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  • wraggster

    by Published on August 27th, 2007 17:38

    Hi all, to start the ball off at Nintendo 64 Homebrew we are going to get updated on every Nintendo 64 emulator for any system, first off we have 1964 the N64 emu for Windows.





    Heres the info about the last release of this emulator:

    Here's your new year's gift. 1964 v0.9.9 is here. With over one year in private development since the release 1964 0.8.5. and with over 3 months in beta testing, 1964 0.9.9 features hundreds of fixes and enhancements. Note: If you have an ATI Radeon video card, download the latest Rice Video plugin from www.emutalk.net, since the older version in the 0.9.9 distribution will have issues for you.

    Major new 1964 features include:

    A new friendlier user interface makes finding options easy
    Fixes and support for many new games including Turok3, Donkey Kong 64, and Top Gear Overdrive
    New ini configuration settings
    ROM Browser caching for fast loading of 1964
    Tweak 1964's speed at the touch of a key
    Frameskip and AutoCF features for slower machines
    A new Help Manual
    Multiple Language support
    An improved CPU core with many bug fixes and is much faster
    An Improved 32bit CPU core, linker and faster overall code generation
    Reworked core/audio synchronization and major improvements in audio quality and speed
    Completely reworked Kaillera netplay
    Packaged with N-Rage's input plugin
    CPU Frame buffer read/write notification for video plug-ins



    Minor GUI features:


    - Download plugin online
    - ROM specific plugin selection
    - More Toolbar buttons
    - Remembers and restores the current selected ROM and its position in the ROM Browser
    - Remembers and restores the selected ROM and its position at 1964 exit and start
    - Added "Number of players" as a new column in the ROM Browser. "Number of players" can be set in the INI file, but not through option dialog box.
    - Check if plug-ins are loaded correctly. If not, then pop up the plugin configuration dialog box to select plug-ins
    - When 1964.099 runs the first time:
    - Automatically pop up the ROM folder dialog box to select a folder
    - Select only the most important columns to display in the ROM list
    - Verify plug-ins are loaded correctly
    - Disable plugin selection during netplay
    - Disable many menus if they are not supposed to be used when a game is not running or a game is running
    - Automatically enable/disable the RSP config menu according to whether or not the RSP plugin is loaded
    - Call RSP CloseDLL() at a better place for it to save its configuration
    - New ROM Browser icons
    - RSP plug-in selection



    Minor core features:


    - Variable speed emulation
    - SSE detection and support in CPU core
    - FPU register caching if SSE is detected
    - NetPlay
    - New save state file format
    - Ability to load old versions of save states
    - Ability to save save states to an old version
    - Double check and create necessary folders for game saves
    - Screen shots taken at a better time
    - Reworked CP1 Unusable exceptions, many games are working better
    - Improved CPU timing
    - TLB error handling for 2-pass compiler



    Netplay features:


    - Based on Kaillera network
    - Supports audio for netplay
    - Realtime gameplay with feasible network connection required
    - Automatic retransmission request and lost packet recovery
    - Automatic game setting synchronization among players
    - Automatic game save synchronization among players
    - Support for N64 native game saves
    - Support for cheat codes in netplay
    - Automatic cheat code synchronization among players
    - Notification if a player drops out, and allows for other players to continue the game
    - CPU and network usage displayed on status bar
    - Enable / disable various settings to avoid changes that may cause netplay games to desync
    - Always disable AutoCF for netplay
    - CF menus disabled during netplay. CF won't be allowed to be change for any player
    - Disabled lag menu during netplay
    - Disabled cheat menu during netplay. Cheat codes are not allowed to be modified during game play

    Important bugs fixed:


    - Activated cheat codes may cause game to not boot or reset
    - Fixed dynamic compiler buffer overrun-related errors
    - Fixed problems loading PJ64 save states
    - Cleaned duplicated INI entries
    - Support for Japanese characters in INI file

    Download and Give Feedback Via Comments ...
    by Published on August 27th, 2007 16:41

    jay123_2 posted this nifty way of getting Wireless Xbox 360 Controllers working as your PSP Joypad, sounds great eh, read on:

    hi peeps ive managed to set Extreme link 1.5.5 /usb Host/IR 3.6 To allow me to use my Xbox 360 Wireless joypad To Play games on the psp ive got a wireless reciver for pc to use all my 360 wireless accessories on it so i thought they had to be a way to use the IR shell to use wireless gamepad instead of a wired one

    Here is a vid i made
    http://www.youtube.com/watch?v=TkUzDIhUO4s

    was a bit tricky holding cam and using the 360 pad lol but anyways its all fun
    i was playing Medievil Resurrection in the vid
    good work on the new extreme 1.5.5
    thanks again
    jay

    Update you can just use usbhostfs_PC_Win_1.5at and IR shell 3.6 providing you got a 360 pc receiver

    Run configure_joypad.exe in usbhostfs_PC_Win_1.5at
    Config your Wireless joypad then save it in the same folder as usbhosts
    Then run usbhostfs_PC_Win_1.5at
    Then run and link IR shell to pc via usbhost
    when connected
    Your joypad should work a treat

    Also drop your iso folder with ur games in the same folder as usbhosts or visa-versa then select directory view in ir shell then usbhost0:/
    all your games be there ready to play with your wireless pad

    DIGG THIS

    ...
    by Published on August 27th, 2007 16:16

    Nokia and Capcom today revealed that Capcom will be publishing games on N-Gage, Nokia's next generation mobile gaming platform, in 2008. Capcom is the first Japanese based publisher to show their commitment to N-Gage, which makes its global debut later this year, ushering in a new era for games on mobile devices.

    "With our global reach, it's important to have strong, well respected global partners", said Gregg Sauter, Director of Third Party Publishing, Nokia. "For many years, Capcom has been entertaining consumers around the world with exceptional gaming experiences. We've now reached a point with mobile technologies where companies like Capcom can deliver a whole new level of mobile entertainment. The N-Gage platform will enable this evolution with devices that deliver enhanced graphics and a development tool kit that allows for online tournaments, communities, multiplayer games and, of course, global distribution."

    Speaking of the announcement, Yosuke Yoneda, Director of Capcom's European Mobile Division, said "Capcom is dedicated to creating great mobile games, and believes that N-Gage will allow us to bring some of our most famous franchises to the platform. Our dedication to quality and creative thinking has seen the company produce a series of ground-breaking titles, with stunning visuals and in-depth game play, never before seen on the mobile".

    Capcom has been highly successful in the mobile market as a result of the company's commitment to innovation and faithful conversion of some of the world's greatest video game franchises. With classic titles such as Mega Man, Street Fighter and Resident Evil, and contemporary brands such as Phoenix Wright, Capcom has captured a wide audience of fans, in terms of age, gender and game playing ability.

    N-Gage games are created in a native development environment, allowing developers to take advantage of Nokia devices with advanced graphics and physics capabilities which deliver extremely sharp, clear and fluid game experiences to users. The N-Gage platform provides flexible opportunities for operators and publishers alike. Games can distributed digitally over the air through operator networks or over the internet to a user's PC, which allows for larger file downloads and therefore games with enhanced audio and graphical elements. ...
    by Published on August 27th, 2007 15:55

    CraigT has released a new version of the Spectrum emulator for the Nintendo DS

    Heres the release info:

    Complete re-write of the GUI.
    Improved the touch screen accuracy on some Nintendo DS systems.
    Added Quick Save and Quick Load functionality
    Added two new keyboard images. A Save keyboard and a Spectrum +2 keyboard.
    Added a new global settings screen to replace the old Controls screen.
    Added re-definable keyboard controls.
    Added border size control.
    Removed the maximim file limit on the Load screen. There is now no fixed limit.
    Implemented several Z80 undocumented features, fixing the crash in Ghosts ā€˜n’ Goblins.
    Fixed the flags on the Z80 CPI command, fixing the odd behaviour in Scrabble

    Download and Give Feedback Via Comments ...
    by Published on August 27th, 2007 15:50

    Elsemi has released a new version of the Capcom Play System III Emulator for Xbox, heres the whats new:





    Version 1.0a

    Fixed controls not being saved after configuration.
    Fixed sound interpolation settings not being saved.
    Fixed sprite/bg 1-pixel misalignment
    Fixed autoframeskip code when using PAL50 screen modes. I've added an option in the Video settings
    to select if you want to keep the PAL50 mode (and play at 50fps) or switch the xbox to PAL60 (not
    supported in old TVs). You must reset the emulator for this option to take effect.
    Rearranged the controls to a more standard layout:
    Insert coin is now the BACK button, Service (credit) is white button, Test is black button,
    GUI Enter/Exit is right thumbstick button.
    The Virtual Memory cache was being stored in the Permament Title Storage, in the current partition. Now
    it's stored in the Utility Partition, that is cleared when a new title is loaded. ...
    by Published on August 27th, 2007 09:59

    New preorder at Play Asia



    features
    Speaks actual phrases as heard in the popular video game
    Official Lara Croft Figure
    Manufactured by NECA and licensed by Eidos
    Height: approx. 30cm

    description
    The world's hottest video game star is back in Tomb Raider: Legend and NECA has a highly detailed, articulated figure of the Legend herself: Lara Croft. Lara is loaded with accessories and detail. ...
    by Published on August 27th, 2007 09:57

    New preorder at Play Asia



    features
    Official God of War figure
    Manufactured by NECA and licensed by Sony
    Height: approx. 13" (33cm)

    description
    From the best selling PS2 game God of War comes the highly requested and long awaited Kratos 13" action figure! This huge 13" figure features a detailed likeness and includes weapons and accessories. ...
    by Published on August 27th, 2007 09:56

    New preorder at Play Asia



    One of the longest-running and most successful game franchises of all time comes to the world of plastic this October with Series 1 of NECA's Castlevania Action Figures. Pit heroes Simon Belmont and Alucard against the forces of darkness: Succubus and the Lord of Castlevania himself, Dracula. Each 7" scale figure features game-accurate accessories and multiple points of articulation.

    Simon, the hero of the original Castlevania comes to life as an action figure this fall, featuring multiple points of articulation and game- accurate accessories. ...
    by Published on August 27th, 2007 09:56

    New preorder at Play Asia



    One of the longest-running and most successful game franchises of all time comes to the world of plastic this October with Series 1 of NECA's Castlevania Action Figures. Pit heroes Simon Belmont and Alucard against the forces of darkness: Succubus and the Lord of Castlevania himself, Dracula. Each 7" scale figure features game-accurate accessories and multiple points of articulation.

    Simon, the hero of the original Castlevania comes to life as an action figure this fall, featuring multiple points of articulation and game- accurate accessories. ...
    by Published on August 27th, 2007 09:53

    Newly released at Play Asia



    Over years ago, the most terrifying video game ever was unleashed on an unsuspecting public and has been making history ever since. Now NECA unleashes Series 2 of action figures from the original in gaming horror: Resident Evil. Fall of 2007, Tyrant, Hunter, Licker, and Crimson Head Zombie hit shelves everywhere.

    Neca's Resident Evil 2nd Anniversary Edition 7" Action Figures are in stock today, shipping at US$ 14.90 each only. The following four figures are in stock now.

    Resident Evil 2nd Anniversary Edition 7" Action Figure: Crimson Head Zombie US$ 14.90
    Resident Evil 2nd Anniversary Edition 7" Action Figure: Hunter US$ 14.90
    Resident Evil 2nd Anniversary Edition 7" Action Figure: Licker US$ 14.90
    Resident Evil 2nd Anniversary Edition 7" Action Figure: Tyrant US$ 14.90 ...
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