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  • wraggster

    by Published on May 20th, 2007 22:31

    From this week's Escapist, an article that I don't agree with - the Wii's control scheme makes violent games 'more sinister'? The ESRB should take control schemes into account? Violence via Wii-mote is more damaging than violence via PS3 controller?

    Replace a gun with a hammer or a sword, and the actions the player must use to control the onscreen action are even more tangibly violent in nature. Suddenly, the Wii's propensity to make players more animated takes on a much more sinister connotation.
    I'm a little tired of the 'Oh, but it's OK for stable people to play this way, BUT' argument - frankly, the world is full of crazy people and if we ran around in fear of what ideas some whackjob might get into their head, we'd be in hysterics over lots of stuff indeed. The author is right, and the industry needs to be cognizant of critics (and some criticisms do indeed have value). But there are a number of pundits who could find connections between games and violent real world acts even if we were only playing Tetris and Katamari (the plaintive mooing of cows as I rolled them up really made me want to go slaughter some animals, let me tell you).

    I'm sure someone will hop right on doing a study regarding virtual violence of the Wii type, but until then, it seems indictments of Nintendo's plans and labeling the Wii-mote a vehicle for potentially sinister acts is jumping the gun just a wii bit.

    via kotaku ...
    by Published on May 20th, 2007 22:23

    via cvg

    You've probably already seen the leaked weapon and vehicle details unearthed from the Halo 3 beta by modders, but now the no-good dirty hackers have gone and uncovered something even bigger...

    By digging through the source data of the multiplayer beta, the modding community has been able to unlock a massive list of on-screen text for both Halo 3's multiplayer and single-player campaign.

    One fragment of text modders unearthed was this bombshell:

    "The game cannot start because all players are set to observer. Too many players for splitscreen. Only 2 players may play splitscreen coop on the same Xbox 360 console. The party size is too large to start the game. Up to 4 players may play coop on Xbox Live or System Link. Loading information from Xbox Live..."

    So if this doesn't turn out to be another Bungie red herring, it looks like Halo 3 is going to sport 4-player campaign co-op via Xbox Live and System Link - a feature that's been begged for inclusion since Halo 1.

    Potentially - requiring Halo 3's single-player campaign isn't as rubbish as Halo 2 - this feature could be huge on Xbox Live - and indeed we'll be as happy a butcher's dog if it does in fact make it in.

    When Microsoft get back to work tomorrow morning we'll see what it has to say on the matter, but don't count on it being anything other than "we don't comment on rumours and..." etc. ...
    by Published on May 20th, 2007 22:11

    via cvg

    Half-Life 2 Black Box, which contained Half-Life 2: Episode 2, Portal, and Team Fortress 2, was intended for those who didn't want to shell out for Half-Life 2 and Episode One. Look like they don't have a choice now.

    "The Black Box has been cancelled," Doug Lombardi, Valve's director of marketing, said to IGN. "We're going to have one package, The Orange Box, available on the PC (US$49.99) as well as the 360 and PS3 (US$ 59.99). In addition to the three new products -- Portal, Team Fortress 2, and Half-Life: Episode Two -- The Orange Box will also contain the full version of Half-Life 2 and Half-Life 2: Episode One.

    "Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for HL2, and one for Episode One. This way a PC Orange Box owner can give away their Half-Life 2 or Episode One unused Steam product codes if they don't need a copy of those games. We are excited to deliver the highest value of new gaming content ever offered in one box." ...
    by Published on May 20th, 2007 22:11

    via cvg

    Half-Life 2 Black Box, which contained Half-Life 2: Episode 2, Portal, and Team Fortress 2, was intended for those who didn't want to shell out for Half-Life 2 and Episode One. Look like they don't have a choice now.

    "The Black Box has been cancelled," Doug Lombardi, Valve's director of marketing, said to IGN. "We're going to have one package, The Orange Box, available on the PC (US$49.99) as well as the 360 and PS3 (US$ 59.99). In addition to the three new products -- Portal, Team Fortress 2, and Half-Life: Episode Two -- The Orange Box will also contain the full version of Half-Life 2 and Half-Life 2: Episode One.

    "Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for HL2, and one for Episode One. This way a PC Orange Box owner can give away their Half-Life 2 or Episode One unused Steam product codes if they don't need a copy of those games. We are excited to deliver the highest value of new gaming content ever offered in one box." ...
    by Published on May 20th, 2007 21:53

    Quake has released a new version of his Organiser for PSP, this release has some bugfixes over previous versions.

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 23:12

    jojodu0010 has released a new game for the PSP called Duck Hunt, heres the translated info:

    duck-hunt v0.1 Presentation: veiled for all which likes to play has duck hunter veiled you capable of the possèder on psp and without emulator ^^ veiled for the sacher presentation just that one prévoi already the duck-hunt v0.2 whose summons us already entraint to thus work dessu one will ask you if possible to ask us to add thing to the following version for thus improved our homebrew his capaciter maximum!

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 13:51

    News/release from the ketchupman

    We were working on PRX Launcher, but, but ... we cant get it work, and of course, we got an headache.

    So we've decided to do some little things do calm down

    So here is the first version of Sudoku XK. It's simply ... a sudoku !

    Actual version : 0.1

    New :

    First release

    To Do :

    - Add musics
    - high scores (via net ?)
    - more sudoku (there is only 10 in this release, a generator ?)
    - add a difficulty selection ...

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 08:00

    Eke-Eke has released a new version of Genesis Plus the Genesis emulator for the Nintendo Wii and Nintendo Gamecube:

    Heres whats New:

    18/05/2007:
    - you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
    - modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames, no more between the end of the previous and the start of the next one, which seems more correct to me (am I wrong ?)
    - removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
    - added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
    This means you can still modify some of these options afterwards but they are now automatically set/unset when loading a game which need special timing fixes. These fixes are also automatically desactivated when the current game doesn't need them.

    For information, games that are actually detected and need special timings to run properly are:
    .Legend of Galahad & Road Rash series (single line not rendered properly)
    .Sesame Street Counting Cafe (don't boot)
    .Chaos Engine/Soldiers of Fortune (graphic glitches on scrolling)

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 07:50

    News/release from Shadow77340:

    hi all ,
    I am an only 13 years old french boy so sorry for my english I come back with an update of destroydust who is now on 0.2
    it's my first homebrew coded to 0, so it's difficult for me to update speedly the game !!

    CONTROLEs :
    ________________
    X shoot down
    O shoot right
    [] shoot left
    ^ shoot up
    START PAUSE
    up take screenshot
    joystick move
    SELECT exit
    down stop all sounds

    FULL CHANGELOG :

    v0.2 :
    _ You can switch off all sounds by pressing the button "down" ( speed increase !)
    _ Dusts have now eyes and a mouth ( thanks Yan2Yan !)
    _ Ther is now many enemy's colors
    _ Measure life is now functional
    _ AI increased
    _ Add 4 new enemies
    _ Fix minor bugs
    _ New virtual world
    _ Add 3 new levels
    _ New menu bouton
    _ Add an 'option menu' in the main menu
    _ We can go to the the credits in the 'option menu'
    _ The processor is given rhythm in the menus (111mhz)
    _ Music converted in .wav to increase speed during the game
    _ New sounds in the main menu
    _ Vertical shoots are blue
    _ Screenshots are saved in ./data/screenshot/

    i hope you will enjoy it
    Shadow77340

    Download and Give Feedback Via Comments ...
    by Published on May 19th, 2007 07:38

    via ign

    While last week's announcement of Dissidia Final Fantasy (note the order of the name) was certainly a big surprise, Square Enix didn't really reveal too much about the title. Even after a short trailer at the Square Enix Party, all we could do was make guesses about the battle system.

    Enter this week's issue of Famitsu, which provides a first full look at the game.

    Believe it or not, they actually managed to put together a storyline for Dissidia in order to explain how all the Final Fantasy heroes and villains got together. It all has to do with the god of balance and harmony, Cosmos, and the god of disorder, Chaos. The eternal war between these two is struck with a slight imbalance, leading to chaos filling the world. All hope lies in 10 warriors brought forth by Cosmos.

    The long and the short is, Cosmos has called upon a bunch of Final Fantasy warriors to do battle over a fully 3D battle field. Currently, we know that Warrior of Light (FF1) and Zidan (FF9) will appear in the game. Also appearing (apparently from the Chaos side) are their two greatest rivals, Garland (FF1) and Kuja (FF9). Sephiroth should also be making an appearance, based on what we saw in the Square Enix Party trailer.

    As suggested by the storyline, there should be at least 10 heroes in the game. This number does not include characters from the villain side, with character designer and creative director Tetsuya Nomura admitting to Famitsu that the development team is currently simply working on getting as many characters as possible into the game.

    The characters will feature in a storyline that players will be able to see by clearing the game's story mode with each one in turn. As this game is being made in celebration of the Final Fantasy series 20th anniversary, one of the hopes of the development staff is that fans will exclaim things like, "I was able to meet that character!".

    Considering that this is a fighting game at heart, more important than the storyline is the combat system. Fights revolve around the use of an individual set of special skills to do damage to your rivals. Each character's skills are displayed through a command list on the bottom-left corner, which changes based on distance from your enemy and other special factors. The battle system also includes evasion and jumping, although the controls are said to be simple enough that even players who aren't into action games will be okay.

    Players are encouraged to destroy the environments. Destroying pillars and other objects builds up your character's "Brave" meter, which gives you access to new attacks. You also gain an advantage by pounding your opponents, as this causes a special move gauge to build up.

    Special moves include the skills that you'd expect to see given the background story of each character. Warrior of Light can transform using a Class Change command. So too can Zidane, making use of a Trance command. Warrior of Light also has an Excalibur command, and when facing off long range, gains access to a "Long Range" attack option.

    You'll be able to build up experience through battle, growing stronger as you rise in level. You can also customize your characters with equipment. This should make for some interesting wireless fights against your buddies.

    This strange twist of the Final Fantasy series is currently without a release date in Japan. However, as it is a 20th anniversary game, we're expecting to get our hands on it some time this year. ...
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