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  • DCEmu Featured News Articles

    by Published on March 22nd, 2010 19:35

    BioWare today revealed an all-new playable character to the Mass Effect™ 2 universe, a master thief named Kasumi. Coming this April in North America and Europe, the Kasumi – Stolen Memory PDLC pack will introduce Kasumi Goto, the galaxy’s most enigmatic and cunning master thief. In addition to being able to recruit Kasumi in all new missions, players will be able to utilize her special skills as a member of Commander Shepard’s squad throughout the entire game. The Kasumi – Stolen Memory PDLC pack will be available for the Xbox 360® videogame and entertainment system at a cost of 560 Microsoft points, and on PC for 560 BioWare points.

    “Mass Effect 2 is BioWare’s highest Metacritic game to date, and we are excited to be able to expand that experience by introducing another engaging new character in Kasumi,” said Aaryn Flynn, Studio General Manager of BioWare Edmonton. “Kasumi – Stolen Memory is a testament to our promise to continue to provide fans with new, compelling, high quality post-launch content.”

    Cerberus has procured the service of Kasumi Goto, the galaxy’s most enigmatic master thief. In return for her help, Kasumi has asked for Commander Shepard’s help on a dangerous heist to infiltrate the vault of a deadly master criminal named Donovan Hock. Players must gain Kasumi’s loyalty on the planet Bekenstein, where Hock is throwing a party for some of the galaxy’s richest and most deranged criminal minds. The mission: recover data of great importance to Kasumi, and to the galaxy at large. In addition to this new mission, players will also receive a new research upgrade, one new weapon, and a new achievement in this PDLC pack.
    Prior to the launch of Kasumi in April, also being released on March 23 through the Cerberus Network is the Firewalker DLC pack, which includes five heart-pounding missions taking place on five uncharted worlds. Players will be able to explore planets and engage in combat in the new Hammerhead hover-tank.
    Mass Effect 2 was released to worldwide critical acclaim on January 29, 2010, and is available for the Xbox 360 videogame and entertainment system and the PC and is rated PEGI 18+. For more information, follow the development team on Twitter at http://twitter.com/masseffect2 or visit http://masseffect.bioware.com/. ...
    by Published on March 22nd, 2010 19:33

    TikGames today announced its action-packed, critter racing game Hamsterball for the PlayStation3® computer entertainment system. Offered for only $9.99, Hamsterball is coming this Thursday for download via the PlayStation®Network in North America.

    In Hamsterball, players take control of a hamster-in-a-ball as they run the most frenzied race of their lives! The clock is ticking and EVERYTHING is out to stop them – with crazy obstacles around every turn, unexpected twists and dramatic drops, each level will immerse and challenge players in new and inventive ways! Gamers can race solo, play split-screen against a friend, or battle up to six buddies in Sumo Mode to determine whose hamster is “King of the Hill.” With over 50 levels and three different game modes, Hamsterball is sure to provide hours of non-stop, critter-racing action.

    “Hamsterball is one of those games that everyone will have a great time playing. It’s inviting, humorous, fun and delivers edge-of-your seat action,” says Anatoly Tikhman, CEO of TikGames. “With great features like 2-player, split-screen Hustle Mode, players can compete to see whose hamster can scurry to the goal fastest. The game is packed with replay-ability as players discover a ton of unlockables and earn PlayStation® trophies along the way.”

    Hamsterball has been rated “E” for Everyone by the Entertainment Software Rating Board for this platform. Visit www.tikgames.com for more information. ...
    by Published on March 22nd, 2010 19:32

    Blazing Lizard and Trine Games have joined forces to bring high quality entertainment products to all gaming platforms.

    The first game born from this partnership, Big Brawls™, is an arena-style, fighting game designed exclusively for console digital distribution. The game features over a half-dozen, iconic characters battling across an equal number of highly destructible arenas where combatants use a variety of brutal melee, object, and siege attacks with one goal in mind - to knock each other out of the arena!

    Big Brawls™ features a plethora of single and multiplayer modes for up to 4-players locally and online. Look for additional details to be released in the coming months.

    “Big Brawls combines’ next-gen graphics and technology with gameplay suited for digitally distributed experiences. It’s been a true labor of love of ours and we’re incredibly excited to share this with fans of this seemingly abandoned genre.” stated Christopher Stockman, Studio Director of Blazing Lizard.

    “Big Brawls fills a large hole in a genre that gamers have long demanded for.” said Sangam Gupta, Managing Director of Trine Games. “We’re equally thrilled to be working with Blazing Lizard on what will truly be an amazing experience.”

    Big Brawls™ will be available for download on yet-to-be announced home console systems in the fourth quarter of 2010. ...
    by Published on March 22nd, 2010 19:26



    [Matthias Hullin], the creator of the snega2usb let us know that its name has been changed to the Retrode. We watched this device go through the development cycle and learn to read SNES and Sega Genesis cartridges via a USB connection. Now it’s seeing some hacking to extend those capabilities. [Jon] managed to rig the Retrode up to read Virtual Boy cartridges. The Virtual Boy was a Nintendo console from the mid ’90s that used two different screens in a glasses format to produce a 3D gaming experience. Now that the cartridges can be easily dumped you have a chance to replay the titles using an emulator.

    http://hackaday.com/2010/03/22/snega...ns-new-tricks/ ...
    by Published on March 22nd, 2010 18:59

    via MCV


    Is this what it’s going to be like all the way until Q4?

    The latest action in the war of words between platform holders Sony, Microsoft and Nintendo comes courtesy of Sony’s American CEO Jack Tretton, who has urged gamers wanting to get their hands on Natal to instead drop $99 on a PS2.

    “I think it’s a big idea, and if you really want to get involved in playing with a camera I suggest you go out and buy a $99 PS2 and play some of the great technology we invented eight years ago,” he told GameTrailers.

    “We’ve kind-of been looking for the right opportunity to bring motion gaming in a PlayStation like experience. We really feel that with Move, and the combination of the PSEye and our Move controller that we’ve got the opportunity to bring realistic gaming with motion to consumers for the first time.

    “I think, that ultimately this is next-generation motion gaming.”
    ...
    by Published on March 22nd, 2010 18:54

    via MCV


    Sony has at last nailed down a UK release date for the much-wanted God of War Collection.

    The game, which includes high-definition reworkings of PS2 titles God of War and God of War II, will arrive on April 30th. Best of all, it will carry a budget RRP of just £24.99.

    Australia and New Zealand will get the game a day earlier on April 29th, with a mainland Europe release scheduled for April 28th.

    The God of War Collection had until previously only been available as part of the God of War Ultimate Trilogy Edition, featuring both the recently released God of War III and both of the PS2 re-works.

    However, the SKU’s £110 RRP has lead to calls for the Collection to get a standalone release in the UK, much like it did in the US.

    Sony has also lifted the lid on a brand new SKU - The God of War Trilogy. Included will be both the new PS3 game and The GoW Collection, but without all the extras seen in the Ultimate box. the RRP is £64.99. ...
    by Published on March 22nd, 2010 18:50

    via Computer and Video Games


    Jack Tretton, president and CEO of Sony America, has confirmed that Killzone 3 is on the way.

    Quizzed by Game Trailers as part of its GDC Move coverage, Tretton confirmed that Killzone 3 was coming, but wouldn't commit to an announcement at this year's E3.

    "Well, we own Guerrilla Games and they did a great job on Killzone 1 and 2," said Tretton.

    "I don't know if you'll see announcements about it, but I can promise you a Killzone 3."
    However Tretton did say that PlayStation fans would have plenty to occupy their attention during this year's Electronic Entertainment expo.

    "This is just the frosting on the cake, I'm saving the batter for E3. We will absolutely bring the heat, there's a lot to talk about."
    Earlier this month, sources told CVG that Killzone 3 will feature stereoscopic 3D and make use of PlayStation Move. ...
    by Published on March 22nd, 2010 12:25

    via http://www.smspower.org/forums/viewtopic.php?t=12221

    It's time to get your chipmusic on! This is your chance to win a SEGA Master System MIDI Interface. Be the coolest musician in your town with this brand new tool that lets you control the sound chip in your SEGA Master System with MIDI data.



    The Prize
    The prize includes the following:
    • brand-new, hand made little-scale-brand SEGA Master System MIDI Interface (SMSM)
    • instruction manual
    • required cable

    Since this product will not be available on the market by the time the competition ends, the winner will be the only member of the public to own this cool piece of retro boutique music hardware!



    Competition Details
    Submit a SEGA-related music track. This may be:
    • chipmusic written for the SEGA Master System / SEGA Mega Drive
    • music written within the constraints of the SEGA Master System / SEGA Mega Drive
    • music that is covering / remixing a specific SEGA Master System / SEGA Mega Drive tune
    • any of the above may include additional instrumentation (whether electronic or more traditional) - however, the focus should be on the SEGA aspects of the work

    Music that does not fit into the above categories will be disqualified. If your entry is a cover or a remix of a SEGA Master System / SEGA Mega Drive tune, please be sure to include what it is that you are covering.

    Please note that there will only be one winner. The judge(s) decision is final.




    Submission Guidelines
    • the deadline for this competition is the 17th April, 2010
    • limit of one entry per person / group
    • the length of your SEGA track should be between 1:30 and 5:00
    • submission format is strictly as 192 kbps stereo MP3
    • send your submissions to: sega -a-t- little-scale -d-o-t- com with the subject line 'SEGA Music Competition'
    • the best 10 tracks will be released as a digital archive



    Note that this competition is in no way affiliated with SEGA.
    ...
    by Published on March 21st, 2010 22:21

    News via http://ps2homebrewing.wordpress.com/...doom-v1-0-5-0/

    Time for a new release, featuring:

    Simple but effective WAD selector: No more need to having only a WAD per ps2doom!
    Controller almost fully configurable using the configuration file (ps2doom.config)
    HDD support (at last). Thanks Adilson Pierog for his contribution and for figuring out which irx were needed and its correct sequence order. I Just needed to integrate it better into the source and make the hardcoded paths configurable.
    Now uses freesd instead of LIBSD. Japanese users should be happy now. And PS3 compatible now?
    For doom2 wads, sound is no longer half sampled. Sounds the same to me, anyway…
    For me, the major update was the use of a configuration file to make the controls configurable. That also opened the door to HDD support which needed some special treatment of WAD paths. I was hoping to release also easy to use configurator for Windows PC written in C# which would set the configuraton file but I forgot the lib I’m using (libconfig) did not have a C# wrapper. With proper free time I would do it by myself, but as you all saw, I was hoping to have this ready for January…

    Those who are interested at using the HDD must read the ‘Whatsthis.txt’ file released along with the distribution below. It explains exactly what settings you must change at the config file and where to put it. Please pay attention to that, before asking any questions, thanks.

    For the future, well this might be the last update I do for PS2Doom due to lack of time and things doesn’t seem to get better any soon, since I need to solve some personal issues more important than homebrew development.

    I still have my own wish list for PS2doom, including cheat support and MP3 decoding during playback (that way not only we’ll have Doom music but literally any music we wanted) and who knows one day I’ll accomplish this? But besides this, I don’t see much future for PS2doom… I guess the next step would be dropping this version of ps2doom and start adapting PrBoom+, maybe chopping off some more performance hungry features of it. PrBoom+ would allow PWAD support and networking with Doom running on other platforms such as the PC, for example. For those who would take the task, my improvements for the starting Lukasz version would be reusable into PrBoom+ port (mc support, audio alternative to the still broken SDLaudio).

    If there is any developer who wants to continue the project of start PrBoom+ port, please go ahead. Fell free to use my code as reference. I’ll soon put the souce as a google code project but in the meanwhile, get it from the assembla repository >here<.

    Have fun! ...
    by Published on March 21st, 2010 22:13

    News via http://www.nintendomax.com/portal.php

    Popolon proposes a new version of "msxDS" emulator MSX/MSX2/MSX2 + for the Nintendo DS.




    Version 0.81 (21-03-2010):
    - MsxDS no longer crashes after several restarts of the MSX.
    - Scroll to the name of selected file when it exceeds the frame.
    - Memorizing the location of the last open folder.

    Installation:
    * Unzip the archive and copy the file msxDS.nds on your flash card.
    * Copy the file / msxds at the root of your flash card. Copy Bios MSX/MSX2/MSX2 + Japanese following in this file.
    - MSX.ROM = MSX BIOS and BASIC
    - MSX2.ROM = MSX2 BIOS and BASIC
    - Extended ROM MSX2EXT.ROM = MSX2
    - MSX2P.ROM = MSX2 + BIOS and BASIC
    - MSX2PEXT.ROM = MSX2 ROM + Extended
    - DISK.ROM = ROM drive and bdos
    - CMOS.ROM = To save settings the MSX. ...
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