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  • wraggster

    by Published on February 17th, 2007 19:11

    New from Divineo UK



    The DVD Linker is a replacement product for the standard DVD cables of the Xbox 360. Perfect match whether yours are lost, damaged in a Frankenstein moment, or you just want spares on hand before trying your next wild mod. ...
    by Published on February 17th, 2007 19:09

    New from Divineo UK



    Replacing your failed DVD drive just got easier, with Talismoon’s 8164 solderless adapter. This device allows you to use an LG-8164 DVD drive with your original Xbox. Repairing your Xbox just got cheaper and easier! In addition, the LG-8164 drive reads CDs at 52x and DVDs at 16x, which means that you will also experience faster read speeds (up to 8 times faster than OEM). Fast read speeds means faster load speeds, which is less time waiting when you could be playing. ...
    by Published on February 17th, 2007 19:06

    New from Divineo UK



    The aurora vent lighting system creates more than one illusion: first, that your Xbox is emitting an unearthly glow, but also that you took a lot of
    time to create a custom LED array for your Xbox vent lights. Instead, this product snaps into the custom LED holders included with the product, and
    plugs into the onboard power without any soldering. ...
    by Published on February 17th, 2007 19:02

    via cvg

    Most games are released on Fridays (to maximise weekend buying activity) but if something is brought forward or moves, this is the place to come if you want to track the title that just keeps on slipping (naming no names, S.T.A.L.K.E.R.). We'll even throw in one or two hardware and peripheral releases if we think they're worthy.

    The complete list of games released in the UK this week (23/02/07):

    Tom Clancy's Rainbow Six, PSP, Ubisoft

    You have to pity the publisher that brings a game out on the same day as the long anticipated Final Fantasy XII, which is exactly what Ubisoft is doing by releasing Pippa Funnel 3: The Golden Stirrup Challenge this coming Friday. It doesn't stand a chance...

    Of course, different audiences, different markets but you have to wonder how anything is going to compete with Square Enix's 100+ hour PS2 behemoth. Can Crackdown make a dent in its hardcore following?

    Final Fantasy XII (PS2)

    How can we sum up this game in just a few words? 'Buy it!' is probably most succinct. If you've never played a Final Fantasy game before it's the perfect place to start. And if you have you should realise straight away that this mammoth chapter in the series has done away with random encounters entirely, the only thing that really grated in previous episodes.

    There's a new 'gambit' system allowing you to tailor combat commands to your every whim and a kind of bizarre chess-style mini-game that lets you unlock special 'licence' abilities for your characters. It's all done with Square Enix's usual élan, story-telling genius and focus on sumptuous visuals. Pippa Funnel RIP.


    Crackdown (Xbox 360)

    This is Dave Jones' (the creator of GTA and Lemmings) latest title and it takes the free-roaming concept to the next level. Set in the crime-infested world of Pacific City the game sees you, literally, raining down justice on hundreds of thugs and perps. The title's main innovation is complete freedom of motion. There are no areas locked-off and the city's dizzy 'verticality' can be fully explored by your character's ability to leap and climb with abandon. But action is the main focus and there's a strong OTT explosive dynamic about the game that'll appeal to anyone who enjoyed Mercenaries or Just Cause. In fact it's everything those games aspired to be. Well worth a look if you prefer action over RPGs.

    Ghost Rider (PS2, PSP, GBA)

    Released to coincide with the movie, starring Nicholas Cage as a fiery-headed vigilante, Ghost Rider is Devil May Cry with a hint of Road Rash. We've played the game at preview stage several times and it's certainly enjoyable in a God of War-style way but lacks that game's exploratory charm and intricate boss encounters. The PSP version has been adapted to deliver shorter, more goal oriented missions and looks superb. Likely to be a decent movie tie-in but unless you are a fan of the comic-book there are better games out this week.

    Kororinpa (Wii)

    Now this one is interesting and we're pleased it's getting a European release. Certainly worth looking into if you've already grown tired of Wii Sports. Basically it's Marble Madness where you tilt the Remote to move your marble around the course.

    Tom Clancy's Rainbow Six Vegas (PSP)

    Rainbow Six Vegas was a return to form for the series on Xbox 360 and was particularly effervescent in multiplayer. This is the PSP port and along with introducing new characters and new locations in the single-player component there's also some exclusive Wi-Fi multiplayer modes. Along with a Terrorist Hunt mode there's a 5-player Survival and Team Survival option available in both Ad hoc and Infrastructure. If the gameplay can be tailored to the PSP controls this could well be one of the best multiplayer games on the PSP to date.

    Pippa Funnel 3: The Golden Stirrup Challenge (PC)

    Our Week Ahead round-up wouldn't be complete without a short comment on the latest in the Pippa Funnel series. Bizarrely this is from the same developer that brought us the intriguing and innovative In Memoriam on PC. But Pippa Funnel 3: The Golden Stirrup Challenge is exactly what you'd expect: a horsey petting and dressage title, mainly aimed at girls (though CVG's Andy Taylor also has a soft spot for it). This time round you can visit Italy, Alsace and China and even raise your own foal.

    Keep an eye out for next week's round-up going live on Saturday. ...
    by Published on February 17th, 2007 19:00

    Xbox 360 might have only dipped a toe into the MMORPG waters to date but developer Funcom is confident that its forthcoming Age of Conan: Hyborian Adventures will be a success on the console.

    Product manager Erling Ellingsen reckons this is because of how well the game "sits with the action-oriented audience".

    "We have just as high hopes for this version of the game," Ellingsen continued in an interview with CVG. "Combat in Age of Conan is dynamic, real-time and hands-on - something that will make it work much better on a console than what has been possible with other MMOs."

    Ellingsen explained that the Xbox 360 version of Age of Conan will release after the PC version - which is out October - but was keen to point out that a separate development team is focussing on the console version of the MMORPG.

    "It's important to note that this is not going to be just a port from the PC, but we're actually going to great lengths to make a tailored version for the Xbox 360", Ellingsen said.

    via cvg ...
    by Published on February 17th, 2007 18:58

    These are the first ever images of Spider-Man's next web-slinging outing, showing the super hero up to his usual antics in both his standard suit and the new black suit.

    Check out the shot with the heavily dented taxi cab, which hopefully reflects the levels of interaction to feature in the new polygonal recreation of The Big Apple.

    Although the format from which these screens were taken has not been official confirmed, that Spider-Man character model looks too detailed to be on Wii, so we're calling Xbox 360 with these shots.

    Spider-Man 3 is expected to release in May to coincide with the release of the motion picture.

    Screens Here ...
    by Published on February 17th, 2007 12:09

    New release from sanguinus:

    In case you haven't heard of PC2PSP it is an PSP application to allow you to view a 480x272 area ,around the cursor on your PC ,on your PSP. It was orginally written as I couldn't get Portable VNC for the PSP (Ported by zx-81) working (In case you were wondering I did get it to work later). It soon developed mouse control and the ability to send strings of text. This is the fourth and possibly final release though so enjoy.

    Sanguinus / Prox9

    Main Info:

    I have done another release and addressed a few issues and included some stuff. Such as you can now control the mouse using the analogue stick. Also there is right click (X). It is faster (I think you may want to post if you got a speed increase). But mouse control is definitely smoother.

    Summary
    Analogue Mouse Control
    Speed Increases - i.e. more fps
    Smoother Mouse Control
    Loading Screen
    Config file to choose quality
    Bug Fixes
    More Stable

    This is probably my final release unless some easily do able changes are requested. I will be uploading the source code for the EXE sooner or later as well for people to edit although it requires VB6.

    Download and Give feedback Via Comments ...
    by Published on February 17th, 2007 12:01

    Pasky13 has released a new version of his Database editor for CWCheat, Heres whats new:

    Fixed a bug when using the Multi-Code feature - If you were to use the Multi-Code function, the first code would have 4 extra characters tacked on.
    Added a help file. I made this as user friendly as possible although it baffles me how many people could not figure out the basic workings of the application.

    Requires the .NET 2.0 Framework:

    Download and Give feedback Via Comments
    via pasky13 ...
    by Published on February 17th, 2007 11:58

    Kalagaraz has released a newgame for the DS called Delicate Balls

    Check out the video Here --> http://youtube.com/watch?v=_3bniHAinj8

    Download and Give Feedback Via Comments ...
    by Published on February 17th, 2007 11:47

    Notaz posted this news:

    Sometime around a week ago I first tried noiz2sa and liked it much. Great game with some performance issues. So I thought it needed a better port, just like some people here. Quick look at the source revealed that this was just a quick port and many things could be done.

    So here it is, noiz2sa V3. With performance increase of ~50-100%, depending on the state of game.

    I have read some complains somewhere that the game slows down when there are many bullets on screen, but this appears to be normal behavior, to make the game easier. But there is -nowait option which disables this (see readme for other options).

    Unfortunately it is still not fullspeed, the code is full of division and float operations, Kenta (the original author) was obviously not thinking about ARM chips when he was writing this. That division probably can be eliminated, just like float ops, but this needs some gfx math knowledge, and this is not something I am good at.

    I am not sure I haven't broken anything, report if you find some bugs.

    Complete changelog:
    Completely removed SDL, now using minimal version of rlyeh's minimal lib
    Made some use of GP2X's hardware blitter
    Added Squidge's MMU hack
    Added some asm optimizations
    Changed some code not to use division and floats, added some other optimizations
    Compiled with gcc's profiling options
    Added fps counter option
    Added additional L + R + START exit shortcut for for people without stick button.

    Download Here ...
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