• DCEmu Homebrew Emulation & Theme Park News

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  • wraggster

    by Published on November 13th, 2005 09:39

    In honor of the upcoming Nintendo DS racer, Mario Kart DS, Nintendo and McDonald's will be sponsoring a launch event on November 14.

    McDonald's hosts the launch event for Mario Kart® DS and the revolutionary Nintendo® Wi-Fi Connection. Experience the video game as the legendary franchise hits the Nintendo DS™ on its first day in the hands of the public at the Mario Kart DS “Pit-Stop.”

    No setup is required as gamers simply launch the game in the proper mode on this ground-breaking day – made possible by Nintendo's latest agreement with Wayport. The union brings free access, via the Nintendo Wi-Fi Connection, to millions of Nintendo DS users in more than 6,000 McDonald's restaurants across the United States.

    Players will be avoiding banana peels, homing Red Shells and Chain Chomps as they are some of the first to become part of Nintendo's worldwide online community.

    So what are you waiting for? If you'll have Mario Kart DS in your hands on November 14, and if you live in the Chicago, Illinois area, head on over to 600 N. Clark Street to stop by your local McDonald's to play versus your fellow Nintendo DS gamers in the game that can be best described as spectacular. ...
    by Published on November 13th, 2005 09:38

    Sega have made a few announcements regarding some of their upcoming Nintendo DS titles today, and one of them being the news that Super Monkey Ball DS has been delayed until early next year.

    In a case of bittersweet news, Sega have also revealed that the game has been renamed to Super Monkey Ball Touch & Roll. As well as this, the game will feature ten worlds and fifty stages in the single player challenge mode.

    There are also a total of six party games, which should make this game a multiplayer favourite. We'll have more news on the game as soon as possible, so stay tuned. ...
    by Published on November 12th, 2005 17:39

    Its not released yet but heres a couple of yummy new screenshots of the Snes Emulator for the GP2X:

    ...
    by Published on November 12th, 2005 17:29

    1timeuser has done a great review of the Nintendo DS game Trace Memory/Another Code, heres some info about the game:



    While researching human memory for the government’s secret lab, scientists Richard and Sayoko Robbins suddenly disappear and are presumed dead. Ten years later, their daughter, Ashley, receives a letter from Richard, telling her that he is still alive and sequestered in a lab on Blood Edward Island. Ashley traces the letter to the island to find the truth behind her parents’ mysterious disappearance. Once there, she discovers that her parents had been working on a memory-generating computer called Trace, but the connection between Trace and their disappearance remains unclear.

    While searching for Richard, Ashley befriends a ghost named D, who is looking for answers of his own. Having lost all his memories and any recollection of his death, D is destined to remain in limbo and wander the island until he recovers them. Together, they set off to find the truth of their pasts.

    More info here --> http://www.yesasia.com/?/info.php?pro...4&lsaid=219793

    Heres an excerpt from the review:

    The games graphics mix Anime styled characters with beautifuly seemingly hand drawn scenes. Also there is a top down view of cell shaded 3D models that really look about as good as they can on the DS. Over all, I liked how this game looked.

    Read the full review here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=13225

    Do you have any Nintendo DS Games or Accessories then wny not have a go at reviewing them in our DS Review forum here --> http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=93 ...
    by Published on November 12th, 2005 17:24

    bertrude a few days ago did a great review of the DS game Tiger Woods PGA Tour, heres some info about the game



    Tiger Woods, EA SPORTS' industry leading golf title provides players to take on Tiger Woods, Vijay Singh, Jack Nicklaus and other golfing greats from past & present. Players create their golfer, develop their skills and step on to the green to challenge the masters on some of the worldÆs top courses including five licensed and one fantasy courses from the Tiger Woods series. However, unlike any past iteration, this innovative version of the game allows players to utilize touch screen technology to command control of their swing and position their shots like a pro. When they feel truly confident, players can fire up the multiplayer component to challenge up to four friends in wi-fi networked play. Then, see whoÆs the real master.

    More info here --> http://www.yesasia.com/?/info.php?pro...8&lsaid=219793

    Heres an excerpt from the review:

    Quick play is the quickest way to start playing and allows you to play a variety of game modes (stroke play, match play and skins) on any of the courses that are available. 2 are available initially and the other have to be unlocked from the Legend Tours mode. A total of 6 courses are included in the game. You can also specify here how many CPU players there are (up to 3) and choose if you want to play a full course or just the first 9 or latter 9 holes. A sub menu allows alterations of tee selections, pin selections, green speed, fairway speed and the length of the rough. The quick play mode is a great way to just pass some time (although the meat of the game is in the Legend Tour mode) and a good way to pick up the game mechanics.

    Read the full review in our Nintendo DS reviews forum here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=13151 ...
    by Published on November 12th, 2005 17:10

    Two9A the original coder of the Nintendo DS emulator DSemu has posted this news:

    So yeah, that Trefunge debugger didn't get very far before I abandoned that too. Sorry 'bout that. However, I did decide to go back to DSemu-ng and bash out some more code. And some results have been forthcoming.

    At this point, I've enabled the 'Open DS' option on the File menu; when a ROM is loaded, the window resizes to 256x384, and two CPU cores are loaded. There is no graphics plugin at this time, nor sound or timer; instead the DS option loads null plugins for these three. The major step in today's snapshot is the loading of two CPUs, and the shiny new two-CPU breakpoint window.

    There are, of course, problems. Only the main CPU actually runs; you can step through and hit the Run button just fine, and stuff will execute. However, opening up the sub-CPU debugger shows that it never moves a jot from its reset position. Furthermore, the two CPUs currently share an MMU (and it's the GBA's MMU), which is not just undesirable, but unacceptable. And there's lots more small issues relating to the fact that null plugins are loaded for the peripherals, but we'll save that for another time.

    There is a glimmer of hope though. JaJa has been debugging the compilation process for Mac OSX, and has managed to hack a working Makefile together. Try it out, if you like; the source, as ever, is at the link below.

    More info --> http://www.dsemu.org/ ...
    by Published on November 12th, 2005 17:08

    Kleevah posted this update

    - Made the scrolling smoother (now you can hold down the pad to scoll)
    - Fixed the border of the default skin a bit
    - Made the fading at boot a bit more smooth (still not 100% happy about it)

    More info --> http://www.zawiarr.com/NDS/ ...
    by Published on November 12th, 2005 16:59

    Rockin-B posted this great news on his site:

    The Rockin'-B All Stars
    for SEGA Saturn

    "One to play them all", you burn a single Saturn CD image and get a complete, up to date and all new collection of all Saturn homebrew applications ever created by The Rockin'-B.

    Using Atlas (multi game boot disc application for SEGA Saturn), each of the 14 Saturn apps is presented with: a screenshot thumbnail, a short textual description, a full screen image showing controls and an audio file.

    Just like the old SEGA Flash demo CD's, you don't need to reboot the Saturn to play another game. Once booted, you can run games (press START) and return to the main menu (press START+A+B+C) by the push of a button. Especially people using the swap trick will find this very useful.

    The Rockin'-B All Stars includes emulators, demos, games, a sound player, a backup file compression and action replay reflashing utility as well as a never before released 3D demo of Rockin'-VR. A lot of applications have been updated(bug fixes, speed-ups, new features) for this CD.

    These Saturn apps are on The Rockin'-B All Stars:
    - Rockin'-VR demo
    - MineSweeper
    - Atari Lynx emu
    - Neo Geo Pocket Color emu
    - Game Boy Color emu
    - Wonder Swan Color emu
    - Saturn SoundPlayer
    - 3D Racing Game Project
    - WinterSports Eins
    - Saturn Game Tutorial Demo
    - Texture Coordinate Demo #1
    - Texture Coordinate Demo #2
    - Texture Coordinate Demo #3
    - Save Game Manager

    What's new?

    New: Atlas

    The long awaited Atlas is a fully customizeable multi game boot disc application for SEGA Saturn. It allows up to 50 Saturn games to be put on one CD, offering a very nice game selection menu along with a variety of additional per-game presentation media like screenshot thunbnail, textual desription, full screen info image and even an audio file.

    Atlas is the base for The Rockin'-B All Stars and it will be for the C4 - Saturn Coding Contest CD, too.

    A tool called Atlas Creator is currently under development. It will allow to create a multi game or single game Saturn disc from a collection of Atlas Game Packs. Of course, it'll allow homebrew developers to create Atlas Game Packs, too. So in the future, the Saturn scene will have a nice solution to distribute homebrew software, similar to the Dreamcast Self Boot Inducer project. For those who want to make custom Atlas Saturn CD's now, all information is written in ATLAS.TXT (on disc and in folder 'readme').

    New: Rockin'-VR demo

    Rockin'-VR was my first and very ambitous Saturn project. It's is a viewer for 3D worlds written in VRML97. Well, it has never been completed as the 6 month I spent on this where very hard. Nevertheless, now about 5 years later I do release a non-interactive demo of Rockin'-VR which was made for a single person only those days.

    Updated: four emulators speed up

    All four (GBC, NGPC, WSC, LYNX) of my emulators for SEGA Saturn have been speed up by at least 10 percent. Most importandly, ROMs can now be read from different CD's by supporting in-game disc swapping. Also, exit to Atlas or multiplayer is possible by pressing START+A+B+C, too. Not to forget the controler handling was improved which now supports the multitap and recognizes pad disconnection.

    Updated: Save Game Manager

    This one is massively improved with a lot of new features. In addition to the BZip2 compression, a file split and join feature offers new possibilities in save game file transfer. It is now possible to transfer save games from one Saturn console to another via button presses. This is a user requested feature known from the 3DO. Another long awaited file transfer feature is currently disabled: human readable base64 textual encoding. New features are the memory viewer and the memory dump feature. This way you can dump the firmware of your Action Replay cart as a backup for reflashing. The included action replay reflash feature has been expanded and now allows to flash with any available firmware file, even user supplied firmwares or firmware backups. A new firmware has been added, too. To deal with all these features, the Save Game Manager now features a nice menu where you can select any possible action manually.

    Updated: WinterSports Eins for SEGA Saturn (C4 entry)

    The multi platform game WinterSport Eins, which is a remake of a very popular funny little game, is finally finished, after a small adaption to the scaled sprite drawing has been applied.

    Updated: MineSweeper for SEGA Saturn

    MineSweeper has been released on 31st august 2003 as an entry to the segaXtreme Saturn Coding Contest 2003 and got the 3rd place. A GFX bug has bin removed, which could cause the game to freeze when displaying huge playfields. Furthermore, MineSweeper now allows to exit (to Atlas or multiplayer) by pressing START+A+B+C and partially supports the multitap.

    This and a lot more can be found ONLY on The Rockin'-B All Stars for SEGA Saturn. I'm proud to be able to present you this and I hope you'll enjoy it playing on a real ...
    by Published on November 12th, 2005 16:50

    Epic’s VP Mark Rein is known for his opinions, and today he tries to clarify one of his most explosive. As we have covered before, Rein alluded to some games for the Revolution destined to be ’gimmicky’ - a fair assessment, but in the wrong context can sound awfully hateful (especially since, at that time, he had never used the Revolution controller). Yesterday, Jim Merrick responded by offering Rein a Revolution dev kit.

    Speaking to Eurogamer, Rein mentioned that, after reading the Merrick interview, he called up Nintendo of Europe’s senior VP of marketing and “had a long, very good chat.” Rein confirmed that he asked for a Revolution dev kit - not committing to making games, mind you, but that he and his company will consider it. Rein actually goes so far as to suggest that “Unreal Engine 3 and Nintendo Revolution would be very well suited to each other.”

    Believing statements that Nintendo’s upcoming console will be close to its competitors, in terms of technology, does that mean we will see some beautiful Unreal graphics on the Revolution? Stranger things have happened, and Mark Rein is not a man to look past a potential source of income. ...
    by Published on November 12th, 2005 16:50

    Following up on the release of the Jump In ad here in the States, Microsoft’s Major Nelson has linked to two new Japanese ads that continue the brand driven, gameplay-less, form. One shows giant Xbox360 logos floating in the sky while the other reiterates the “Ring of Light” theme. All three are attractive and intriguing, but is the plan to not show gameplay going to work? Will people buy the 360 on brand alone?

    Warning: videos are in Windows Media 10 format only, so Mac users need not apply.

    Also, there is a mention in the comments on Major Nelson’s blog about another Jump In 360 commercial with waterballoons, and they give a Mac friendly link.

    http://www.gametrailers.com/gamepage.php?id=1589 ...
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