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  • wraggster

    by Published on February 18th, 2007 17:33

    Simon J Hall a Coder here at DCEmu has released the first release of the Port of Quake to the Nintendo DS

    Firstly heres some screens





    HELP SPREAD THE WORD ABOUT THE BIGGEST DS HOMEBREW RELEASE THIS YEAR

    Press the DIGG IT Button



    Now heres all the info:

    The game

    the program, working state and game data have been squeezed into the four megabytes of main memory it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used total conversions and mods should work, assuming they respect the tiny memory size networking currently has been removed, but will return at a later date

    Graphics

    the majority of the software renderering has been moved over to using the 3D hardware
    world textures are display nearly-correctly, there are however still plenty of texture-coordinate bugs!
    fake-lightmapping is currently broken, and needs some time spent on it. As a result, the game is flat-shaded
    there's no dynamic lighting yet

    there are no textures on the Alias models yet
    sprites and particles got hacked in yesterday (17/02/07) and are only partially hardware-accelerated, and have no textures
    no water, teleporter or sky animations yet

    Sound

    sound effects support is about 80% finished, so expect to hear pops, clicks, the occasional screech etc
    CD music is currently being investigated

    the existing solution requires the CD soundtrack to be ripped to your flash card
    uses an MP3 decoder, running on the second processor
    ...but the file streaming slows down the primary processor a bit too much

    Tech info

    uses the libfat DLDI interface, so should hopefully work on all supported flash cards
    built using the latest toolchain, devkitARM r20
    in-game performance is still not hot, but is being actively worked on - expect to see it run twice as fast in the finished build
    performance is timed using a custom function-instrumenting profiler (a bit like gprof)

    Downloads

    Shareware Version of Quake
    Binary and Source Download Via Comments - ADDED CONFIG FILE TOO

    How to play
    This mini-guide assumes that you are familar with the process of running homebrew on your Nintendo DS. If you don't know how to run NDS homebrew, look online for the answer...

    You need Quake's data files. If you own a copy, that's cool - you'll have full access to the game. If not, then you can download the shareware version of Quake (for DOS) from id's site. This will only allow you to play the levels from the first episode. If you want to play the full game, buy a copy - don't ask me (or others) where you can get these files.

    In the root of your flash card, make a directory named id1
    If you're using the shareware version, copy pak0.pak from that archive into the id1 directory that you just created
    If you're using a commerical version, copy pak0.pak AND pak1.pak into that directory
    You need a config file to tell the game how buttons are set up, etc. I know that my config file works, so download that from the link above and save it into the id1 directory.
    Visit Chishm's DLDI page (above) and download the DLDI driver file which corresponds to your NDS booting method.
    Download the QuakeDS binary package above, and extract the NDS file into the root of your flash card
    You now need to patch that program so that it will be able to access the files on your card
    For example, on my GBA Movie Player (CF) I download the file named 'mpcf.dldi' from Chishm's page.
    I then run 'dlditool mpcf.dldi k:\QuakeDS.nds' - note K: is the volume where my Compact Flash card is mounted, yours will likely differ

    Now do what you've gotta do to make an NDS start on your card
    For example, on my GBA Movie Player, I need to rename K:\QuakeDS.nds to K:\_boot_mp.nds
    Put the card in your booting hardware and turn on your DS!

    Controls

    The game is not currently finished, so there's no control customisation, bar what you can hack up in in_null.c and config.cfg. You will be able to properly change the controls in the finished version.
    Current controls:

    touching the screen changes the camera view
    using the D-pad emulates the WSAD control method, so use up and down to move forward and backward, left and right to strafe left and right
    B is bound to escape, so this will bring up/hide the menu
    A is bound to enter, so can be used to select entries in the menu...and also jump
    X/Y are weapon cycle up/down
    L is fire
    R is bound to god mode

    Download and Give Feedback Via Comments
    via simon hall ...
    by Published on February 18th, 2007 12:35

    If your a fan of Monster Hunter Portable then this is a massive week for you. heres the rundown on all the releases coming this week for the titled game in japan:

    Monster Hunter Portable 2nd



    Price: US$ 48.90 (~25.20 GBP)

    Sequel to the extremely popular release of 2006. As well as the usual graphical improvements, theres also 4 player Wireless gaming mode.

    Buy at Play Asia

    Monster Hunter Portable 2nd Accessories Set

    Another addition for fans is the accessories set. heres the packshot:



    The set contains a back faceplate, UMD Holders, Headphones and what looks to be a postcard in the theme of Monster Hunter Portable.

    It retails for US$ 24.90 (~12.83 GBP)

    Buy at Play Asia

    Finally for the killer fan of the game and collectors is the

    Monster Hunter Portable 2nd Hunter Pack



    it retails for US$ 349.90 (~180.30 GBP)

    You get a Gold PSP, Monster Hunter Portable 2nd Game, 2 Replacement Faceplates, One Carry Case, Strap and some soft toys all in the theme of the game.

    Buy at Play Asia



    So whos a fan of the game ? ...
    by Published on February 18th, 2007 12:06



    The Champagne Gold version of the PSP arrives this week in Japan. Im not that keen on the colour personally but each to their own.

    Box contents
    PlayStation Portable System (PSP-1000CG)
    Battery Pack
    AC Adapter (100-240V)

    Price: US$ 199.90 (~103.00 GBP)

    ...
    by Published on February 18th, 2007 12:03

    Possibly one of the biggest releases for the DS and if successful could open a floodgate to a world of Strategy and Management games for the DS

    The japanese version of Sim City DS arrives this week

    Heres the packshot:



    More info at Play Asia ...
    by Published on February 18th, 2007 10:15

    KLM have released a new version of their Homebrew Installer and it now has Vista Support.

    A new version of the PSP Homebrew installer is out!

    Here is the changelog:

    Windows Vista is now FULLY supported
    If run on Windows XP (and lower), it will launch the original installer. If started on vista, an AERO version will start
    Cleaner look (for the AERO one)
    Re-Structured code
    Image is no longer stretched, it automatically sizes it.

    For those that don`t know what this is, it is an app for developers to distribute their homebrew as an EXE file that is simpler to use.

    Download and Give Feedback Via Comments ...
    by Published on February 18th, 2007 10:10

    Deniska a few days back and it slipped completely under the wraggy radar has released a new beta of Map This, his awesome Map Viewer for the PSP that also works with the Sony PSP GPS Adapter:

    Heres whats new:

    Here is another beta version for those who wants to try it...
    To install, you must ovewrite your current EBOOT.PBP with the new one from appropriate folder and copy the new graphics to system filder.

    Features:
    The PSP-290 version has some optimizations which may prevent it from hanging in 3.10 FW..
    Faster reverse geodata lookup function...
    Hopefully better rendering in GPS mode...

    GPSlim version features most of the things rolled out for PSP-290 version:
    SAT INFO screen (although display is slightly different from PSP-290 due to difference in GPS feeds)
    Better trip stats logic - you can now jump in to map mode w/o loosing the trip stats.
    Map rotation in map mode
    Faster reverse geodata lookup
    alpha sort in map/attraction menues..
    Note: NMEA recording is currently disabled, untill I workout a better logic and interface to support it..

    Since GPS-mode rendering logic was changed in both versions you may need to adjust SPEEDFACTOR value in config.txt to allow smother scrolling...

    Download at the release thread on Deniska`s forum here at DCEmu --> http://dcemu.co.uk/vbulletin/showthr...088#post353088 ...
    by Published on February 18th, 2007 10:03

    Updated release from Vulpix:

    This program lets you change the texture of the waves of your XMB.

    Custom tgaWave Packager v0.8
    ------------------------------

    rcotool, research on textures, edited texture by Z33
    orignally found by DarkStone
    bat file by vb_master
    some code for bat borrowed from autopopstation4
    FCUT v1 by Y.F. Gamzun / VG Soft, Hong Kong (1996)
    code cleanup and padding by nicinico
    Templates by Al-Zamli

    Instructions for use
    ------------------------------
    !!!!NO MORE HEX EDITING REQUIRED!!!!

    1. Read the tutorial by Al-Zamli, you can read it at: http://pspjunk.org/tgawavetut/index.html
    2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
    3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
    4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
    5. Put system_plugin_bg.rco that was created in /vsh/resource/
    6. Done!

    Notes
    ------------------------------

    I have included the flames.tga by Z33 to show an example of completely custom waves.
    Watch the video here on YouTube if instructions do not make sense: http://www.youtube.com/watch?v=ZEJYbPIJ7S8

    Download and Give Feedback Via Comments ...
    by Published on February 18th, 2007 09:59

    New release from Xmod:

    hey,

    a lot of people PM'ed me asking how to split or merge the 01-12.bmp file to create custom backgrounds.. while merging can be done with just 1-2 lines of batch code, the splitting requires some batch experience. Also some people wanted an easier approach to the whole precedure (like me!) and while its nothing great, it still can come in handy.. here it is..

    BG Split/Merge v1.0 by xmOD

    README!

    This app lets you split/merge the 01-12.bmp file on your psp which holds the default backgrounds on your PSP. With this, you can fully customize your default backgrounds.

    -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
    To split the 01-12.bmp:

    1. Run the exe file of the program.
    2. Enter the absolute path to the place where your 01-12.bmp is located under the split 01-12.bmp section.
    Example:
    If 01-12.bmp is located in C:\new folder then in the text box, type:
    C:\new folder\01-12.bmp
    3. Hit the Split button to split the file.
    4. Go to the same place where your 01-12.bmp is and you will find a folder called "Split 01-12.bmp" which contains the split individual files.
    5. You can edit any or all of the 12 backgrounds.
    -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-

    -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-
    To Merge the individual files into 01-12.bmp:

    1. Enter the absolute path to the Split files folder in the "Split Files Folder" box under the merge 01-12.bmp section.
    Example:
    If the folder is located in C:\new folder then, type:
    C:\new folder\split 01-12.bmp
    2. Hit Merge button to merge all the files.
    3. Now look in the same split files folder for the merged 01-12.bmp
    -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-

    -------------------------------------------------------
    WARNING!
    Although this software has been tested by me and is working perfectly on my PSP's but i still am NOT responsible for any partial/permanent bricks. Use this on YOUR risk ONLY! YOU are RESPONSIBLE if ANYTHING happens to your PSP!
    -------------------------------------------------------

    Release Notes:
    1. Right now i have only tested this with 60x34 backgrounds only.
    2. This app is limited by me to split 01-12.bmp of upto 500 kb of size only but you can merge files of any size together. This means you can split only 60x34 pixel backgrounds but can try merging 250x142 pixel(hi-res) backgrounds. Please share the results.

    Enjoy! ;-)

    Download and Give Feedback Via Comments ...
    by Published on February 17th, 2007 20:36

    via pspfanboy

    1UP asked Shane Kim, Microsoft Corporate VP, about the possibility of Microsoft games appearing on handhelds. His answer? "We do it today. We don't publish those titles directly ourselves, we are creating intellectual property that have great appeal to customers of handheld devices. Whether you're talking about mobile or the DS -- you probably won't see it on the PSP, though."

    Why the Nintendo love? Well, Microsoft wants to target the kids that seem to shy away from Xbox's older demographic. Get those kids hooked on their properties on the DS, and then hope to reel them over to the 360: "Nintendo's fine. Particularly when you talk about some of our titles from Rare. A Kameo or a Viva Pinata on a DS makes a lot of sense in a lot of ways from a franchise perspective."

    However, wouldn't one of Microsoft's more mature properties, like Halo, fare better on a handheld that not only has better tech, but has an audience that would be interested in such a product? Unless Microsoft has handheld ambitions of their own ... ...
    by Published on February 17th, 2007 20:35

    via pspfanboy

    One of our readers, Brian, shot us an e-mail, telling us: "I am running 3.10 OE firmware and cannot get Ratchet and Clank to run on it." That's strange, isn't it? Dark_Alex's open edition firmwares are supposed to combine the functionality of Sony's official releases with additional homebrew capabilities.

    However, it seems like Brian is not alone in experiencing glitches in R&C on a OE-enabled PSP. Lucian04, from the IGN Boards, noticed a plethora of problems that simply isn't making the game fun: "Well I tried lowering the clock speed to default and tried everything up to 333mhz. The game for some reason wont run on my PSP unless I'm at 333mhz. The disc spins for a minute and then just stops. As for trying to get online, the wifi light never comes on and it never asks me to choose my network connection or anything. It just freezes @ the Ad-hoc/infra select screen"

    Some are suggesting to take out the Memory Stick before the game loads. Others are pointing out that the game may be glitchy, even on regular firmware editions. I've only played this game on a standard 3.11 PSP, and experienced no glitches while writing my review. How about the rest of you? ...
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