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  • bandit

    by Published on October 19th, 2010 01:57

    This online web tool allows you to compile your own HEX file for your dev board and even choose whether to have LED or not. You can make your own or you can download their pre-compiled HEX files.

    PSGroove Maker v0.1 is an online tool that is current hosted on the Project0 website that allows you to easy compile your custom selected version of PSGroove right online!


    All you have to do is choose your version PSGroove, your board type, frequency, and LED options and then click to download your complied-hex file ready to flash to your USB development board.

    For now this tool is not compatible with all the development boards, but surely the list will be expanded by the website authors.


    Source: Ps3-Addict.fr ...
    by Published on October 17th, 2010 16:36


    Below is a rough German translation stating that Sony is now requesting every buyer to transfer the rights to request the package back from customs over to Sony Computer Entertainment and to agree on the destruction of the device. German buyers of the PS3 Break will have to sign a "cease and desist" that they will no longer import, distribute or use any device that allows or eases bypassing the copy protection of the PS3. If you still do so after signing the letter the penalties start at 5100€. If a buyer even refuses to sign the cease and desist letter they are facing a law suit with a value in dispute of 50'000€ each.

    Since then the copy protection system of the Sony game console Playstation 3 (PS3) was circumvented with older firmware designs, offers various on-line shops special USB sticks, with which copy-protected plays can copy and be started on the non removable disk of the console. But German PS3-Besitzer, which had ordered itself such a stick from the foreign country, got post office in the past days of of Sony lawyers: A warning including demand for an omission explanation.

    The tariff had become attentive on consignments of goods of USB adapters from Hong Kong, to whose opening sticks with the quite clear designation “PS3 BREAK” showed up. The tariff holds back these first, because in Germany after § 95a UrhG among other things the import of devices, which are suitable to going around a copy protection is forbidden.

    Of Sony lawyers it requires now of the orderers that they agree a destruction of the sticks and all requirements on publication of the commodity at Sony Computer Entertainment Europe transfer, festhängenden with the tariff. Beyond that the orderers are to commit themselves by omission explanation to introduce or use in the future no Gerätschaften, which make possible or facilitate an evasion of the copy protection of the PS3. During offence Sony threatens with a contractual penalty at height of at least 5100 euros.

    If the orderers should refuse to sign the omission explanation they risk one legal proceedings, which could pull with a set value in litigation of 50,000 euros law costs between 2500 and 4500 euros according to lawyer letters. In addition the costs of the warning would come. If the orderer should sign however within the prescribed period, the warning costs were issued to him.

    The legal situation speaks for Sony. It might be extremely difficult to prove before court that a special USB CONTROLLER stick was not intended named “PS3 BREAK” to the evasion of the copy protection of the PS3, even if the necessary software libraries to it to be only still up-played had. To that extent the orderers can estimate themselves happy that Sony makes such an obliging offer for them and at the warning costs first done without. It is a legitimate warning shot before the nose, with which the probably lost costs of the purchase price of the stick should be booked as training money. However the foreign dealers might not make it so easy for the German tariff in the future any longer and mark their goods more harmlessly.

    Source: heise online ...
    by Published on October 17th, 2010 16:36


    Below is a rough German translation stating that Sony is now requesting every buyer to transfer the rights to request the package back from customs over to Sony Computer Entertainment and to agree on the destruction of the device. German buyers of the PS3 Break will have to sign a "cease and desist" that they will no longer import, distribute or use any device that allows or eases bypassing the copy protection of the PS3. If you still do so after signing the letter the penalties start at 5100€. If a buyer even refuses to sign the cease and desist letter they are facing a law suit with a value in dispute of 50'000€ each.

    Since then the copy protection system of the Sony game console Playstation 3 (PS3) was circumvented with older firmware designs, offers various on-line shops special USB sticks, with which copy-protected plays can copy and be started on the non removable disk of the console. But German PS3-Besitzer, which had ordered itself such a stick from the foreign country, got post office in the past days of of Sony lawyers: A warning including demand for an omission explanation.

    The tariff had become attentive on consignments of goods of USB adapters from Hong Kong, to whose opening sticks with the quite clear designation “PS3 BREAK” showed up. The tariff holds back these first, because in Germany after § 95a UrhG among other things the import of devices, which are suitable to going around a copy protection is forbidden.

    Of Sony lawyers it requires now of the orderers that they agree a destruction of the sticks and all requirements on publication of the commodity at Sony Computer Entertainment Europe transfer, festhängenden with the tariff. Beyond that the orderers are to commit themselves by omission explanation to introduce or use in the future no Gerätschaften, which make possible or facilitate an evasion of the copy protection of the PS3. During offence Sony threatens with a contractual penalty at height of at least 5100 euros.

    If the orderers should refuse to sign the omission explanation they risk one legal proceedings, which could pull with a set value in litigation of 50,000 euros law costs between 2500 and 4500 euros according to lawyer letters. In addition the costs of the warning would come. If the orderer should sign however within the prescribed period, the warning costs were issued to him.

    The legal situation speaks for Sony. It might be extremely difficult to prove before court that a special USB CONTROLLER stick was not intended named “PS3 BREAK” to the evasion of the copy protection of the PS3, even if the necessary software libraries to it to be only still up-played had. To that extent the orderers can estimate themselves happy that Sony makes such an obliging offer for them and at the warning costs first done without. It is a legitimate warning shot before the nose, with which the probably lost costs of the purchase price of the stick should be booked as training money. However the foreign dealers might not make it so easy for the German tariff in the future any longer and mark their goods more harmlessly.

    Source: heise online ...
    by Published on October 17th, 2010 05:20


    Everyone knows that Sony is doing everything in their power to stop the sales of any jailbreaks. But one way to slow down or help stop the progress of finding and advancing in the knowledge of the PS3 is to have retailers cause developers to leave all for the name of profit.

    Chinese cloners are not only profiting from freely distributed files like PSGroove but now they are adding names such as Hermes. A Chinese cloner not only made a dongle with PSGroove printed on it, but is now also including files from Hermes as well as printing his nickname on the dongle to help with sales.

    Here is what he said (translated):

    This should be a sick joke!

    Not only take advantage of the work of sceners, if you have the nerve up to take my nickname as a reference to a product, and notice that I have nothing to do with them. Well if that's what they want, go ahead! Selling their clones and seize whatever they want, I happened to keep the riffraff and although I feel for others, here ended my contribution to the scene of PS3.

    Greetings

    This is a very sad day for the PS3 scene. I would link to the site selling the dongle but I even want to give them advertisements to the site.

    Hermes also posted additional explanation on his reason to leave the PS3 scene. He also released his LAST custom payload v4 and source code for those knowledgeable and want to pick up where he left off (translated):

    Good.

    Sorry to keep you waiting, but today I had family commitments and the thread was closed when I'm gone.

    First, say that I have uploaded what I have so far: includes the patches that we have mentioned in another thread and some new ones. The main novelty is that it has "cleaned" the source code to eliminate double relocation of the code, since we do not need. Also included a new dynamic patching system comes in handy to allow redirection of / apps_home a / dev_bdvd in games, to receive as first parameter EBOOT.BIN path correctly, if that could cause some problem.

    I climb the V4 that already had committed and if other people want to continue development (the scene is a collective, not as a team, everyone is free to contribute whatever they want and how you want and at a time want).

    Secondly, I thank you for the support you have shown me

    If you do not mind, I would like to discuss a few things in the remainder of the post.

    I have 41 years and at that age, one is clear about certain things and know why you get rings and what not. As some know, I'm not a professional programmer, but a construction worker unemployed (like many others, unfortunately), which devotes her time to a hobby (which is in unemployment assistance, that there is something to kill time ) And shares what he does with others, for the simple detail that positions and why not all benefit?

    Interestingly, I usually get into these "fregaos" because sometimes I see things are rudderless and I think I can contribute ideas and my point of view and in the electronic scene, but never on a pair of hands and a brain that provides . So touching roll up, we roll up, all of course, non-profit or to cash in on any class that is not what is sought.

    Obviously, one is not stupid and knows that is what's going on around here: there is always profiting rock that takes advantage of the work of others, without contributing anything (or if they bring improvements, "close" to each other) and there are always people strip of land the job of others. This is what usually bother me, as is logical and understandable, since obviously I'm not here for companies that skirt the law or not, is profiting without contributing anything at all and I have a perfect right, such circumstances or otherwise, participate in setting the scene and fix my code working with this scene and its exclusions.

    In this case, I decided that because a company is using not only the code, if not my nick as bait advertising, making misunderstand that I'm behind that product, fail to develop a code that make for entertaining and that you I offer to you as anonymous people who are, without either profit interests.

    Some people do not want to understand this and think "bah, is a childish temper tantrum in plan" or "not as annoying, because Hermes is also a nickname adopted and this Easter."

    Instead what I think is that who are they to judge my decision and I am the less I lose if I participate, so do not know why some people think that I win something by participating. And that applies to those who charge you 30 bucks for a chip applications or develop them as needed and not me. And if I believe that one has crossed a line where I say enough, not only my right, but it seems logical to give back the ball and say "ale, nice people do not want to bring you the car?. Since take you peak and shovel and herding "

    I have no financial backing behind consoles or debug or retail consoles with different firmware, or special devices that teensy but I rode or USBKey I bought. Is not it logical that those who live on this, whatever they have to make improvements? Or I have to do the time for R & D department
    ...
    by Published on October 17th, 2010 05:20


    Everyone knows that Sony is doing everything in their power to stop the sales of any jailbreaks. But one way to slow down or help stop the progress of finding and advancing in the knowledge of the PS3 is to have retailers cause developers to leave all for the name of profit.

    Chinese cloners are not only profiting from freely distributed files like PSGroove but now they are adding names such as Hermes. A Chinese cloner not only made a dongle with PSGroove printed on it, but is now also including files from Hermes as well as printing his nickname on the dongle to help with sales.

    Here is what he said (translated):

    This should be a sick joke!

    Not only take advantage of the work of sceners, if you have the nerve up to take my nickname as a reference to a product, and notice that I have nothing to do with them. Well if that's what they want, go ahead! Selling their clones and seize whatever they want, I happened to keep the riffraff and although I feel for others, here ended my contribution to the scene of PS3.

    Greetings

    This is a very sad day for the PS3 scene. I would link to the site selling the dongle but I even want to give them advertisements to the site.

    Hermes also posted additional explanation on his reason to leave the PS3 scene. He also released his LAST custom payload v4 and source code for those knowledgeable and want to pick up where he left off (translated):

    Good.

    Sorry to keep you waiting, but today I had family commitments and the thread was closed when I'm gone.

    First, say that I have uploaded what I have so far: includes the patches that we have mentioned in another thread and some new ones. The main novelty is that it has "cleaned" the source code to eliminate double relocation of the code, since we do not need. Also included a new dynamic patching system comes in handy to allow redirection of / apps_home a / dev_bdvd in games, to receive as first parameter EBOOT.BIN path correctly, if that could cause some problem.

    I climb the V4 that already had committed and if other people want to continue development (the scene is a collective, not as a team, everyone is free to contribute whatever they want and how you want and at a time want).

    Secondly, I thank you for the support you have shown me

    If you do not mind, I would like to discuss a few things in the remainder of the post.

    I have 41 years and at that age, one is clear about certain things and know why you get rings and what not. As some know, I'm not a professional programmer, but a construction worker unemployed (like many others, unfortunately), which devotes her time to a hobby (which is in unemployment assistance, that there is something to kill time ) And shares what he does with others, for the simple detail that positions and why not all benefit?

    Interestingly, I usually get into these "fregaos" because sometimes I see things are rudderless and I think I can contribute ideas and my point of view and in the electronic scene, but never on a pair of hands and a brain that provides . So touching roll up, we roll up, all of course, non-profit or to cash in on any class that is not what is sought.

    Obviously, one is not stupid and knows that is what's going on around here: there is always profiting rock that takes advantage of the work of others, without contributing anything (or if they bring improvements, "close" to each other) and there are always people strip of land the job of others. This is what usually bother me, as is logical and understandable, since obviously I'm not here for companies that skirt the law or not, is profiting without contributing anything at all and I have a perfect right, such circumstances or otherwise, participate in setting the scene and fix my code working with this scene and its exclusions.

    In this case, I decided that because a company is using not only the code, if not my nick as bait advertising, making misunderstand that I'm behind that product, fail to develop a code that make for entertaining and that you I offer to you as anonymous people who are, without either profit interests.

    Some people do not want to understand this and think "bah, is a childish temper tantrum in plan" or "not as annoying, because Hermes is also a nickname adopted and this Easter."

    Instead what I think is that who are they to judge my decision and I am the less I lose if I participate, so do not know why some people think that I win something by participating. And that applies to those who charge you 30 bucks for a chip applications or develop them as needed and not me. And if I believe that one has crossed a line where I say enough, not only my right, but it seems logical to give back the ball and say "ale, nice people do not want to bring you the car?. Since take you peak and shovel and herding "

    I have no financial backing behind consoles or debug or retail consoles with different firmware, or special devices that teensy but I rode or USBKey I bought. Is not it logical that those who live on this, whatever they have to make improvements? Or I have to do the time for R & D department
    ...
    by Published on October 17th, 2010 04:27


    As we already by know, Gran Turismo 5 was delayed until the holidays. To help fans cheer up fans with the dissappointing news, Future Shop in Canada has a special treat for Gran Turismo 5 fans...a racing wheel. Not much information is available about the wheel but the only drawback for now is that its wired.

    Source: Future Shop ...
    by Published on October 14th, 2010 23:42


    We all know there are more and more PS Jailbreak clones coming out of the wood works every week. The latest one is PS Samurai. This looks similar to the PS3Key and AVRKey and even uses ATMEL MEGA32U2. However, PS Samurai has a big red rubber case that covers the dongle that looks similar to PSJailbreaks infamous red dongle image.

    Features:
    • USB Plug and Play solution that installs in seconds without any need to open up the PS3.
    • Does not break your warranty seal.
    • Compatible with all PS3 models*, both Fat and Slim.
    • Supports all regions: USA, JAP, PAL and KOREA.
    • Fully updatable via USB on your PC using an encrypted bootloader
    • 32KB onboard flash (most competing products only have 16KB flash)
    • Disables forced software updates and will never brick your console.
    • Supports most games and homebrew applications.
    • Easy-to-use software for backing up, managing, and playing games from external USB Hard Drive.
    • Playing games from HDD is much more enjoyable, benefiting from greatly enhanced seek and loading times.
    • Supports installing homebrew application on PS3 and external USB media.
    • Optionally PS Samurai can be supplied with an “open” firmware which does not support backup loading. Users would then have to download a firmware update for PS Samurai to get full functionality.

      * Currently not compatible with 3.42 firmware

    Here are a few images. More images attached via comments:




    A full review of the PS Samurai will be posted shortly once we give it thorough testing.

    Images via comments ...
    by Published on October 14th, 2010 18:58


    Hi all! Back at E3, we had announced that we will be releasing an all-in-one Surround Sound System for the PS3 system with built-in subwoofer. A device made for the ultimate gamer, the Surround Sound System will be available next week in the U.S. and Canada. It’s perfect for use with games and Blu-ray movies and more importantly, is easy to use. You’ll be able to enjoy immersive audio by simply placing the Surround Sound System in front of the television and connecting it to the PS3 system with the optical digital cable. The sleek design of the Sound Bar compliments the design of your PS3.

    So, why pick up the Surround Sound System? The Surround Sound System utilizes cutting-edge technologies, including Sony’s S-Force PRO Front Surround Sound that creates the equivalent of a home theater system, bringing to life in-game sounds not normally audible with conventional acoustic systems. Bringing in SCE’s expertise in both entertainment and technology acquired from developing games, four sound fields and two sound modes have been designed with the help of our expert game sound designers. Check out this video that has excerpts from our conversations with the game sound design team:


    To learn more about the features and specifications of this Sound Bar, visit our web site. Many retailers across the country have it on display as well. Visit one of the online retailers listed on our website for more info. Enjoy!

    Source: PlayStation Blog

    PRESS RELEASE - http://us.playstation.com/corporate/...nd-system.html
    Tokyo, June 16, 2010 – Sony Computer Entertainment (SCE) today announced that it will release a subwoofer built-in, all-in-one Surround Sound System for the PlayStation®3 (PS3™) system in fall 2010 in Japan, North America, Europe/PAL territories, and Asian countries/regions at a recommended retail price of 19,800 yen (including tax), US$199, and €199 respectively. Users will be able to enjoy immersive audio on the PlayStation®3 system, including upcoming games supporting PlayStation®Move motion controllers, Blu-ray movies, as well as stereoscopic 3D content by simply placing the speaker in front of the television and connecting it to the PS3 system with the optical digital cable.

    The Surround Sound System utilizes cutting-edge technologies, including Sony’s S-Force PRO Front Surround Sound that generates rich realistic surround sound over one front speaker. Delivering a dynamic sound environment with audio virtually coming from all directions, the Surround Sound System will immerse users into a cinema-like experience in the living room, making them feel like they are actually in the game or movie itself. Bringing in SCE’s expertise in both entertainment and technology acquired from developing games, four sound fields of the speaker system have been designed with the help of SCE’s expert game sound designers, to optimize the cinematic experience of all forms of entertainment.

    The Surround Sound System comes with two audio inputs − an optical audio input for connecting high-end entertainment systems including PS3, and an analog audio input for connecting portable devices like the PSP® (PlayStation®Portable) system to enjoy listening to music in the living room. The form factor of the system features a sleek and casual design that matches perfectly with the PS3 system, and delivers dynamic sound without the physical space required by a traditional home theater system.

    Through the introduction of new peripherals, SCE will continue to further expand the PS3 platform and create a new world of computer entertainment that is only possible on PlayStation.

    Images via comments. ...
    by Published on October 14th, 2010 16:29


    Yes, I'm a bit late with this news but its still news worthy because we all have been waiting for it since the PS3 launched back in 2005. GT5 has been in development for 6 years (it has been worked on even before the PS3 was released worldwide) and we're going to have to wait a little bit longer.

    It was announced today that Gran Turismo 5 will not be available this November 2nd as originally announced, but the game will be coming this holiday season.

    We sincerely apologize to GT fans for the delay. Creator Kazunori Yamauchi and the team at Polyphony Digital want to make certain they are creating the perfect racing experience, and we are all confident that this ambitious game will exceed expectations when it launches.

    Check back here on the official Gran Turismo website for further updates.

    Sony didn't give much of an explanation when it announced Gran Turismo 5's delay yesterday. For something a bit more solid (just a bit), we turn to series producer Kazunori Yamauchi himself.

    Returning to Twitter for the first time since September 22, Yamauchi apologized to fans today and explained that the reason for the delay was that it was taking some time to finalize some of the game's more complicated systems. Apologizing again (two apologies in the same Tweet!), he asked that players wait a bit more.

    Yamauchi quickly followed up this apology with some good news for those worrying that this is actually a stealth delay to 2011. A follower pleaded with him to get the game out by the end of the year. "I believe we won't keep you waiting until then," replied Yamauchi. —via Andriasang

    Source: Official Gran Turismo

    *UPDATE* 10/14/10
    So it seems the "finalizing some of the game's more complicated system" is updating the SDK to 3.50.

    An insider close to Sony is chalking up the recent delay of Gran Turismo 5 to the recent PS3 hack that has made waves over the last few months, pinning blame on a last-minute SDK switchover. This comes following yesterday’s revelation that GT5 would miss its November 2 release.

    A source on the Blu-ray.com forums suggests that looming fears over piracy prompted the setback. Shortly after PSJailbreak and its variants made the rounds, SCE issued a mandate requesting that titles with a post-October release date must be compiled with 3.50 SDK libraries. Here’s the post in full, which has since been removed for reasons unknown:

    Like I said it is manufacturing issues. I had it confirmed today.

    The problem arose when SCE mandated SDK 350 on all games releasing after after October, GT5 was about to go gold running on SDK 341, but it has been delayed by around a week so that they can update to SDK 350. This has caused a big headache for the manufacturing side, given how big this game is missing the gold date by even a week can cause a months worth of delay as slots are already taken up at this time of year for Blu-ray movies and such. So Sony had to find a 3 week slot big enough to make 7m+ copies of this and get them shipped out.

    If you want to blame anyone, I would direct it at the pirates and hackers, SCE never had any real SDK restrictions before firmware 3.41 was compromised.

    Certainly sounds plausible. While a switchover to the new SDK is hardly a big deal, you have to factor in QA testing, which can easily take an upwards of a few days to complete, depending how extensive. That, factored in with setting a revised manufacturing date, can easily lead to a delay of this nature.

    Fans can rest assured, however, that GT5 will make 2010. While Sony has not yet pinned down a firm date, it’s still on for a “holiday release.”

    Source: eXophase ...
    by Published on October 12th, 2010 17:32


    Fan Axxess allows gamers to obtain all DLC for WWE Smackdown vs Raw 2011 for single 800 MSP / $9.99 payment

    As publishers continue to dabble with new ways of offering ‘added value’ to gamers through digital content, THQ has revealed a new model to accompany the release of WWE Smackdown vs Raw 2011.

    Those who buy the game will be offered the chance to buy a ‘Fan Axxess’ pass. Doing so will allow them to download all future DLC for the title at no additional cost. Content will include playable characters, alternate costumes, new arenas, a character customiser and an in-game badge to “recognise the game's biggest supporters”.

    Fan Axxess will cost 800 Microsoft Points, or $9.99 on PSN.

    “The Fan Axxess program for WWE SmackDown vs Raw 2011 offers consumers a very attractive value proposition to significantly enhance the virtual WWE experience,” THQ’s executive VP of core games Danny Bilson stated.

    “We have some of the most passionate fans in the industry, and we are pleased to offer them an opportunity to access premium gameplay content, customization features and recognition for their loyalty for one price point.”

    THQ has already announced that the game will ship with a single-use DLC code that is required to access the online mode. Pre-owned buyers will have to pay extra to take the game online.

    How do you feel about this if other developers/publishers goes this route? Let us know what you think about this DLC deal.

    Source: MCV ...
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