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  • wraggster

    by Published on May 9th, 2006 23:55

    Via Gamespot

    Nintendo has announced the full list of first-party handheld titles that will be shown at E3. The list features a heavy DS bias, with only one Game Boy Advance game on the list in the form of Pokémon Mystery Dungeon: Red Rescue Team, but the company has treated us to a few brand-new product announcements that we've detailed below. More information should be available at the show itself, but here's what we know about the new games so far.

    Chibi-Robo: Park Patrol is an adventure follow-up to the previous Chibi-Robo game. The story follows Chibi-Robo as he ventures into the great outdoors, where the flowers have been transformed by evil monsters. The character can use buggies, cars, and boats across lawns and ponds. He is also equipped with a squirter to fend off enemies, and dances to give life back to the park flowers. No release date has been given for the game as yet.

    Clubhouse Games is a card, board, and clubhouse game collection that includes checkers, darts and poker. The game can be played by up to eight people from one game card over wireless game sharing, and will feature a Pictochat-like interface for communicating with friends. The game will also feature bowling, backgammon, bridge and billiards, and forms part of Nintendo's Touch Generations library, which is intended for nongamers.

    Custom Robo Arena is an action role-playing game set in a sci-fi landscape, where players fight toward the Custom Robo championship. You will be able to upgrade your Robo with unique parts and create a unique warrior that can be taken online over Nintendo Wi-Fi connection. There's also multiplayer with multicard play and DS download play. The DS touch screen is used to customize the robot as well as clean it up after battle.

    Diddy Kong Racing DS was also announced by Nintendo today, although the company didn't offer any more information prior to the show. We'll have to see if the company chooses to show it at the show when it opens on Wednesday.

    DK: King of Swing DS is an action game starring Donkey Kong. A sequel to the GBA game, King of Swing DS sees Donkey Kong swinging and climbing across levels that make full use of the console's dual screens. Adventure mode will feature Diddy Kong as a subcharacter, and there will also be new moves, items, and minigames available. There is also a four-player mode that will make use of multicart and DS download play, and will offer the choice of Donkey Kong, Diddy Kong, Dixie Kong, or Funky Kong.

    DS Air is the working title for a new flight simulator from Nintendo. The aim will be to take elite strike fighters and hunt down a mad dictator, and it will be a realistic sim with customizable fighters and weapons. Locations include land, sea, and air, and DS Air will feature a co-op mode that can be played over Nintendo Wi-Fi.

    Hotel Dusk: Room 215 is an intriguing new graphic adventure game that places you in Los Angeles in 1979. As Kyle Hide, an ex-cop turned salesman, you must investigate the mysterious room of the title and solve the mystery of Room 215. Holding the DS console like a book, you use the touch screen to grill characters, search for clues, and solve puzzles.

    Kirby is a provisional title, but Nintendo has announced that it is a new action game in which Kirby's copy abilities have been massively boosted. You can use the stylus to mix and match copy abilities, so that you can burn trees with fire ability or freeze water with the ice ability. The title also has subgames that can be played locally by up to four players, both via multicard and DS download play.

    The Legend of Zelda: Phantom Hourglass, due for release in Q4 2006, sees gaming favorite Link tackle a new adventure. This time, he's washed ashore a mysterious island and must find the way back to his companions with the aid of a fairy. The game will be played almost entirely using the stylus--not just when controlling Link, but also when solving puzzles and making notes on the map. There's also a two-player wireless minigame available, involving a race against time to collect Force Gems.

    Magical Vacation (working title) is a game that tasks players with the rescue of their teacher and classmates from the Will O' Wisp magical academy. As players progress through the game, they will fight monsters to earn experience points and buy new weapons, gaining levels and power as they go. As well as the solo game, players can team up with up to five friends wirelessly to take on enemies in a special "Amigo" dungeon. The game will be controlled almost exclusively with the stylus and features turn-based combat that accommodates melee and ranged attacks.

    Mario Hoops 3-on-3 is due for release on September 11 and, as you'd expect, sees Mario enter the world of basketball. Each team will contain three figures from the Mario universe, although it's only possible for four human players to play simultaneously, so expect some NPCs to make up the numbers.

    Mario vs. Donkey Kong 2: March of the Minis is an action-puzzle sequel to be released on September 25 that puts the player in control of Mario toys in a bid to save Pauline--one of the franchise's early characters, not seen ...
    by Published on May 9th, 2006 23:53

    Via Gamespot

    As part of a game reel showcasing a slew of games headed to the Wii, Nintendo showed the first footage of a new game in the Fire Emblem series. The very brief snippet seemed to consist entirely of an anime cutscene, so nothing resembling gameplay was shown. However, the footage contained brief scenes of a young man fighting for his life in close quarters, and also showed a female character with a sparrow alighting from her outstretched arm. It's reasonable to suspect these two will be the protagonists in the game.

    The Fire Emblem series is known for delivering richly complex stories and challenging turn-based battles. Stay tuned to GameSpot for more information about Fire Emblem for the Wii. ...
    by Published on May 9th, 2006 23:51

    Via Gamespot

    Though Wii and DS got most of the love at Nintendo's pre-E3 press conference today, the GameCube is still a contender. Its replacement, the Wii, won't even arrive until an as-yet-undisclosed date sometime in the fourth quarter of 2006, so there's still plenty of time to rack up more hours on the GameCube. Today, Nintendo released a partial list of games currently in development for its current-gen console, showing a healthy pipeline of new releases that extends right up to--and past--the Wii launch.

    See below for an alphabetical list of publishers and their games, as well as planned launch dates where available.

    2K Games -MLB 2K6: available this month

    Activision -Over the Hedge: available this month -X-Men: The Official Game: available this month

    Atari -Backyard Baseball 2007: June 2006 -Backyard Basketball 2007: November 2006

    Buena Vista Games -Disney's Meet the Robinsons: March 2007

    D3 -Dreamworks' Flushed Away: October 2006

    Eidos -Tomb Raider Legend: September 2006 -Bionicle Heroes: October 2006

    Electronic Arts -Madden NFL '07: August 2006

    LucasArts -Lego Star Wars II: The Original Trilogy: September 2006

    Midway Games -The Ant Bully: Q3 2006

    Namco Bandai Games -Pac-Man World Rally: July 2006 -One Piece: Grand Adventure (formerly Grand Battle 2): August 2006

    Nintendo -Baten Kaitos Origins: September 25, 2006 -DK Bongo Blast: Q4 2006 -Super Paper Mario: Q4 2006 -The Legend of Zelda: Twilight Princess: Q4 2006. As announced during the Nintendo press conference, Twilight Princess will launch in two versions on the same day: a version for Wii and a version for GameCube.

    Sega -Super Monkey Ball Adventure: Summer 2006

    THQ -Disney/Pixar Cars: June 2006 -Monster House: July 2006 -Avatar: The Last Airbender: September 2006 -The Barnyard: September 2006 -Bratz Diamondz: October 2006 -Nicktoons Vortex Island: October 2006 -SpongeBob SquarePants: Creature from the Krusty Krab: October 2006

    Tomy -Naruto: Clash of Ninja 2: Q3 2006

    Ubisoft -Open Season: September 2006 -Tom Clancy's Splinter Cell Double Agent: September 2006 -Rayman: November 2006

    Vivendi Universal Games -The Legend of Spyro: A New Beginning: October 2006

    When the E3 show floor opens tomorrow, we'll bring you more info on these games and hands-on reports for the ones that are playable on the floor. ...
    by Published on May 9th, 2006 23:50

    Via Gamespot

    There was a lot of excitement for Nintendo's pre-Electronic Entertainment Expo press conference today, and the company did not disappoint. Reggie Fils-Aime, Nintendo's EVP of sales and marketing walked the enthusiastic audience through the company's next-gen plans, as well as its upcoming GameCube and Nintendo DS games.

    First-party titles--especially Nintendo's classic franchises--claimed the lion's share of the spotlight. Nintendo fans will be particularly excited about Super Mario Galaxy (working title), which is a Mario platformer for the Wii, and the revelation that Legend of Zelda: Twilight Princess will be a Wii launch title. In fact, Twilight Princess will get two launches: a GameCube version will hit shelves on the same day as the Wii version.

    Also in development now are other follow-ups to classic series, including Metroid Prime 3: Corruption, Fire Emblem, WarioWare: Smooth Moves. Nintendo is working on a number of all-new titles, announced for the first time today:

    -Disaster: Day of Crisis is an action game where the player tries to recapture a hijacked nuclear weapon against a backdrop of natural catastrophes, including floods, volcanic eruptions, and earthquakes.

    -Excite Truck is an arcade racer that features trucks getting big air in the vein of the NES classic Excitebike.

    -Project H.A.M.M.E.R. is an action adventure game in which the player will use both the nunchaku controller and the Wii remote to control a cyborg armed with an immense hammer.

    -Wii Sports is a sports game that incorporates golf, tennis, and baseball. According to Iwata's comments during the Nintendo press conference, the game is designed to allow new gamers to compete on an even footing with experienced gamers.

    All told, Nintendo says that when the E3 show floor opens here tomorrow, 27 Wii games will be playable. That includes both first-party and third-party titles, and Nintendo has released an extensive list of third-party Wii titles now in development. See below for an alphabetical list of publishers and their games.

    Activision
    -Tony Hawk's Downhill Jam
    -Marvel: Ultimate Alliance
    -Call of Duty 3

    AQ Interactive
    -Boxing Action (currently untitled)

    Atari
    -Dragon Ball Z Budokai: Tenkaichi 2

    Atlus
    -Trauma Center: Second Opinion

    Banpresto
    -Family Action Game (currently untitled)

    Buena Vista Games
    -Disney's Chicken Little: Ace in Action
    -Disney's Meet the Robinsons

    Capcom
    -Resident Evil game

    D3Publisher
    -SIMPLE series
    -Original Action Game (currently untitled)

    Eidos
    -Title TBD

    Electronic Arts
    -Madden NFL '07
    -Medal of Honor Airborne

    Epoch
    -Title TBD

    From Software
    -Action game (currently untitled)

    Genki
    -Title TBD

    Hudson Soft
    -Bomberman Land
    -Flight Game (currently untitled)

    Jaleco
    -Title TBD

    Koei
    -Sengoku Action

    Konami Digital Entertainment
    -Elebits
    -Soccer Game (currently untitled)

    Majesco
    -Bust-A-Move Revolution

    Marvelous Interactive
    -Bokujo Monogatari ("Ranch Story")
    -Heroes
    -Kawa no Nushitsuri
    -Original simulation game (currently untitled)

    Mastiff
    -Mr. D. Goes to Town (working title)

    Midway Games
    -The Ant Bully
    -Happy Feet

    Milestone
    -New Vertical Scrolling Shooting Game
    -New Action Game

    MTO
    -Character Action Game (currently untitled)
    -SAN-X All-Star Revolution

    Namco Bandai Games
    -Final Furlong
    -Mobile Suit Gundam
    -SD Gundam G Breaker
    -Digimon
    -One Piece Unlimited Adventure
    -New Action Game (currently untitled)
    -New RPG (currently untitled)
    -Tamagotchi
    -Title TBD

    Natsume (developed by Marvelous)
    -Harvest Moon

    Sega
    -Super Monkey Ball Banana Blitz
    -Sonic Wild Fire

    SNK
    -Metal Slug Anthology

    Spike
    -Necro-Nesia
    -Jawa

    Square Enix
    -Codename: Final Fantasy Crystal Chronicles: Crystal Bearers
    -Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

    Taito
    -Turn IT Around!!
    -Let's go by train!
    -Cooking Mama--Cooking with International Friends

    Tecmo
    -Super Swing Golf PANGYA

    The Game Factory
    -Title TBD

    THQ
    -Avatar: the Last Airbender
    -SpongeBob SquarePants: Creature from the Krusty Krab
    -Disney/Pixar Cars

    Tomy
    -Action Game (currently untitled)
    -Battle Action (currently untitled)

    Ubisoft
    -Open Season
    -Rayman Raving Rabbids
    -Red Steel

    Vivendi Universal Games
    -Title TBD

    Warner Bros. Interactive Entertainment
    -Title TBD

    When E3 kicks off tomorrow, we'll bring you more info on these games and hands-on reports for those that are playable on the show floor. ...
    by Published on May 9th, 2006 23:48

    Via Gamespot

    Microsoft officially unveiled Halo 3 during its E3 press conference today, and the company released a trailer for its highly-anticipated sequel on the Internet and its Xbox Live service. Halo 3 will be the first Halo game designed for Microsoft's Xbox 360 console, and the importance to the company was highlighted by the fact that Bill Gates, Microsoft chairman and chief software architect, was on hand to help announce the game.

    When the trailer was shown to the audience at the Grauman's Chinese Theater, where Microsoft held its annual games briefing, the crowd erupted. Halo 2 ended in a cliff-hanger, with the Master Chief, the hero of the Halo series, returning to Earth in the midst of a climactic battle between the Convenant, an alien coalition, and Earth's defensive forces. The Halo 3 trailer begins with a slow shot of the dusty African plains. Wreckage litters the landscape, and a woman's voice is heard. It's Cortana, the artificial intelligent construct that is Master Chief's chief ally. In brief, cryptic sentences, she talks about "being the source," and she sounds like she may have been somehow combined with Gravemind, the intelligence behind the Flood, another alien menace. As the Master Chief enters into the frame, she says in a distorted voice, "I know you. Your past. Your future."

    Suddenly, Convenant Ghosts and battleships appear in the skies. The music swells, and in the distance, a huge hatch slowly opens in the ground. A bright beam of light begins to build, blinding the camera. Cortana then chimes in, "This is the way the world ends." The Bungie logo then flashes on the screen, followed by the text: "Finish the fight in 2007."

    Bungie, the internal Microsoft studio that created Halo, also released the trailer onto the Internet, and a high definition version was put up on Xbox Live Marketplace, the online service available to Xbox 360 owners. To quote the accompanying text found on Xbox Live, Halo 3 is about Earth under Convenant rule: "With its defensive forces, all but obliterated, Earth has fallen to the unstoppable might of the Convenant. These alien occupiers have discovered something beneath the ancient African sands - something incredible... something Forerunner." The Forerunners are an apparently extinct alien race that built huge artificial ringworlds called Halos, and the Halo games have focused on the mystery surrounding these strange objects.

    The importance of a new Halo game for the Xbox 360 cannot be underestimated. The original Halo was a launch title for the first Xbox, and was easily the biggest hit, driving sales of that system. Halo 2, which launched in 2004, became a cultural event, with thousands of gamers lining up for hours for the midnight launch. Halo 2 made entertainment history by generating $125 million in sales in one day. However, Microsoft didn't mention Halo 3 at all during last year's Electronic Entertainment Expo, and fans had been left wondering when the software giant would finally drop the big news. Well, the waiting for news of Halo 3 has now come to an end. Now they'll have to wait to 2007 for the game itself. ...
    by Published on May 9th, 2006 23:46

    Via Slashdot

    The Nintendo conference seemed to be the perfect opposite of Sony's conference yesterday. It was polished, the presenters were poised, and the demos conveyed exactly the message they were aiming for. Notable info includes 27 playable Wii titles on the E3 floor, a speaker in the Wii controller, a StarFox title for the DS, and a confirmation of motion sensor in the nunchuck attachment. There will be two versions of Twilight Princess (one for Wii, one for GC) and they'll both be out on Wii launch day. Launch is slated for Q4 of this year. The presenters kept the launch price and date under wraps as the tone of the event was inspiration, not information. The number of playable games available this week confirms their commitment to a launch date this year, and the hilarious tennis game played onstage by the Nintendo honchos and the contest winner made their 'playing = believing' slogan really hit home. More flash than substance, but a solid presentation overall ...
    by Published on May 9th, 2006 23:44

    Via Eurogamer

    Nintendo has finally shredded the wraps around Shigeru Miyamoto's new Mario game. It's called Super Mario Galaxy and it uses the Wii's freestyle controller to allow Mario to run, jump, catch hold of shooting stars using the pointer, and flick objects at enemies on rotating worlds.

    As you may already have read, Nintendo's also planning to release Zelda: Twilight Princess in Wii and GameCube versions - the latter shorn of the gesture and pointer control options, and also devoid of widescreen - with both due out on the same day as the console during Q4 2006.

    Also on show during Nintendo's pre-E3 conference were Excite-Truck, Metroid Prime 3: Corruption, Warioware: Smooth Moves, Fire Emblem, Final Fantasy: Crystal Chronicles, Sonic Wild Fire (also referred to as Hyper Sonic at one point), and several original titles.

    Those included Ubisoft's FPS game Red Steel, one called Necro-Nesia, Nintendo title Project HAMMER, which is what it sounds like, and Wii Sports, the focal point of several demonstrations. Sports includes tennis, baseball and golf games with stylised bobblehead-esque characters, all played using the freestyle controller. During a demo, Miyamoto was racing back and forward across the stage to return forehands and backhands, showing how you can serve, lob and apply top-spin.

    Many of the games were shown as CG videos, or in some form of video - and there was also a crowd-pleasing introduction featuring Miyamoto in full conductor's get-up using the wand like a baton to control an orchestra, whose music soared and slowed to reflect the speed and character of his movement.

    What's more, Nintendo said there would be 27 games playable on its stand tomorrow, as well as many more on video.

    For more on Nintendo's conference, check out our walkthrough of the important points, including depthier looks at how some of the games work, or dive directly into our archive of live-text commentary, delivered line by gasp by line by rubbish joke during the conference this morning. We'll have video on Eurogamer TV as soon as humanly possible. ...
    by Published on May 9th, 2006 23:42

    Via Eurogamer

    Nintendo DS owners can look forward to a handful of potential blockbuster first party titles over the coming year, with the Japanese company revealing the likes of Diddy Kong Racing, Yoshi's Island 2 and Starfox during the latter stages of its pre-E3 conference this morning, with more on Zelda: Phantom Hourglass, recently shown during GDC.

    We caught a quick glimpse of an updated DS version of Diddy Kong Racing, Rare's fondly remembered N64-era Mario Kart clone. Using roughly identical-looking mechanics as Mario Kart DS (and clean, impressive 3D visuals), this looks like being another obvious big-hitter for the legion of karting fans, particularly if it includes the same Wi-Fi functionality.

    Also shown off briefly was an updated version of Final Fantasy III, sprucing up the gameplay and graphics of the ageing RPG classics in ways that should give Square-Enix lovers palpitations.

    Zelda, meanwhile, will "pick up from where Wind Waker left off," and using the same cute cel-shaded visual style that caused such a stir a few years back. The brief gameplay footage showed touch control battles, with players loosing off cannons on board their ship, and a scaled-down isometric viewpoint for the main dungeon exploration.

    But that's not all - also announced (but not given any airtime) were the likes of Mario Vs DK: March of the Minis, Yoshi's Island 2, Starfox DS, DK King of Swing DS, Mario Hoops 3 on 3, Touch Generations, Hotel Dusk: Room 215, Pokemon Mystery Dungeon: Blue Rescue Team (available as Red Rescue Team on GBA), Elite Beat Agents (the Western take on Osu! Tatakae! Ouendan!), and Chibi Robo: Park Patrol.

    In total, 100 new DS games are promised, but Nintendo wasn't giving much away in terms of release dates, except to say that they're all coming "this year" according to the accompanying press release. In all, a pretty busy time in prospect for DS owners, and plenty of big names to look forward to among a clutch of innovative unknowns. ...
    by Published on May 9th, 2006 23:40

    Via Eurogamer

    Speaking at Nintendo's pre-E3 press conference, Nintendo's Reggie Fils-Aime has confirmed that two versions of long awaited Zelda game Twilight Princess are in development - one for GameCube and one for Wii, which will of course make use of the remote controller.

    Fils-Aimes described it as "by far the best Zelda game we've ever made," before handing over the controls for a real-time demonstration of exactly why that is.

    The game uses the analogue 'nunchuck' attachment to control Link's movement, with items assigned to the wand's d-pad. Targeting is achieved by holding the Z button, and there's a fairy on the screen to keep constant track of your movements with the wand, making sure you don't end up pointing at the ceiling when something's biting your legs, for example.

    Attacking is a matter of pressing the B button or moving the wand in a circular motion to perform the spin attack, and jabbing or flicking the wand makes Link perform a shield strike, knocking enemies off guard and leaving them prone to a more serious kicking.

    Putting the sword aside and moving onto the bow, you can point the wand where you want to aim, and a targeting reticule appears. If you move the wand outside of that reticule, the camera circles your target.

    When you draw back the bow to fire, the speaker in the wand - yes, there's a speaker - lets you hear the sting pulling taught, and when you fire the arrow, you'll hear it and feel it fly from the wand towards your target on screen. The whole thing played out beautifully and looks like a really impressive use of the new technology.

    The remainder of the demo, brief as it was, was filled with more examples of sword and bow battles, and how the wand can also be used for fishing - in exactly the way you'd expect, except with fewer maggots, probably.

    Visually, the game looks pretty stunning, but as Nintendo kept repeating after almost every game they showed, Wii is not about what you see, but what you feel. Expect more updates once we've had a feel of some Zelda Wii on the show floor. ...
    by Published on May 9th, 2006 23:38

    Via Eurogamer

    Speaking at Nintendo's pre-E3 press conference, Nintendo's Reggie Fils-Aime has confirmed that two versions of long awaited Zelda game Twilight Princess are in development - one for GameCube and one for Wii, which will of course make use of the remote controller.

    Fils-Aimes described it as "by far the best Zelda game we've ever made," before handing over the controls for a real-time demonstration of exactly why that is.

    The game uses the analogue 'nunchuck' attachment to control Link's movement, with items assigned to the wand's d-pad. Targeting is achieved by holding the Z button, and there's a fairy on the screen to keep constant track of your movements with the wand, making sure you don't end up pointing at the ceiling when something's biting your legs, for example.

    Attacking is a matter of pressing the B button or moving the wand in a circular motion to perform the spin attack, and jabbing or flicking the wand makes Link perform a shield strike, knocking enemies off guard and leaving them prone to a more serious kicking.

    Putting the sword aside and moving onto the bow, you can point the wand where you want to aim, and a targeting reticule appears. If you move the wand outside of that reticule, the camera circles your target.

    When you draw back the bow to fire, the speaker in the wand - yes, there's a speaker - lets you hear the sting pulling taught, and when you fire the arrow, you'll hear it and feel it fly from the wand towards your target on screen. The whole thing played out beautifully and looks like a really impressive use of the new technology.

    The remainder of the demo, brief as it was, was filled with more examples of sword and bow battles, and how the wand can also be used for fishing - in exactly the way you'd expect, except with fewer maggots, probably.

    Visually, the game looks pretty stunning, but as Nintendo kept repeating after almost every game they showed, Wii is not about what you see, but what you feel. Expect more updates once we've had a feel of some Zelda Wii on the show floor. ...
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