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  • wraggster

    by Published on December 15th, 2007 14:21

    News/release from MonkeyZ:

    Here's an early christmas present, will be releasing the code once I've made a few more changes and cleaned it up a bit.

    This is an unofficial build of the Win2DS client and server, both the client and server have been updated
    with new code to enhance the speed and quality of the service.

    Changelog:
    ---------

    Win2DS 0.8a

    client - allow touch with the pen in zoom screen to click mouse
    client - holding L and using ABXY will now use cursor keys
    server - all the different mouse pointers (caret, resize, etc) now display correctly on the DS

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 14:17

    Wizlon has again updated Tabbed, heres the release details:

    No messing round here, because I’ve got something huge. It’s a drum machine. I always fancied jamming along to some slick beats, throwing a few chords around, climbing the fretboard in a frenzy of off the wall improvisation, but I never really got round to it because the whole effort sounds empty without a backing beat. I’ve tried drum machines before but they were either too complicated or far too simple, that’s why I created the drum machine for TaBbed.

    I’ve kept the whole idea simple, while offering enough complexity to have fun with it. Essentially you have your drum board, place dots on each instrument using your stylus, when the time line hits the dot, the drum sounds. You can adjust the speed using the speed control, the lower the number, the faster the beat (I will improve this in later versions). You can also mix this up by bringing in the sequencer, the sequencer is held on the top screen, each channel has its own drum board, independant speed and can be repeated as many times as you need. You won’t enable the sequencer unless you hit the play button, the sequencer will play each channel as many number of times as you specified and will loop until the stop button is pressed. Easy as that, for maxiumum effect connect your ds up to your amp or powered speakers, you neighbours won’t know what him ‘em.

    I will be making more changes to the drum machine as versions go by, namely loading your own drum samples as well as saving and loading sequences. If you have any suggestions or improvements then give me a shout. Enjoy.

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 14:13

    via player advance

    Who does not know Sokoban? This little game where you must push boxes for a place where it can easily be precise ...

    Billy Box is a Sokoban clone, in which 48 tables.

    This is my first production on GBA who, without being exceptional technically remains quite decent.

    Good Thursday

    Download Here and Give Feedback Via Comments ...
    by Published on December 15th, 2007 14:03

    SonnyJim posted this news:

    I've just finished porting the Boa web server to DSLinux and I've set up a small site using Scorpei's design.

    http://ds.servehttp.com

    I'll leave it on for most of the day today and Boa should be showing up in the official builds in the next couple of days.
    ...
    by Published on December 15th, 2007 13:55

    Ant512 has posted a new release of his Windowing System for the DS, heres whats new:



    A few more changes, the most interesting being:
    - No need for PALib. SteveH from the GBADev forum kindly wrote a patch to remove it. Woopsi now ships with two makefiles - one lets you use it with libnds (no PALib required), and one lets you use it with PALib.
    - Skinnable screens and windows.
    - Animation class and animated buttons.
    - Support for 1bpp font bitmaps.

    Here's the complete changelog:
    - Fixes:
    - Gadget::hideChild() was only hiding previously-hidden children.
    - Gadget::hideChild() was moving an iterator in the wrong direction.
    - Gadget::closeChild() was moving an iterator in the wrong direction.
    - Gadget destructor closes children correctly.
    - Gadget::moveChildToHiddenList() was incorrectly reducing the decoration count.
    - Gadget::moveChildToDeletedList() was incorrectly reducing the decoration count.
    - Gadget destructor did not close hidden children.
    - Children and hidden children deregistered from VBL when destructed.
    - Woopsi no longer automatically switches screen focus when a screen closes.
    - Renamed screenbase and windowbase files back to screen and window.
    - Renamed WindowBase class back to Window.
    - Swapped Bitmap class for Bitmap struct.
    - GraphicsPort now works with const references to clipping rects.
    - Fixed GraphicsPort::drawBitmap() clipping on top screen.
    - Fixed GraphicsPort::drawFilledRect() clipping on top screen.
    - Removed SuperBitmap::newBitmapGraphicsPort() as the top screen offset code in the GraphicsPort made it unworkable.
    - VBL count increased before child VBL functions called.
    - Font class initialises _isMonochrome variable correctly.
    - GraphicsPort and SuperBitmap reset font colour correctly when using colour parameter.
    - Window drag initialisation moved into WindowBorderTop gadget.
    - Removed Window::checkTitleBarClicked().
    - Added const-correctness and implementation hiding to Font classes.
    - Removed Gadget::GadgetType enum and all references to it.
    - Improved const-correctness of GraphicsPort class.
    - BitmapButton works with const u16* bitmap data instead of non-const.
    - Swapped bool cast for flag setting in Gadget constructor with PALib-style double logical NOT construct.

    - New Features:
    - Skinning system.
    - Added MonoFont class for 1bpp font support.
    - Split Font class into Font and FontBase classes.
    - Added Animation class.
    - Added GraphicsPort::drawRect().
    - PALib is optional.
    - Added AnimButton.
    - Added GraphicsPort::drawBevelledRect().
    - Removed Gadget::drawIntOutline() and replaced with GraphicsPort::drawBevelledRect().
    - Added Gadget::getXXXColour() functions.
    - Added Gadget::getOutlineType().
    - Added AnimButton test.
    - Added new ROM icon.

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 13:50

    Noda has posted a new release of his Game for the DS



    The basic idea is to have a ball, we moved in a kind of maze, to accomplish a goal in a limited time (not very original in principle, but I found it in the middle of an annoying ... at the beginning I thought of a Falldown 3D)

    The project is to pay for December 20, and in this case it is almost finished, but to say that as it is more a technical demo a game (for the moment .. .)

    So I do a lot mumuse, here at the moment which is managed:

    - Physics engine for the ball, which manages the moment a space in 2.5 D (collisions 3D will come later)
    - 3D dual screen, with the choice mode continuity (1 single large screen) or 2 different views
    - Skybox for the global environment
    - Simulating light spot
    - Projected shadows and cut through the stencil buffer
    - Porting gluSphere ()
    - Motion blur on the ball
    - Display 2D over the scene (always using the hard 3D)
    - MP3 music and sounds managed by the SA lib (made in passing)
    - Bonuses and special pieces (I leave you surprised by the effect of "mushroom")
    - 1 level alone for the moment (though the system of links and data structures are ready) ...


    The scene of screen 2 is run by approximately 35% of cpu, knowing that there is still room for optimization, so I add a few what belongings ...

    Otherwise where it becomes interesting is that I will continue this project for a course of the 2nd session called "project" Sympa, the courts in Canada

    So what will be a priori added:

    - Level editor!
    Environment-map on the ball, I also tried to manage spécularité with a kind of décal (spécularité hard being limited and very ugly, it's gouraud and not phong ...)
    - And various elements vary for contriuber to wealth levels (and make the game a minimum interesting ...)
    - Passage of the physics engine in 3D real
    - Bump mapping? Ca me try Well, faudrai I captures Payk to find out how he managed ca ...
    - New items (see below)

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 13:42

    News/release from Mollusk: for Pocket PC:

    Here's a quick release of an old game I coded, Virus Chaser. I didn't release it at first because I was looking for a graphist (never found one ^^). If anyone is motivated, feel free to post here ! The theme can be completely changed, I named it Virus Chaser because they were the only images I had ready to use :s

    The whole game is about preventing a virus from escaping !

    Each turn, you can plot a single wall to try and block the virus, and it'll then move 1 tile towards the exit...

    Each time you manage to capture it'll, you'll have to restart with 1 less wall at the beginning... How good a Virus Chaser can you get ?

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 13:37

    via drunkencoders

    There was Panic in the Streets as Santa Claus Conquers the Martians!

    This week is a slow week for The Moon Books Project. Issues 62 and 63 of the hugely popular Heroes comic are available for download and view on the DS. Also, we have featured a series of Douglas Fairbanks silent swashbucklers! If you are a fan of Prince of Persia, be sure to check out the film The Thief of Bagdad!

    We have released several other films this week:

    Mr. Arkadian starring Orson Welles can best be described by the following: An American adventurer investigates the past of mysterious tycoon Arkadin...placing himself in grave danger.

    Santa Claus Conquers the Martians is a film about the youth of mars, and Santa Claus' work to um... conquer their planet.. sort of..

    Panic In The Streets stars Jack Palance as (go figure) a killer infected with the bubonic plague.

    Our movie total is up to around 250 and our book total is around 500, all ready to be freely and legally downloaded and viewed on the Nintendo DS via the Moon Shell application.

    Also, we are giving away free skins all month!
    http://moonbooks.net ...
    by Published on December 15th, 2007 13:28

    News/release from DarkMoon:

    It’s only the kernel addon of Dark_AleX patched for run on 3.73 firmware (now 3.73 HX-1 beta).

    All merits goes to Dark_AleX and _HellDashX_ .

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 13:25

    News/release from Psphacker108;

    Hey guys, I wanted to stop by and release my new Intellegence game for PSP.

    You have to answer 10 questions. There is three choices for each question.

    If you get one wrong. You lost completely.

    There is many different category's for the questions.
    -- Categorys of the game are --

    -- Geography --
    -- Math --
    -- History --
    -- Music --
    -- Gaming --
    -- Each level has a category listed on it --

    Button Commands:

    First Question Press Triangle
    Section question Press Circle
    Third question Press X

    That is done so you cannot answer a question incorrectly by accident.

    THANK YOU TO ja750 for the images
    Enjoy the game guys!

    Download and Give Feedback Via Comments
    via psphacker108 ...
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