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  • wraggster

    by Published on April 16th, 2007 22:28

    New from stravingo:

    As promised, version 0.1 of Ka-BoOm is now available! Beware, the game must be played on a real DS and not on an emulator, because of speed issues, as well as graphical bugs due to alpha blending of 3D sprites. And there is another reason: you need the mic!

    Indeed, the most original feature of Ka-BoOm is the following: in all others minesweepers, it can happen that you clic on a cell containing a bomb at the beginning of the game, without having time to sweep an area. So you loose, without having any clue that there was a bomb in this cell. So frustrating .
    In Ka-BoOm, when this case occurs, the bomb doesn't explose immediately. The bomb appears on the upper screen and you have 2 seconds to blow in the mic to extinguish the fuse ! Have fun !

    Download and Give Feedback Via Comments ...
    by Published on April 16th, 2007 22:26

    CyBeRCeD has updated his Table football game for the DS with new graphics and fixed collisions etc.

    Download and Give Feedback Via Comments ...
    by Published on April 16th, 2007 22:26

    CyBeRCeD has updated his Table football game for the DS with new graphics and fixed collisions etc.

    Download and Give Feedback Via Comments ...
    by Published on April 16th, 2007 22:26

    CyBeRCeD has updated his Table football game for the DS with new graphics and fixed collisions etc.

    Download and Give Feedback Via Comments ...
    by Published on April 16th, 2007 21:45

    Rodolfo Portillo has released an update to his port of ScummVM for the Nintendo Wii and Nintendo Gamecube:

    Apparently this version should fix problems with SD Gecko cards. Check it out below

    First heres a screenshot, thanks roman:



    Heres the release notes:

    INSTRUCTIONS

    1. Copy the files in the archive to a folder named scummvm within your SD Card.
    2. Copy any games supported by ScummVM to your SD Card.
    3. Insert your SD Card adapter with the prepared SD Card into Slot A of the GameCube.
    4. Run scummvm.dol either using SDLoad or any method of your choice.

    For those of you who dont know heres what scummvm is:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Download and Give Feedback Via Comments ...
    by Published on April 16th, 2007 21:22

    New Space Invaders Emulator for the Gamecube and Nintendo Wii from Softdev:

    Midway Space Invaders Emulator
    A libOGC example.
    softdev April 2007

    Introduction
    ============

    This is a very simple machine to emulate. I hope this shows the basic
    principles of emulation, and in particular, how to do it on GameCube
    with libOGC.

    The target audience is people interested in how an emulator works, and
    those who are interested in how to do the basic functions on GameCube.


    The Emulator
    ============

    The emulator code is almost completely contained in mwsi.c
    Memory, port I/O etc are all in there.

    You will need to acquire the Mame romset for this. It should
    contain invaders.e, invaders.f, invaders.g and invaders.h

    Each ROM image is exactly 2Kb in size.

    Create a directory on your SD, called Invaders. Copy the four
    ROM images to there.

    Unpack the samples.7z provided to the same directory.

    You're now ready to see how the emulator looks.

    Joy Buttons.

    A = Fire
    START = Insert Coin
    X = One Player
    Y = Two Players (alternating)
    Z = Tilt
    Left/Right = Go on ... guess

    Support Functions
    =================

    In the support subdirectory, you'll find the source of the GameCube support
    functions. Here is a brief description of how to use them in your own
    projects.

    gx_supp.c

    Before using the GX functions, you need to supply a Graphic Mode object, a
    couple of framebuffers and a double buffer switch. For now, they should be
    named as follows;

    extern u32 whichfb; /*** Double buffer switch ***/
    extern u32 *xfb[2]; /*** Video buffer pointers ***/
    extern GXRModeObj *vmode; /*** Graphic Mode Object ***/

    These are setup in main.c, before calling the GX routines.

    void GX_Start(int width, int height, int haspect, int vaspect)

    To use GX_Start, you need to know the width and height of your output display
    and the aspect. The aspect values are calculated as 80x60 equals 4:3.

    An example, this emulator needs an aspect of 224/256, or 44H, 50V.

    Your display width and height MUST be divisible by 4. The GX scaler uses
    RGB565 colours, in Nintendo tiles of 4x4.

    void GX_Render(int width, int height, u8 * buffer, int pitch)

    GX_Render will scale your output to fit the TV screen in the aspect you chose
    previously with GX_Start.

    Although the pitch is double the width in the example, this may not always be
    the case, so it's here for completeness.

    sd_supp.c

    int SDH_FindEntry(u8 * srcdir, u8 * searchentry, u8 * foundentry, u32 * size)

    This is an SDCard helper function. Specifically, it helps you overcome the
    users who aren't sure what upper and lower case mean (Mouse Jockeys Mostly )

    int SDH_LoadFile(u8 * filename, u8 * buffer, int length)

    This function is a simple way to load an entire file, or part of a file to
    a memory buffer.

    audio_supp.c

    Although there are no generic functions for audio, every emulator is a little
    different, it should give you enough of an idea of how to use audio on the
    GameCube.


    Credits
    =======

    Z80 C Core - Juergen Buchmueller
    libOGC - shagkur


    Where to next ?
    ===============

    Those of you who find this stuff interesting will be pleased to know that this
    board supports around another 30 or so games, with minor modifications between
    each. A new goal perhaps ??

    Enjoy - hope this all helps you in some way.


    GPL
    ===

    This project is released under the GNU Public Licence v2.
    A copy of this document is in the docs directory. Please ensure that you
    distribute this document with any derived sources.

    Download and Give Feedback Via Comments ...
    by Published on April 16th, 2007 19:29

    New from Play Asia



    features
    Total Touch Screen functionality-use the Touch Screen as your paper and the stylus as your pencil
    Edit Mode allows you to create and edit images for use in puzzles. Send or trade your creations with a friend via the Piece Trade feature.
    Distraction System changes simple puzzles into frantic challenges that involve quick thinking. Each character has a unique Distraction Set. Block different portions of the screen depending on which character you use.
    An easy to understand Tutorial and 10 skill-building Tutorial Levels help you become a Toon-Doku master
    Four single player modes: Stage, Instant Play, Vs. CPU and Edit
    Speed Battle, Adversary and Single Puzzle Race multiplayer modes let you face off against a friend
    Vs. CPU mode lets you practice your skills before they count
    Single Card download for up to 16 players allows others to try Instant Play Mode without having a Toon-Doku game card
    Start the game with four playable characters and unlock five more in Stage Mode
    Create your own puzzles using multiple options
    Start with 18 images (9 pictures and 9 numbers) in a collection that expands with 200+ unlockable images throughout the game
    Mark System lets you make up to nine notes on each square

    description
    It's Sudoku with pictures! Toon-Doku takes the challenging fun of traditional Sudoku and adds in cartoon picture-based puzzles and multiplayer competition. Younger players will be less intimidated by the 200+ images they can unlock, edit and place on the game board. Three multiplayer modes add head-to-head play that gets fast and furious with the unique Distraction System players can use to thwart their opponent's progress. Toon-Doku gives the popular numbers pastime a whole new look! ...
    by Published on April 16th, 2007 19:29

    New from Play Asia



    features
    Total Touch Screen functionality-use the Touch Screen as your paper and the stylus as your pencil
    Edit Mode allows you to create and edit images for use in puzzles. Send or trade your creations with a friend via the Piece Trade feature.
    Distraction System changes simple puzzles into frantic challenges that involve quick thinking. Each character has a unique Distraction Set. Block different portions of the screen depending on which character you use.
    An easy to understand Tutorial and 10 skill-building Tutorial Levels help you become a Toon-Doku master
    Four single player modes: Stage, Instant Play, Vs. CPU and Edit
    Speed Battle, Adversary and Single Puzzle Race multiplayer modes let you face off against a friend
    Vs. CPU mode lets you practice your skills before they count
    Single Card download for up to 16 players allows others to try Instant Play Mode without having a Toon-Doku game card
    Start the game with four playable characters and unlock five more in Stage Mode
    Create your own puzzles using multiple options
    Start with 18 images (9 pictures and 9 numbers) in a collection that expands with 200+ unlockable images throughout the game
    Mark System lets you make up to nine notes on each square

    description
    It's Sudoku with pictures! Toon-Doku takes the challenging fun of traditional Sudoku and adds in cartoon picture-based puzzles and multiplayer competition. Younger players will be less intimidated by the 200+ images they can unlock, edit and place on the game board. Three multiplayer modes add head-to-head play that gets fast and furious with the unique Distraction System players can use to thwart their opponent's progress. Toon-Doku gives the popular numbers pastime a whole new look! ...
    by Published on April 16th, 2007 19:29

    New from Play Asia



    features
    Total Touch Screen functionality-use the Touch Screen as your paper and the stylus as your pencil
    Edit Mode allows you to create and edit images for use in puzzles. Send or trade your creations with a friend via the Piece Trade feature.
    Distraction System changes simple puzzles into frantic challenges that involve quick thinking. Each character has a unique Distraction Set. Block different portions of the screen depending on which character you use.
    An easy to understand Tutorial and 10 skill-building Tutorial Levels help you become a Toon-Doku master
    Four single player modes: Stage, Instant Play, Vs. CPU and Edit
    Speed Battle, Adversary and Single Puzzle Race multiplayer modes let you face off against a friend
    Vs. CPU mode lets you practice your skills before they count
    Single Card download for up to 16 players allows others to try Instant Play Mode without having a Toon-Doku game card
    Start the game with four playable characters and unlock five more in Stage Mode
    Create your own puzzles using multiple options
    Start with 18 images (9 pictures and 9 numbers) in a collection that expands with 200+ unlockable images throughout the game
    Mark System lets you make up to nine notes on each square

    description
    It's Sudoku with pictures! Toon-Doku takes the challenging fun of traditional Sudoku and adds in cartoon picture-based puzzles and multiplayer competition. Younger players will be less intimidated by the 200+ images they can unlock, edit and place on the game board. Three multiplayer modes add head-to-head play that gets fast and furious with the unique Distraction System players can use to thwart their opponent's progress. Toon-Doku gives the popular numbers pastime a whole new look! ...
    by Published on April 16th, 2007 19:26

    New from Play Asia



    features

    Expert strategy reduce all monsters to mere paper tigers
    X marks the spot with all 48 treasure map locations revealed
    Full recipe lists for cooking up the best items
    Complete your 256-card collection with our tips
    Pixl-perfect tips for making the most of these new companions ...
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