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  • bandit

    by Published on September 13th, 2010 04:01


    Let the homebrew being! Open Pstore similar to Homebrew Browser on the Nintendo Wii where it does the same thing, except that it's for your PS3! With Open Pstore, you will be able to download all sorts of legal homebrew goodies as they become available directly to your PS3. They are currently looking for developers who want to contribute and add there applications to the store. The Developers claim that if you do not or cannot connect your PS3 to the internet not to worry, there is also a PC version available that can be used instead. The PC version is simply a web page where the user logs in to gain access to the downloads. The user then manually places the files onto a USB stick and transfers them over to there PS3 systems. There are currently 4 devs working on this project, they are: The_Marioga, AdriHades, DanteHades and PSmaniaco. You must first sign up to the site in order to gain access to more information.

    Here is a roughly translated quote from the developers via Google Translation:
    From the TeamHades we are preparing you a great newness, Open PStore, homebrew that will allow you to directly unload content (legal) to your PS3, but you do not want or you cannot connect your PS3 to Internet you do not worry is another version you lower so that them from your PC. We talked about PKGs Homebrew, Tools, and dwells contents will sees added in the future, the tid also sees changed. The people in charge of the project are The_Marioga, AdriHades, DanteHades and PSmaniaco To download and test please read this thread to unload it and to test.
    Guess that's it for now. More news as it becomes available.

    Temporary URL for Open Pstore: http://madga.quijost.com/

    Source: blog-demonhades.blogspot.com via PSX-Scene ...
    by Published on September 13th, 2010 03:49


    RichDevX has just announced on his Twitter account that he has been successful in executing lv2 privileged code on a PS3 debugging station. What this means is that we will be able to port PSGroove on any PS3 firmware prior to 3.42. So pretty soon you wont have to update your PS3 to version 3.41 to be able to run the exploit.

    To Quote RichDevX:
    awesome! I successfully executed lv2 privileged code on a ps3 debugging station it means that I'm able to port psgroove to all PS3 FW versions (debug/retail (pre 3.42))

    Source: RichDevX (Twitter) via PSX-Scene ...
    by Published on September 10th, 2010 06:01

    Ever since the release of PSGroove, all these USB development kits are barebones. No case/housing. For some, we dont care if its bare naked while others want to protect it..like myself. Some have used boxes, tin gift card cans from GameStop that are in the shape of a PS3 console. I myself, had some old Memory Stick Pro Duo and SD memory card cases laying around and thought it would be a perfect fit for my Teensy++ 2.0 and Teensy 2.0, respectively.

    With a little measuring, box cutter and patience, I think I got myself a pretty nice case that will protect the Teensy's.

    Memory Stick Pro Duo for Teensy++ 2.0, two extra Teensy++ cases and SD card for Teensy 2.0


    Teensy++ 2.0




    Teensy 2.0 (cracked the case when cutting. I'll be using Krazy Glue to patch it up)




    So what did you use as a case or plan on using as a case? Or maybe you prefer to go "commando"?

    Lets see some homebrew! ...
    by Published on September 10th, 2010 06:01

    Ever since the release of PSGroove, all these USB development kits are barebones. No case/housing. For some, we dont care if its bare naked while others want to protect it..like myself. Some have used boxes, tin gift card cans from GameStop that are in the shape of a PS3 console. I myself, had some old Memory Stick Pro Duo and SD memory card cases laying around and thought it would be a perfect fit for my Teensy++ 2.0 and Teensy 2.0, respectively.

    With a little measuring, box cutter and patience, I think I got myself a pretty nice case that will protect the Teensy's.

    Memory Stick Pro Duo for Teensy++ 2.0, two extra Teensy++ cases and SD card for Teensy 2.0


    Teensy++ 2.0




    Teensy 2.0 (cracked the case when cutting. I'll be using Krazy Glue to patch it up)




    So what did you use as a case or plan on using as a case? Or maybe you prefer to go "commando"?

    Lets see some homebrew! ...
    by Published on September 10th, 2010 05:45


    PS3Hax member theblacksheep has figured out how to play ANY PS3 game via “remote play” function!

    Last night I backup SF4 (little did i know this has trouble seeing the controllers), ran the FTP program, lifted the SFO out, edited in in SFO editor to allow remote play. Then put the SFO file back, entered remote play and ran the modified game. Instead of showing the fail screen for trying to play a non remote play game over remote play this time it worked and we got to the same screen when loading the game properly.

    in short: SFO editing games to allow remote play works.
    Basically what hes saying is that, by editing the "PARAM.SFO" from the game that you just dumped onto your hard drive - and checking on the "Enable remote play" option, you will be able to play that game remotely via your PSP whether it had that option to begin with or not.

    So how do you do this? Follow the tutorial below provided by PS3Exploits:

    How to:
    1. Dump any game of your choice to your hdd
    2. Install Ps3 FTP and launch it
    3. Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
    4. Now copy PARAM.SFO and make a backup of it just in case
    5. Download SFO Editor open the sfo and check “enable remote play”
    6. Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
    7. Now connect your psp in remote play and enjoy.

    Here is a more in-depth guide with pictures on how to set it up (courtesy of PSX-Scene).

    Source: PSX-Scene via PS3Hax ...
    by Published on September 10th, 2010 05:45


    PS3Hax member theblacksheep has figured out how to play ANY PS3 game via “remote play” function!

    Last night I backup SF4 (little did i know this has trouble seeing the controllers), ran the FTP program, lifted the SFO out, edited in in SFO editor to allow remote play. Then put the SFO file back, entered remote play and ran the modified game. Instead of showing the fail screen for trying to play a non remote play game over remote play this time it worked and we got to the same screen when loading the game properly.

    in short: SFO editing games to allow remote play works.
    Basically what hes saying is that, by editing the "PARAM.SFO" from the game that you just dumped onto your hard drive - and checking on the "Enable remote play" option, you will be able to play that game remotely via your PSP whether it had that option to begin with or not.

    So how do you do this? Follow the tutorial below provided by PS3Exploits:

    How to:
    1. Dump any game of your choice to your hdd
    2. Install Ps3 FTP and launch it
    3. Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
    4. Now copy PARAM.SFO and make a backup of it just in case
    5. Download SFO Editor open the sfo and check “enable remote play”
    6. Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
    7. Now connect your psp in remote play and enjoy.

    Here is a more in-depth guide with pictures on how to set it up (courtesy of PSX-Scene).

    Source: PSX-Scene via PS3Hax ...
    by Published on September 10th, 2010 05:45


    PS3Hax member theblacksheep has figured out how to play ANY PS3 game via “remote play” function!

    Last night I backup SF4 (little did i know this has trouble seeing the controllers), ran the FTP program, lifted the SFO out, edited in in SFO editor to allow remote play. Then put the SFO file back, entered remote play and ran the modified game. Instead of showing the fail screen for trying to play a non remote play game over remote play this time it worked and we got to the same screen when loading the game properly.

    in short: SFO editing games to allow remote play works.
    Basically what hes saying is that, by editing the "PARAM.SFO" from the game that you just dumped onto your hard drive - and checking on the "Enable remote play" option, you will be able to play that game remotely via your PSP whether it had that option to begin with or not.

    So how do you do this? Follow the tutorial below provided by PS3Exploits:

    How to:
    1. Dump any game of your choice to your hdd
    2. Install Ps3 FTP and launch it
    3. Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
    4. Now copy PARAM.SFO and make a backup of it just in case
    5. Download SFO Editor open the sfo and check “enable remote play”
    6. Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
    7. Now connect your psp in remote play and enjoy.

    Here is a more in-depth guide with pictures on how to set it up (courtesy of PSX-Scene).

    Source: PSX-Scene via PS3Hax ...
    by Published on September 8th, 2010 20:15


    With Teensy, Teensy++ and other USB Development Kits being sold out and probably backordered for weeks or even months, other companies/manufacturers are jumping on the bandwagon and releasing their own USB development kits. Team Xecuter (well known in the Xbox modding scene) has just announced that they are behind the Minimus AVR USB that will be released very soon.

    Our factory has been commissioned to manufacture the Minimus AVR USB Dev Kit and we can confirm that we were able to use our contacts at Atmel to secure a large amount of stock now and in the near future for them.

    Production began this week and we will be shipping to the Minimus guys this weekend.

    The product is as high quality as you can expect from anything manufactured by Xecuter and naturally we helped to tweak the design a little to make sure it was spot on (Cleaned up schematic, added Power & Status LED's, made sure all 22 I/O lines were available, more durable RST/HWB buttons for bootloader access etc)

    Product Details:


    Presenting Minimus, a high quality production grade AVR USB Development Unit that is clean in design, low in cost and readily available to resellers around the globe. There are hundreds of projects available for the AVR USB hobbyist looking for a powerful yet cost effective solution. Works with Open Source LUFA USB firmware library and Open Source LibUSB software library.
    • ATMEL AT90USB162
    • 22 Programmable I/O Lines
    • 16Kbyte Flash
    • 512 Byte SRAM
    • 512 byte EEPROM
    • 16 MIPS Throughput
    • USB 2.0 High Speed
    • 16MHz Quartz Crystal Oscillator Circuit
    • 5V USB Powered
    • Power / Status LED's
    • Male USB Connector - No Cable Required
    • Access to all IO's
    • Easy Program / Update with Atmel FLIP (Flexible In-system Programmer)
    • Robust HW/Reset Buttons (Simple Once-Only Operation When Programming)
    • Full LUFA Compatability
    • Full LibUSB Compatability
    • Simple Plug n Play
    • Atmel FLIP Software Drivers: http://www.atmel.com/dyn/products/to...p?tool_id=3886
    • Software Compatible With Windows 9x / Me / NT / 2000 / XP / Vista / 7 and Linux.

    The Minimus AVR USB is powered by an Atmel AT90USB162 that is pre-programmed with the bootloader which allows code to be programmed inside the chip without any external programmer, just download the FLIP software from Atmel's web site and load your HEX code. To enter the bootloader mode you should simply press and hold HWB button, then press and release the RST button.

    Get the Atmel FLIP software here: http://atmel.com/dyn/products/tools_...p?tool_id=3886 - these also include the Windows driver.

    They even released a video of it in action:
    As requested we tested to see if it would work with the "PSGroove" code on a PS3, and of course it works perfectly as it's based on the ATMEL design. However I should point out that this device can be used with thousands of USB projects but we won't allow any discussions on how to do any PS3 hacking here.

    This product looks very nice. What makes it different from the Teensy's, Blackcat USB JTAG's and others is that it has a USB plug on it. No need for cables.

    Source: Team Xecuter / Minimus AVR USB ...
    by Published on September 8th, 2010 20:15


    With Teensy, Teensy++ and other USB Development Kits being sold out and probably backordered for weeks or even months, other companies/manufacturers are jumping on the bandwagon and releasing their own USB development kits. Team Xecuter (well known in the Xbox modding scene) has just announced that they are behind the Minimus AVR USB that will be released very soon.

    Our factory has been commissioned to manufacture the Minimus AVR USB Dev Kit and we can confirm that we were able to use our contacts at Atmel to secure a large amount of stock now and in the near future for them.

    Production began this week and we will be shipping to the Minimus guys this weekend.

    The product is as high quality as you can expect from anything manufactured by Xecuter and naturally we helped to tweak the design a little to make sure it was spot on (Cleaned up schematic, added Power & Status LED's, made sure all 22 I/O lines were available, more durable RST/HWB buttons for bootloader access etc)

    Product Details:


    Presenting Minimus, a high quality production grade AVR USB Development Unit that is clean in design, low in cost and readily available to resellers around the globe. There are hundreds of projects available for the AVR USB hobbyist looking for a powerful yet cost effective solution. Works with Open Source LUFA USB firmware library and Open Source LibUSB software library.
    • ATMEL AT90USB162
    • 22 Programmable I/O Lines
    • 16Kbyte Flash
    • 512 Byte SRAM
    • 512 byte EEPROM
    • 16 MIPS Throughput
    • USB 2.0 High Speed
    • 16MHz Quartz Crystal Oscillator Circuit
    • 5V USB Powered
    • Power / Status LED's
    • Male USB Connector - No Cable Required
    • Access to all IO's
    • Easy Program / Update with Atmel FLIP (Flexible In-system Programmer)
    • Robust HW/Reset Buttons (Simple Once-Only Operation When Programming)
    • Full LUFA Compatability
    • Full LibUSB Compatability
    • Simple Plug n Play
    • Atmel FLIP Software Drivers: http://www.atmel.com/dyn/products/to...p?tool_id=3886
    • Software Compatible With Windows 9x / Me / NT / 2000 / XP / Vista / 7 and Linux.

    The Minimus AVR USB is powered by an Atmel AT90USB162 that is pre-programmed with the bootloader which allows code to be programmed inside the chip without any external programmer, just download the FLIP software from Atmel's web site and load your HEX code. To enter the bootloader mode you should simply press and hold HWB button, then press and release the RST button.

    Get the Atmel FLIP software here: http://atmel.com/dyn/products/tools_...p?tool_id=3886 - these also include the Windows driver.

    They even released a video of it in action:
    As requested we tested to see if it would work with the "PSGroove" code on a PS3, and of course it works perfectly as it's based on the ATMEL design. However I should point out that this device can be used with thousands of USB projects but we won't allow any discussions on how to do any PS3 hacking here.

    This product looks very nice. What makes it different from the Teensy's, Blackcat USB JTAG's and others is that it has a USB plug on it. No need for cables.

    Source: Team Xecuter / Minimus AVR USB ...
    by Published on September 8th, 2010 18:24

    ooPo over at Github.com has released the open source version of the PS3 Tool chain. This basically allows you to make your own homebrew on the PS3 without requiring the Sony SDK (conveniently released with the PSGroove v1.1 update).

    ====================
    What does this do?
    ====================

    This program will automatically build and install a compiler and other tools used in the creation of homebrew software for the Sony Playstation 3 videogame system.

    ==================
    How do I use it?
    ==================

    1) Set up your environment by installing the following software:

    autoconf, automake, bison, flex, gcc, make, makeinfo, patch, subversion, wget

    2) Add the following to your login script:

    export PS3DEV=/usr/local/ps3dev
    export PATH=$PATH:$PS3DEV/bin
    export PATH=$PATH:$PS3DEV/ppu/bin
    export PATH=$PATH:$PS3DEV/spu/bin

    3) Run the toolchain script:

    ./toolchain.sh

    ==========================
    Where do I go from here?
    ==========================

    Visit the following sites to learn more:

    http://www.ps2dev.org
    http://forums.ps2dev.org

    We have also attached the file to make it easier for you.

    Source: ooPo's Github via PS3Hax ...
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