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  • wraggster

    by Published on March 30th, 2006 21:46

    New and in stock at Mr Modchips (UK)

    Heres the info:

    The MagicKey 3 (MK3) by NeoFlash Team s a development tool for Nintendo DS (and GBA/SP). Instead of relying on cartridges like the Neo Flash 512, it uses the memory from an SD or MMC card that you plug in through the MK3 adapter. Because of the cheap price of SD and MMC memory, and the large capacity available (up 32GB!) the possibilities are endless!

    The MK3 is like a passme device. It also has the sd/mmc slot on it. It also has an internal flash for running roms directly from the unit. It's also possible to run roms (homebrew and commercial) from from sd or mmc memory or from a separate flashcart.

    With Mk3 2005 kit there's no more need of a additinal GBA flashcart to play games and run software (unlike the MK1/2/3 from 2005).

    The NEO-KEY is not for storing roms, only for storing menu software. The menu software is for browsing and running roms from the sd,mmc,mk3,or flashcart. Using Neo-Key you don't have to use another flash cart as you had to do with older MK1/2/3 (2005).
    Note: The Neo-Key can also be used with those older MK 1/2/3!

    MK3 2006 has built-in 16M menu flash + 2M buffer (not for saves) and can upgrade the booting code through the MK2/3 menu software (On-The-Fly upgrade function avalible soon in menu software v0.7). The new USB Slim Loader IV suports updateing the Neo-Key menu.

    Features
    * First built-in inner High-Speed 8K cache system
    * First built-in changable battery system for NEO cart
    * First built-in battery voltage indicate system
    * First built-in SD/MMC A.I. power protection system
    * Built-in mobile Li-Ion cell battery, no need to maintain, auto rechargable
    * Built-in PDA style GBA/NDS menu, can use NDS touch screen for total control
    * Built-in 2M REAL hardware save system, simulates 100% of the EEPROM/Flash chip
    * Built-in SMS2 system, can edit and backup/restore the game save file to SD/MMC
    * Built-in 16M Menu Flash, can use GBA cart or SD/MMC to upgrade the new MK core
    * Built-in 64M super buffer area, can run very complex APP software
    * Built-in NeoFAT system, support multi-files, can load file from SD/MMC directly
    * Built-in power save function, the idle module will auto enter sleep mode

    Whats In The Box
    MK3 2006 Kit (512M) x 1
    NEO-KEY Booting Cart x 1
    SD Card 1Gb (128mb) x 1
    SD/MMC USB 2.0 Pen x 1
    Driver CD x 1

    All that for 65 Pounds from Mr Modchips ...
    by Published on March 30th, 2006 21:46

    New and in stock at Mr Modchips (UK)

    Heres the info:

    The MagicKey 3 (MK3) by NeoFlash Team s a development tool for Nintendo DS (and GBA/SP). Instead of relying on cartridges like the Neo Flash 512, it uses the memory from an SD or MMC card that you plug in through the MK3 adapter. Because of the cheap price of SD and MMC memory, and the large capacity available (up 32GB!) the possibilities are endless!

    The MK3 is like a passme device. It also has the sd/mmc slot on it. It also has an internal flash for running roms directly from the unit. It's also possible to run roms (homebrew and commercial) from from sd or mmc memory or from a separate flashcart.

    With Mk3 2005 kit there's no more need of a additinal GBA flashcart to play games and run software (unlike the MK1/2/3 from 2005).

    The NEO-KEY is not for storing roms, only for storing menu software. The menu software is for browsing and running roms from the sd,mmc,mk3,or flashcart. Using Neo-Key you don't have to use another flash cart as you had to do with older MK1/2/3 (2005).
    Note: The Neo-Key can also be used with those older MK 1/2/3!

    MK3 2006 has built-in 16M menu flash + 2M buffer (not for saves) and can upgrade the booting code through the MK2/3 menu software (On-The-Fly upgrade function avalible soon in menu software v0.7). The new USB Slim Loader IV suports updateing the Neo-Key menu.

    Features
    * First built-in inner High-Speed 8K cache system
    * First built-in changable battery system for NEO cart
    * First built-in battery voltage indicate system
    * First built-in SD/MMC A.I. power protection system
    * Built-in mobile Li-Ion cell battery, no need to maintain, auto rechargable
    * Built-in PDA style GBA/NDS menu, can use NDS touch screen for total control
    * Built-in 2M REAL hardware save system, simulates 100% of the EEPROM/Flash chip
    * Built-in SMS2 system, can edit and backup/restore the game save file to SD/MMC
    * Built-in 16M Menu Flash, can use GBA cart or SD/MMC to upgrade the new MK core
    * Built-in 64M super buffer area, can run very complex APP software
    * Built-in NeoFAT system, support multi-files, can load file from SD/MMC directly
    * Built-in power save function, the idle module will auto enter sleep mode

    Whats In The Box
    MK3 2006 Kit (512M) x 1
    NEO-KEY Booting Cart x 1
    SD Card 1Gb (128mb) x 1
    SD/MMC USB 2.0 Pen x 1
    Driver CD x 1

    All that for 65 Pounds from Mr Modchips ...
    by Published on March 30th, 2006 21:34

    The DS has been in the Commercial arena the better out of the two main consoles, but with the recent Neo Flash Comp and the many releases from that and happening all the time plus the fact it can play GBA Homebrew, has it now took over from the PSP and the GP2X as the king of Homebrew, sure its a little harder to understand which flasht cart to buy but in the long run with the Touch screen is it the winner, answer via the comments ...
    by Published on March 30th, 2006 21:34

    The DS has been in the Commercial arena the better out of the two main consoles, but with the recent Neo Flash Comp and the many releases from that and happening all the time plus the fact it can play GBA Homebrew, has it now took over from the PSP and the GP2X as the king of Homebrew, sure its a little harder to understand which flasht cart to buy but in the long run with the Touch screen is it the winner, answer via the comments ...
    by Published on March 30th, 2006 21:30

    The GP2X was touted as the Homebrew Console and yes theres been a fantastic amount of releases for the Console but has it lived up to your expectations ?

    Answer via the comments ...
    by Published on March 30th, 2006 21:12

    With all the talk of UMDs not selling will we soon see a mass of cheap UMD films ?, if the price of a UMD film was $8 instead of say up to $20 would you buy lots more, lets hope this brings lots of Cheap movies soon for our PSPs.

    Personally i want to get the Harry potter movies to watch at work for cheap ...
    by Published on March 30th, 2006 21:01

    Isnt it rather amusing that the one game that lets you via a hack play Homebrew on even the latest firmware PSPs is also the game that has probably sold the most PSPs worldwide, does someone want us to play homebrew ?

    Anyway back to the topic, can Sony plug any exploits via the game Grand Theft Auto Liberty City Stories?, is it a case of sending out fixed versions of the game or will a new firmware be able to stop homebrew once more.

    Opinions via the Comments ...
    by Published on March 30th, 2006 20:31

    Source - Hollywood Reporter

    Exactly a year after it was launched in the U.S., the Sony PlayStation Portable's days as a hand-held movie-viewing device might be numbered.

    Disappointing sales have slowed the flow of movies on the proprietary Universal Media Disc to a mere trickle. At least two major studios have completely stopped releasing movies on UMD, while others are either toying with the idea or drastically cutting back. And retailers also are shrinking the amount of shelf space they've been devoting to UMD movies, amid talk that Wal-Mart is about to dump the category entirely. Wal-Mart representative Jolanda Stewart declined comment on reports that the retailer is getting out of the UMD business. But studio sources say such a move is imminent, and a check Wednesday of a Wal-Mart store in Santa Ana, Calif., revealed a drastic shrinkage of UMD inventory. Several shelves of movies in the PSP section were gone; all that remained were seven UMD titles sitting bookshelf-style on the top of the PSP section, with no prices or other information.

    Universal Studios Home Entertainment has completely stopped producing UMD movies, according to executives who asked not to be identified by name. Said one high-ranking exec: "It's awful. Sales are near zilch. It's another Sony bomb -- like Blu-ray."

    Paramount Pictures Home Entertainment also is said to be out of the UMD business. "We continue to evaluate the PSP platform for each title, and if it makes sense for business reasons and the target audience, we will release them," spokeswoman Brenda Ciccone said. "Our focus right now is much more aimed at HD at the moment, though."

    A high-ranking executive was more blunt: "We are on hiatus with UMD," he said. "Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them." Also out of the UMD business is Image Entertainment, while other studios -- including 20th Century Fox Home Entertainment and Buena Vista Home Entertainment -- have drastically slashed release schedules.

    "No one's watching movies on PSP," said the president of one of the six major studios' home entertainment divisions. "It's a game player, period."

    Observers speculate the studios released too many movies, too fast. Within five months of the PSP's March 2005 launch, 239 movie and TV titles already were either in the market or in the pipeline -- a significantly higher tally than games, according to the DVD Release Report.

    But while sales were initially strong -- two Sony Pictures titles even crossed the 100,000-unit threshold after just two months -- the novelty quickly wore off, observers say. The arrival last fall of Apple's video iPod only hastened the PSP's decline as a movie-watching platform.

    Benjamin Feingold, president of Sony Pictures Home Entertainment, was a big believer in PSP as a movie-watching platform. He still is, even though he concedes retail shelf space for UMD movies is on a sharp decline and his own studio is being "more selective" in choosing movies for UMD release.

    Feingold believes the PSP's biggest drawback as a movie-watching device was the inability to connect the gadget to TV sets for big-screen viewing, "which would have made it more compelling," as well as the inclusion of memory stick capability. "I think a lot of people are ripping content and sticking it onto the device rather than purchasing," he said.

    But next week, Sony Computer Entertainment executives will begin making the rounds of the Hollywood studios to discuss plans for making the PSP able to connect to TV sets. "We're hoping the format's going to be reinvigorated with next-generation capability that may include living-room or normal television playback," he said. ...
    by Published on March 30th, 2006 20:24

    E has posted a new Beta release of his PC Engine and Wonderswan Emulator for the PSP, dont ask me whats new(in japanese) but you can be sure it has a load of improvements.

    Download and Give Feedback via Comments ...
    by Published on March 30th, 2006 20:17

    Ruka has posted details of a beta version of his Nes Emulator for the PSP, this release has Support Wifi Network Play(Adhoc) & Run in Kernel mode.for PSPs with firmware versions 1.0 or 1.5. If u can believe whats written on the site (its Japanese)

    No Download yet but keep your eye on the site here --> http://rukapsp.hp.infoseek.co.jp/ ...
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