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  • wraggster

    by Published on January 4th, 2007 12:14

    via cvg

    These latest Call of Duty: Roads to Victory shots are so hot off the press that even Activision isn't sure we're they came from - and show off the new aerial and land combat in the upcoming PSP war blaster.

    Developer Amaze seems to be going for a more 'arcadey' experience for the handheld version, with replayability pushed to the forefront and unlockable weapons and vehicles aplenty. There's also a plethora of multiplayer modes on offer, including the obligatory Capture the Flag, King of the Hill and Deathmatch setups.

    Call of Duty: Roads to Victory is currently penned for release in the spring. We'll let you know how it turns out.

    Screens Via Comments ...
    by Published on January 4th, 2007 12:09

    LG Electronics (LG), a leader in consumer electronics and mobile communications, announced that it will launch the world's first dual-format high-definition disc player, capable of playing both Blu-ray Disc and HD DVD content. The unit will be released in the United States in early 2007. Details will be provided at the 2007 International Consumer Electronics Show (CES), held January 8-11 in Las Vegas.

    LG expects this technological breakthrough to end the confusion and inconvenience of competing high-definition disc formats for both content producers and consumers. ...
    by Published on January 4th, 2007 12:09

    LG Electronics (LG), a leader in consumer electronics and mobile communications, announced that it will launch the world's first dual-format high-definition disc player, capable of playing both Blu-ray Disc and HD DVD content. The unit will be released in the United States in early 2007. Details will be provided at the 2007 International Consumer Electronics Show (CES), held January 8-11 in Las Vegas.

    LG expects this technological breakthrough to end the confusion and inconvenience of competing high-definition disc formats for both content producers and consumers. ...
    by Published on January 4th, 2007 02:30

    Windmill posted this in our PSP Development Forums:

    For those who dont know, Patchsfo is an app that runs on your psp and mods the eboots found under psp/game to run with xloader.

    on seeing this, i downloaded patchsfo and patched the 1.0 eboot of daedalus r-8 and found it to work with 2.71 HEND. Below is the version i created with patchsfo and got to run on my 2.71 psp.

    Download Here --> Daedalus-R8 for 2.71(HEND).rar ...
    by Published on January 4th, 2007 01:29

    via PSPfanboy

    Anyone that has been around the Internet block or visited a game store lately may have heard someone claim the PSP has little to no good games on the platform. If you're anything like me, you like to wear your girlfriend's underwear and you also hate to hear bad words about the PSP. My personal PSP game collection is larger than my DS or Xbox 360 game libraries and after hearing about the lack of great games on the system so often, I began to wonder if perhaps I just had a terrible taste in games. While I can't prove that my gaming interests are worthwhile, I did dig up some info on the PSP library and whether or not there are many quality games on the system.

    It isn't just gaming fans who dis the PSP, critics do as well. Keeping that in mind, I wondered how the PSP game library critically stacked up against its competitor; the oft praised DS. What I found may be surprising.

    Data Collected from Metacritic

    Amount of US released PSP games rated 80 and above: 38 (not counting Advent Children since it isn't a game)

    Amount of US released DS games rated 80 and above: 28 (and 4 of those are versions of Nintendogs)

    So it seems that these same critics that praise PSP games, must have a short-term memory when they bash the system's lack of quality titles. I'm in no way trying to put down the DS with the example listed above, just attempting to prove that the PSP isn't devoid of quality like an episode of War at Home. Hopefully fellow PSP fanboys can use the above proof to dissuade negative words about your system of choice. In any case, it should make you feel good about owning the system. ...
    by Published on January 4th, 2007 00:17

    JasonUK posted a release of decrypter303 - PRX decrypter based on psardumper

    Heres the details:

    VERSION 1.00
    ***

    This mod of psardumper so it can decrypt individual firmware modules from all known retail firmwares (1.00-3.03)
    Also works with all current game PRXs

    INSTRUCTIONS:
    Make a folder on your memory stick called "enc" and place your encrypted PRXs there. Then run the app and press X to decrypt them.
    The encrypted files will be replaced with decrypted versions.

    The app can also extract reboot.bin from a 1.50 loadexec.prx or later.

    Just place a DECRYPTED 2.60 or later sysmem.prx in the "ms0:/enc" folder and name it as "sysmem_reboot.prx"
    Then place a DECRYPTED copy of loadexec.prx from the firmware you want reboot.bin for, and name it as "loadexec_reboot.prx"

    When these two files are detected, an option to obtain reboot.bin (by pressing SQUARE) appears in the application.

    LIMITATIONS:
    - It is impossible to decrypt *sigchecked* firmware files as they are entirely different from their unsigchecked counterparts. Just compare the two in a hex editor and you'll see what I mean. It might be possible to un-sigcheck these files if I bother to reverse the sigcheck process. But for now, it's not possible.
    - Cannot decrypt game EBOOT.BIN files. You will get an "unknown tag C0CB167C" error. This is because they use a different encryption. I might add this for the next release.
    - Cannot decrypt a few huge PRX files as they are encrypted with RLZ. I will fix this for the next release.

    THANKS:
    All the people at lan.st (especially the opers Mathieulh, harleyg, x3sphere and cyanide)
    Dark_AleX (for helping me solve a critical bug, and for the psardumper with 2.60-2.80 encryption)
    Team Noobz and Team C+D (for 3.00~3.03 encryption keys)
    PspPet (for the original psardumper)

    Download and Give Feedback Via Comments ...
    by Published on January 4th, 2007 00:03

    News/release from Glynndor

    It will be basically a game/application creation tool for the computer, any OS; Mac, Linux, Windows, you name it!
    It will take the majority of the work out of making a game, the final thing will even have collision and more advanced features than most things...
    Please note- it will not be WYSIWYG (what you see is what you get) tool- there may be some kind of WYSIWYG features in later versions, however it'll start with your code window- several menus, a preview box, and a few other things, I still have to decide the majority of the program.
    This won't be an easy task though, and if this doesn't get a lot of support then I will not be doing it.
    It will be coded in java- which, although universally hated, is quite a good language for this, the .jar's are small (can work on phones, although I don't think I'll be aiming it to do that) and can work on all operating systems.
    If there is a big call for it I may even make it into an applet.
    Note, at the beginning there will not be a drag-n-drop interface, because that will take quite a while to make reality.

    Download and Give Feedback Via Comments ...
    by Published on January 3rd, 2007 23:46

    via pspfanboy

    The potentially canceled, or un-canceled, PSP version of Gran Turismo 4 has just shifted its release date once again on the GameStop website. The retailer is notorious for accidentally revealing crucial release info, but in this case, we're willing to bet that they're simply moving the date so that they can still hold on to pre-orders (some undoubtedly made nearly two years ago!).

    The game is now listed as to come out on July 2nd. While that may seem like an eternity away, it'll be the slight glimmer of hope for those of you that don't want to believe in its vaporware status. ...
    by Published on January 3rd, 2007 23:43

    via spong

    Usually news from International Solid State Circuits Conference would leave us a little cold, however, a snippet of news has caught our attention. This relates to a 1:30pm meeting on Tuesday February 13th entitled: “18.1 Implementation of the CELL Broadband Engine in a 65nm SOI Technology” – specifically that:

    ” The chip operates at 6GHz at 1.3V and is fabricated in a 65nm CMOS SOI technology.

    The CELL Broadband Engine is, of course, better known simply at ‘The Cell processor’ and is used in the PlayStation 3 (as well as IBM’s Blade servers and some HD TVs). The Cell currently powering the PS3 runs at 3.2GHz and is fabricated on 90-nano-metre (nm) Silicon On Insulator (SOI) tech.

    We read on:

    ”The 65nm CELL Broadband Engine design features a dual power supply, which enhances SRAM stability and performance using an elevated array-specific power supply, while reducing the logic power consumption. Hardware measurements demonstrate low-voltage operation and reduced scatter of the minimum operating voltage.”

    We were then drawn to the people attending the conference. Tucked in alongside IBM and Toshiba delegates, was an S. Tokito. We looked more closely to discover that S. Tokito was visiting from Austin, Texas – specifically from Sony Computer Entertainment in Austin, Texas.

    Could this be Shizuo Tokito? A man whose name is writ large on several papers regarding blue light emitting diodes (Blue Rays)? Quite possibly. Now, there’s only really one connection between the Cell processor and Blue Ray – although they don’t communicate directly with each other, they do co-exist within the confines of Sony’s enormous, hot and heavy PlayStation 3.

    Therefore, a knee-jerk reaction to this could be that Sony is readying the next-gen-Next-Gen PS3 with a buff new processor running at twice the speed of the current unit. The form-factor of such a new unit would also be smaller; the heat emissions would be less… all in all, you’d have a PS3 v.2 which would not require most of your sitting room to place it in. But, as we say, that’s knee-jerk.

    This strikes us as more than unlikely – with problems with current PS3 production, the idea of two PS3s on the market would be disastrous.

    More possible (notice that we are not saying, ‘likely’) would be for the new processor to be slotted into the existing PS3 and running at the current clock-speed. This would give a performance increase while cooling the system.

    Another reaction could be that the company will be placing the new 6Ghz cell in the AV-centric PS3 mooted by Ken Kutaragi last December – and poo-pooed by the rest of the world as the ramblings of the ‘father of PlayStation’.

    Final reactions could, of course, be that the conference organisers got Tokito-san’s company wrong – that this is not Shizuo at all, but some other Japanese uber-scientist who works with Sony’s HD-TV group instead; or even works with NHK. ...
    by Published on January 3rd, 2007 23:36

    Micket posted this news of a new release of his Music player for the GP2X:

    Well i made another update to OldPlay
    http://www.micket.com/oldplay.zip [2 MB]
    http://www.micket.com/oldplaysrc.zip [15 MB]

    This is what it looks like now, of course it's still possible to use the old default.cfg
    (the colors look very different on the gp2x)

    Big news are probably that uade is back in business, well at least as much as it was last time.. and. well i'll just paste the changelog

    * uade supported again (as far as v0.95 did)
    * Enabled underclocking by default
    * Fixed XM, FAR, MDL in libmodplug
    * Updated GME to v0.5.2 and used more of it's features:
    * Added support to vgz, hes, kss, ay, sap
    * Support for m3u files for all game music
    * Fake stereo for mono sound in game music
    * Seeking in all single tune game music files
    * Better effort at song lengths in game music (no more neverending tunes)
    * Automatic silence detection (ends tune)

    * Better handling of multitune songs in playlist
    * Scrolling text
    * Subtune name field
    * New colors in default.cfg
    * #FF00FF transparent in logo.bmp
    * Better handling at unplayable tunes
    * Added textual man page (supported in gmenu2x > v0.8)

    Internal changes
    * Changed lots of small bits and pieces
    * Reworked a bit of the structure in PlayerApp, Playlist and MusicPlayer
    * Made a library out of libzip (updated to latest version)

    I'm not sure what i'll do next.
    Possibilities are; gsf, sndh, ogg, flac, mikmod's supported formats (that modplug can't handle well or at all)
    Dunno about wma, could cause license issues? Reading licenses is boring

    If you come across xm, mod, mdl, med, okt, ult, it, far, ptm, s3m songs that doesn't work, or have messed up samples send them to me and i'll have a look at libmodplug
    (If possible, test with something using libmodplug on your computer and make sure libmodplug actually can handle them properly)
    ...
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