• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on January 30th, 2007 16:10

    As if it's not already almost-certainly being tinkered with behind the scenes, Epic games has hinted at a sequel to its multi-million selling shooter Gears of War, in an interview with CVG.

    Speaking at last week's Midway Gamers' Day in Las Vegas, Unreal Tournament 3 producer Jeff Morris joked that Epic may be the victim of its own success: "It's funny because I think Gears started after a lot of people were a little fatigued working on UT, and now they're all probably making Gears for the rest of their lives, so the shoe has turned.

    "I read somewhere that every sequel sells 10 percent less or more than the previous did," Morris continued, "and yeah we'd love to sell another 3 million copies of another Gears product. Success is an addiction."

    So there will be a second Gears of War then? "If people want another one I'm sure there'll be another one but there are certainly no announcements." And yes - we do want another one.

    via cvg ...
    by Published on January 30th, 2007 16:07

    Sony has chosen 12 individuals and organisations to help fuel the PlayStation 3's marketing push in the UK, Media Guardian reports.

    According to the paper the 12, who range from club promoters, artists, fashion industry insiders, Dazed & Confused magazine and the BBC's 1Xtra, have been given a free hand by Sony to "create original content inspired by key characteristics of the PS3."

    Each of Sony's chosen 12 will then distributed content digitally across a wide range of outlets including social networks such as MySpace, websites, blogs, e-mail and their own contacts.

    According to SCE UK marketing man Alan Duncan, 'traditional' avenues of avertising and PR aren't enough to communicate the PS3's appeal: "The idea is to use physical space, blogs and other forms of digital networking to inform, entertain and encourage interaction and debate about all the different things the PS3 can do."

    Of course Sony recently used the same strategy to market the PSP - the infamous 'all I want for Christmas is a PSP' campaign comes to mind - which didn't exactly manage to send Sony's handheld flying off the shelves.

    Rana Reeves, director of Shine Communications which developed the digital strategy with Sony, tells the Guardian "Traditionally, brand communication with consumers has been channelled via an ad agency. The explosion of social networks and blogging, however, has created a seismic shift. Brands wanting to enter this world have to be prepared to trust consumers to talk about them whether the comment is good or bad."

    via cvg ...
    by Published on January 30th, 2007 16:06

    via cvg

    As well as showing off the nice art style of the Prince of Persia games, these five new hi-res screens give a further insight into how the ninja Prince will be controlled using the Wii Remote and Nunchuk.

    As you can work out in the images, the Prince's normal attacks are performed by slashing the Wii Remote and Nunchuk (the latter only when he has a weapon in each hand).

    The screenshot that shows Dark Prince hanging from the ceiling strangling the enemy below with his lethal Daggertails is demonstrating the game's stealthy Speed Kills. Just get near an enemy without being noticed you and you can flick the Nunchuk downwards to execute the Speed Kill, which kills them instantly and saves you the hassle of a full-blown scrap.

    Prince of Persia Rival Swords, coming to Wii on March 30, is a direct port of The Two Thrones, which previously released on PS2, Xbox and GameCube game in 2005. Yes, THAT long ago.

    Screens Via Comments ...
    by Published on January 30th, 2007 06:42

    via gamespot

    Earlier this month, during a meeting with Codemasters, we were afforded our first look at the Wii version of Heatseeker. Also in development for the PlayStation 2 and the PlayStation Portable, Heatseeker is an action-oriented flight combat game from the same studio responsible for 2005's Heroes of the Pacific. The PS2 and Wii versions of Heatseeker will purportedly be almost identical, although the latter is made more interesting by its support of the Wii Remote and Nunchuk controller.

    While Heroes of the Pacific was set during World War II, Heatseeker will task you with combating modern-day terrorists from the controls of more than 20 different planes, including some of the latest fifth-generation fighters. The F-22 Raptor and F-35 Lightning II planes that we saw during our demo were nicely detailed, and in keeping with Heatseeker's arcade-style gameplay, both had an unlimited supply of ammo. In addition to a machine gun, each plane will be able to carry two different types of missiles or bombs, and you'll get to choose which heavy weapons you go into battle with according to the type of mission that you're about to attempt.

    Although dogfighting will obviously play a large part in the game, your mission objectives in Heatseeker will include escorting friendly craft, protecting structures, and, of course, destroying enemy units and other targets. Adding further variety to certain missions will be the addition of two wingmen for you to command, the need to identify targets before being given permission to engage them, and operational ceilings that prevent you from flying your chosen fighter into space or from popping up on enemy radar. Many of the missions in Heatseeker will task you with completing multiple objectives, so after defending a runway or an aircraft carrier from enemy bombers, for example, you might then be required to escort the planes that take off from it to their objective.

    Heatseeker's mission objectives promise to be quite varied.
    The Wii version of Heatseeker will support the same conventional control setup that's used on the PS2, but it's certainly a game that appears to lend itself to the Wii's unique motion-sensitive controllers. There are two different Wii-exclusive control setups available, letting you choose which part of the Wii's unique two-piece controller you use to fly your plane. The most popular control option during our demo was undoubtedly the one that will let you tilt the Nunchuk controller to steer your plane while using its analog stick to control the throttle, brake, and roll. The Wii Remote's directional pad is used to switch weapons, the A button is used to switch between active targets, and the trigger buttons on the Wii Remote and the Nunchuk are used to fire missiles and machine guns, respectively. The second motion-sensitive controls option works in much the same way, except that the Wii Remote is used to move an icon around the screen that your plane will always point toward.

    Although the Wii version of Heatseeker that we were looking at was clearly still quite early (as evidenced by onscreen instructions telling us how to play using PS2 controls), it already looks quite impressive. The clouds that float around many of the environments look convincing, and the explosions of enemy fighters that you'll occasionally get to enjoy from the perspective of an "impact cam" mounted on a missile's nose are quite spectacular.

    Both the PS2 and Wii versions of Heatseeker will support only solo play, but the PSP game will feature wireless competitive gameplay modes for up to four players. All three versions of Heatseeker are currently scheduled for release in March. We look forward to bringing you more information on the game as soon as it becomes available. ...
    by Published on January 30th, 2007 02:10

    Reesy has released a new version of his rather excellent Snes emulator for the GP2X:

    Heres whats new:

    "No major changes. I've replaced the timer code which should mean that the FPS monitor will not lock up anymore."

    Download and Give feedback Via Comments ...
    by Published on January 30th, 2007 02:01

    New release from Creebo

    Hello everybody!
    I am submitting my firmware replacement for the DS called CreeboMe. This is an alternative to FWNitro or FlashMe by having a stylish menu added to boot either a DS Card, Homebrew Device, or a GBA Cart.

    NOTE: To flash use the same methods as FlashMe and FWNitro. I will take no responsibility to a bad firmware flash. If you are not confident about flashing your firmware, use the rom instead, however the DS Card Option will NOT work on the rom version. Also this is only a beta version and as you can tell it does not have many feature. But not to worry! I am confident on keeping this project alive. Thanks to Loopy for the base firmware replacement, and all of the guys in #dsdev for all of the wonderful help. If you cannot get the homebrew button to work, the failsafe is A+B+SELECT+START.

    The file can be downloaded here, my advice is to wait for others to say its perfect before using, bricking your DS could be a reality if things go wrong. ...
    by Published on January 30th, 2007 01:57

    New from Bug

    This is my entree into the comp...

    Ok, story is... well there aint one...
    for some reasonn some nutter has strapped a jet to your back(your a pig) and now u feal enclined to kill the birdies.

    Press A to start.
    Steer with the D-pad or Stylus.
    Shoot with L.


    This is only a demo of the full game...

    Full game will include:
    More Enemys
    More Levels
    More Weapons
    Better Controls
    MULTI PLAYERD!!!!

    Have fun with the demo.

    Download and Give Feedback Via Comments ...
    by Published on January 30th, 2007 01:54

    New from Campanile

    Fish Tank is a work in progress remake of Insaniquarium. For now only Free Tank Mode is working. You can choose between 5 tanks with
    their own graphical and musical theme (more to come). In this mode, your goal is to collect enough money to buy all egg parts. You can also just send some relaxing time feeding the fishes and see them live... For that, just buy and feed fish that while growing will drop more valuable items. You can also buy different upgrades to enhance your feeding skills. The game will end if all your fishes starve to death.

    Download and Give Feedback Via Comments ...
    by Published on January 30th, 2007 01:50

    New from Bassacegold:

    Hello all, this is my game for the compo! It is a remake of the boxing game from atari 2600.
    This is just a multiplayer demo so far and i plan on adding AI to it in the future.
    Multiplayer is done on one DS, one person uses the D-pad to move and L to punch, the other uses the A,B,X,Y buttons to move and R to punch.
    I was in a hurry to get to this state so please excuse any glitches that you may come across.

    EDIT: New version is up. Fixes a few collision bugs and allows restart match at the end.
    Enjoy!

    Download and Give Feedback Via Comments ...
    by Published on January 30th, 2007 01:48

    New release from sumiguchi

    This is a music game so play with the rythm to make the best music and get the highest score. This game has 4 songs and you can play the lead or rythm/bass on each of the songs. Instructions on how to play can be found by clicking on the "?" in the main menu. Press start while playing to return to the menus.

    This game has a bit of a learning curve but once you get used to the layout - you will be rocking in no time.

    The JAM MODE is more of toy - I preprogrammed a few "riffs" for you to try out, or just make your own melody with the option of a few different beats.

    There is only one bug that I have found. It is in JAM MODE when switching between riffs you occasionaly get sprite corruption. Just press start to return to the main menu and re-enter JAM MODE to clear the problem.

    Let me know how you like the game or if there are any bugs that I missed! (Tested OK on SuperCard and Max Media Launcher)

    Download and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3