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  • wraggster

    by Published on May 20th, 2007 23:17

    News from DrNeo of the announcement of the new summer coding comp from Neoflash, heres the details.

    Digg This



    NEO Summer coding contest 2007 for NDS(GBA) and PSP first announcement
    *** close time: Aug.20th 2007 ***

    * NDS(GBA) and PSP Game division
    There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.

    * NDS(GBA) and PSP APP division
    There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.

    For the NDS App, the main concept is for MK6 motion cart and NEO2/3 applications,it's mean you will have more chance to win with an Apps using the full hardware function.


    The rules of NEO Summer coding contest 2007:

    [1] All origial entries will get +5 "original score " , but the second entry (same project from last compo but improved, and just enter one more time again ) will don't get any "original score" in this compo.

    [2] The public poll will get less judge power , like just get half score than before.

    [3] All last neo compo top 10 winners and neo compo partner site can give out their judgements (PM to Dr,neo), we will count them together, so it'll be more professional and more fair.

    [4] The No.1 winner can't use their same project (even it's updata a lot) to enter the next compo.

    [5] You can enter the GAME contest and APP contest both.

    [6] You must put the splash screen of "NEO Summer coding contest 2007" to your production.



    The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:

    The No.1 : US$300 cash , and can choose anyone item from the final NEO product prize list.



    The No.2 : US$200 cash , and can choose anyone item from the final NEO product prize list.

    The No.3 : US$100 cash , and can choose anyone item from the final NEO product prize list.

    The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.


    NEO Summer Coding contest 2007 close time : Aug.20th 2007
    Winner prize send out time : Sept.20th 2007


    more info : http://www.neoflash.com/forum/index....ic,4280.0.html

    Good luck to all DCEmu Coders ...
    by Published on May 20th, 2007 23:11

    News/release from summaky:

    Hello,

    Today we released a new version of Amoebax, our own multi plataform Puyo-Puyo clone.
    Among other fixes, this new version features a new tournament mode that allows “human” player to play on the same console. When two human players are going to fight, the games changes the grid's layout to landscape and each player controls a console “side”.

    The left player moves her amoebas by using the stick (up, down, left, right, and click) while the right player moves her amoebas by using the buttons (X, Y, A, and B.)

    For more information you can visit our web page located at:

    http://trac.emma-soft.com/amoebax

    And download the latest binary version at:

    http://trac.emma-soft.com/amoebax/wiki/Download

    Best regards,

    Summaky
    ...
    by Published on May 20th, 2007 23:05

    News/release from Eke-eke:



    -=[ Explanation ]=-

    This is a NGC program that enables you to load & run the following emulators on your Nintendo Gamecube and Nintendo Wii :

    - Genesis Plus (Sega Megadrive)
    - SMS Plus (Sega Master System & Game Gear)
    - FCEuGC (Nintendo Entertainment System)
    - GnuboyGX (Gameboy & Gameboy Color)
    - Snes9xGC (Super Nintendo)
    - HugoGC (NEC Pc-Engine)
    - NeoPop (SNK NeoGeo Pocket)
    - Neo-CD Redux (SNK NeoGeo CD)

    This is mostly designed for modchip users to be used as bootloader DOL on a Selbooting DVD but you can also simply load&run emupack.dol with the method of your choice.
    See "Usage" section on how to generate emupack.dol and eventually a selbooting DVD


    -=[ Features ]=-

    * Nice GUI (I hope ) which let you choose the console system to play
    * "All-in-1" DOL which directly includes all the supported emulators executables
    * LZMA (7Zip) support for emulator package in order to reduce the final dol's size (thanks to Softdev !)
    * automatic bootable DVD iso generation (batch file and all needed tools included)


    -=[ Requirements ]=-
    * the main program, emuloader.dol (precompiled and included)
    * a 7zip archive containing the emulators dols (not included)
    * Modchip and/or SoftMod
    * 7zip (http://www.7-zip.org/) to create the emulators package
    * DevkitPPC environment & last libOGC if you want to recompile the sources


    -=[ Usage ]=-

    Please understand that emuloader.dol is useless alone as it doesn't include any emulator executables. It's only the program that will provide the interface and will load the appropriate emulators for you.
    You have to attach a 7zip archive to it, containing all the emulator dols, using Softdev's lzmaadd utility (included in /pcutils folder).
    This is useful so that you can easily update the emuloader with future versions of the emulators programs.

    To do this, after extracting the content of the archive somewhere on your hard disc, just follow the steps below:


    Quote:
    1) Using 7zip, create a emupack.7z archive with all the needed emulators (.dol) and place this archive in the same directory as emuloader.dol.

    IMPORTANT:
    don't modify the name of the original dols that you put inside emupack.7z too much as the program try to detect them by looking into filenames for the following strings: "genplus", "smsplus", "snes9x", "fceugc", "hugo", "neopop", "redux", "gnuboy"
    do not use compressed (dollz) dols

    use LZMA method for compressing, as well as the best compression level (ULTRA)


    Quote:
    2) Doubleclick on emupack.bat: this will create emupack.dol.

    You can now directly load/run emupack.dol if you want but the best way is to create a GC-Linux bootable DVD with all your roms and emupack.dol as the bootdol. For more infos about how to create a GC-Linux bootable DVD, you may want to read this: http://www.gc-linux.org/wiki/Building_a_Bootable_Disc
    However, the pcutils folder contains everything you need to create the bootable DVD image, including automatic batch files

    Quote:
    3) First, put all the roms you want for each systems in their respective /bootdisc subfolders. You may want to create more subdirectories as the limit is 1000 files max. per directory.
    Be aware that the total size for the /bootdisc directory should not exceeded ~1.35GB.
    Please refer to the related emulator's documentation for specific requirements (see /docs folder)




    Quote:
    4) Doubleclick on BuildISO.bat & wait for the .iso file to be generated.




    Quote:
    5) Burn emudisc.iso image with any DVD software (I tested it with CloneDVD) & insert the burned DVD in your console
    In the menu, use D-Pad to navigate & Button-A or START to choose a console system.
    Once you've started running one emulator, there is no way to come back to the menu, you have to reboot your console




    -=[ Source Contents ]=-

    *emuloader.c : main program (Video Init, Menu Display & Dol's extracting)
    *emuloader.h : compressed (using zlib 2.3) BMP pictures for Menu Display
    *memfile.*, lzmasupp.*: Softdev's sourcecode for LZMA support.
    *sidestep.*, ssaram.* : Softdev's sourcecode for DOL's loading
    */lzma/ : Standard LZMA SDK 4.43 for ansi C, linked as library


    -=[ PCUtils Contents]=-
    *lzmaadd & lzmaex: Softdev's utilities to add/extract 7zip file to/from a dol (sourcecode included)
    *mkisofs & cygwin.dll: needed to generate a ISO file
    *gbi.hdr: Generic Boot Image from Cubeboot-Tools 0.3


    -=[ Credits ]=-
    LZMA support & DOL Loading original sourcecode - SoftDev
    LZMA PC utilities - Softdev
    DevkitPPC / LibOGC by Wntrmute & Shagkur
    ZLIB by Jean-loup Gailly
    gbi.hdr by GCLinux Team
    GUI design & generic code "copypasting" by me

    Download and Give Feedback via Comments ...
    by Published on May 20th, 2007 22:52



    via gizmodo

    Proof positive that you can put any nostalgic piece of tech in a shoe and we'll post it.

    Not for sale. ...
    by Published on May 20th, 2007 22:52



    via gizmodo

    Proof positive that you can put any nostalgic piece of tech in a shoe and we'll post it.

    Not for sale. ...
    by Published on May 20th, 2007 22:49



    via gizmodo

    I have way too many business cards from press events, and right now I just have them lying in a stack on my desk. This Perler Bead-constructed NES controller card holder is exactly what I need, if only because I always need more Nintendo paraphernalia. Also good for holding Game Boy e-Reader cards. $10, but sold out for now. ...
    by Published on May 20th, 2007 22:49



    via gizmodo

    I have way too many business cards from press events, and right now I just have them lying in a stack on my desk. This Perler Bead-constructed NES controller card holder is exactly what I need, if only because I always need more Nintendo paraphernalia. Also good for holding Game Boy e-Reader cards. $10, but sold out for now. ...
    by Published on May 20th, 2007 22:45

    via joystiq



    Six months since the release of both the PS3 and Wii, Infendo put together a comparison chart based on the latest NPD data of where the most recent consoles ranked during the same time. The Wii is ahead of where the PS2 was at the six month mark, and both the Xbox 360 and PS3 rank behind the Gamecube (and we all remember how that ended). The first six month sales of the consoles rank in digits for North America as:

    Wii (2,470,000)
    PS2 (2,200,000)
    Xbox (1,900,000)
    GameCube (1,540,000)
    Xbox 360 (1,384,000)
    PS3 (1,271,000)
    Infendo's Blake Snow says, "[This] means fans of motion-controls can expect to see a boatload of good games with fewer titles gracing 'real next-gen' platforms. I feel like I'm taking crazy pills!"


    If only the first six months showed the end game. Look at how small the difference between the Xbox and PS2 is in this chart after the first six months, and we know how that one ends too. The PS2 is still selling well while the Xbox has passed on. Although, it's getting hard to ignore the massive growth of the Wii as it gets older (insert typical quip about how it would be nice to have some more original Wii games here). With Iwata already expecting the Wii to hit 14 million units by next March, how big can the Wii get? ...
    by Published on May 20th, 2007 22:41

    via joystiq

    Team Ninja founder Tomonobu Itagaki has always been known for commentary and behavior that, relative to most of the world, is pretty out there. His latest outlandish claim comes from an interview with GamePro where he explains why we'll likely not see a Sony PSP version of Ninja Gaiden.

    Itagaki said that the design philosophy for the PSP is akin to that of a home console as opposed to, for example, the Nintendo DS' design as a portable platform. In that mindset, he said, the PSP's goal would be to replicate the home experience. The clincher: "I think if I were to develop this game [Dragon Sword for DS] on the PSP, most of my fans would be upset."

    Using his same logic, consumers who buy the PSP want games that replicate the home console experience for play wherever they go. So no, we don't think fans would be upset if Itagaki gave them a Ninja Gaiden title that felt and played like its home console brethren -- it's exactly what they would want, in fact.

    Dragon Sword, with its stylus-driven control scheme, is due out this Autumn. ...
    by Published on May 20th, 2007 22:37

    A stalwart reader over at GoNintendo was poking around the Japanese Resident Evil 4 Wii site and discovered a link to a special "hidden page." This hidden page itself contained a link to yet another secret page that contained a new trailer for the upcoming port.

    Nice looking trailer, but I'm still unsure about the Wii controls they've come up with. I mean all that waving back and forth just to get leon to run like hell seems like it's going to be a bit of a strain on the wrist after a while. I'll be getting a chance to see exactly what the controls will be like when I attend a Capcom press event later this week in NYC. If I can manage to type with possibly broken wrists, I'll let you know how they are.

    via kotaku

    Trailer Here ...
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