• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • PS3 News

    by Published on March 18th, 2011 06:38
    1. Categories:
    2. PS3 News
    Article Preview

    Max Shooter use a standard keyboard and mouse , and by which you can have a more precise control in the games such as : First Person Shooters ,or any other game where targeting is important and so on. Here is some detail information about PS3 Max Shooter Keyboard Mouse Adapter:



    PS3 Max Shooter Basic Information :

    Platform : PS3
    Performace : have a more precise control for First Person Shooters ,or any other game where targeting is important
    Multi-Functions : you can connect any Playstation 2 controller to your PS3, including : joypads, light guns, racing wheels, dance mats, guitars and so on.
    Product Dimensions : 27 x 21 x 4 cm ;
    Weight : 259 g

    Max Shooter Features :

    1)Compatible with all PS3 games
    2)Compatible with all versions of PS3 consoles
    3)Compatible with 95% of mice and Keyboards
    4)Plug and Play - Just connect the Max Shooter to PS3.
    5)Built in Turbo (Auto Fire) function, eight customizable auto-fire buttons
    6)Can adjust the mouse sensitivity by the 2 extra wheels
    7)Plug and Play - Just connect the Max Shooter to PS3.
    8)High sensitivity, precision and smoothness
    9)Connect PS2 compatible controllers to you PS3
    10)Both controllers analog stick keys can also be mapped to the mouse and keyboard
    11)Ease of use: Just use the original PS3 controller to re-map itself to the mouse and keyboard


    Items Screenshot Show :




    Max Shooter Video Show :

    ...
    by Published on March 17th, 2011 21:58
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. PS2 News,
    5. Nintendo DS News,
    6. Nintendo 3DS News,
    7. Nintendo Wii News,
    8. Xbox 360 News

    Evergreen franchise Dynasty Warriors has dominated the Japanese weekly sales charts, with the game selling 253,000 units on the PlayStation 3.
    Known as Shin Sangoku Musou 6 in Japan, what will be released in the West as Dynasty Warriors 7 outperformed the first week sales of its predecessor by as much as 50,000 units.
    Although a Sony exclusive in Japan, an Xbox 360 version of the game will be released alongside the PlayStation 3 version on March 29 in North America, and on April 8 in Europe.
    The rest of the Japanese chart has seen little meaningful movement, with only two other new entries in the top 10 - both of which are anime tie-ins unlikely to see release in the West.
    3DS releases Professor Layton and the Mask of Miracle and nintendogs + cats both held onto the same chart positions for the third week in a row. Professor Layton at number three sold 29,000 units this week and nintendogs + cats 24,000 units.
    Hardware results for all consoles will be released tomorrow.


    http://www.gamesindustry.biz/article...japanese-debut ...
    by Published on March 17th, 2011 07:40
    1. Categories:
    2. PS3 News
    Article Preview

    Here is a post about how to choose PS3 Adapters & Cables and hope it will do little help to those people who are in the market for a one.

    Following is a Multi-Angles picture show about this item :





    HDMI Cable F1000 HDTV 1080P High Speed for PS3 Features:

    1.) Durable : 90 degreen bending bearable

    2.)Single large size OCC: Reduced resistance and optimized signal transfer to help deliver ultra-wide bandwidth and exceptionally high pixel rates

    3)Nitrogen (N2) Gas-Injected Dielectric: High velocity of propagation for maximum signal strength and reduce bit error, even over long runs

    4)24K Gold Contacts: Maximum signal transfer and corrosion resistance

    5)Flat Design: Flexible for easy routing and installation. Resistant to temperature extremes

    6)Ultra High-Density Quad-Layer Shielding: double layers of aluminized Mylar foil and dense copper braiding provide ultimate rejection of RF and EM interference ...
    by Published on March 16th, 2011 21:52
    1. Categories:
    2. PS3 News,
    3. Nintendo Wii News,
    4. PC News,
    5. Xbox 360 News,
    6. Joypad News

    With motion controllers now commonplace, many have speculated that being able to play games using only the power of thought is the next boundary for developers to break down. Indeed, a few primitive prototypes are already out there.
    However, according to the man responsible for creating the PlayStation Move peripheral, this sort of space-age tech is not something that Sony is currently interested in chasing.
    "That's where it always ends up because the final end everyone thinks of, the ultimate end is the brain experience," said Sony R&D's special project manager Dr. Richard Marks when asked by Gamasutra what the next technological paradigm shift for the industry might be.
    "But I think the brain interface thing is too far. Actually I think the body should stay connected. Like having your, you know, adrenaline pumping.
    "When you play some of the experiences like Rock Band where you break into a sweat playing the drums, those things are good. I like those things. I don't want to remove all of that.
    "Some people just say, 'If I could just get rid of all those human body problems...' I don't agree with that. I like it when it's connected. So I'd rather get more information about what they're doing. A lot of expression comes through what you do with your hands and your body, so."
    Elsewhere in the interview, Marks also delivered his verdict on Microsoft's competing Kinect system. He explained how he was a big fan of camera control in general but only for "a fairly narrow set of experiences".
    "It's really good for dancing. There's no way you could argue that. It's great for dancing," he argued.
    "But it's not so good for maybe first person shooters or an RTS. Those kinds of things just don't really make as much sense for that by itself. So I think that it's a good tool, again, but it doesn't solve all the problems of video games by any stretch."
    Marks added that he was impressed by how well Kinect had integrated voice recognition but insisted the technology still had a long way to go.
    "I think that actually [Kinect] does better in that area than I expected it to do. I tried Kinect on the voice networks, it's better than I expected. But it's tough, it's still very stiff. You have to speak the way it wants you to speak. And you have to kind of modify yourself to match it. You watch Star Trek and they just talk to the computers whenever they want, as if it's just another person.
    "We're still quite a ways away from it knowing whether you're talking to it or to another person in the room. And not having to really treat it so stiffly, I guess. I think that's not quite there yet. But I think it's good, I think it's a good vector. There's a lot of powerful information that can come out of voice."
    http://www.eurogamer.net/articles/20...nwave-controls
    ...
    by Published on March 16th, 2011 01:57
    1. Categories:
    2. PS3 News,
    3. DCEmu Reviews


    A little over a week or so, Mathieulh, tweeted that he found an exploit for 3.56 but would never release it due to Sony sending the MIB (lawyers) to stop hackers from circumventing the PS3's security. Now, he and others have been posting "proof" of the 3.60 exploit on YouTube, IRC, Twitter, etc. He has since made the YouTube video private. Others have posted videos as well but they are being removed quickly and re-posted using different accounts.
    Just over a week ago PlayStation 3 hacker Mathieulh confirmed finding a PS3 3.56 Exploit, and today drizzthacks tweeted part of an IRC chat log where Mathieulh stated the following regarding PS3 Firmware 3.60 running homebrew code, as follows:

    "[03:15] while you are insulting me like morons, I already have code running on 3.60, and I am laughing, and guess what ? I am happy I stopped sharing, you can hate me for it, I don't care."

    On IRC, Mathieulh also posted a video of his own but then privatized it currently rendering it unavailable:

    Mathieulh: actually you want video proof, let's share one for the lol
    Mathieulh: http://www.youtube.com/watch?v=nknwBz-2v8c

    Shortly following, another PS3 3.60 JailBreak video (http://www.youtube.com/watch?v=JZfES89eZwM) was posted followed by the user removing it and reposting it (http://www.youtube.com/watch?v=Qohuq0Vvm6M) with another account.

    From IRC on the alleged PS3 3.60 JailBreak video:

    mastag23: just fyi: http://www.youtube.com/watch?v=JZfES...layer_embedded
    mastag23: that is fake
    mastag23: it would look legit if he hadn't of ran the debugging station launcher
    mastag23: You fail "Connected from 192.168.0.2 on port 1000" (port might be wrong pretty blurry.
    mastag23: This is a debug unit. That can't be done on a retail unit. Run the Debugging Station Launcher on a retail and the debug tools won't connect to it, yours obviously does
    mastag23: debugging station launcher cant be connected to on retail
    mastag23: if he hadnt of posted debugging station launcher
    mastag23: he would be believable

    The video shows a package installing and the new online save function, which was added in PlayStation 3 Firmware 3.60.

    Time will tell, but my feeling from the videos and the tweeting... this may be the real deal.

    So what do you think? Real or fake?

    Source: PSX-Scene via PS3News
    by Published on March 16th, 2011 00:53
    1. Categories:
    2. PS3 News

    News via http://psx-scene.com/forums/f6/sony-...sidents-83406/

    The latest court documents obtained by PSX-SCENE reveal that the subpoena for information on Geohot's PayPal account may be limited only to parties who sent money and reside in California and only funds that were sent prior to the legal fund donations.


    Quote:
    THE COURT: Okay. All right. Well, then, I'll limit it, as requested. I will limit it to documents sufficient to identify any source of funds in California that went into that PayPal account -- any PayPal account associated with
    geohot at gmail dor com for the period January 1, '09, to February 1, '11. And ask the plaintiff to redraft their subpoena accordingly.
    There is also some clarification in the court transcript as to what Sony will be looking for on Hotz' personal computer.


    Quote:
    That's right. We're just trying to establish that that computer somehow hooked up to the PSN; the PlayStation Network. Additionally, we're looking for information, such as any of the Sony Developer Kit tools that might be contained on that computer. That information would only be distributed by Sony Computer Entertainment America, and would establish contacts between SCEA and Mr. Hotz.

    ...at the end of the day, he would have something belonging to SCEA that he should have licensed.

    And one of his contentions is that he's not aware of Sony Computer Entertainment America being in California. And we believe that the SDK -- the developer's kit -- would contain information showing him that SCEA is in California. ...
    by Published on March 16th, 2011 00:36
    1. Categories:
    2. PS3 News

    News via http://www.eurasia.nu/modules.php?na...ticle&sid=2754

    modrobert writes: "Information regarding how to 're-marry' a PS3 Blu-ray drive (including controller board) with another console has been released over at elotrolado.net in collaboration with Max1985 over at demonhades.org who provided the files required. There is an interesting thread over at psx-scene.com covering the procedure with instructions (also in the wiki here) posted by Mark Webber. There are several positive reports already but keep in mind this involves some critical steps such as factory service mode (USB dongle required) on the PS3 and flashing of the BD drive. ...
    by Published on March 15th, 2011 22:56
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. Nintendo DS News,
    5. Nintendo Wii News,
    6. PC News,
    7. Xbox 360 News
    Article Preview

    Call of Duty director Keith Arem has told GamesIndustry.biz that the team creating games for the billion dollar franchise know their content will cause controversy, but once they commit to levels such as the infamous No Russian scene, they have to follow it through.
    Arem, who has worked on all the Modern Warfare games and the latest Black Ops, said that during the development process the team can become "desensitised" to the subject matter, and need to remind themselves of the impact it can have on those seeing it for the first time.
    "Going in on those decisions everyone's going to be aware that there is going to be some sort of controversy behind that. And I think in the end what's creatively best for the project and what's going to tell the story and what's really going to give the team the satisfaction of enjoying what they're working on is really the primary focus," he said.
    Some of the actors were very tearful saying the lines because it was a pretty emotionally charged scene
    Keith Arem, director, Call of Duty: Modern Warfare 2

    "So when we decide to execute on an idea that's been approved both by the developer and the publisher we're pretty committed going in. So knowing that we're going to be dealing with that some times we sort of have to be very careful in announcing that. We knew that the No Russian level was going to be extremely controversial and obviously what happened in Russia and a lot of other areas was a sign of that."
    The No Russian scene puts players alongside ultranationalist terrorists murdering innocent civilians, leaving them with two simple options to progress - watch the unfolding carnage or blend in with the protagonists and open fire.
    The level proved divisive on release, and caused controversy in the mainstream press for its levels of violence. It was also blamed for a terrorist attack on Moscow airport in January this year. Activision had already removed the scenario from the Russian PC version of the game.
    The "brutal" content is something Infinity Ward was well aware of, and Arem admits that it's important to anticipate player reaction to such violent content.
    "When you see it actually come together and you hear all the voices and you see what the team bought to that, it's very brutal. It's a difficult experience for anyone to go through.
    "At the same time, creatively, when those decision are unanimous between the team we try to make them as engaging as possible. Unfortunately we're pretty much committed once we make that decision because the development cycle is so far in advance of the release of the game.
    "Sometimes we become desensitised to the fact that this is going to be so controversial and when it comes out we have to remind ourselves that people are seeing this for the first time and they're also taking in the complete experience for the first time as opposed to seeing it in the various stages of production."
    Arem, who is currently working on THQ's latest Saint's Row game, praised the actors taking on the roles of the terrorists in Modern Warfare 2, and revealed that for some the scene caused very real human responses.
    Director Arem says he couldn't bring himself to shoot civilians the first time he played the game.

    "Sometimes they bring something to the performance that is actually even more tragic or more powerful than anything that we would have actually envisioned. By them bringing that to life, it really engages the player emotionally," he said.
    "It's a difficult moral question for the player and directing the actors and hearing what the actors are saying in Russian is actually almost worse than seeing the action on screen, because these families [in game] are separated, fathers telling their wives to take the children and everything will be okay, and knowing that it's not... it was a difficult thing to work with a lot of the actors.
    "Some of the actors were very tearful saying the lines because it was a pretty emotionally charged scene."
    And Arem confessed that once the final game was complete, he himself found the level hard to play and couldn't bring himself to pull the trigger on the innocent civilians.
    "The first time I played it - when the team brought the idea to me I actually raised the point of how controversial this was going to be - and then playing through the game the first time, and actually seeing it put together, at least for me, I didn't engage any of the civilians.
    "I was hanging back although I was forced through this level and to go through the experience."

    http://www.gamesindustry.biz/article...-controversial
    ...
    by Published on March 15th, 2011 22:48
    1. Categories:
    2. PS3 News

    Sony has postponed the UK launch of MotorStorm: Apocalypse following last week's devastating earthquake.
    The game was due out this Friday.
    In a statement issued this morning, Sony Computer Entertainment Europe noted the unfortunate similarities between Apocalypse's fictional setting and the tragic events of last Friday.
    "We are shocked and saddened to see the impact of the earthquake and tsunami in Japan and our thoughts are with all those affected, including our colleagues within the Sony family, living and working throughout Japan," Sony said.
    "We are very conscious of the parallels between these events and the underlying theme in MotorStorm and are doing everything we can to be as sensitive as possible to the situation.
    "Although the game itself is already in distribution, we are ceasing any further shipments and removing as much of the marketing materials as possible."
    Apocalypse, by UK studio Evolution, sees players drive around a San Francisco-inspired fictional US city as it is ravaged by an earthquake.
    A statement from Sony Computer Entertainment UK added: "Ahough we have shipped the game into the channel last week, given that we are able to do so, we have chosen to postpone the launch in the UK. In the meantime we will continue to monitor the situation very closely."
    Sony will donate 300 million Japanese yen to help relief and recovery efforts in communities affected by the disaster.
    A disaster relief fund will collect donations across the Sony Group from employees worldwide, and their contributions will be matched by the company through a matching gifts program.
    Sony will also donate 30,000 radios to assist the relief of earthquake victims, while the Sony Group will prepare further product donations going forward, taking into account local needs.
    Sony has been hit hard by the earthquake. The Tohoku region is historically important for Sony, with a high concentration of manufacturing sites, and many employees and their families have also been affected.
    The earthquake has caused difficulty in connecting to the PlayStation Network in Japan. Sony has urged players back up their data. Its PlayStation information call centre and repair centre were both suspended by the earthquake.
    http://www.eurogamer.net/articles/20...launch-delayed
    ...
    by Published on March 15th, 2011 22:44
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News

    Blizzard could potentially release its next next super-hit on console as well as PC, the firm has told MCV.
    CEO Mike Morhaime said the firm has been conducting ongoing exploration into the viability of Diablo on console.

    The third game in the franchise was announced in 2008 but was only confirmed for PC. Speculation has been rife since that it will also be released for 360 and PS3.
    The 'Diablo on console' rumour had new life breathed into it last month when Blizzard posted an ad its website, looking for a senior producer with top level console experience
    http://www.develop-online.net/news/3...o-for-consoles
    ...
  • Search DCEmu

  • Advert 3