• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on February 28th, 2007 06:45

    via engadget

    While we appreciate Microsoft's concessions to the DIY gaming community with the XNA Game Studio Express, that's still small compensation for the fact that at the end of the day, that $400 white box in our living room isn't quite "ours" -- Microsoft still calls the shots as to what code can push that hardware around. At least until today. Apparently a vulnerability has been discovered, and while the jargon is rather over our heads, it doesn't take a hax0r to understand the potential upshot: homebrew on the 360. The word is that there's a "critical vulnerability in Microsoft's Xbox 360 that allows privilege escalation into hypervisor mode." Toss in a method to "inject data into non-privileged memory areas" and you've got "an attacker with physical access to an Xbox 360 to run arbitrary code such as alternative operating systems with full privileges and full hardware access." Sounds like a good time for all! The exploit works in kernel 4532 and 4548, but Microsoft is aware of the flaw, and has patched kernel 4552, which was released on January 9th. We can't quite tell if this will actually mean that Joe consumer will end up with homebrew as a result of this hack, but it's promising all the same.

    More Info ...
    by Published on February 28th, 2007 06:40

    via pspfanboy

    Steve's been crazy for this game. Maybe it's because it promises "the highest kill rate of any PSP game ever!" [Source: Gamespot] This PSP-exclusive version of Total Overdose certainly has been receiving decent reviews, making it far better than the "refried port" I thought it would become:

    Gamespot (74/100) says the new game absolutely trumps the original: "By trimming the fat and ramping up the ludicrous factor, Chili Con Carnage does what Total Overdose couldn't, and creates a wildly over-the-top action game that's not only bizarre and funny, but also fun to play all the way through."
    IGN (77/100) says the game is fun but mindless: "All this is great, it does get a little repetitive after a while. You'll find that you're performing the same "jump, lock-on and nail a headshot" move over and over and over again."
    Play.tm (85/100) notes that you'll have fun, as long as you play by the rules: "If you play it the way that it's clearly meant to be played, as opposed to just blasting through the levels as fast as possible, then you'll be rewarded with one of the best action games on the PSP."
    Not great, but certainly not bad. Maybe we'll find out what Steve thinks about the game once he picks it up. ...
    by Published on February 28th, 2007 06:38

    New theme from xploren:

    black32///_encore1
    by xploren
    icons by innercy
    volume and battery icons by Hooverphonic (MaDSouL)
    loading circle by [Unknown]
    original background by BearColin
    wave by xploren

    black32 is a collection of custom XMB themes by several people for the enjoyment of others. The package includes a custom background, volume bar, battery icon, and more.

    black32 has been updated to encore1. It now has a custom battery icon and a loading circle. More updates are on the way.

    It's not really this bright, just in case you didn't know. Have fun!

    NOTE: READ THE README BEFORE FLASHING. I, nor the creators of the custom XMB hacks, are responsible if you brick your PSP. INSTALL THESE AT YOUR OWN RISK.

    Download and Give Feedback Via Comments
    via xploren ...
    by Published on February 28th, 2007 06:34

    Agent Orange has updated his Screensaver for Windows, heres whats new:

    - v0.95
    * Probably fixed flickering on startup
    * Problems with hiding Mouse Cursor fixed

    - v0.9
    + Added Control Panel
    + Color selection, Custom colors
    + Frequency of Colorchange, Background Options
    + Wave Speed, Wave Height
    * Fixed Several smaller Bugs

    - v0.5
    * Fixed Bug concerning Multi-Monitors / Widescreens
    * Fixed Timing Errors

    Download and Give feedback Via Comments ...
    by Published on February 28th, 2007 06:31

    Via worthplaying

    Burnout Dominator is an all-new installment of the Burnout series, loaded with intense racing action and dozens of retina-searing World Tour events. Burnout Dominator Senior Producer Nick Channon gives us some more details ...

    Q: Who has the honor to talk to us? State your name, rank and position!

    My name is Nick Channon. I am the Senior Producer on Burnout Dominator.

    Q: Burnout Dominator serves as something of a halfway release between 2005's Burnout Revenge and the forthcoming Burnout 5. Tell us a bit about the decision to take another stab at a last-gen Burnout title – when did the idea first come about, and at what point did EA UK begin the development process?

    NC: The game has been in development for just over a year, and basically it's all about making the best games we can for the individual platforms. We wanted to create a game that was all about testing the user's dangerous driving skills, and felt that PS2 and PSP were the best platform to do this kind of a game on.

    Q: How involved was Criterion in the actual development of Dominator?

    NC: Fully.

    Q: Burnout Dominator puts more of an emphasis on the racing elements of previous series entries, eschewing the Crash and Traffic Attack modes in the process. What was the driving force in redefining the focus of the series for this particular entry?

    NC: We've been looking for an opportunity to bring back the idea of "Burnouts," and Burnout Dominator felt like the perfect opportunity to do this. We wanted to make sure we built the game around this great feature, and as such the focus of the game had to be all about driving as dangerously as you could and avoiding the crash. Thus creating a game that really captures the essence of Burnout, the thrill of weaving in and out of traffic, doing huge drifts and generally driving like a Maniac.

    Q: Using Burnout Revenge as a basis, tell us a bit about how the racing experience has changed in Burnout Dominator.

    NC: The races themselves haven't really changed, you can still drive aggressively and take down your opponents, however the introduction of Burnouts has changed the boost mechanics , and as such changes the way you use boost, which really gives a cool new feel to the races.

    Q: The ability to check traffic in Burnout Revenge fundamentally altered the core experience, which sometimes made it tough to go back to the previous Burnout titles. With that element missing from Dominator, do you anticipate that gamers will have trouble adjusting to the modified experience?

    NC: No I don't think so. The important thing for us was to create a game that felt very fresh and new. This game's focus is on avoiding the crash and testing your driving skills to the limit. The ultimate pay-off is the Burnout and chaining these together and fighting to avoid the traffic.

    Q: On that same note, will elements of the core Dominator experience make their way to Burnout 5? If players adjust their style of play for Dominator, might they have to do so again when Burnout 5 hits later in the year?

    NC: You'll have to wait and see. Burnout 5 is an all-new game with a completely different design.

    Q: What can we expect from the new tracks in Dominator? Will they be like the winding, multi-path courses of Burnout Revenge, or more like the straightforward tracks of previous entries? Will any "classic" tracks from the previous titles be included?

    NC: All the tracks are brand new and unique to Burnout Dominator. They have been built from the ground up with the new game modes and mechanics in mind. They feature big sweeping drift corners and wide motorway sections for weaving in and out of traffic. They do feature alternate routes, some of which you need to unlock with the new Signature Shortcut feature.

    Q: Will there be any considerable non-visual differences between the PlayStation 2 and PSP versions of Dominator? Will the two interact in any way?

    NC: The big difference is that the PSP version will feature ad-hoc play for up to six players, with Race, Road Rage and Maniac modes being available. Additionally, the user will be able to upload their high scores to a central web site to compare how they rate against other players from around the World. They will also be able to share their scores with friends through ad-hoc, and we will be releasing two unique tracks through download post-release.

    Q: Sony is currently pushing its PSP downloads, offering demos for various titles. Any chance there will be a downloadable Burnout Dominator PSP demo? If so, what would it include, or why not ?

    NC: As mentioned, there will be two tracks available for free post-release.
    ...
    by Published on February 28th, 2007 06:28

    A new mod from the Acidmod team:

    The first thing you should know is that the PSP Camera cannot see in the dark, obviously, so we are going to use Infra Red LEDs to illuminate the cameras field of vision with "Invisible" IR light. The only thing keeping us away from that is the IR Light filter installed inside the Chotto. I will now go on to the dissection of the camera.

    You can test the camera by pointing a IR remote control to it and pushing a button on the remote. You will not see any light.

    But first get familiar with this picture, that way you will know the major parts of the Chotto and you will be able to know what I am talking about.

    Firstly there are two screws on the bottom of the faceplate that have to remove. Get your screwdriver and take those out. By taking out these screws you can now remove the camera faceplate. The faceplate has clips on the very top of each camera “huggers” Be careful not to break them when removing the faceplate.

    Full Article Here ...
    by Published on February 27th, 2007 22:16

    New release from Jamie Fuller

    PSP Stacks is a great block based puzzle game, the original concept was taken from a Mobile phone game called 'Ambi-stax'

    PSP Stacks is an addictive and fast-paced block puzzle game. The challenge is to insert pairs of coloured PSPs into two stacks, one on either side of the play area. Create a group of 3 or more adjacent PSPs of the same colour, and they disintegrate, gaining you points to move closer to the next level. As you progress, the time that you have to choose where to insert your PSPs decreases, so you'll have to move quickly because you'll lose the game if either of your stacks fills up!

    Download and Give Feedback Via Comments ...
    by Published on February 27th, 2007 22:08

    via pspfanboy

    Peripheral manufacturers simply aren't learning. We mocked Mad Catz's Power Pak for making the PSP's battery stick out as much as J-Lo's rear. It seems like the "Powerbank" tries to one-up Mad Catz by making an even larger battery solution. Although it'll give you more than twice the battery power, it's not worth it when it makes the system larger than a Game Gear. Honestly, wouldn't it be easier just to buy a spare PSP battery?

    Screen Via Comments ...
    by Published on February 27th, 2007 21:50

    Robert Durbin has once again updated his Press You Luck game for the DS:

    v.1.12 (02-27-2007)

    Top 5 internet leaderboard is now sent to the nds so can view the top 5 scores right after you post your score, whether it makes the top 5 or not. please note tho you gotta reset your ds if you wanna connect again, havent figured out how to close wifi the correct way yet, sorry

    Download Here ...
    by Published on February 27th, 2007 21:48

    New from Cory1492:

    DLDI enabled tool that will dump your DS firmware, Arm7 and Arm9 bios to your device. For more info on what DLDI is, see here.

    Currently only tested on a NA DSLite using EZ4LD GBA slot card and EZ5 DS slot card.

    More Info ...
  • Search DCEmu

  • Advert 3