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  • wraggster

    by Published on October 13th, 2007 15:07

    Via pocketgamer

    We've finished playing through Syphon Filter: Logan's Shadow (pictured – expect a review later today) and couldn't help noticing a demo for Syphon Filter: Combat Ops included on the UMD.

    "What in the God of Ballistics is this," you ask? It's a fair question. Combat Ops is an unannounced multiplayer-only Syphon Filter game. We'll bring you a preview soon, but for now we can disclose it offers fully customisable multiplayer maps created in Mission Modifier mode (you can remix pre-existing maps or create them from scratch).

    A maximum of eight players can enjoy these through either ad-hoc or infrastructure support, and they should expect to find the same multiplayer game types as those in Logan's Shadow – that's deathmatch, team deathmatch, retrieval, sabotage and rogue agent.

    Effectively, it's a map editor that we suspect would have been included in Logan's Shadow but probably didn't fit in the UMD. As an expansion rather than a standalone game, we suspect it'll turn up for download.

    We'll have to wait and see, however, as there's yet been no confirmation from Sony about any of this – we're simply going by what we've found while reviewing the latest Syphon Filter PSP outing. ...
    by Published on October 13th, 2007 15:01

    via xboxscene

    i made this PGR2 editor about 3 years ago.
    It sits on the PC, has full FTP functionality, so you can go from PC to XBOX via ethernet, and does all the slider-type stuff that people ask for with 2 key extras:

    1: A full torque/horsepower graph that can be edited in realtime
    2: A peak horsepower/peak torque gear ratio converter, so when you hit peak revs, the next gear will drop you straight into peak torque, so you're always on power.
    Oh yeah, lots of sliders!

    http://www.martinking.net/content/view/28/38/ ...
    by Published on October 13th, 2007 14:59

    via xboxscene

    Kernel Master informed us he released a new version of EkszBox-ABX - an audio extraction/conversion/injection tool which supports multiple xbox/xbox360 audio/container formats.
    What's new/fixed:
    * 40 formats supported.
    * Adf support (GTA: Vice City - PC ver).
    * Big support [Beta stage] (EA).
    * Cab support (Forza Motorsport).
    * Sh4 support (Silent Hill 4).
    * Wpx support (Capcom Vs SNK 2 EO).
    * X360 Xwc support (Darkness).
    * Improved X360 Xwb compatibility.
    * Fixed/Improved Fsb support- Full BioShock support (PC).
    * Folders contained in container formats are created (rfa, rcf, pod, piz, map, lug, cab).
    * Many different spec'd Wma's are now supported in Xwb FileSwap (mono/48/22.5khz etc.)
    * Hybrid mode SCX now always uses medium buffer size.
    * SCX now calculates Ogg filesizes based on frame info.
    * Built in media player which supports audio playback from most Xbox container game formats Plus support for: Mp3, Ogg^, Pcm, Wma, XbAdpcm, Asf, Avi, M2v^, Mpg, Mpeg, Wmv, M3u.
    * Media player playlist looping & loop region support.
    * Xbox Adpcm codec included: Installer can auto-install/auto-uninstall it.
    * List has been made virtual (Very fast).
    * Functional list item renaming.
    * New gui.
    * Easy window moving.
    * Fixed minimized extract dialog close glitch.
    * Files are now numbered according to the max number of files contained.
    * Exe file drop support.
    * Better drag & drop implementation (Inc. folder support).
    * New options inc. AutoSCX, AutoGui-Clear, AutoXpand, Show Hints.
    * Exe is no longer compressed (Slightly better general performance).
    * Renaming files has been improved, works properly with Scx now also. Put %n in rename files textbox for number, %a for archive name, %f for filename: e.g Music [%n] - (%a).
    * Certain Xwb info shown in gui (Looping/remove loop tail etc.) was not being read in release version- fixed.
    * Disabled fileswap (Menu) for X360 Xwb's, as they were never supported.
    * SpeedHack now sets nearly all status message pause times to zero.
    * Illegal filename characters are disabled from being entered.
    * 99 character text edit limit imposed.
    * Max path check upon file extraction.
    * Existing folder check & folder creation error checking.
    * Various more idiot protection mechanisms.
    * Removed a number of redundant options.
    * Fixed: FileSwap drag & drop bug.
    * Fixed: Main popup menu appearing when right clicking buttons/textboxes.
    * Fixed: Various error checking bugs.
    * Fixed: Minor memory leak contained in the extraction code.
    * Added BioShock (PC), Capcom Vs SNK 2 EO, GTA: Vice City (PC) to the Xct database.
    * Note: Don't use old settings files with newer versions as it may cause problems. ...
    by Published on October 13th, 2007 14:58

    Even though your "Bros b4 hos" Gamer Motto may be both poignant and accurate, you may want to rethink it if you plan on playing on Xbox Live this weekend. Savings sultan CheapyD warns that his account was suspended for around 24 hours for his seemingly innocuous motto of "Konichiwa, bitches!" Another user on the site got a similar punishment for "called the šhit þoop," which is probably a bit more fair.

    http://www.joystiq.com/2007/10/12/mi...-gamer-mottos/ ...
    by Published on October 12th, 2007 23:26

    News from pegasus2000

    This is a proof of concept of the network capabilities of the next
    version of Nanodesktop.

    http://rapidshare.com/files/61944053/EBOOT.PBP.html

    This homebrew is able to connect to a site and to download
    a file. It uses new Curl/GCurl tecnology.
    ...
    by Published on October 12th, 2007 16:43

    New from Play Asia



    features
    An original "Power Pros" visual style in which cartoon-like version of MLB players are brought to life with player-specific facial details and expressions.
    Stunning MLB ballparks are brought to life with famous landmarks, bringing authenticity to every game.
    Amazing animations with incredible double plays, diving catches, and even home-run-robbing wall catches.
    Easy pick-up-and-play mechanics in both pitching and batting, allowing both novices and gamers a game of instant fun.
    Power Pro via Wii Remote - Play Home Run Challenge or Match-up Mode utilizing the Wii Remote. Hit and pitch with the motions of the Wii Remote.
    Import your Miis! - Select Miis stored on your console or or Wii Remote to bring into your game! Players can choose a single Mii to play on a team or populate a team with up to 10 Miis!

    description
    Introducing MLB® Power Pros, Japan's top-selling MLB® series available for the first time in the U.S. MLB® Power Pros delivers a unique flair to America's favorite pastime with an original visual style, pick-up-and-play gameplay mechanics and deep gameplay modes. Available for the PlayStation®2 computer entertainment system and Wii™ this fall, MLB® Power Pros is sure to be a hit with gamers of all ages.

    http://www.play-asia.com/SOap-23-83-...j-70-2aps.html ...
    by Published on October 12th, 2007 16:39

    New from Play Asia



    Defeat Spider-Man™’s most famous enemies, like Venom™, Green Goblin™, and Doc Ock™to add them to your epic array of playable sidekicks in this movie trilogy inspired adventure. Experience ground-breaking Co-operative Multiplayer, as Spider-Man or a sidekick, in exotic spots around the globe, including Tokyo, Egypt and Nepal.

    Inspired by the Spider-Man movies, this Action Adventure game reinterprets big-screen moments and battles with a humorous twist. Replay chapters with different sidekicks and eventually with Black-Suited Spider-Man.

    http://www.play-asia.com/SOap-23-83-...j-70-29hz.html ...
    by Published on October 12th, 2007 16:37

    Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 350 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.

    Here's a summary of all new releases that were published between Saturday, October 6th and Friday, October 12th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.


    J-Pop Music releases (80)
    ENKA Music releases (30)
    Anime Soundtracks & Drama CDs (16)
    Video Game Soundtracks (5)
    Hong Kong Version Music releases (8)
    Blu-Ray Disc Movies (5)
    HD DVD Movies (1)
    Hong Kong Version Movie releases (22)
    Japanese Movies (5)
    Non-Japanese Movies / Japanese Version (144)
    Anime DVD releases (16)
    J-Pop DVD releases (7)
    Misc. Japanese DVD releases (2)
    Idol DVD (8)
    UMD™ Video & Music (12)

    http://www.play-asia.com/SOap-23-83-...9-en-84-n.html ...
    by Published on October 12th, 2007 16:33

    Nintendo's handheld is the best-selling hardware in Japan for the week ended October 7, overtaking Sony's PSP, according to data from Media Create.

    Sales of the DS were up over 14,000 units to 87,535, while PSP sales dropped by almost 16,000 units to 86,895.

    There's been less demand for Nintendo's Wii home console, with sales down by over 3000 units to 20,704 and the PlayStation 3 has also suffered with sales dropping to 10,446 units.

    Reflecting Halo 3's drop in the software charts, sales of the Xbox 360 were at 1547, while the GameBoy Advance sold 242 units and the GameCube 109.

    http://www.gamesindustry.biz/content_page.php?aid=29552 ...
    by Published on October 12th, 2007 16:31

    via NewScientist



    A touch-sensitive gadget with the sensing panel on its back, instead of the screen, is being developed by US researchers. Using your fingers behind the device allows a firmer grip and more accurate performance without obscuring your view of the screen, they say.

    Multi-touch interface technology hit the commercial market this year, with the US release of Apple's iPhone in June. But the iPhone's touchscreen is not perfect, says Daniel Wigdor of Mitsubishi Electric Research Labs (MERL) and the University of Toronto, Canada.

    "As soon as you put your hands on the display you [obstruct] the screen," he says, something he calls the "occlusion problem". Users of iPhones have other problems too, he adds. "Multi-touch devices detect the entirety of the touch area,” Wigdor continues. "That's what we call the 'fat finger' problem."

    The two problems combined make it difficult to select precise targets, such as the keys on a virtual keyboard.

    Fat fingers
    Wigdor at MERL, and Patrick Baudisch at Microsoft Research and their co-authors have a novel solution to these problems. Their prototype, LucidTouch, is a device that can be held comfortably in two hands, similar to the PlayStation Portable (see video, right).

    It has a large touch-sensitive LCD screen, similar to that used in the iPhone. But it can also be controlled using a touch-sensitive interface on its rear surface, a solution to the occlusion problem.

    When using the rear touch interface, the user's fingers appear as shadows on the screen, giving the illusion they are holding a transparent device. LucidTouch highlights the active point of each finger with a small green dot, removing the fat finger problem. "We're trying to address the problem of occlusion by giving the user an idea of their input, while still being able to see through the hands to the screen," Wigdor says.

    "I like the idea,"” says Alistair Edwards at the University of York. "It clearly addresses the occlusion problem, and using dots 'attached' to the fingers also attempts to address the fat-finger problem."

    Slimming problems
    But Edwards would like to see the technology pushed further. "If I had one of these, I would be wanting to try out all sorts of ideas. What about 'throwing' objects [from one hand to the other]?," he says. "Also, why not build in some orientation detectors, so that you can also manipulate objects by tilting the device?"

    "We're just researchers," says Wigdor, explaining that his team just explore new ideas that are taken on by more commercially minded groups if they are interested. "But from a research point of view, we are looking at improving the user interaction."

    A more pressing concern is how to slim down the LucidTouch design. The rear touch interface is currently provided using an unwieldy "boom camera" strapped to the back of the device that records finger movements.

    Using a souped up version of a touch panel like the iPhone's screen is one option. But there are other alternatives. "We could use LEDs to record the movement, because they are both emitters and sensors," says Wigdor.

    "You would have the back of the device covered with them, half turned on and half turned off. Then the light from the LEDs that are on would be reflected from the hands and back onto the LEDs that are off." That would generate a charge that could show where the hands are, Wigdor says.
    ...
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