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  • wraggster

    by Published on October 14th, 2007 09:41

    NephilimNX posted this news/release:

    Finally, Custom Themes (.PTF) is now supported! I feel that ThemePlus! has finally deserves its name . It is in BETA version though since I still need alot of feedbacks to make it as a stable version. Kindly post your feedbacks/problems/comments/suggestions on the official threads so I can reply personally and make this a better plugin.

    New Features
    - NEW! Support for Official Sony Custom Theme (.PTF) files
    - NEW! Preset files. Create your own Custom Theme combination (Theme, Wallpaper, and Gameboot)
    - Works on 3.71 M33 with Original or Slim PSP

    Introduction
    This plugin lets you change your PSP's Custom Theme, Wallpaper and/or Gameboot randomly and timely.

    You can set the option to change them:
    * Always - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot everytime the XMB loads up
    * Hourly, Daily, Monthly, and Yearly - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot on the next hour, day, month, and year the XMB loads up
    * Disable - Don't change the PSP's Custom Theme, Wallpaper and/or Gameboot at all

    You can use any quantity of custom themes, wallpapers and gameboots and you have the option if you want the plugin to search for wallpapers and gameboots inside the sub-directories.

    Be sure to read the readme for FAQs.

    Download and Give Feedback Via Comments
    via NephilimNX ...
    by Published on October 13th, 2007 23:03

    Lino has released a new version of the DS Emulator for Windows:

    Here's the changelog:


    Added support for Input Plugin.
    Added DirectInput Plugin.
    Added MultiSample 4x and 2x support.
    Fixed bug in Cheats Support.
    Fixed bug in SaveState Support.
    Fixed bug in Backup files Support.

    Download and Give Feedback Via Comments ...
    by Published on October 13th, 2007 22:52

    Bobbi posted this news:

    Since the NG emulation scene is a bit slow on news right now, I bugged drk||Razi to find out some new details on one of the hottest dreamcast emulator out there right now, nullDC. A new version with some nice changes is on it's way, so we'll take a quick preview on the things to come.

    First off, let's take a quick look at some of the features and fixes included in this upcoming version:
    Hz Selection Support for PAL Games Added. (nullPVR/Chanka PVR)
    Mouse & Keyboard emulation added.
    Image Reader can patch GD-Rom region at runtime, to allow .gdi images from all regions to boot.
    Image Reader can swap CD/GD-ROMs.
    nullDC can now set the DC's region (JAP/EUR/USA), broadcast type (NTSC/PAL/PAL_M/PAL_N) and cable type (VGA/TV(RGB)/TV(VBS)).
    Speed optimizations.
    New Maple (Input) plugin with Gamepad support.
    Fixes for the following games: Resident Evil: Code Veronica, Dino Crisis, Timestalkers, Dead or Alive 2 (LE), Virtua Fighter 3, Fighting Vipers, Sonic Adventure, Sonic Shuffle and many others ...

    Now the usual question is - when can you expect a new release? The good news is that, even though no date has been set yet, the release is pretty close (we're talking about weeks, not months any more) - we'll of course keep you updated here on NGEmu should there be any news on this! ...
    by Published on October 13th, 2007 22:39

    via xbox scene

    Arnezami started a thread over at XBH to start of development of a 'rebooter' for the Xbox360 with exploitable HV. The goal is to reboot with a modified kernel and HV that will allow unsigned executables. Arnezami already released an initial version of his rebooter, but some work is still required before we can actually run homebrew code:

    This thread/post is about the ability to run an(y) unsigned kernel + hypervisor by rebooting.

    ***Introduction:
    Before going to the juicy stuff I will first address these matters:
    * How rebooting into an(y) unsigned kernel and hypervisor is done (using a 4532 or 4548 xbox).
    * Why it is required to make substantial progress in the development of homebrew applications and software mods.
    * How it can be a solution to the dilemma of having to choose between homebrew/linux vs playing new (or live) games.
    * What milestones this project has to reach to arrive at the desired results.

    I'm also releasing the first version of the rebooter which does most of the rebooting already. :-) That way other hackers can contribute as well and speed up the progress. I've also made a tool to assemble the rebooter file (using your own xbox-specific information) to allow everyone to create his or her own kernel/hv patches and run (and share) them. And that way there are no copyright issues.

    I hope my contribution here will kickstart this project and will give all xbox 360 users a good reason not to update to any future version of the dash/kernel (which will most likely kill any hope of homebrew/linux or whatever else can be done besides what MS wants you to do) but instead to consider downgrading your xbox using the timing attack.

    ***Rebooting:
    First off. We are talking about rebooting. Not about booting. And there is a fundamental difference.
    I will explain.

    When the xbox 360 is turned on the first thing it does is start look in its ROM (also called the first bootloader or 1BL). In the 1BL there is code which the cpu will execute. There is also a public key in it. This is used to check the validity of second bootloader (the CB section in the flash). Because the key is in ROM (and only MS has the private key) and the ROM is inside the cpu casing there is no way to run unsigned code during normal boot.

    We can however run unsigned code on the xbox 360. This is done using the KK exploit. And you need kernel version 4532 or 4548 for this. The problem is when doing the KK exploit there is still a signed kernel in memory. And its "non-trivial" to change/patch it on-the-fly and return to it as if nothing was happened.

    In order to run an unsigned kernel/hv (which is required to run unsigned software on the xbox 360) you somehow need to replace the current operating system (kernel/hv/dash etc) completely. The best way to do this is to reboot the xbox but while rebooting change some things on-the-fly (eg. turning off xex-signature checks, the functions that blow fuses etc).

    In other words: do a soft-reboot.

    Doing a soft-reboot (as opposed to a hard-reset/boot which lets the cpu start in the ROM again) allows us to stay in control. That way we can choose how the to-be-booted kernel/hv/dash should look like (and in principle we can also choose which version we want to run, more on that later).

    The rebooter I've written so far does this. It loads the CD section into memory and essentially runs it. The tricky part is to make sure the xbox is put into the same state as it was during the normal boot. But much of this has been done now. The current version of the rebooter can now reliably reboot from POST 0x40 to 0x79 (which is the last POST output during normal boot). The xbox also resets the screen output and seems to detect the wireless again.

    ***Homebrew:
    If we are succesfull in (fully) rebooting into an unsigned kernel/hv we can patch the the kernel/hv to allow execution of unsigned xex-es (among many other things). Right now it is already possible to patch the kernel/hv so the moment we can get it to fully boot it should be easy to turn off the bad stuff... Wink

    Creating unsigned xex-es probably requires the ability to compress and encrypt self made xex-es. Although the availabilty of libraries (not on retails boxes) might be a harder problem. But I guess these problems were also solved with the xbox1.

    Apart from homebrew applications you can also think of mods: how big do you want your hdd to be? Want to change the dashboard appearance? Want to disable dvd-video or game region check? No problem.

    But all of that is only possible if you can run an unsigned kernel/hv. And since we cannot boot into one we have to reboot into one.

    Keep in mind that in order to run homebrew or linux you have to downgrade to an exploitable kernel. And this requirement is unlikely to change. Upgrading to the upcoming "fall update" is most likely going to disable the ability to run any old kernel version (well thats what we expect MS to do). So its decision time Wink.

    ***Solution to the Dilemma:
    While it may seem like you have to choose between two worlds the ability to run any unsigned
    ...
    by Published on October 13th, 2007 16:00

    Details are admittedly scant on this one, but after Don Eklund, executive VP of advanced technologies for Sony Pictures Home Entertainment, got done praising the growth of high-definition movies at HDTV DisplaySearch, he also mentioned that the PlayStation 3 was due a firmware update. More specifically, he noted that the PS3 "is expected to soon offer a firmware upgrade to boost its Blu-ray interactivity functionality," but unfortunately, he failed to elaborate. One could hope that the update would bring along at least some of the niceties waiting in Profile 1.1, but until we get clarification (or are surprised by the actual release), we'll leave the speculating to you.

    http://www.engadget.com/2007/10/12/p...functionality/ ...
    by Published on October 13th, 2007 15:40

    Zalo has updated his GeavsCodos Game, heres the release info:

    Hi.

    I have a new version, with DLDI support. Please, can anybody try it and report me the results? I have tested it on my Supercard and it works perfectly... but that's nothing new :P

    DLDI version can be downloaded here:
    http://www.4shared.com/file/26317847.../GEA_DLDI.html

    I am specially interested on R4

    PD: resource directory called ZRes must be stored in the root
    ...
    by Published on October 13th, 2007 15:35

    Virtua Peanuts has released a new game for the DS, heres the info:

    Here are the first images for download + junk, I think the mini mini mini is there, that is to say, the personal blows, blocks or dies ... A single player, for the time being ...
    Other sprites are there to decorate ;-)

    Apart from that, so nothing is final, the frames are out of order, the menu is there to form, the code is disgusting ... I have a todo-list ouf ...

    Download and give Feedback Via Comments ...
    by Published on October 13th, 2007 15:19

    News from Kouky

    Hi everyone,

    I've posted on my website a quicktime movie of my latest GP2X live video-mix:
    Braindrop party, London, UK, on september 28th.

    http://pikilipita.com/vj/movie.php?mov=12

    The mix is performed using my Pikix software.

    It may be one of my last shows on GP2X as I'm now really pissed-of by the crap quality of the PAL tv-out...
    Unless the f200 surprises me with a high quality TV-out.

    Anyway, it was a very pleasant party ...
    by Published on October 13th, 2007 15:18

    Evildragon posted this news:

    johnnysnet released an already pretty good version of Freecell for the gp2x.

    The game has been coded using GLBasic. Be sure to leave some feedback and bugreports (if you find any)

    Download: Freecell2x ...
    by Published on October 13th, 2007 15:13

    Highsight has updated his impressive 3D Maze Game:



    You got it was done, YOU WERE WRONG! >=D Yes, MazeGen3D 2.0 is OUT! Now with tons of wicked cool stuff.

    Added:
    Menus (Lol Text GUI)
    Save Mazes
    Load Mazes
    Pause Menu
    (semi)MP3 Support!

    Changes:
    3D Rendering has been GREATLY improved, now guaranteed to be LAG FREE regardless of maze size!
    Changing Maze Size is now MUCH easier, Maximum Sizes changed to 100.

    ToDo:
    Maze Editor
    Save Games
    OGG Support (almost done, minor problems)
    Full, skipless MP3 Support
    Perfect 3D Rendering (You MAY see empty spaces, this is a known bug.)
    Map Packs

    How to...:

    Add Music: Place all MP3s you would like to listen to while you play into "ms0:/MUSIC/".

    Add Mazes: With the ability to save and load Mazes, people can now post Mazes online, in order to play these mazes, simply place all .mze files in the "Mazes" directory.

    Special Thanks to:
    jsharrad (For turning it into EBoot form!)
    Tactical Penguin (Could never have done this without your 3D tutorials, you're a credit to the LUA world! )
    Bleh (For his 3D Camera tutorial)
    Cools (For his awesome LUA Mod!)

    Final Notes:
    With the creation of .mze files I really hope to see some mazes on the internet. Although there is no maze editor now, you can still create your own mazes by hand in ANY text editor. All you have to do is create an array (or even just copy another one) and place the following:

    0 = Wall
    1 = Path
    2 = Start Point
    3 = Ending Point (MUST BE FACING NORTH!)

    You don't need to name the maze files anything special, you just need to have a ".mze" extension. Enjoy!

    Download and Give Feedback Via Comments
    via highsight ...
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