters, I thank you too, becuase there is not a world without them.

    I just want to let you know I will still work on PSP-RPG and it will always be running. With the RPG and our Flash Games that are still being created, It was the PSP fans that really kept me going. From running on a free (and crappy) webhosting site, to paying for and building my own creation. It took my money, my sweat and my time. Even though I can't be here all the time, I thank all of you. What else can I say?

    Oh well, PSP-RPG is now available to to the public. My maverick force members get the taste. Yall go ahead and spread the word

    Seems like you have to register to play it by going here --> http://www.maverickforce.com/PSP-FASTLANE/ ...
    by Published on January 15th, 2008 21:34

    So let's just boil down the newly-available firmware 1.1.3 to the nitty gritty, shall we? Here's what Apple's latest juicy morsel is going to do to your iPhone (or iPod touch, if that's how you roll and you have $19.99 to spare) once you can finally reliably get it from iTunes:


    Maps: New hybrid view, same as Google Maps. Satellite imagery and street mapping available on a single view.
    Maps: Location triangulation. Uses nearby WiFi access points and GSM towers (on the iPhone, anyway) to roughly guesstimate your current location.
    Web Clips: Web bookmarks can now be saved as home screen icons, including zoom and location information.
    Home screen: Icons on the home screen can now be rearranged.
    Home screen: Up to 9 home screens can now be created and "flicked" between.
    SMS: A single text message can now be sent to multiple recipients; groups can be recalled for future use.
    iTunes: Movie rentals are now supported.
    iTunes: Support for lyrics.
    Additionally, the iPod touch now features Mail, Maps, Stocks, Weather, and Notes, all of which were previously exclusive to the iPhone. Cheers!

    http://www.engadget.com/2008/01/15/t...irmware-1-1-3/ ...
    by Published on January 15th, 2008 21:28

    News/release from Red Squirrel:

    Hello, this is a patch for the PCM (PSP Content Manager) v1.8 by Ufox
    I made this patch for CF3.80M33, so now people that will want to update to 3.80M33 will can use this wonderfull Windows program!

    Download of the patch from HERE

    Usage
    -It's very easy: first of all you need PCM 1.80 by Ufox (if you have not it, you can download it from HERE).
    -Then you have to download the patch from the link in this post.
    -Now you have to extract RAR package on your PC: a file called 380M33.reg will appear in your directory.
    -Now run the file (sx double click on it!) and Windows will ask you if you want to add some data to your System Registry.
    -Give the OK and patch will be installed.

    Enjoy PCM 1.8 for CF 3.80M33

    Download Above and Give Feedback Via Comments
    via red squirrel ...
    by Published on January 15th, 2008 21:25

    News/release from infinity888

    Hi all, this is a very small little program i made to help out some ppl that were having trouble making a free VoipCheap.com land line contact in contacts.txt for Furikup. If this app actually helps ppl ill update it to include more SIP servers and SIP to SIP calls ext. There's no read me but if you click the about button in the program it will tell you every thing you need to know about it. Basically you input some variables (like name and number) and push a button and it adds the contact to your contacts.txt file or creates a new one. I would like to say thanks to noobz for creating furikup and hope this helps some.

    Download and Give Feedback Via Comments
    via infinity888 ...
    by Published on January 15th, 2008 21:21

    With this mod I'm able to voice chat wirelessly on PSP games like the SOCOM FTB franchise using my Bluetooth headset. In addition to working with the PSP I can also use the same Bluetooth headset to voice chat wirelessly on any PS2. In case you didn't know if you try to play say SOCOM: Combined Assault (a PS2 game) on the PS3 without this mod you cannot use a Bluetooth headset because the PS2 game is not coded to take advantage of the PS3's Bluetooth functionality, but with this now you can!

    http://www.instructables.com/id/Blue...2-Headset-Mod/ ...
    by Published on January 15th, 2008 21:19

    New release from the Underminer

    PReSS stands for Portable RSS. And that's just what it is: an RSS reader for the Playstation Portable. Let PReSS connect to any WiFi access point and you're good to go. With it's 6 hour battery lifetime, reading the news while travelling was never easier.

    Portable
    Because PReSS stores all feed data on your MemoryStick, you can enjoy your favourite channels even when you are not connected to the internet.
    Catalogue
    Typing in a feed adress on a device that has no keyboard is not what we call 'user-friendly'. That's why PReSS has it's own catalogue, filled with user-submitted feeds.

    Version 0.2 - 13 January 2008
    - Image full screen - Handy for comics or another way of browsing topics
    - Added Newly Added category under catalogue
    - add links to browser bookmarks (clicking a link will add it to the browser's bookmarks)
    - auto-update (Updates will be posted on the PReSS updates feed)
    - font size
    - hide feed view
    - feed update combo
    - prev/next unread topic button combo
    - faster saving/loading feeds
    - fixed leftmost pixel column bug: the leftmost column is simply not blitted anymore, wich would display improperly sometimes
    - added activity indicator for feed download: if it doesn't move for 5 seconds; it never will
    - parrallel feed downloading cuts waiting time
    - Improved unreadable character replacement

    Download and Give Feedback Via Comments ...
    by Published on January 15th, 2008 21:05

    Jonz has released a new version of his Nes Emulator for the iPhone:

    NES.app lets you play Nintendo games on your iPhone. It is a fully functional, feature-rich Nintendo emulator.

    NES.app uses an emulator core we call NESCore, which we've forked from pNESx and InfoNES and re-engineered as a highly-portable and high-performance Nintendo emulator core.

    In order to use NES.app, you will need ROM images of Nintendo games. ROM images are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM imageof any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.

    Features
    Multitouch: Use the directional pad + A + B, or other combinations
    Landscape Mode: Turn the iPhone counter-clockwise to play in landscape mode
    Zapper Tap: Tap objects on the screen to shoot them
    Full Screen: Enlarge your NES picture to the max possible
    Save State: Save an instant snapshot of your game and come back to it later
    Game Genie: Use Game Genie cheat codes
    ... and many more
    NES.app is not iPhoneNES!
    NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including sound, multitouch support, full-screen, landscape mode, game genie codes, saved games and much more. It now contains zero code from the original iPhoneNES project.

    2.0.3 [jonz] Cleaned up controller images
    Documentation updates

    Download Here ...
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