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    by Published on August 21st, 2010 22:02

    Sony has insisted that there is still life in the PlayStation Portable, and it’s a viable platform for games, as the handheld becomes increasingly targeted at a younger gaming audience.

    This morning details leaked of new PSP hardware that Sony is currently pitching to the development community, featuring a touch-sensitive pad at the back of the system.

    "We don't have anything to announce and nor are we giving anything away if we say we’re always looking at the future as well,“ said Denny when asked if Sony was working on new hardware in the PSP family.

    "For now, we’re still concentrating on the PSP as a very attractive proposition."

    "It's natural that in the lifecycle of a platform as the cost comes down they do skew younger and we’re having a lot of success with the more child-friendly products on the PSP and it’s certainly a great proposition to buy in on, and the PSP has life left in it yet."

    Ubisoft's Alain Corre also agreed there is still a business opportunity on the platform, even as companies like LucasArts have canned work due for the machine.

    "We have been happy with our last releases on PSP," he told GamesIndustry.biz.

    "Assassin’s Creed did very well, Avatar did very well, Prince of Persia is doing good.

    "It's true that the volumes of sales are not huge but still we are making a living on that. We also re-released our key games and franchises on the Essentials range, and that’s doing good. All in all we are making some good business on the PSP."

    The PSP has shifted through four different models since it was released, including the poorly-received download-only PSPgo console, and sales have continued to decline over recent months.

    But Denny pointed to the hardware as an ideal budget gaming system, that can still offer something for the hardcore: "It was our first attempt at a handheld and with 60 million units-plus, I think it’s been a great success for us."

    "With the Invizimals sequel, the new EyePet with augmented reality, new Patapon and also a new God of War, when you marry that with the Essentials collection you’ve got 20 triple-A games there and another 20 that were just announced - people that are buying in to PSP now it’s a great value proposition."

    http://www.gamesindustry.biz/article...life-in-it-yet ...
    by Published on August 21st, 2010 22:01

    Reports have emerged that a company has produced a USB-based full hacking solution for the PlayStation 3, and that is has back-up software now running on the Sony platform, according to Eurogamer's Digital Foundry.

    If true, this would seem to suggest that it would be possible in theory for users of any PlayStation 3 retail hardware to run any kind of game code - even when running the latest firmware updates.

    While such claims have been made before - and this one may end up as the latest in a long line - a video posted on a website appears to verify the reports.

    If true, this will be a blow for Sony, especially as potential pirates won't require a Blu-ray burner to acquire copied games, as the hack works by streaming game data either from the internal hard drive or alternatively via USB flash drives or hard disks.

    Sony representatives were unavailable for comment at the time of writing.

    http://www.gamesindustry.biz/article...-now-a-reality ...
    by Published on August 21st, 2010 19:58

    News via http://www.psp-ita.com/?module=news&...6&view_reply=1

    Full-bodied leap revision to one of the most famous emulators PSP PC . The coder Shadow and his development team carry out the project for some time totally amateur developed in Java that takes its name JPCSP . The 1734 revision introduced further improvements that integrate those already present in large number in the most recent versions .
    Further details in the changelog below.

    Changelog :

    Quote:

    Rev1729
    Reverted TxtAppender settings in log deleted in r1728

    Rev1730
    Avoid NullPointerException When calling Memory.memmove with an invalid memory address

    Rev1731
    Remove the * functions inflate from the NID ignored list. They're from a VSH module and Some They can conflict with user module functions as seen on Metal Gear Ac ! d.
    TODO : Update the loader to check the lib name too , not just the NID to Avoid Such Conflicts .

    Rev1732
    Improved export functions ' handling.
    Improved sceUtility to utilities and related types with new findings.
    Implemented sceUtilityMsgDialogAbort .
    Improved draft for sceFontFlush .
    Fixed a bug in sceKernelCreateMutex .
    Added error codes to newly Discovered SceKernelErrors .
    Improved Functioning scePsmfPlayer with new findings.
    Added Kernel_Library drafts for new functions.
    Implemented sceWlan module.

    Rev1733
    Restored changes from r1721 .

    Rev1734
    Improved scePsmf module.
    Added to IoFileMgrForUser small New Findings . ...
    by Published on August 21st, 2010 19:50

    News via http://www.psp-ita.com/?module=news&...2&view_reply=1

    It ' available for download a new revision , the 558, to the Daedalus X64, the only Nintendo 64 emulator for PSP. The update fixes some bugs that caused today's problems viewing menus and MegaMan GoldenEye addition to the usual minor changes, how to improve the overall stability of the emulator .
    Following the full changelog and download link .

    Changelog :

    Quote:

    - Corrected regression from 540 That was breaking and Megaman GoldeEye 's menu.
    - Added an exit dialog to return to the main menu
    - Continued WIP for Removing Unnecessary non-native types in R4300
    - Corrected regression BranchZ That was causing issues in Glover ...
    by Published on August 21st, 2010 19:48



    Well, it looks like Nintendo isn't the only gaming company that thinks Apple is the "enemy of the future" -- Sony has now also taken aim at iPhone gaming in a new PSP ad featuring Kevin Butler's pint-sized counterpart, Marcus Rivers. In it, Marcus reminds viewers that the iPhone is built for things like "texting your grandma and calling your girl," while the PSP is "built for big boy games," some of which can be had for as little as $9.99.

    http://www.engadget.com/2010/08/17/s...in-new-psp-ad/ ...
    by Published on August 21st, 2010 19:46



    There's no question that gaming on the Android platform has heretofore been relatively underwhelming, but that looks like it's all about to change. It seems that Sony Ericsson -- a company that has yet to even introduce an Android 2.0 device -- is at work on a project to redefine gaming on Google's mobile platform. We now know (via a trusted source) that the company is actively and heavily developing a brand new gaming platform, ecosystem, and device (possibly alongside Google) which are already in the late stages of planning. And we've got the goods on it.

    Here's what we can tell you about the hardware: if you're a gaming fan, this is exactly the kind of phone you've been waiting for. The device is described as cross between the Samsung Captivate and the PSP Go -- in other words, it's a landscape slider with game controls in place of the typical QWERTY keyboard. The D-pad is here, but instead of the small joystick, the device will have what was described as a "long touch pad" for analog controls, along with standard PSP buttons and shoulder buttons. The phone has a large display, described as being between 3.7 and 4.1 inches with WVGA or better resolution, a 5 megapixel camera that we're told might not be final, and it'll likely have a 1GHz Snapdragon CPU on board. The phone is mostly black with some silver highlights, and the gamepad area is white / silver in color. Apparently it's currently branded as a Xperia device, but it looks like it will carry PlayStation branding as well. Those who've seen the phone say it looks "pretty damn sexy." The mockup above probably doesn't do the actual hardware justice, but it should give you an idea of what you'll be dealing with.

    On the software side, it looks like the device will be running Gingerbread (Android 3.0) with a phone-specific skin, and there will be a new area of the Android Market specifically for the games. That content will be initially accessible only by the halo device, but from the sounds of things, these titles might be made available to other Android phones if their specs and button layouts meet requirements. Games will be graphically in the range of PSX or PSP games, meaning true 3D gaming is headed to Android. Titles currently being shown off seem to be focused around some older PSX as well as new PSP offerings, with God of War, Call of Duty: Modern Warfare, and LittleBigPlanet possibly on tap, and future plans for titles which incorporate augmented reality features.

    In terms of release, it's possible that the phone and ecosystem could be introduced as early as October of this year, but we have yet to confirm.

    Right now we're working on getting even more detail about the phone and partnership, but we can tell you now that this is not a random rumor -- we have reason to believe that what we've heard and seen is real and coming to market. It makes perfect sense in a way -- Google gets a much-needed push into the gaming and entertainment space for Android, while Sony (via its partnership with Ericsson) finally delivers the PlayStation phone users have been wanting. We see it as a major win for both companies and the consumer... and we always need another distraction. Stay tuned to this space for updates as we get them, and in the meantime, start socking away the pennies.

    http://www.engadget.com/2010/08/11/e...aming-platfor/ ...
    by Published on August 21st, 2010 19:43

    News via http://www.psp-ita.com/?module=news&id=41855

    New version released for PSPedict the homebrew designed by PixelDragon and currently developed by batanen that allows us to transform our beloved PSP in a dictionary Japanese / English ( for English / Italian then we arrange it the old way ) . The expanded version v0.5 has a dictionary and several improvements to the code. The coder announces that this is the last version he published the work begun by PixelDragon willing to leave to others the task of pursuing . Who will want to try it with this archive in the Annex to the procedure and the source code homebrew .
    Following full changelog and downloads

    Changelog :

    Quote:
    - New searchable dictionaries :
    ° Tanaka Corpus ( Divided into three parts)
    ° Kanjidic (for studying purposes)
    ° Surname ( Divided into three parts)
    ° Given female name ( Divided into 2 parts)
    ° Given bad name
    ° Given name gender not specified
    ° Place Names ( Divided into four parts)
    ° Railway Station
    · Company name
    ° Organization name
    ° Product name
    ° name Unclassified ( Divided into three parts)
    - Wrote the logic and added 300 kanji images . Help needed with Completing the set!
    - Fixed a bug. Immediately Edict icon is now seen in menus When used SKIP / Stroke count search. ...
    by Published on August 21st, 2010 19:33

    News via http://wololo.net/wagic/2010/08/18/h...s-than-a-week/

    Coder J416′ s announced a few hours ago that his port for HBL on 6.31 is ready.

    He had encountered issues unloading the main module of the game (understand: freeing some Ram for homebrews) so his work was delayed and the port of HBL wasn’t as easy as expected, but he figured out a solution to this critical issue yesterday, and announced that his code is almost ready. He announced on his blog that the release, as planned, would be done this month, most likely in less than a week.

    The game used for the exploit is available on UMD and its name will be announced soon as well. It hasn’t been confirmed yet if this game is available on PSN (I’ll update this post as soon as I know). JP, US and EU versions of the game exist, although for now the exploit only works on the JP version (mostly because no hacker has worked on the US/EU versions yet, but there’s a good chance the exploit exists in those versions too, which we will of course investigate).

    I will keep you updated as I get more news, if you can read Japanese you can follow the news on mamosuke’s blog or j416’s blog. I am not directly involved with this port (which was entirely done by j416) so I haven’t personally tested it yet, but mamosuke and j416 have kindly kept me updated in the past weeks (thanks guys ).

    I’m extremely excited to see the results. Please keep in mind that HBL “only” allows you to play homebrews, so when the name of the game is released, please don’t buy it for an insane price if you’re expecting to play pirated games, or you’ll be disappointed. Also be sure that Sony will patch this exploit soon after it is released, so I think people who are using HBL with the patapon exploit should keep using it. Upgrading to 6.31 for the ability of playing network games, or connecting to the PSN, will probably just last for a few days/weeks before the exploit gets patched.

    Stay tuned ...
    by Published on August 21st, 2010 19:22

    Arikado has updated Heretic Wii to 0.5

    Heretic Wii is a Wii port of Heretic based in the open source HHeretic 0.2 engine.



    Changelog
    0.5
    USB Support
    GC Controller Support
    Classic Controller Support
    Wiimote and Nunchuk controls rewritten to take advantage of the Wiimotes IR
    Fixed saving and loading
    Other various bug fixes and tweaks

    http://wiibrew.org/wiki/Heretic_Wii ...
    by Published on August 21st, 2010 19:19

    PlayStation CEO and Chairman Kazuo Hirai says future PlayStation consoles will not be download-only.

    Speaking in an interview with MCV, Hirai insists Sony’s digital-only PSPgo was a success, despite slow sales of the portable.

    But the firm has no intention of adopting the download-only model for future PSP consoles.

    “We are doing business not just in the developed nations of the world, but also in parts of the world where network infrastructure isn’t as robust as one would hope for,” he said.

    “There’s always going to be requirement for a business with the size and scope of our magnitude to have a physical medium. Whether it a portable device or a home-based console.

    “So to say we are going to put all our eggs into a network-only basket? I think that is taking that a little too far. In general, to think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme."

    There will be more from our interview with Hirai in next week's issue of MCV magazine.

    http://www.mcvuk.com/news/40528/Hira...load-only-PSP2 ...
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