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  • bandit

    by Published on October 8th, 2010 23:52


    Good news for Playstation 3 fans.

    Sony is not sitting idly and watching the PSJailbreak wreck havoc. Apart from sanctioning the very mention of the name over at US websites, Sony has finally succeeded in banning the selling of the modchip in Europe.

    After releasing a security firmware update which made the PSJailbreak useless, Sony has gone 1up now and the Japanese manufacturer has cut the grass from under the feet of prospective hackers through an order which makes it illegal to sell the modchip and all its clones in Europe. This news has been confirmed by ChipSpain, one of the leading modchip online retailers who have taken off their stock of the PSJailbreak from their website following this recent order.

    Friday, October 8, 2010 · Prohibition to sell PS Jailbreak and its clones.

    Friday, October 8, 2010 · Prohibition to sell PS Jailbreak and its clones. PS jailbreak and similar products have been withdrawn from stock. All orders will continue to receive full support.

    This is really positive news for Sony and we hope they can soon stop the selling of this modchip throughout the world. It won’t be foolish to say that hackers are having a tough time. First, the security update and now this. As for PS3 fans, you should be relieved that being loyal to your console has paid off and you can still do whatever you want with your PS3!

    We will keep you updated as more on this emerges.
    This is a great move to stop piracy but sucks for those who are really interested in the homebrew scene. However, this does not affect USB development boards.

    Source: GamersMint ...
    by Published on October 8th, 2010 23:52


    Good news for Playstation 3 fans.

    Sony is not sitting idly and watching the PSJailbreak wreck havoc. Apart from sanctioning the very mention of the name over at US websites, Sony has finally succeeded in banning the selling of the modchip in Europe.

    After releasing a security firmware update which made the PSJailbreak useless, Sony has gone 1up now and the Japanese manufacturer has cut the grass from under the feet of prospective hackers through an order which makes it illegal to sell the modchip and all its clones in Europe. This news has been confirmed by ChipSpain, one of the leading modchip online retailers who have taken off their stock of the PSJailbreak from their website following this recent order.

    Friday, October 8, 2010 · Prohibition to sell PS Jailbreak and its clones.

    Friday, October 8, 2010 · Prohibition to sell PS Jailbreak and its clones. PS jailbreak and similar products have been withdrawn from stock. All orders will continue to receive full support.

    This is really positive news for Sony and we hope they can soon stop the selling of this modchip throughout the world. It won’t be foolish to say that hackers are having a tough time. First, the security update and now this. As for PS3 fans, you should be relieved that being loyal to your console has paid off and you can still do whatever you want with your PS3!

    We will keep you updated as more on this emerges.
    This is a great move to stop piracy but sucks for those who are really interested in the homebrew scene. However, this does not affect USB development boards.

    Source: GamersMint ...
    by Published on October 4th, 2010 21:47

    Brandon Wilson, known for his PSGroove port to the TI-84 Graphic Calculator, has released an update that sports a slew of new features...

    PS3JB is a FLASH application for the TI-84 Plus and TI-84 Plus Silver Edition that implements the PSGroove exploit for the Playstation 3 console. By connecting a USB cable between a PS3 and your calculator and running the application, you can trigger the PSGroove exploit from your graphing calculator.

    The latest version brings about several improvements:

    * Current status is displayed at the bottom of the LCD:

    * In addition to the usual jailbreak method, you can now install and uninstall a "hook" that allows the jailbreak to work at any point in the calculator's OS:

    This even works when the calculator is off; the PS3 will turn it on as it enumerates USB devices, and the calculator will shut off after about 5 minutes of inactivity (through the calculators' existing Automatic Power Down feature).

    Now you can shove the calculator and the USB cable behind the PS3 and forget it's there.

    * External payloads are now supported. This means you don't have to re-assemble the application to use a payload different from the official PSGroove one.

    These payloads are stored as calculator AppVars and selected through PS3JB's options menu:

    These options are stored in an AppVar called PS3JBOPT, which can be archived to keep it safe from RAM resets.

    To convert from a binary file containing the payload data to an AppVar, you can use To8XV (a VB.NET 2.0 program) found here, or you can create your own.

    * AsbestOS is now supported. The stage 1 and stage 2 payloads are specified in the options menu as above. To use the standard jailbreak exploit, select "None" as the stage 2 payload (which is the default)


    Source: http://brandonw.net/ps3jb/ ...
    by Published on October 4th, 2010 21:47

    Brandon Wilson, known for his PSGroove port to the TI-84 Graphic Calculator, has released an update that sports a slew of new features...

    PS3JB is a FLASH application for the TI-84 Plus and TI-84 Plus Silver Edition that implements the PSGroove exploit for the Playstation 3 console. By connecting a USB cable between a PS3 and your calculator and running the application, you can trigger the PSGroove exploit from your graphing calculator.

    The latest version brings about several improvements:

    * Current status is displayed at the bottom of the LCD:

    * In addition to the usual jailbreak method, you can now install and uninstall a "hook" that allows the jailbreak to work at any point in the calculator's OS:

    This even works when the calculator is off; the PS3 will turn it on as it enumerates USB devices, and the calculator will shut off after about 5 minutes of inactivity (through the calculators' existing Automatic Power Down feature).

    Now you can shove the calculator and the USB cable behind the PS3 and forget it's there.

    * External payloads are now supported. This means you don't have to re-assemble the application to use a payload different from the official PSGroove one.

    These payloads are stored as calculator AppVars and selected through PS3JB's options menu:

    These options are stored in an AppVar called PS3JBOPT, which can be archived to keep it safe from RAM resets.

    To convert from a binary file containing the payload data to an AppVar, you can use To8XV (a VB.NET 2.0 program) found here, or you can create your own.

    * AsbestOS is now supported. The stage 1 and stage 2 payloads are specified in the options menu as above. To use the standard jailbreak exploit, select "None" as the stage 2 payload (which is the default)


    Source: http://brandonw.net/ps3jb/ ...
    by Published on October 1st, 2010 19:55


    Our contest to win ONE of three XCM XFPS Fire Light Gun for PlayStation 3 is now closed! That's right, there will be THREE winners! All you had to do was post a comment here to be eligible. If you missed out, don't worry. We'll have more contests in the near future.

    XFPS Fire Light Gun brings console first person shooters to a whole new experience. Bring the entertainment to your living room! With the XFPS Fire, you can snipe your foes with precision aiming using this light gun. No more having to move your thumbs or getting cramps. Simply point and shoot. What makes the XFPS Fire Light Gun even better is that it works for ALL first person shooters and is compatible with all PS3 systems.



    Don't own a PS3? Did you know, even though this is meant for the PlayStation 3, you can still use this on the Xbox 360? All you need is the XCM Cross Fire Converter. Cross Fire Converter is NOT INCLUDED with contest but can be purchased separately at any of these online retailers: Play-Asia, Divineo US, Divineo China, Divineo France, Divineo Spain, ConsoleSource, Extreme-Mods, Gp2xstore, GoldenShop HK or Amazon.com




    Be sure to subscribe and follow us on YouTube, Facebook and Twitter for more news and future contests!

    And the winners of the contest are... (drum roll)



    CONGRATULATIONS! Winners will be contacted via PM for your mailing address. This information will be forwarded to XCM who will than ship the prizes to you. Please respond within 48 hours or your prize is forfeited and a new winner will be chosen. ...
    by Published on October 1st, 2010 14:15


    Those who have been holding back and wishing a PSGroove/PSFreedom was ported to that they can still keep OtherOS can stop wishing. KaKaRoto has ported PSFreedom over to 3.01 firmware on the PS3.

    Hi,

    I’ve got some great news for those of you who have not updated your PS3 firmware! I have just succeeded in adding Firmware 3.01 support into PSFreedom. I’ve pushed the latest code to github and you can now download the source and compile PSFreedom for 3.01.

    For now, you will need to edit config.h and change the FIRMWARE_3_41 into FIRMWARE_3_01, then recompile. However, I will soon add support for dynamically choosing the target firmware version by simply doing a :
    echo 3.01 > /proc/psfreedom/fw_version

    I will soon add support for firmware 3.10 and 3.15, so be patient, and you will be rewarded. I would like to thank Klutsh as well as Philippe Hub who helped me achieve this port to 3.01.

    The new payload changes are available in the PL3 github and any project/port that is also using PL3 should automatically gain support for the 3.01 firmware.

    You will also be able to enjoy some new ‘tools’ in PL3 that will allow you to dump the LV2 kernel as well as the decrypted ELF files of the XMB and other configuration files it uses. The ethernet dumping is also now compatible with PS3 Slim models.

    I would like to thank, again, those who have donated. For the others, you can still donate, if you appreciate the work I’ve done.

    Enjoy!
    KaKaRoTo

    *UPDATE*
    Update:
    Philhug and I have worked together recently to make PL3 compatible with 3.15, and it is now done, working and ready for you to use. I have just pushed the latest changes to github, so just update both PSFreedom and PL3, and define FIRMWARE_3_15 in PSFreedom’s config.h and recompile. You will then be able to enjoy your unrestricted PS3 on 3.15 firmwares. Enjoy!

    Source: KaKaRoTo's Blog ...
    by Published on October 1st, 2010 14:15


    Those who have been holding back and wishing a PSGroove/PSFreedom was ported to that they can still keep OtherOS can stop wishing. KaKaRoto has ported PSFreedom over to 3.01 firmware on the PS3.

    Hi,

    I’ve got some great news for those of you who have not updated your PS3 firmware! I have just succeeded in adding Firmware 3.01 support into PSFreedom. I’ve pushed the latest code to github and you can now download the source and compile PSFreedom for 3.01.

    For now, you will need to edit config.h and change the FIRMWARE_3_41 into FIRMWARE_3_01, then recompile. However, I will soon add support for dynamically choosing the target firmware version by simply doing a :
    echo 3.01 > /proc/psfreedom/fw_version

    I will soon add support for firmware 3.10 and 3.15, so be patient, and you will be rewarded. I would like to thank Klutsh as well as Philippe Hub who helped me achieve this port to 3.01.

    The new payload changes are available in the PL3 github and any project/port that is also using PL3 should automatically gain support for the 3.01 firmware.

    You will also be able to enjoy some new ‘tools’ in PL3 that will allow you to dump the LV2 kernel as well as the decrypted ELF files of the XMB and other configuration files it uses. The ethernet dumping is also now compatible with PS3 Slim models.

    I would like to thank, again, those who have donated. For the others, you can still donate, if you appreciate the work I’ve done.

    Enjoy!
    KaKaRoTo

    *UPDATE*
    Update:
    Philhug and I have worked together recently to make PL3 compatible with 3.15, and it is now done, working and ready for you to use. I have just pushed the latest changes to github, so just update both PSFreedom and PL3, and define FIRMWARE_3_15 in PSFreedom’s config.h and recompile. You will then be able to enjoy your unrestricted PS3 on 3.15 firmwares. Enjoy!

    Source: KaKaRoTo's Blog ...
    by Published on September 30th, 2010 14:58


    Microsoft has warned that messy floors "with clothes all over the place" will prevent Kinect from working properly. The company also advised against putting the sensor in "a noisy environment", using the examples "on top of your Xbox" and "on top of your subwoofer".

    "We rely on the floor for a number of different parts of the technology," said Mark Plagge, Kinect's senior project manager, during a set-up video.

    "You'll see when the sensor first boots up that it actually does this tilt down, and what it's doing is it's looking for the floor plane. Titles use the floor plane as a point of reference for the skeletons as they're moving throughout the title.

    "The floor plane becomes very important, so if you have a very cluttered floor with clothes all over the place and we can't get a good look at the floor - it's a great thing if people can clean that up and move things out of the way."

    The Kinect sensor should be placed in the horizontal middle of your telly at either the top or bottom. Exactly where will likely be bossed by the location of your telly's speakers, as having the sensor too close will mean audio interference.

    "The other thing is that you want to put as much distance between you and the sensor as possible, so [placing the sensor] higher up actually tends to put an extra foot between you and the sensor," explained Tian Lim, director of Kinect development.

    "The ideal play space starts about six feet away from the Kinect sensor. Some games will need you to move side to side quite a lot, so you'll want to know there are three-to-four feet on either side of you."
    The requirements don't stop there. People with halogen spotlit rooms may encounter difficulties, as the Kinect sensor prefers an even light source throughout.

    "To have really bright lighting in one spot and really dark lighting in another spot: as you move between the two you might actually look a bit different to the sensor, [and it will be] a little bit harder for us to keep track of you throughout the play space," said Kareem Choudhry, principal development manager on Kinect.

    Don't panic if you can't remember that, as you'll be walked through each of the elements by on-screen Kinect setup tools.


    It starts around 1:25
    ...
    by Published on September 30th, 2010 14:58


    Microsoft has warned that messy floors "with clothes all over the place" will prevent Kinect from working properly. The company also advised against putting the sensor in "a noisy environment", using the examples "on top of your Xbox" and "on top of your subwoofer".

    "We rely on the floor for a number of different parts of the technology," said Mark Plagge, Kinect's senior project manager, during a set-up video.

    "You'll see when the sensor first boots up that it actually does this tilt down, and what it's doing is it's looking for the floor plane. Titles use the floor plane as a point of reference for the skeletons as they're moving throughout the title.

    "The floor plane becomes very important, so if you have a very cluttered floor with clothes all over the place and we can't get a good look at the floor - it's a great thing if people can clean that up and move things out of the way."

    The Kinect sensor should be placed in the horizontal middle of your telly at either the top or bottom. Exactly where will likely be bossed by the location of your telly's speakers, as having the sensor too close will mean audio interference.

    "The other thing is that you want to put as much distance between you and the sensor as possible, so [placing the sensor] higher up actually tends to put an extra foot between you and the sensor," explained Tian Lim, director of Kinect development.

    "The ideal play space starts about six feet away from the Kinect sensor. Some games will need you to move side to side quite a lot, so you'll want to know there are three-to-four feet on either side of you."
    The requirements don't stop there. People with halogen spotlit rooms may encounter difficulties, as the Kinect sensor prefers an even light source throughout.

    "To have really bright lighting in one spot and really dark lighting in another spot: as you move between the two you might actually look a bit different to the sensor, [and it will be] a little bit harder for us to keep track of you throughout the play space," said Kareem Choudhry, principal development manager on Kinect.

    Don't panic if you can't remember that, as you'll be walked through each of the elements by on-screen Kinect setup tools.


    It starts around 1:25
    ...
    by Published on September 28th, 2010 15:43


    Over at PSX-Scene, garyopa, has posted some interesting information about how Sony is really taking this Jailbreak seriously. Lots of information as to who is involved and what Sony is doing. So not only is Sony going after sites that sell (of course), but they are asking the court they need to findout the true identify of everyone that sells, makes, offers for sale, or even has just knowledge of the real people behind any project called PSJailbreak, PSGroove, OpenPSJailbreak, PSFreedom. Sony is going all out!

    In an update to the court action against the owners of PSJAILBREAK, I have gotten all the possible recent court documents that are available right now at much personal cost to myself (money for documents), but I thought it would serve the public good to see what the Sony legal dogs are up to.

    In these boring legal filings by Sony, it now covers not just PSJailbreak, but also names PSGroove, PSFreedom, OpenPSJailbreak, and they have filed printouts from various blogs, forums, and sites like PS3NEWS with comments and tutorials people have been writing up on how to use these various programs. They even mention of course the phone ports & TI84 calc. hacks.

    Sony is using this information, to get the courts to order up faster service, to force the various ISP', Domain Register's, and Web Hosting Services to give up the personal info on their clients so that can serve more court papers on those people, and issue DMCA takedown notices to shut down various sites.

    So for the Judge has only granted one order so far, this one is directed to YAHOO! to within 5 business days to turn over all the information they have on a "[email protected]", all IP's he used to access his mail, his personal info stored by Yahoo, his email of course, and other logs.

    This E-Mail address is the one that was used to rent the mail-drop box in Texas used by http://shoppsjailbreak.com as their virtual office for orders, shipments, registering the domain name, etc.

    Recently, that above name site which also goes under the company name of Zoomba stop using the ".com" domain and now is operating under a http://shoppsjailbreak.net domain. -- Plus also the http://psjailbreakcanada.com site which seems to point IP wise to the older site, has suddenly been changed to DOJ/IPR/ICE notice that has been used in the past for "Torrent/Movie" site take-downs!

    Anyhow, here is all the public court documents you can read thru them now, and see just what SCEA has been printing out about yourself online, they are asking the court they need to findout the true identify of everyone that sells, makes, offers for sale, or even has just knowledge of the real people behind any project called PSJailbreak, PSGroove, OpenPSJailbreak, PSFreedom.

    Don't be surprized if the next few days, you see less sites online, or you find yourself answering the door to a person serving you a Summons to Appear! -- The good reading stuff is the PDF's called Exhibit or Exhibits!

    You can view public PDF documents via source link below. What do you think about all this and what effect this has on the homebrew community?

    Source: PSX-Scene ...
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