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  • wraggster

    by Published on February 16th, 2007 02:12

    Bullet Witch, Godzilla: Unleashed, and Dragon Ball Z Shin Budokai: Another Road will all be shown to the public for the first time at the New York Comic Con 2007. Bullet Witch and Dragon Ball Z Shin Budokai: Another Road are likely to be playable, says Atari, and there will also be a nonplayable demo of Godzilla: Unleashed.

    Godzilla: Unleashed was recently announced by the company for the Wii, DS, and PlayStation Portable, and will be released in "fall 2007." Gamers play as Godzilla, or a choice of other giant monsters, and rampage through a series of cityscapes wreaking destruction. Bullet Witch is an Xbox 360 title, and has just gone gold--it is due for release in the US on February 27. The game describes itself as "a neo-apocalyptic action adventure," and blends Japanese fantasy with "American action." Dragon Ball Z Shin Budokai: Another Road is the latest release in the popular Dragon Ball Z series, and features 50 new fighting skills and ultimate attacks. The title is due for release in March 2007 for the PSP.

    Atari's vice president of marketing and sales, Nique Fajors, commented, "While Godzilla: Unleashed, Bullet Witch, and DBZ Shin Budokai: Another Road offer different gameplay features, storylines, and visual flair, all three share a common bond of Japanese art and influence--a bond that has been extremely prevalent in comics and other popular art forms."

    The New York Comic Con 2007 will be held February 23-25 at the Jacob Javits Center.

    via gamespot ...
    by Published on February 16th, 2007 02:09

    Jas0nuk has released a new version of Prxdecrypter that now has support for the latest 3.10 and 3.11 firmwares

    This mod of psardumper can decrypt individual firmware modules from all known retail firmwares (1.00-3.11)
    Also works with all current game PRXs.

    Download and Give Feedback Via Comments ...
    by Published on February 16th, 2007 02:06

    New release from Vulpix:

    This program lets you change the texture of the waves of your XMB.
    http://www.lostnovice.com/vulpix/TGAWave.rar (current version v.5)

    AMAZING TUTORIAL BY al-zamli: http://pspjunk.org/tgawavetut
    How to video: http://www.youtube.com/watch?v=ZEJYbPIJ7S8

    Read the readme before you do anything.
    Thanks to Z33 for rcotool and the research on the textures.
    This time there is less hex editing required, all you need is a nice image editing program (aka Photoshop, etc) and you can edit your wave's texture.

    Apply filters to that image in Photoshop/whatever, and you can change your XMB's wave textures easier than ever.

    Stuff you can post: screenshots, tips, etc.

    Happy wave hacking! //from DarkStone and vb_master(Vulpix)

    Download at Link above
    via vulpix ...
    by Published on February 16th, 2007 02:02

    New from Pasky13 is a new version of his database editor for Cwcheat:

    Whats new in v1.70:

    Ability to now download and install the latest version of CWcheat and CWcheatpops automatically!
    - Requires Firmware: 3.10-OE (May work on others, not tested/supported)
    - Still requires the plugin to be enabled via the Recovery mode
    Automatically detects database type when loading a database file. Ability to switch manually still available.
    Changes made to the UI. Removed the buttons below the code database as they are no longer necessary. The options they provided are available via right clicking on the code database
    Fixed a bug when trying to add a joker code to a code with an existing joker code.
    - Previously, this would add an additional joker code to the existing one. This has been fixed and when a joker code exists, the context menu changes to "Edit Joker Code".
    Fixed a bug when using the 'Sort' button.
    - Previously, after the database was sorted any additional items added afterwards were being sorted or if a new database were opened it would be sorted. This has been fixed.

    NOTE: If anyone could make a small banner/logo (In the range of 270x150) that fits the theme of the application, I'd really appreciate it. I'm a horrible artist. Thanks.

    Requires the .NET 2.0 Framework which can be downloaded directory from Microsoft's website at: http://www.microsoft.com/downloads/d...displaylang=en

    Download and Give Feedback Via Comments
    via pasky13 ...
    by Published on February 16th, 2007 01:58

    New release from Xmod:

    BG Split/Merge v1.0 by xmOD

    README!

    This app lets you split/merge the 01-12.bmp file on your psp which holds the default backgrounds on your PSP. With this, you can fully customize your default backgrounds.

    -x-x-x-x-x-x-x-x-x-x-x-
    To split the 01-12.bmp:

    1. Run the exe file of the program.
    2. Enter the absolute path to the place where your 01-12.bmp is located under the split 01-12.bmp section.
    Example:
    If 01-12.bmp is located in C:\new folder then in the text box, type:
    C:\new folder\01-12.bmp
    3. Hit the Split button to split the file.
    4. Go to the same place where your 01-12.bmp is and you will find a folder called "Split 01-12.bmp" which contains the split individual files.
    5. You can edit any or all of the 12 backgrounds.
    -x-x-x-x-x-x-x-x-x-x-

    -x-x-x-x-x-x-x-x-
    To Merge the individual files into 01-12.bmp:

    1. Enter the absolute path to the Split files folder in the "Split Files Folder" box under the merge 01-12.bmp section.
    Example:
    If the folder is located in C:\new folder then, type:
    C:\new folder\split 01-12.bmp
    2. Hit Merge button to merge all the files.
    3. Now look in the same split files folder for the merged 01-12.bmp
    -x-x-x-x-x-x-x-x-x-x
    -------------------------------------------------------
    WARNING!
    Although this software has been tested by me and is working perfectly on my PSP's but i still am NOT responsible for any partial/permanent bricks. Use this on YOUR risk ONLY! YOU are RESPONSIBLE if ANYTHING happens to your PSP!
    -------------------------------------------------------

    Release Notes:
    1. Right now i have only tested this with 60x34 backgrounds only.
    2. This app is limited by me to split 01-12.bmp of upto 500 kb of size only but you can merge files of any size together. This means you can split only 60x34 pixel backgrounds but can try merging 250x142 pixel(hi-res) backgrounds. Please share the results.

    Enjoy! ;-)

    Download:
    BG Split/Merge v1.0
    .NET Framework 2.0 or newer

    Give Feedback Via Comments
    via xmod ...
    by Published on February 16th, 2007 01:53

    via mcv

    Italian publisher Black Bean has signed a distribution deal with Koch Media for its upcoming, and now officially licensed, Superbike World Championship 07.
    The racer will arrive on PS2 and PSP in Q2 this year, and subsequently on Xbox 360, PS3 and PC in Q4 this year.

    Milestone Interactive, the team behind the original Superbike games, is developing the new title, and the addition of the official licence means the racer will now boast real world riders, bikes and circuits.

    Of the deal with Koch, Black Bean’s UK MD Chris Mehers stated: “Milestone’s ability to produce stunning bike games combined with a powerful licence and Koch Media’s marketing, PR and sales skills will, I’m sure, deliver great results for all concerned.”

    Koch MD Craig McNicol added: “We are delighted to sign such a strong licence. The motorbike genre holds much potential and the combination of the great game and the best licence will surely excite trade and gamers alike.” ...
    by Published on February 15th, 2007 21:10

    via gamespot

    Tom Clancy's fictional ghost squad has been deployed all over the world, "cleaning up the streets," so to speak. This week, the super soldiers went back to some familiar territory--the Web.

    Ubisoft announced that the official Web site for Ghost Recon Advanced Warfighter 2 went live this week, with the usual accoutrements. Visitors to the site can grab some GRAW 2-themed wallpapers for their PCs or screens of in-game footage, or check out some trailers of the game.

    Also available is the latest Developer's Diary, which focuses on the environments in the game. In it, the developers talk about the differences in the game's two major locales--Juarez, Mexico, and El Paso, Texas--and the importance of keeping the environments as real as possible.

    Tom Clancy's Ghost Recon Advanced Warfighter 2 is rated T for Teen and will be released in March on the Xbox 360 and PC. PlayStation 2 and PlayStation Portable versions are also in development.

    More Info ...
    by Published on February 15th, 2007 21:07

    Phil Harrison and 1up's Luke Smith had a chat about the current positioning of the PlayStation 3, and it makes for some interesting reading. A quietly confident Harrison discusses the future of game distribution online, their attitude towards competition in the console market, and clarifies a few things about the potential for PS3 price cuts. The previous discussion about price cuts was apparently a big misunderstanding.
    "PH: Well, do you know what [Takao Yuhara] said was, cost reduction, not price drop, and there's a big difference between cost reduction and price drop. So, that I believe is where the confusion came from. Obviously, we are investing our money in making PlayStation 3s cheaper to manufacture -- that's part of our business plan. 1UP: You're not going to pass the savings along? PH: When we can, when there are savings to pass along to the consumer, we would obviously choose to do that. That's the business model. 1UP: Wait? You guys are doing this to make money? Really? PH: That's videogame hardware 101."

    via /. ...
    by Published on February 15th, 2007 21:03

    via engadget



    It may not throw as much caution to the wind as the Nintendo Star-mote we spotted a couple of months back, but this so-called "Pongle" Wii controller concept from Hayes Urban eschews its fair share of modern video game conventions nonetheless, hearkening back to simpler video gaming days instead. It's not all old school, however, with an integrated gyro adding some motion sensing to the standard twist and turn action, and a built-in speaker providing a "more immersive experience." Of course, the chances of it ever actually turning up in a form we can get our hands on are pretty slim, which is all the more saddening given our sudden craving for a game of Breakout. ...
    by Published on February 15th, 2007 18:43

    via ign

    If you think all mech games involve painstakingly building your machine from the ground up to create the most dominant, slow moving, walking tank around, then you're only half right. While FromSoftware's latest mech game stays true to its roots with a huge number of customization options, the gameplay itself is fast and furious bringing a welcome sense of mechanized action to the Xbox 360 and PlayStation 3. Snail-like death machines be damned, Steel Battalion this is not.

    Upon starting the game, we found ourselves thrust into a virtual room for a brief tutorial. After going through the motions and learning the basics, the tutorial tops off with a mock battle. It was pretty simple stuff and a good example of how the streamlined controls make piloting one of these metal monstrosities an easy task. The two triggers are used for boosting about with the right one for quick dodges and the left for longer fuel burns. The two analog sticks are used for motion and aiming while the face buttons are reserved for firing the weapons themselves and using the over boost.

    full article at link above ...
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