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  • wraggster

    by Published on May 19th, 2007 07:37

    DemonX has updated his application that lets you see your PSP Screen on your PC.

    Heres whats new:

    Remotejoy GUI V1.51

    Changes :

    *Added full credits to TyRaNiD 2k6 for Remotejoy SDL and Schrade for batch files and script files, tutorial, and compiled binaries
    *Added killall batch to MyBase.Load
    * Accurate process checking of USBHost FS
    * Added mode menu, Not completed.

    Info :

    .NET Framework 2.0 must be installed.
    This is Version 1.6, 17/05/07.

    Download and Give Feedback Via Comments
    via demonx ...
    by Published on May 19th, 2007 07:32

    News/release from Grimfate126

    Hi. Its been some time since the neo flash competition, and i thought of updating space escape a bit. Here is the change log for this version:

    ChangeLog:

    - Fixed some text allignment issues in the menu. (the text wasn't going at a 45 degree angle)

    - Added a new backdrop. A particle effect. (look at the pictures to see it)

    - Added ability to return to the main menu from gameplay. (couldnt do that before. )

    - Added a speed limit. Once it gets to a very fast speed, it stops increasing, and all your stats get halved. Meaning, when you get a bullet powerup, the bar only gets half-full. Same with the shield. And the multipliers only last 15 seconds, unless you pick-up another one.

    - Added a new "feature". Powerup "cages" are transparent ifyou have to shield, just as a warning. Also, if you shield is low, they blink. (transparent, then solid)

    Thats all i can think of now.

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 07:27

    News/release from Test30

    Hello already today updater the V0.4 of my flasher for tuning the XMB of our PSP.

    The new features are:

    *it already has a menu
    *backup can already be done of the XMB
    *is more stable
    *fixed some bug
    *the program already creates the necessary folders automatically

    INSTALLATION

    now it has a new folder that is called BACKUP (there it is where it save the archives from your XMB)
    that goes in ms0.lo good is that the program creates you single the folder.

    in order to be able to flashear rco or font you must put it in its respective folders that are:
    FONT, ICON

    NOTE: the folder BAK I do not touch it is for the operation to suppress space in flash0

    NOTE2: the archives that are going to you to erase the liberating one of flash0
    are the sources Chinese and Japanese.

    NOTE3: If a file happens error flasheando the single application happens a Semibrick to your PSP
    but you use a FW 1,50 that is not is Custom FW is a Brick.

    I recommend before flashear to make a Backup of the XMB

    This application writes in flash0 and can obtain semibrick in your PSP

    VIDEO



    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 07:23

    via pspgen

    Ac_K delivers his very first PRX, the good named to us “PRXInfo”. Will know that it will not have been necessary for to him that one day to code it of A to Z! It is in fact a small utility which will post following information: Level of battery in %, Volts and remaining time Connected sector (Yes/Not) Temperature of the battery Speed of the processor Speed DRUNK UMD in the reader (Yes/Not) Activated USB (Yes/Not)

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 07:20

    At its Gamer's Day earlier this week in San Diego, Sony announced the latest two titles in its SOCOM franchise, Tactical Strike for the PSP and Confrontation for the PlayStation 3. Fans of the series quickly noted that it was not Zipper Interactive handling the reigns of both games but rather relative newcomer Slant Six. To find out more about the group that's taken over the tactical series, we fired off a few questions to the team. Dan McBride, director of development, and Brian Thalken, managing director at Slant Six, filled us in on the team's history, its work on the latest SOCOM titles and more.

    IGN: Firstly, can you give our readers a quick overview of the team's history?

    Brian Thalken: Slant Six Games started out with 5 of us and in 2 years we've grown to a company of over 80 people. Our staff is comprised mainly of experienced developers that have been in the industry for awhile. The original core of the company came from people that Dan and I used to work with at Barking Dog Studios and Rockstar Vancouver, and also from a group of friends of ours from Electronic Arts. Dan and I have been working together for over 12 years.

    Full Article ...
    by Published on May 19th, 2007 07:19

    Heres an excerpt

    GI: One of the things that was discussed was the fact that the PSP will have some sort of online network for downloading content. Are you talking music and movies? Is that the plan, and will it be through Sony Connect?

    Dille: We were a little bit coy about revealing all of the plans, but I think all of the above. We’re looking at downloading games, and you can do that now via the PlayStation Store on PS3. Download it on the PS3, slide it over to your PSP, take a PS1 classic or other content directly to your PSP. The missing ingredient for us has been making it easier for consumers to get video content or music content to the PSP, because the device has this awesome technical playback capability, awesome screen built for video and yet we don’t make it terribly easy for people to access any content. So we’re looking to fix that. We’ve got a lot of people hard at work on it we look forward to rolling that plan out and that service out later this year. But be patient, we hope it won’t be much further.

    GI: Will this be something you’ll be able to do over Wi-Fi, or will you have to connect your PSP to your PS3?

    Dille: We haven’t really announced details, but, again I think if you look at that product I think you can get a bit creative and say, it already connects to the PS3, it’s got Wi-Fi connectivity, I think both paths are open to us.

    GI: Was the Home feature created as something responding to a need or a want that PS3 owners have expressed? That they want some open world or was it more something that you created and hoping that they’ll adopt?

    Dille: It wasn’t in response to what they wanted, because when Home was started there were no PS3 owners so we didn’t know what they wanted. Home has been in development for a while. It would have been nice to have had it on November 17th, but our perspective is don’t announce things too early. You never have a second chance to make a first impression. I think Home really demonstrates the creativity and unique approach that we have to this business. When we were preparing to launch PS3 a lot of people said, “Okay, I guess they’re going to match Live feature by feature and we’ll just expect a derivative approach.” That’s not Sony’s way of doing things. We take a step back and say, we want online gaming for sure. Resistance you’ve got 40-player multiplayer on November 17th. Check that box. But Home from my perspective leapfrogs the competition. What’s going on with community in the console environment, because now you’ve got a true 3D based community. You’re not going to see anything like Home on any other platforms. I think it really speaks to the creativity and individuality you’ve seen in PlayStation products throughout the years.

    Full Article ...
    by Published on May 19th, 2007 07:17

    One of the games that was overlooked at Sony’s Gamers Day was Jeanne d’Arc, a strategy RPG developed by Level 5. It was sitting in the PSP booth on the first day while most people were checking out Uncharted: Drake’s Legend and Heavenly Sword (impressions on the latter coming soon). It’s sort of a shame that the four demo stations got little to no attention.



    Admittedly it’s hard to get into a strategy RPG with only a couple of minutes of play time, but I sat down to check out Jeanne D’Arc. When I started the game I was already in a battle and something different in Jeanne D’Arc is the topography is more vibrant. Jeanne was smack in the middle of a city with bridges to cross and narrow streets to walk in. Some enemies were hiding on the roofs of buildings too and the only way to reach them was to climb up ladders. Since the demo had Jeanne, Jean and another character extremely overpowered you didn’t have to use any complicated tactics to “win”. You could run up and use your standard attack or sit back and let Jean waste enemies with counter attacks. However, there are some neat tactics you can use like clustering your characters in a group, something you wouldn’t want to do in most other SRPGs, to grant a defense boost to any connected characters. Jeanne also has a set of skills to boost allies within one square of her, which can be an added benefit if you bunch up your party around her. It’s clear that Level 5’s spent a great deal of time on Jeanne D’Arc’s presentation and check past the break to see a trailer with spliced anime scenes.

    Full Article
    ...
    by Published on May 19th, 2007 00:08

    via joystiq

    We know some of you out there are excited about Capcom's on-rails Resident Evil, Umbrella Chronicles, so we ask you: How excited are you? Are you excited enough about the Wii as light-gun functionality that you'd be willing to dish out ¥3675 (about $30)? Are you excited enough about returning to the original Raccoon City mansion that you'd want to decorate your mom's basement with a game case disguised as a medical waste containment carrier?

    We'll admit, we're not quite as excited as you lot, but we would like to decorate our mom's basement with more video game-themed tchotchkes. ...
    by Published on May 19th, 2007 00:06

    You remember Namco Bandai's Galaga, don't you? The very mention of it should conjure images of a lone spacecraft darting through unrelenting waves of giant insects, with bullets whizzing by and an unusually pleased Pac-Man rolling past. Oh, you don't remember him being there? That's because you haven't seen Namco Museum Rehash Remix for the Wii yet -- the "Remix" part referring to the inclusion of gluttonous gaming icon, Pac-Man, into every one of the revamped titles.

    The image above is from Galaga Remix, a point-and-shooter (yes, really) that forms part of the five Wii-vitalized games included in Namco Museum Remix. Others detailed by IGN are:

    Pac 'n Roll Remix -- Much like the early DS game, Pac-Man has to roll his obese body to the end of the level while overcoming enemies, obstacles and a self-image problem.

    Pac-Motos Remix -- Pac-Man knocks his opponents out of dangerous arenas. He'll eat them later.

    Rally-X Remix -- It's a 3-D version of Rally-X, only with Pac-Man driving the car (miraculously sans arms and legs).

    Gator Panic Remix -- Whack-a-Mole, but with gators. And Pac-Man.

    Galaxian, Dig Dug, Mappy, Xevious, Gaplus, Super Pac-Man, Pac & Pal, Pac-Mania and Cute Q will also be included, though they'll all have to make due without a "remix." Namco Museum Remix releases on Wii this Fall.

    via joystiq ...
    by Published on May 19th, 2007 00:02

    via kotaku

    It's round two for Rayman's Raving Rabbids and the onslaught of oddly-amusing mini-games. This time, Ubisoft is promising to go into more detail about the background of the Rabbids with a narrative about their world domination plans (did I mention that they're HQed under a mall?).

    The graphics look more polished this time round, and details on new minigames are a bit scarce. We know that one has 4 Rabbids strapped to lab tables, with electricity-throwing cathodes above them. Cue lots of screaming when they get zapped. Another one involves some Rabbids in some theatre seats (naturally, they are wearing costumes like a Pirate, American Sport player, and one in bandages) talking on cellphones. Hopefully there will be some unique usages of the Wii Remote's Speaker here.
    No telling when the release date will be, so don't go planning a Wii Party at your house unless you've got a copy of Mario Party 8 coming beforehand to use as a buffer. Feel free to swap dip recipes while you wait though. ...
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