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  • Shrygue

    by Published on October 19th, 2007 18:21

    via Eurogamer


    Sony Japan has said it will be releasing a free demo for Gran Turismo 5 Prologue on its regional Store this Saturday, 20th October.

    That means all you have to do to is pop a fake beard and moustache on a new account and pretend you are Japanese so you can get hold of it.

    Inside it are seven cars from the game that you can roar around one Suzuka Circuit: 2009 Nissan GT-R, 2008 Mazda Atneza (zoom zoom), 2008 Subaru Impreza WRX STi, 2008 Mitsubishi Lancer Evolution X GSR, 2008 Daihatsu OFC-1, and 2009 BMW 134i Coupe.

    Despite not knowing what most of that means, we can tell you it is very pretty, and you will need to download the demo before it disappears on 11th November.

    The full version of Gran Turismo 5 Prologue is due out on the Japanese Store in December.

    However, the European release date of the game is still treading unknown waters, as is the whereabouts of our demo. But we should be able to update you as soon as Sony UK gets back to us. ...
    by Published on October 19th, 2007 18:20

    via Games Industry


    The ability to play PS2 games is not the primary driver for the PS3's business, says Peter Dille.

    Speaking to GamesIndustry.biz, SCEA's senior vice president of marketing and PlayStation network defended the changes made to the new 40GB unit that was finally confirmed for the US market.

    "We've been hearing loud and clear that price is more of a primary concern to consumers," Dille explained.

    "We know that getting down to USD 399 will open up the PlayStation marketplace to a much broader swath of consumers that we had been at, at either USD 499 or 599."

    The new 40GB PS3 eliminates the graphics synthesizer chip which allowed prior versions of the console to play PS2 software.

    When asked why the company didn't eliminate Wi-Fi instead as a cost savings, keeping the chip for PS2 backwards compatibility, Dille said there was a good reason for that decision.

    "[W]e'll be rolling out more and more features that take advantage of the connectivity between the PSP and the PS3, and Wi-Fi is really essential to that experience," he explained.

    "We've got some cool things you can do today with Wi-Fi, but there are also a lot more on the horizon that will help people understand why we left Wi-Fi in."

    While Dille recognized that consumers still value the PS2 software catalog, he pointed out that Sony is still supporting and selling the older system.

    "If you take the USD 129 plus the USD 399 that the PS3 is being sold for today, you are still getting into the game for less than the USD 599 price we launched at."

    Dille noted that Sony will reach ten years in the PS2's life cycle, with continuing third-party support, in sharp contrast to the way its competition handled their prior generation of hardware.

    "Again, we know from our research that backwards compatibility is more important to some people than others," he explained.

    "In practice, once you get the PS3 home, the ability to play games in high-definition is more what [consumers] are interested in than their back catalog of PS2 games."

    The complete interview with Peter Dille can be read here. ...
    by Published on October 19th, 2007 18:17

    Okay, in Japan the state of play for console hardware sales in Japan are as follows:


    Nintendo DS Lite: 78,746
    Playstation Portable: 59,584
    Wii: 20,575
    Playstation 3: 12,365
    Playstation 2: 10,181
    Xbox 360 6,161
    Game Boy Advance SP: 127
    Gamecube: 79
    Game Boy Micro: 60

    DS lite in the lead for a second time, PSP experiences a further drop from last week, the Wii sees really slow sales and PS3/PS2 stays as usual around the 10,000s. ...
    by Published on October 18th, 2007 18:58

    via Computer and Video Games


    Microsoft Entertainment and Devices boss Robbie Bach has been talking freely about the Xbox 360 Arcade pack that's set to target the casual market.

    The $279 Arcade pack will include a wireless controller and a number of casual titles including Pac-Man, Uno (pictured) and Luxor 2, and will be released in time for the crucial holiday season sales period, the Financial Times reports.

    The Xbox 360 Arcade, Microsoft hopes, will largely appeal to the family-friendly market currently gravitating towards Nintendo's Wii, which retails for $250.

    "Arcade becomes [for us] the ability to bring in a new set of audiences," said Bach. "They're probably a little bit more casually focused, they're looking for a new family experience or they're more price focused."

    While the launch of the Arcade Xbox 360 has long been rumored, with photos of the new SKU in stores even showing up recently, Bach's comments offer the first official confirmation of its existence. According to retailer listings the console will be available in the US later this month.

    Next-Gen contacted Microsoft to clarify whether the Arcade 360 would be launching in Europe only to be met with a stiff "no comment." ...
    by Published on October 18th, 2007 18:56

    via Computer and Video Games


    The unfortunately named 'slutmaster chip' proved today that some people really do need a license and a few lessons in how to use the mighty Spartan Laser in Halo 3.

    Or perhaps someone needs to tell him you can't shoot through the shield doors?


    Trailer here ...
    by Published on October 18th, 2007 18:53

    via IGN


    Another one bites the dust - this time, the bloodthirsty Soldier of Fortune: Pay Back, part of Activision's early 2008 line up, has been refused classification by the OFLC. This comes off the back of an initial delay for the game to separate it from the impending release of Call of Duty 4 in Australia. We contacted Activision on the classification refusal. They refused to comment on the classification itself, but reiterated that the initial delay had nothing to do with the OFLC's refusal.

    They offered this explanation for the now-moot delay:

    "We decided to move Soldier of Fortune: Payback to early 2008, in order to give the title a more opportunistic launch window. We're currently working at 110% in getting our Q4 titles to market with the likes of Call of Duty 4: Modern Warfare and Guitar Hero 3: Legends of Rock, and therefore moving Soldier of Fortune: Payback puts it in a less cluttered launch window and allows the Activision Australia marketing team to focus the attention to it that it deserves for a successful launch. We apologise to Australian gamers for the delay."

    Again, Activision declined to comment directly on the classification refusal. ...
    by Published on October 18th, 2007 18:51

    via Computer and Video Games


    Capcom is resurrecting classic Bionic Commando in a new game in development for PS3, Xbox 360 and PC.

    Bionic Commando first appeared in the late 1980s. The 2D, side-scrolling action-platformer starred a weapon-toting lead character who also happened to sport a bionic arm that acted like a grappling hook which allowed him to navigate around levels.

    The new title, simply called Bionic Commando, retains the 'grappling hook' gameplay but beefs it up with players able to use the bionic arm to fling large objects at opponents and batter them with it at close range.

    Here's the scoop on the plot from Capcom: "Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.


    "Three years later, on the day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet their motives remain unclear.

    "With the terrain in ruins and the terrorists in control of Ascension City's air defences the FSA has only one option open to them - the reactivation of Nathan Spencer."

    Capcom promises that the city in ruins provides an "engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappeling, climbing and wall-walking techniques."


    Screenshots
    Trailer ...
    by Published on October 18th, 2007 18:46

    via Computer and Video Games


    So Folklore? A good game with great SixAxis controls that's been well received all round? Well I never. What next, rumble?

    According to PSW's review, "It's a game with high production values throughout, and although the game can easily be split into two main strands - netherworld sections and those which have you running around Lemrick - the visual quality on offer and the range of creatures makes the game a delight, despite things being rather linear."

    Sony has released a new TV ad for the game that's better than most we've seen of late. Crank up the sound for the spine-tingling, spooky sounds and spookier finale.

    Don't expect to see this on your tellies before the 9pm watershed. Parents (and the Daily Mail) would love it!


    See the trailer here ...
    by Published on October 18th, 2007 18:35

    via Eurogamer


    The big announcement Capcom has been counting down to was none other than the unveiling of Street Fighter IV.

    It came in the form of a single cinematic trailer, though, so no specific platforms, gameplay details or dates are known at the moment.

    In the video - now showing on Eurogamer TV - we meet the familiar and grizzled expressions of Ryu and Ken, who are still trying to use the same array of moves to beat each other up - only one is like Ben Stiller and the other Owen Wilson.

    The action is shot in a stylised watercolour-inspired montage, and shows the red and white-clad karate heroes pulling out dragon punches, fireballs and annoying kicks that block you in a corner and stop you from getting back up. Don't get me started on M. Bison, he made me smash my SNES pad.

    It could all just be a rather artistic introduction to the fourth instalment in a 2D fighting series, of course, or it might be an indication that the action is about to go 3D. No one knows, yet. But we will be here to tell you when we do.

    Until then, head over to Eurogamer TV to see the very first trailer for Street Fighter IV, right here. ...
    by Published on October 18th, 2007 18:29

    via Eurogamer


    Llamasoft will be tinkering with Space Giraffe later this week, and the results will be free to download.

    You will no longer be allowed to indefinitely hold the power zone at its maximum on a given level, for starters, and enemies have wised up to being juggled and will not let you do it any more. And so they should; bullies.

    Because of this, the leaderboards and start level bonuses will be refreshed, although you will still have all of your unlocked content available.

    Space Giraffe is a tale of a safari animal that flew to the moon, as interpreted by the psychedelic mind of Jeff Minter. Like, but also not the same as, his older creation Tempest 2000, the idea is to navigate a grid-like area and blast enemies to rack-up a great big score.

    We took a while to come around to it. Initially we found it confusing and bewildering, but after spending more time at its mercy found it to be addictive and satisfying. ...
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