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  • wraggster

    by Published on July 6th, 2007 21:19

    New from beodeulpiri:

    Tangram is the ancient china puzzle. It's good for your brain training.
    This game has total 72 stage that is made with manual work terribly.
    It has two control method that is shape recognition of stylus movement and key pad control.
    Shape recognition is easy control method when sprites are departed from each other.
    But when sprites are at a short distance, Shape recognition is difficult to control because of interference of the other sprite. So you will have to use key pad control.
    Magnifier button is helped with you one tan position at each stage randomly.

    #Shape recognition
    -. click and drag : movement
    -. Straight left,right,up,down line : flip
    -. sloping left, right line : rotation

    #Key pad control
    -. Pad left,right,up,down : movement
    -. Y, A : rotaton
    -. X, B : flip
    -. Trigger L, R : tangram selection change
    -. select key : stage change on play

    Download and Give Feedback Via Comments ...
    by Published on July 6th, 2007 21:10

    Awesome release from Chism for all those who brought the Games'n'Music flashcart:

    via drunkencoders

    Chishm has done a good bit of work getting the Datel Games'n'Music working with his DLDI interface making the card usable for nearly all homebrew.

    http://dldi.drunkencoders.com/index....es_%27n%27_Mus
    ic_%28microSD%29

    Download and Give Feedback Via Comments ...
    by Published on July 6th, 2007 21:10

    Awesome release from Chism for all those who brought the Games'n'Music flashcart:

    via drunkencoders

    Chishm has done a good bit of work getting the Datel Games'n'Music working with his DLDI interface making the card usable for nearly all homebrew.

    http://dldi.drunkencoders.com/index....es_%27n%27_Mus
    ic_%28microSD%29

    Download and Give Feedback Via Comments ...
    by Published on July 6th, 2007 21:02

    News/release from Fangorn:

    Time to dust off the Tapwave compiler and work on ZodMAME again. I've fixed up a number of things that have bothered me for a while but the main addition is a builtin UDMH style memory loader that uses Storage Memory completely safely, unlike UDMH! I've added that because I love the CPS1 games and I won't put UDMH on my Tapwave as it can (and has) corrupted data. I'm still using the Tapwave a lot as a PDA and regularly play games on it.

    After looking at that I got a bit carried away with other additions/fixes so there is quite a lot of new stuff in this release.

    IMPORTANT This release has moved the SD directory from /PALM/Programs/PalmMAME/ to /PALM/Programs/ZodMAME/. Make sure you move/copy to this new directory your existing MAME v0.36 ROMS etc.

    Download it from my Zodiacstuff web site

    Updates
    * Moved directory from /PALM/Programs/PalmMAME/ to /PALM/Programs/ZodMAME/ to avoid conflicts between the different MAME versions.
    * Implemented Protected Feature Memory (Storage Memory) loading of GFX and SFX Roms for big games. UDMH is not required anymore. All writing to Feature Mem is done safely to avoid any corruption, unlike UDMH!
    * Added Favourites Export/Import to Memopad
    * Fixed CPS1 graphics transparency/masking issues.
    * Put back CPS1 "ghouls" support, still crashes when exiting but no longer corrupts Tapwave as UDMH isn't used anymore.
    * Fixed graphics drawing problems with JrPacman, Pac-Land, Dig Dug and related games.
    * Added 11khz sound rate option (low, high) for lower sound quality but faster speed.
    * Added colour fixes from Vilmos, fixes most games that had colour corruption before like "Ghosts'n Goblins", "Tapper", "Rampage" etc. Thanks to Vilmos.
    * Fixed "Bosconian" graphics, thanks to Vilmos.
    * Rewrote "Missile Command" graphics driver for much faster performance.
    * Fixed loading of NVRAM config, Williams games now don't need starting twice.
    * Added nice "GFX Decoding" wait message
    ...
    by Published on July 6th, 2007 20:55

    XPort has released a new version of the Atari ST Emulator for the Xbox

    Bug fix for Automation version of R-Type

    Brought up to date with most recent core UI features
    (garbage directory, slo-mo, video fixes, etc, etc, etc)

    Rewind disabled because there is too much data to save for each frame
    so it's slow to the point of being un-usable.

    http://forums.xbox-scene.com/index.php?showtopic=611000 ...
    by Published on July 6th, 2007 20:35

    Quake has released a new version of Extreme Link namely … 1.5.2 !

    Its Now a stable release.

    Fixed: All links for updates and locked features.
    Links updated:
    Version Check - Unlockable
    Version Info - Unlockable
    Link to Download Page - Unlockable
    Trading Post Game Info - Unlockable
    DLL-OCX Checker - File Download

    Download and Give Feedback Via Comments ...
    by Published on July 6th, 2007 20:23

    Via pocketgamer

    With much love, we slide miniature discs into our PlayStation Portables and play games. With equal disdain, we wait during loading screens and sit through second-rate movies.

    Our relationship with Universal Media Disc (UMD) is one characterized by equal amounts of love and hate, a roller coaster of affection irrevocably tied to the success of PSP. The strengths and weakness of the UMD format are a source of controversy amongst game developers, motion picture studios and consumers; yet, Sony Computer Entertainment faithfully stands by its man, foreseeing a future in which UMD is admired more than shamed.

    PlayStation Portable senior marketing manager John Koller is quick to outline several benefits of the format. "UMD possesses many strengths, from size to form factor to portability," he says. The same can easily be said of the UMD's cartridge counterpart on Nintendo DS. However, ease of UMD manufacturing is seen as a winning benefit. "Duplication of UMDs is much easier, cheaper than cartridges," Koller adds. "We've really optimized time and cost by going with a disc-based format."

    On the topic of UMD weaknesses, Koller is candid: "There's no question the biggest weakness is related to porting games from other platforms. Publishers are concerned about the size of UMD because they can't cram a DVD game on to it."

    Award-winning developer and Castlevania series creator Koji Igarashi, whose experience spans numerous platforms, including upcoming PSP title Castlevania: The Dracula X Chronicles, highlights what he sees as a key disadvantage of the format. "The slowness of the seeking speed of UMD is a weakness," he states, "The [...] loading speed becomes a big problem for UMD."

    Igarashi is at the forefront of efforts to work around the weakness, which will likely place Castlevania: The Dracula X Chronicles amongst a select group of games without significant loading times. He explains to Pocket Gamer, "To tell the truth, I was a little worried at first because I was told that the loading time was long when I started working on PSP. But thanks to programmers, we were able to achieve considerably fast loading times. We can overcome [loading times] by technique – it is the programmers' chance to show what he can do."

    Igarashi's comments support the idea that creativity in working with the format is vital in producing quality titles. Two years after launch, however, many publishers continue to hurriedly port games with little regard for the specifics of the platform.

    "UMD is a unique medium to create games," Koller points out, "and developers need to understand that when tackling the system."

    Movies on the move

    Sony Computer Entertainment has always positioned UMD as ideal for game development, but more than that, it's a format capable of a wide range of multimedia playback. Sales of UMD movies in the handheld's first year were particularly promising.

    Unfortunately, consumer perception of UMD movies has waned as digitally distributed content waxes into popularity.

    Despite reports that retailers are cutting back on UMD movie stock, Koller remains optimistic. "The future of movies on UMD is great," he states, asserting that demand for the format is growing. "We saw a 35 per cent growth year-on-year from 2005 to 2006, which clearly demonstrates a growing interest by consumers for UMD movies."

    Price reductions on most UMD movies are likely a significant factor in this surge, as many retailers last year were eager to ditch the format on grounds of poor sales. Mass market retailer Target had confirmed by July 2006 that it was discontinuing UMD movies due to lacking sales. The world's largest retailer, Wal-Mart, was also rumored to be cutting the format from shelves. Target and Wal-Mart, along with a number of other prominent retailers, ended up issuing an immediate slash in prices, boosting sell-through.

    Since late summer 2006, UMD movies have seen mediocre, but consistent sales in North America and Europe. Sales in Japan, however, have been astronomical – in autumn of last year, UMD movies underwent a 1000 per cent jump in the region as a result of deep discounts by retailers.

    Increases in sales are undoubtedly the result of price reductions, but also what Koller terms "a calibration by movie studios". Motion picture studios planning UMD movie releases are more attuned to the type of consumer purchasing UMD movies: young males under the age of 25. Warner Bros, Paramount, and even sister company Sony Pictures have tailored their UMD catalogues towards the demographic, with action, sci-fi and comedy releases.

    UMD as a movie format faces a rocky road to the future, despite Koller's positive outlook. The rise of digital content for iPod and other devices are placing immense pressure on disc-based formats. Promises of a PlayStation Store front on the handheld could mean the introduction of downloadable movies; Koller wouldn't comment on that. The release of the PlayStation Portable Entertainment Pack
    ...
    by Published on July 6th, 2007 20:16

    News/release from Sakya

    Hi!

    I'm here to release LightMP3 Version 1.1.0.

    Here's the changelog:
    -Added support for M3U file
    -Added playlist browser
    -Added playlist editor
    -File browser now filters files, showing only mp3 and m3u.
    -Added shuffle and repeat
    -Added volume boost option

    You can find download link (source included) here: http://sakya.altervista.org/new/inde...one_lightm p3

    Ciaooo
    Sakya

    Download and Give Feedback Via Comments ...
    by Published on July 6th, 2007 20:12

    Some news from french site pspgen about a new anti-copy firmware i presume coming from Sony.

    Heres the english to french translation.

    You undoubtedly noticed, if you are in the search of a new PSP in this moment, that the retailers have consoles available less and less. Difficult to today find a pack 2Go or even a white console. This pseudo shortage has been the result of the absence of delivery of console by Sony for several weeks and the fall in the prices of the packs. By putting the question with several persons in charge for stores, we found an answer common that Sony would have given them: “we prepare a new console with a system anti-copy on the mother chart and we will deliver the consoles as soon as available”. The date given by the Japanese firm is “current of this summer”. Although nonofficial, this fact was collected near different signs with like goes back to restocking second fortnight of July. This short-term date lets think that this new model of PSP will not be a PSP 2 but just a revision of the current version. Then intox on behalf of Sony to reassure the retailers, or reality? This should find its response in the days which come. As of reception of the new PSP, if they arrive, PSPGen will make a disassembling in rule of the animal to allow you more. On the other hand, as Sony regards the homebrews as hacking (No how!), it could be thus that this system also tries to prevent the launching of those. This is thus likely to deprive all the future owners of PSP of the joys of the homebrews. In any case, if all that is confirmed, a thing is sour, the second-hand market will make a jump ahead… and the prices of the current PSP too. At least, while waiting for that the scene finds a solution with this problem

    My view is wait and see personally, rumours until proven otherwise ...
    by Published on July 6th, 2007 20:01

    fleyc has released a what he deems the final version of PSPALM which is in reality a Lua Shell with a Palm Look to it featuring calulators, clocks and much more.

    Download Here ...
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