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  • wraggster

    by Published on January 13th, 2008 13:45

    Continuing our network wide feature for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system

    Firstly heres a look at each system and a description to remind you of the history of the console.



    Sega Mark III / Master System
    To compete with the Nintendo Famicom in Japan, Sega released the successor to the Mark I/II and called it Sega Mark III in 1984.

    The Mark III could produce great 8 bit graphics with specs superior to the Famicom. The console had two game formats which were cartridges and a Sega "Game Card" format. The cards held only 256K of data (cartridges held over 4 times that amount), but the advantage to both Sega and the consumer was the fact that the cards were cheaper to manufacture, and sold for less then the carts did. Sega also introduced 3D glasses that could be used in some of their games. The Mark III was also backwards compatible with SG-1000 / Mark I & II software.

    When Nintendo released the Famicom to America in 1986, Sega had no intentions of letting their rival get all the market share. They redesigned the Mark III, and changed the name to the Sega Master System (SMS). They approached Tonka Toy Distribution to market the SMS, and the console was released three months after the Nintendo NES in 1986.

    Although the SMS was an impressive machine, it did not reach the level of success that the NES gained in America. The two reasons for this were poor marketing by Tonka Toys, and software restrictions implemented by Nintendo to third party developers. Third party developers were contractually prohibited from making games for any rival company. This meant that once a company had made a game for the obviously popular NES, they weren?t allowed to make any games at all for the SMS. As a result, the only outside developers for the SMS were Activision and Parker Brothers (though Sega did receive permission to "reprogram" / port numerous games developed by other companies). Sega developed the rest of the games themselves.

    Some of Sega's best games started this way. The Popular RPG series "Phantasy Star" made it's first appearance on the Sega Master System. The SMS may not have been as successful as the NES in America, but overseas was another story. The SMS was extremely popular in the UK and Brazil where games were released into the the late 90's. The SMS succeeded overseas because it was much cheaper than the pricey NES, and by that time the second generation of games had been released which really showed of the SMS superior specs.

    The SMS was re-released as the Sega Master System II in 1990 with a reduction in features to save money. The card port was cut, as was the power light and Sega logo and music upon starting the machine.

    FACT: The Sega Master System featured a built in secret game. Turn the system on without a cartridge inserted, when the instructions pop up hold the D-pad up and push buttons 1 and 2. In the game your goal is to guide a small snail through a series of different maze levels. Not much play value, but it's a nice extra to have.

    Sega Master System II was another story. Sega included Alex Kidd in Miracle World as a built-in freebie.

    As mentioned, the Master System / Mark III was backwards compatible, but the games appeared with a darker color palette then the original Mark I & II systems.

    Thanks again to Dark Watcher for his info above.

    Now heres our question to you - Whats the greatest Sega Master System Game Ever ?

    For those interested in Master System Games theres a Portable Console with 20 Built in Commercial Games



    features
    Plug & play portable video game system
    TV out connection
    20 built-in 8-bit SEGA licensed games
    Built-in speakers
    Function key: start / pause
    Direction key: A, B, up, down, left, right
    2.4" LCD TFT color screen
    Requires 3xAAA size batteries. (battery not included)
    Official product, containing games authorized by SEGA

    description
    The PlayPal Portable is a video game player, which is pre-loaded with 20 classic games from SEGA Master System and Game Gear games. There is no need to buy game cartridges. The high quality 2.4” TFT LCD and built-in speakers allows arcade like playing experience in the palm of your hand. The PlayPal Portable game player has an A/V connector and with the included cable the player can be connected to any TV. The built-in SEGA games provide action adventure while testing your intelligence and skill. Enjoy playing classic SEGA games anytime, anywhere with the new PlayPal Portable video game Player.

    Includes :
    - Super Columns
    - Astro Warrior
    - Kung Fu Kid
    - Quartet
    - Bomber Raid
    - Sonic Triple Trouble
    - Columns
    - Sonic Drift 2
    - Alex Kidd in High Tech World
    - Alex Kidd in Miracle World
    - Altered Beast
    - Assault City
    - Aztec Adventure
    - Global Defense
    - Fantasy Zone
    - Fantasy Zone the Maze
    - Penguin Land
    - ECCO Tides of Time
    - Snail Maze
    - The Ninja

    On sale at Play Asia for US$ 29.90 (~15.25 GBP)

    http://www.play-asia.com/SOap-23-83-...j-70-1zp6.html
    ...
    by Published on January 13th, 2008 13:17

    News/release from Cobain

    Overview: This game is presented in several enigma as a result you will have to solve

    History:

    1.0:
    - Reedition of any sources of the game
    - Adding an Enigma
    - Re-establishment of the click between enigmes
    - Change in how to remove it with the keyboard
    - Ferification of fat that evite to make two versions (one with and one without)

    How to play: it is the first enigma

    Thanks to:
    -- Ali Banana allow me to continue its project
    -- Persons who Devfr m'on restore sources that make me go faster

    Download and Give Feedback Via Comments ...
    by Published on January 13th, 2008 13:17

    News/release from Cobain

    Overview: This game is presented in several enigma as a result you will have to solve

    History:

    1.0:
    - Reedition of any sources of the game
    - Adding an Enigma
    - Re-establishment of the click between enigmes
    - Change in how to remove it with the keyboard
    - Ferification of fat that evite to make two versions (one with and one without)

    How to play: it is the first enigma

    Thanks to:
    -- Ali Banana allow me to continue its project
    -- Persons who Devfr m'on restore sources that make me go faster

    Download and Give Feedback Via Comments ...
    by Published on January 13th, 2008 13:09

    Via Little Bear

    Isshiki has released ALERT for the GP2X. This is a “tentative” release, according to this post here, which I assume means an early version.

    Download and Give Feedback Via Comments ...
    by Published on January 13th, 2008 13:00

    The complete source code to PBSynth v0.1a. It is possible to compile a GP32 program, a stand-alone Win32 application or a Steinberg VSTi instrument of the synth.

    http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,1,1057 ...
    by Published on January 13th, 2008 02:00

    News/release from Hellin:

    Recovery Translator v.4 is an application that will allow us to change the language of the recovery menu on firmware 3.71 M33.


    The application is made to work on PSP Fat or Slim. Remember that this software manipulates files in the flash, so, use with caution & under your responsibility.

    ******* Requeriments *******

    Before you start, make sure:

    1º that your PSP Fat or Slim, have the 3.71m33 firmware installed
    2º your memory stick must have 3mb of free space
    3º your flash0 must have 100kb of free space
    4º the battery must be charged more than 30%


    ***** Installation *****

    When you are sure you have the requirements, you can proceed to install the software, so you only need to extract the .rar file and copy the folder inside MSROOT to the memory stick.

    Download and Give Feedback Via Comments ...
    by Published on January 13th, 2008 01:56

    Sandix has updated his Flasher app for the PSP:

    FLASHX is an lua program made for the psp. It can view files from many place on the psp.
    E.G: FLASH0 FLASH1 and MS0. If you do not know what these are find out (google it)
    It is just a basic file viewer.
    USES:
    delete, copy, paste, and more with this program. Also has USB MODE TO MS0:/ only!

    NEW UPDATE!

    Graphical update! (windows XP style, MAC osX soon!)

    Download and Give Feedback Via Comments ...
    by Published on January 13th, 2008 01:46

    Updated release from Cobain:

    This is my first program on DS, which enabled me to learn how to use PA_lib and libfat. The object of this game is to put the body on the goals. For the moment you are limited to 14 levels but later on I will create a low data online. For the moment the graphic its ugly but it's not my cup of tea ...

    V0.4 on 12/01/08:
    - Adding 10 levels
    - Addition of a multi-lingual support
    - Addition of funds at the game
    - Adding a son
    - Lib addition of a "MY_lib => MY_ini"
    - Correction of the bug when you move the body
    - Remake of Menu

    Download and Give Feedback Via Comments ...
    by Published on January 13th, 2008 01:46

    Updated release from Cobain:

    This is my first program on DS, which enabled me to learn how to use PA_lib and libfat. The object of this game is to put the body on the goals. For the moment you are limited to 14 levels but later on I will create a low data online. For the moment the graphic its ugly but it's not my cup of tea ...

    V0.4 on 12/01/08:
    - Adding 10 levels
    - Addition of a multi-lingual support
    - Addition of funds at the game
    - Adding a son
    - Lib addition of a "MY_lib => MY_ini"
    - Correction of the bug when you move the body
    - Remake of Menu

    Download and Give Feedback Via Comments ...
    by Published on January 13th, 2008 01:42

    Ant512 has posted a new release of his Windowing System for the DS, heres whats new:



    Changes mostly limited to API improvements and a few new gadgets. There's a new Pac Man demo, though, ported from a JavaScript version I wrote for the canvas tag a while ago, and a debug console that will pop up when you press any of the d-pad keys whilst the Pac Man window is active (just flip it to the top screen or move it out the way).

    I've also added an optional SDL layer that simulates the features of libnds that Woopsi uses. This means that you can create, build and debug Woopsi applications for your native development platform, then build exactly the same code for the DS. Writing apps is much easier when you can take advantage of VC++'s step-through or Xcode's memory leak visualiser. You just need to replace a couple of files in the "woopsi" folder with the files in the "sdl" folder to enable it.

    Note that the SDL layer does not simulate anything other than the features Woopsi needs; if your app uses anything other than the Woopsi API (ie. it hits the hardware) you have to develop the hard way again.

    Download and Give Feedback Via Comments ...
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