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  • DCEmu Featured News Articles

    by Published on March 21st, 2010 22:13

    News via http://www.nintendomax.com/portal.php

    Popolon proposes a new version of "msxDS" emulator MSX/MSX2/MSX2 + for the Nintendo DS.




    Version 0.81 (21-03-2010):
    - MsxDS no longer crashes after several restarts of the MSX.
    - Scroll to the name of selected file when it exceeds the frame.
    - Memorizing the location of the last open folder.

    Installation:
    * Unzip the archive and copy the file msxDS.nds on your flash card.
    * Copy the file / msxds at the root of your flash card. Copy Bios MSX/MSX2/MSX2 + Japanese following in this file.
    - MSX.ROM = MSX BIOS and BASIC
    - MSX2.ROM = MSX2 BIOS and BASIC
    - Extended ROM MSX2EXT.ROM = MSX2
    - MSX2P.ROM = MSX2 + BIOS and BASIC
    - MSX2PEXT.ROM = MSX2 ROM + Extended
    - DISK.ROM = ROM drive and bdos
    - CMOS.ROM = To save settings the MSX. ...
    by Published on March 21st, 2010 22:12

    News via http://www.nintendomax.com/portal.php

    Mikethunder offers "Microcars DS" racing game with cars miniature tribute to Badlands. ...
    by Published on March 21st, 2010 22:12

    News via http://www.nintendomax.com/portal.php

    Mikethunder offers "Microcars DS" racing game with cars miniature tribute to Badlands. ...
    by Published on March 21st, 2010 22:10

    News via http://www.nintendomax.com/portal.php

    Mikethunder offers a really nice application for the DS, "DS Cosmos", a simulation of our solar system evolving with useful information on all the component (planets, satellites, asteroids). ...
    by Published on March 21st, 2010 22:10

    News via http://www.nintendomax.com/portal.php

    Mikethunder offers a really nice application for the DS, "DS Cosmos", a simulation of our solar system evolving with useful information on all the component (planets, satellites, asteroids). ...
    by Published on March 21st, 2010 22:09

    News via http://www.nintendomax.com/portal.php

    frodonag provides an update of its porting MSX game for the DS, "Stray Cat DS, you play as a cat and must reach the end of runs, avoiding enemies and overcoming the traps on a scrolling map in permanently. ...
    by Published on March 21st, 2010 22:09

    News via http://www.nintendomax.com/portal.php

    frodonag provides an update of its porting MSX game for the DS, "Stray Cat DS, you play as a cat and must reach the end of runs, avoiding enemies and overcoming the traps on a scrolling map in permanently. ...
    by Published on March 21st, 2010 22:03

    Pate has today posted this WIP News of his Dos Emulator for DS on his Site:

    This weekend I worked on the various unsupported DOS interrupts that I have noticed on the debug logs I have been receiving. So far I have added about half of the dozen or so unsupported DOS features on my TODO list. During the past week I debugged some games that behaved strangely in DSx86, and found and fixed several bugs in the code while doing this:

    Moraff's World just quit back to DOS immediately when trying to run it in DSx86. This was caused by a bug in my memory reallocation code. It should have returned the largest available block if a program requested more memory than was available, but it returned the requested amount. Fixing that problem allowed the game to start.

    Simcity demo quit with "Division by zero" when it tried to load the San Francisco map. This was caused by a bug in my unsigned div opcode handling. I used the ARM 32bit/32bit division feature, which gave a wrong result if the numerator was >= 0x80000000. I switched to using int64/int32 division for this situation, and that fixed the problem in Simcity demo.
    Ultima 3 seemed to hang at the start. I added a new debug feature into DSx86 where it shows all the called interrupt functions when running with the debugger screen visible. Here I noticed that it tries to open a file using the (nearly obsolete) DOS 1.0 File Control Block functions. I had coded that function to simply return error, but Ultima 3 did not expect an error return. I added the basic FCB functions (open, close, read, write) using FreeDOS sources as a reference. FreeDOS handles those functions by wrapping the normal DOS file functions, so I did it similarly. This means that calling these FCB DOS functions in DSx86 is rather inefficient, as they are wrappers over the normal DOS file functions, which in turn are wrappers over the C standard stdio file functions, which are wrappers over the functions provided by LibFAT. Anyways, after adding these functions Ultima 3 seems to run properly.

    Electranoid crashed DSx86 completely. I still don't know what exactly it did that caused a total crash (where NO$GBA shows a popup "The rom-image has crashed"), however I noticed that it used the DOS internal SYSVARS - GET LIST OF LISTS call that returns a pointer to DOS internal data area (but which did nothing in DSx86). The game tried to use the pointer to the start of the allocated memory block chain, and went to random locations in the memory when this pointer did not contain any valid data. I added support for this call (though many of the other pointers are still marked as invalid) and the game stopped crashing, but then it reported "Critical error - Out of EMM memory." I tried adding the amount of EMS memory DSx86 reports, which just changed the error message to "Critical error - No Microsoft compatible mouse found", so I stopped working on this game for now.
    Norton Sysinfo used to work on my specially hacked version of DSx86 back in November of last year, before even the 0.01 alpha version release. I am now trying to make it work in the proper version. The first problem was that it stopped with "Division by zero" when it tried to measure the CPU speed, and I noticed that my improved timer code (which I coded for version 0.01) did not handle the timing method that Sysinfo used properly. I fixed that, but now it crashes DSx86, and I am currently debugging the cause for that. It is not all that surprising that it crashes, as it uses quite an extensive array of tests for various hardware and software on the PC. A good testbench for DSx86 compatibility, in other words. :-)

    I haven't started on the mouse emulation yet, and I doubt I'll add that for the next version. My first priority is to get more games running properly and without weird crashes. Perhaps I'll work on the mouse emulation on my Easter vacation. For now, I'll continue adding the missing DOS features and fixing other problems in the debug logs I have received.
    ...
    by Published on March 21st, 2010 22:03

    Pate has today posted this WIP News of his Dos Emulator for DS on his Site:

    This weekend I worked on the various unsupported DOS interrupts that I have noticed on the debug logs I have been receiving. So far I have added about half of the dozen or so unsupported DOS features on my TODO list. During the past week I debugged some games that behaved strangely in DSx86, and found and fixed several bugs in the code while doing this:

    Moraff's World just quit back to DOS immediately when trying to run it in DSx86. This was caused by a bug in my memory reallocation code. It should have returned the largest available block if a program requested more memory than was available, but it returned the requested amount. Fixing that problem allowed the game to start.

    Simcity demo quit with "Division by zero" when it tried to load the San Francisco map. This was caused by a bug in my unsigned div opcode handling. I used the ARM 32bit/32bit division feature, which gave a wrong result if the numerator was >= 0x80000000. I switched to using int64/int32 division for this situation, and that fixed the problem in Simcity demo.
    Ultima 3 seemed to hang at the start. I added a new debug feature into DSx86 where it shows all the called interrupt functions when running with the debugger screen visible. Here I noticed that it tries to open a file using the (nearly obsolete) DOS 1.0 File Control Block functions. I had coded that function to simply return error, but Ultima 3 did not expect an error return. I added the basic FCB functions (open, close, read, write) using FreeDOS sources as a reference. FreeDOS handles those functions by wrapping the normal DOS file functions, so I did it similarly. This means that calling these FCB DOS functions in DSx86 is rather inefficient, as they are wrappers over the normal DOS file functions, which in turn are wrappers over the C standard stdio file functions, which are wrappers over the functions provided by LibFAT. Anyways, after adding these functions Ultima 3 seems to run properly.

    Electranoid crashed DSx86 completely. I still don't know what exactly it did that caused a total crash (where NO$GBA shows a popup "The rom-image has crashed"), however I noticed that it used the DOS internal SYSVARS - GET LIST OF LISTS call that returns a pointer to DOS internal data area (but which did nothing in DSx86). The game tried to use the pointer to the start of the allocated memory block chain, and went to random locations in the memory when this pointer did not contain any valid data. I added support for this call (though many of the other pointers are still marked as invalid) and the game stopped crashing, but then it reported "Critical error - Out of EMM memory." I tried adding the amount of EMS memory DSx86 reports, which just changed the error message to "Critical error - No Microsoft compatible mouse found", so I stopped working on this game for now.
    Norton Sysinfo used to work on my specially hacked version of DSx86 back in November of last year, before even the 0.01 alpha version release. I am now trying to make it work in the proper version. The first problem was that it stopped with "Division by zero" when it tried to measure the CPU speed, and I noticed that my improved timer code (which I coded for version 0.01) did not handle the timing method that Sysinfo used properly. I fixed that, but now it crashes DSx86, and I am currently debugging the cause for that. It is not all that surprising that it crashes, as it uses quite an extensive array of tests for various hardware and software on the PC. A good testbench for DSx86 compatibility, in other words. :-)

    I haven't started on the mouse emulation yet, and I doubt I'll add that for the next version. My first priority is to get more games running properly and without weird crashes. Perhaps I'll work on the mouse emulation on my Easter vacation. For now, I'll continue adding the missing DOS features and fixing other problems in the debug logs I have received.
    ...
    by Published on March 21st, 2010 20:37

    SHARP-EYED Customs officers checked a parcel bound for a Colchester address and found £40,000 of cocaine inside.

    A court heard how the parcel supposedly contained an Xbox games console, but officers became suspicious when it weighed more than it should have done. When it was checked, nearly a kilogram of 75 per cent pure cocaine was found inside.

    Chelmsford Crown Court heard Customs officials replaced the cocaine with harmless white powder and the parcel was forwarded on to the address of 48-year-old Michael Igwe.

    Samantha Leigh, prosecuting, said an undercover officer delivered the parcel to Igwe’s former home in Mill Road, and he signed for it.

    Minutes later, 21 police officers raided his home and arrested him. The court heard there was nothing to suggest Igwe was going to cut up the drug or sell it.

    Igwe, of Reede Road, Dagenham, was jailed for seven years after he admitted a charge of drug smuggling.

    Judge Karen Walden-Smith told him: “This was a large amount of cocaine and you were sufficiently trusted by those involved in the operation to have it under your control.”

    The court heard the parcel had arrived at Stansted Airport from America in early May last year and was marked as containing an Xbox. Miss Leigh said it was weighed, but the weight did not match with the weight of an Xbox.

    The cocaine inside was replaced and an undercover Customs officer posing as a delivery driver delivered it to Igwe’s home, the court heard.

    Karen Johnson, mitigating, told the court Igwe got involved as he needed money.

    l Another man, Dona Nnadi, 47, of Kendall Road, Colchester, denied the smuggling charge at a hearing earlier this week and the prosecution offered no evidence against him.

    http://www.essexcountystandard.co.uk...drugs_package/ ...
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