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  • wraggster

    by Published on October 12th, 2007 00:24

    Folks hoping that Apple would be so kind as to allow developers to craft their own 3rd party applications and have Cupertino accept 'em with open arms can now commence sulking, as a new WebApps directory unveiled today by Apple is nothing more than a dressed up version of Apple's bookmark list. Essentially, Apple has neatly brought together a selection of company-approved apps (listed here) that should function fine in Safari, but alas, there's absolutely no new functionality. So although iPod touch / iPhone users now have a central hub to go to for links to web applets, Apple is still leaving us high and dry when it comes to native 3rd party application support outside of its browser.

    http://www.apple.com/webapps/
    http://www.engadget.com/2007/10/11/w...ne-ipod-touch/ ...
    by Published on October 12th, 2007 00:21

    New from Divineo USA



    - High storage capacity (4GB) for storing essential digital content such as high quality photos, videos, music and more
    - Optimal speed and performance for microSDHC compatible devices
    - Speed performance rating: Class 2 (based on SD 2.00 Specification)
    - High Quality microSDHC card backed by 5 year limited warranty
    - Built to last, with an operating shock rating of 2,000Gs, equivalent to a ten-foot drop **
    - SanDisk microSDHC 4GB card ships with Bonus MicroMateâ„¢ USB 2.0 SD/SDHC Reader, to ensure compatibility when downloading pictures or other digital content
    - Easily transfer files between your digital devices and computer
    - High speed USB 2.0 certified reader/writer for fast data transfer ...
    by Published on October 12th, 2007 00:16

    Wii and Nintendo DS continue to appeal to every kind of consumer. As Nintendo's list of upcoming games demonstrates, Nintendo has a game or experience for everyone, no matter their taste, age or video game playing acumen. Wii games like Super Mario Galaxy(TM) anchor Nintendo's lineup for the holidays, as Wii adds games faster than any other system in this generation. For Nintendo DS, Flash Focus(TM): Vision Training in Minutes a Day and Master of Illusion(TM) again will make people think of video gaming in a whole new way.

    "Because of Wii and Nintendo DS momentum, third-party publishers are
    supporting our systems like never before," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Their lineup of diverse games is testament to how we make the population of gamers a little bigger every day."

    Major publishers worldwide are making games for Wii and Nintendo DS.
    Shoppers will find dozens of options through the holiday shopping season and into 2008. By the end of 2007, the library of Wii games is expected to grow to 140, not counting nearly 200 downloadable Virtual Console(TM) titles, while the Nintendo DS library should be nearly 450. The following is a partial list of the upcoming games for Wii and Nintendo DS. Note that game titles and launch dates are subject to change. ...
    by Published on October 12th, 2007 00:13

    News/release from EkeEke

    GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy

    This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.

    This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API.


    -=[ CHANGELOG ]=-


    Quote:
    10/10/2007:
    . improved sound rendering.

    -=[ FEATURES ]=-

    . Gameboy and Gameboy Color emulation with sound
    . DVD & SDCARD support for rom loading
    . Freeze State support (load & save)
    . SRAM/RTC support (load & save)
    . support for 8MB roms
    . support for zipped roms
    . support for alternate Mono Gameboy palettes
    . RTC synchro
    . Load/Save SRAM and FreezeState files (compressed) from/to Memory Card & SDCARD
    . SDLOAD or IPL reboot option


    =[ MENU ]=-

    Play Game : Run the game you just loaded or return to game

    Game Info : Some informations about the ROM

    Reset Game: Reset emulator

    Load New Game:
    . Load from DVD: DVD must be ISO9660
    . Load from SDCARD: Roms must be placed in a directory named GBROMS
    The maximum number of files per directory is 1000. You can use subdirectories.

    Emulator Options: . Scale X, Y: Let you modify the size of the display screen
    . Filtering: Gnuboy can filter screen colors to make them look more washed out or faded
    like on a real GBC. You can also allow this for Mono GB games by setting the value to "ALL"
    . Sprite Sorting: Enable/Disable sprites to be sorted and prioritized according to their x
    coordinate when in DMG (Mono GB) mode.
    . Force Mono : For GBC games to run in Mono GB mode.
    . GBA Features: Unlock gba-only features in some cgb games (See Zelda Oracle's serie)
    . Palette: Display some colors in Mono GB (Try Kirby's palette)
    . SRAM Autoload: If set, when loading a new game, SRAM (if found) will automatically be loaded from any location (SDCARD or MCARD)
    . RTC Synchro: enable RTC synchronization with current system clock on SRAM load

    Memory Manager:

    . SRAM Manager: Let you load/save SRAM and RTC data from/to the selected device
    . STATE Manager: Let you load/save Savestate data from/to the selected device
    . Config File Manager: Let you load/save a file with all your emulator personal settings

    For each submenu (excepting Config File, which always use SDCARD SLOTA), you can now choose the device type and location:

    . Device: Let you choose the device to use: SDCARD or MCARD
    . SLOT: Let you choose which MC slot to use for the device


    Stop DVD Motor: save the DVD Lens life

    System Reboot: reboot your system or come back to SDLOAD menu (if SDLOAD is detected)


    =[ CONTROLS ]=-

    .Z Button let you come back to the menu when playing a game
    .pressing L+R triggers will save SRAM in MCARD SLOTB
    .A is Gameboy Button A
    .B is Gameboy Button B
    .START is Gameboy START Button
    .Y is Gameboy SELECT Button


    =[ SPECIFIC NOTES ]=-
    (1) SDCARD users should create a directory named "/gnuboy at the root of the SDCARD. Inside this directory, you have to create a subdirectory named "/gnuboy/roms" to put all your roms. You should also create a subdirectory named "/gnuboy/saves" where SRAM and FreezeState files will be saved.
    For Wii users, please note that the SD slot can *NOT* be acceeded, you need to use a SD-Adapter in one of the MCARD Slot

    (2) If using a DVD to load the roms, the format of the image you burned must be ISO9960 or you won't be able to read from it. The maximal readable size is 1.35GB for Gamecube users and 4.7GB for Wii users.

    (3) When putting roms either on DVD or SDCARD, it is recommended to use subdirectories as there is a limit of 1000 files per directory.

    (4) Be sure that all controllers are plugged when you switch on the console, or they won't be correctly detected.

    (5) When using Memory Card in SLOTA, some mounting errors may occur. Remove and insert the Memory Card before trying to save/load anything again.
    Be sure to have enough free space on the memory card when saving

    (6) If you want to compile the sourcecode yourself, please have a look to the compile.txt. The DOL executable has been compilated with the last libogc version...


    Thanks to Sofdtev for the generic libogc porting & GUI display sourcecode !
    Thanks to Askot for the extra features !

    Download and Give Feedback Via Comments ...
    by Published on October 12th, 2007 00:05

    NJ has posted new releases of his NeoGeo Arcade, Neogeo CD, CPS1 and CPS2 emulators for the PSP.

    Heres whats new:

    * Changes in ver.2.2.3

    ・2.2.2で取り切れていなかったいくつかのバグを修正。 取RI切RE 2.2.2, it was not some bug fixes.
    ・MVSPSPとNCDZPSPのタイマー処理を一度以前のものに戻し、MAME 0.119での変更を踏まえて修正。 MVSPSP and NCDZPSP timer process once before to return, MAME 0.119 based on the change in the modification. UNIVERSE BIOSが以前と同じく動作するようになりました。 UNIVERSE BIOS is the same as in previous work now.
    ・MVSPSPとNCDZPSPの描画処理を昔作ったものに変更(行方不明だったソースが見つかったので) 。 MVSPSP NCDZPSP the rendering process and made changes to the old (missing was because the source is found). 描画が以前より正確になりますが、000-lo.loが必要になります。 A more accurate rendering will be a 000 - lo.lo is required.
    ・CPS1PSPでROM読み込み時に使用する配列のサイズが小さすぎて、一部ゲームが正常に読み込めなか ったバグを修正。 CPS1PSP ROM loads using the array size is too small a part of the game is to successfully query bug fixes.
    ・CPS1PSPは上記修正に伴い、psp-gcc-4.1.0でコンパイル可能になったため、若干速度が向上。 CPS1PSP the above corrections, the psp - gcc - 4.1.0 compile because a slightly faster.
    ・homehook.prxの処理を修正。 Homehook.prx process modifications. Homeボタン読み込みの間隔を増やし、負荷を減らしました。 Home button reading interval to increase the load losses.
    ・その他細かい変更多数。 Many other changes.

    Download and Give Feedback Via Comments

    MVS and NeoGeo CD emulators will be uploaded as soon as NJ Uploads them. ...
    by Published on October 11th, 2007 23:54

    Not many sites other than our own Network sites are worthy enough of a Network Posting on all our sites but PDroms the Archive for tons of homebrew roms no other site covers is invaluable, heres a list of homebrew rom downloads to whet your appetite:

    Atari 2600 | Atari 5200 | Coleco Vision | Gameboy | Gameboy Advance | Game Gear | Genesis | GP32 | IntelliVision | Master System | Neo Geo Pocket | Nintendo Entertainment System | Pokemon Mini | Super Nintendo Entertainment System | Virtual Boy | Wonderswan

    So as you can see lots of Free and Legal Homebrew Roms and its also ran by a Decent Webmaster who is well liked and respected by the Homebrew Community.

    Be sure to check out PDRoms Here

    ...
    by Published on October 11th, 2007 23:43

    News from the coder himself and he discusses GP2X and the Upcoming KIller Console codenamed craiginator:

    Currently 56.52 percent of zodttd.com visitors would like to hear me ramble. This is great news! I love to ramble on. It usually is about something technology related, but this special 56.52% want me to specifically talk about my ongoing development projects. Crazy, I know.

    So to please the the majority, I have whipped together this summary of instant gratification.

    - PSX4ALL
    This is what keeps me active within the homebrew gaming community. I've been working on it for years now, and sometimes it gets better. For those of you who are strangely unaware yet reading this, psx4all is a Sony Playstation emulator focused on being portable within a range of low-performance handhelds. The largest community of users of psx4all is the great GP2X handheld community.
    Unai has been busy with his day job and has been unable to get much put into psx4all as of late. He's done so much already, he deserves some rest.
    Hlide is currently focusing on figuring out why my crazy dynarec is performing as well as it is. We tried some optimizations to the dynarec where we expected slight, but noticeable gains. We didn't get the gains. So he is very determined to get this emulator in tip top shape, even if it means we start rewriting this emu from scratch and plug in some existing parts such as Unai's already excellent GPU. Taking things step by step, Hlide is researching other dynarecs and static binary translation techniques and seeing how they handle things such as register allocation. It's always good to learn from others who have been writing similar code and have dealt with pitfalls that are to be encountered. If this week of dynarec improvements to the current psx4all ARM Dynarec core don't shape up, we may consider tearing out a lot of existing framework and using hlide's work in progress psx emulator sources. This project is being worked on by at least one team member every day. It may be the Craiginator handheld that brings this emulator to life though.

    - DOSBOX
    I recently got back in touch with c2woody ("wd") from the DosBox team. I am getting my Sharp Zaurus C1000 out. Dusting it off, and compiling the 0.72 DosBox build for it. The next step, get an ARM Dynarec running! Simple? No. Fun? Yes!

    - CRAIGINATOR
    Wouldn't OpenTTD be really cool on a wide resolution VGA touchscreen? Wouldn't DosBox be better with a hardware based keyboard and an ARM Dynarec to allow for more "recent" DOS titles? Wouldn't PSX4ALL be great if it were running fullspeed, sound, and all, and gave me some room to not work constantly on performance but allow me to polish it up as well?

    - COMMERCIAL DEV
    I'm currently working for a great dev studio on commercial handheld development. While my freetime is limited, I strive to use that little bit to get my projects done. All the while, keeping you, the reader, informed.


    A quick summary of the status of projects on my plate at the moment. But wait, there's more! I'm going to be need to talk gadgets soon!

    http://www.zodttd.com/ ...
    by Published on October 11th, 2007 23:43

    News from the coder himself and he discusses GP2X and the Upcoming KIller Console codenamed craiginator:

    Currently 56.52 percent of zodttd.com visitors would like to hear me ramble. This is great news! I love to ramble on. It usually is about something technology related, but this special 56.52% want me to specifically talk about my ongoing development projects. Crazy, I know.

    So to please the the majority, I have whipped together this summary of instant gratification.

    - PSX4ALL
    This is what keeps me active within the homebrew gaming community. I've been working on it for years now, and sometimes it gets better. For those of you who are strangely unaware yet reading this, psx4all is a Sony Playstation emulator focused on being portable within a range of low-performance handhelds. The largest community of users of psx4all is the great GP2X handheld community.
    Unai has been busy with his day job and has been unable to get much put into psx4all as of late. He's done so much already, he deserves some rest.
    Hlide is currently focusing on figuring out why my crazy dynarec is performing as well as it is. We tried some optimizations to the dynarec where we expected slight, but noticeable gains. We didn't get the gains. So he is very determined to get this emulator in tip top shape, even if it means we start rewriting this emu from scratch and plug in some existing parts such as Unai's already excellent GPU. Taking things step by step, Hlide is researching other dynarecs and static binary translation techniques and seeing how they handle things such as register allocation. It's always good to learn from others who have been writing similar code and have dealt with pitfalls that are to be encountered. If this week of dynarec improvements to the current psx4all ARM Dynarec core don't shape up, we may consider tearing out a lot of existing framework and using hlide's work in progress psx emulator sources. This project is being worked on by at least one team member every day. It may be the Craiginator handheld that brings this emulator to life though.

    - DOSBOX
    I recently got back in touch with c2woody ("wd") from the DosBox team. I am getting my Sharp Zaurus C1000 out. Dusting it off, and compiling the 0.72 DosBox build for it. The next step, get an ARM Dynarec running! Simple? No. Fun? Yes!

    - CRAIGINATOR
    Wouldn't OpenTTD be really cool on a wide resolution VGA touchscreen? Wouldn't DosBox be better with a hardware based keyboard and an ARM Dynarec to allow for more "recent" DOS titles? Wouldn't PSX4ALL be great if it were running fullspeed, sound, and all, and gave me some room to not work constantly on performance but allow me to polish it up as well?

    - COMMERCIAL DEV
    I'm currently working for a great dev studio on commercial handheld development. While my freetime is limited, I strive to use that little bit to get my projects done. All the while, keeping you, the reader, informed.


    A quick summary of the status of projects on my plate at the moment. But wait, there's more! I'm going to be need to talk gadgets soon!

    http://www.zodttd.com/ ...
    by Published on October 11th, 2007 23:37

    via pdroms

    2007/10/10 Known Issue with 1.1.1

    I just upgraded to 1.1.1 and jailbroke my phone using the new method, and I'm sad to say that it looks like iFrotz is one of the apps which doesn't run under 1.1.1. I'm looking into it and I'll try to get a fixed version out soon.http://code.google.com/p/iphonefrotz/ ...
    by Published on October 11th, 2007 23:33

    News/release from Kitsuta:

    We've finally got our third demo finished. The basic gameplay mechanics are near complete now, but this demo includes neither our combat nor our dialogue systems. Nor do we have final graphics, or very many animations... Mostly because we still have that issue with loading backgrounds from FAT and so memory is pretty tight. Those will come later on.



    Game Information

    The big new addition since our last demo is the inventory system, complete with a working quick slot, that allows you to try to apply any item in your inventory to anywhere on the screen in, hopefully, an easy and efficient manner. The demo, is mostly designed around those additions, so includes quite a few puzzles to solve with items. In addition, we have multiple language support, showcased by a halfway done Spanish translation written by the game writer. (: One other thing different about this demo is the fact that it is set on a spaceship. Don't be fooled; Lights of Myndell is still going to be a fantasy game. I just felt like a bit of variety. Plus it's easier to draw sci-fi. Finally, there's an annotatable map - but no way to erase annotations yet as it was a last minute addition.

    Enjoy the demo and please let us know what you think, or if you spot any bugs. Be sure to visit our website for further updates and other content.

    Controls
    Up arrow - "Use" mode
    Left arrow - "Walk" mode
    Right arrow - "Look" mode
    Down arrow - "Quick Slot" mode; apply an item in your quick slot to something on screen
    Double tapping an item in your Inventory - Place an item into your quick slot.
    L button - Brings down Inventory screen
    R button - Switches to Map screen

    The ds.gba file has been tested and runs on NO$GBA
    The .nds file has been tested and runs on hardware.

    Download and Give Feedback Via Comments ...
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