• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on August 5th, 2008 17:23

    via Kotaku


    It looks like trophies are all the rage on the Playstation 3 these days. Following news of trophy arrivals on Uncharted, and details on the Bioshock trophies, comes word that Warhawk's trophies will be hitting on Aug. 27 as part of a free download.

    The Warhawk update 1.5 will include more than 50 tophies to unlock based on performance, modes, weapons, vehicles and expansion packs. Some will even work retroactively, meaning you won't need to reearn them.

    Here's a run down of the example Warhawk trophies listed over on the UK Playstation site. Keep in mind this is all on the UK site, so it's not clear when this will be hitting the U.S. and other regions.

    Community Building Trophies
    - Bandwidth Donor: Host a ranked dedicated server for four consecutive hours.
    - Rivalry: Win a clan match (red server) as either clan leader or a regular member.

    Game Mode Trophies
    - Lone Wolf: Play a perfect Deathmatch (first place, no deaths).
    - Survivalist: Survive for one minute as the hero in Hero mode.

    Vehicle Trophies
    - Taxi Driver: Help a teammate capture the flag (in Capture the Flag) or cores (in Collection) by transporting him back to the base, using any vehicle.
    - One In A Million: Shoot down an enemy aircraft using the tank's main cannon.

    Warhawk Weapons Trophies
    - How Did You Do That?: Destroy an enemy aircraft with a Cluster Bomb.
    - Tail Shaker: Destroy an enemy aircraft with an Aerial Mine within five seconds of deploying it.

    The new update will also add 20 new aircraft paint schemes, 50 new insignias, a playable training tutorial and support for custom music tracks from the Home menu. Home menu support, expanded Home beta? Home must really be getting close to hitting. ...
    by Published on August 5th, 2008 17:20

    via Eurogamer


    Soulcalibur IV has battled to the top of the UK all-formats chart this week, becoming the fastest-selling game ever in the fighting series.

    The title (we're using publisher Ubisoft's spelling, before you put the dogs on us) also becomes only the second in the series to hold the top spot, after Soulcalibur II held the lead for a week back in 2003.

    PS2 sales of Soulcalibur II were dwarfed by PS3 sales of Soulcalibur IV by more than three to one, although Xbox 360 took the lion's share of the latter with 56 per cent of the money-pie.

    The popularity of this latest instalment could be put down to a ballsy early August release after a barren patch on the release schedule, or perhaps the inclusion of Star Wars favourites Yoda and Darth Vader. Our Soulcalibur IV review will fill you in on the rest.

    Elsewhere in the charts it was business as usual; Wii Fit surged in sales but slipped to two, Mario Kart Wii held on at three, Wall-E stuttered at four and Big Beach Sports leapt from 10 to five.

    Wii Play extends an age-defying sales record at six, and Mario & Sonic at the Olympics proves you can launch the November before your mimicked sporting event and still be on the blocks for the starting gun. Test its wee.

    Then comes Brain Training, followed by former chart-topper LEGO Indiana Jones dropping from five to 10.

    Elsewhere are few surprises; perhaps Need for Speed: ProStreet speeding from 40 to 28, or the reappearance of LEGO Star Wars: The Complete Saga at 31.

    This week waves goodbye to Alone in the Dark, which should reappear in November with the arrival of the rumoured-to-be-improved PS3 version.
    1. Soulcalibur IV (Xbox 360, PS3)
    2. Wii Fit (Wii)
    3. Mario Kart Wii (Wii)
    4. WALL-E (PC, Xbox 360, PS3, PS2, PSP, Wii, DS)
    5. Big Beach Sports (Wii)
    6. Guitar Hero: On Tour (DS)
    7. Wii Play (Wii)
    8. Mario & Sonic at the Olympic Games (Wii, DS)
    9. Dr Kawashima's Brain Training (DS)
    10. LEGO Indiana Jones (PC, Xbox 360, PS3, PS2, PSP, Wii, DS)
    11. Guitar Hero III: Legends of Rock (Xbox 360, PS3, Wii, PS2, PC, DS)
    12. Kung Fu Panda (PC, Xbox 360, PS3, PS2, Wii, DS)
    13. Super Smash Bros. Brawl (Wii)
    14. Carnival: Funfair Games (Wii)
    15. Call of Duty 4: Modern Warfare (Xbox 360, PS3, PC, DS)
    16. Battlefield: Bad Company (Xbox 360, PS3)
    17. Sports Party (Wii)
    18. More Brain Training (DS)
    19. FIFA 08 (Xbox 360, PS3, PC, Wii, PS2, DS, PSP)
    20. Beijing 2008 (PC, Xbox 360, PS3)
    21. Grand Theft Auto IV (PS3, Xbox 360)
    22. Metal Gear Solid 4: Guns of the Patriots (PS3)
    23. Top Spin 3 (Xbox 360, PS3, Wii)
    24. The Simpsons Game (Xbox 360, PS3, PS2, PSP, Wii, DS)
    25. Pro Evolution Soccer 2008 (Xbox 360, PS3, PS2, PC, DS, PSP)
    26. Ben 10: Protector of Earth (Wii, DS, PS2, PSP)
    27. New Super Mario Bros. (DS)
    28. Need For Speed ProStreet (PC, Xbox 360, PS3, PS2, PSP, Wii, DS)
    29. Cooking Mama 2 (Wii, DS)
    30. Mario Kart DS (DS)
    31. LEGO Star Wars: The Complete Saga (Xbox 360, PS3, Wii, DS)
    32. SEGA Superstars Tennis (Xbox 360, PS3, PS2, Wii, DS)
    33. Sight Training (DS)
    34. Race Driver: GRID (PS3, Xbox 360, PC)
    35. Rayman Raving Rabbids 2 (Wii, DS)
    36. Tiger Woods PGA Tour '08 (PC, Xbox 360, PS3, PS2, PSP, Wii, DS)
    37. Cooking Mama (DS)
    38. Football Manager 2008 (PC, Xbox 360)
    39. Sports Island (Wii)
    40. Guitar Hero: Aerosmith (Xbox 360, PS3, PS2, Wii)
    ...
    by Published on August 5th, 2008 17:18

    via Eurogamer


    Konami says DS island survival sequel-sequel Lost in Blue 3 will be here in October.

    We reviewed the game on US import earlier this year and stamped 7/10 at the bottom.

    "The Lost in Blue series is still the most compelling and realistically punishing take on the excitement and hardships of survival on a desert island that videogames have to offer," we said.

    Konami also confirmed Castlevania - Order of Ecclesia for European release on DS this Christmas.

    This has 20 levels before you face off with Dracula, plus Wi-Fi madness where you can not only fight friends but trade with them. ...
    by Published on August 5th, 2008 16:39

    kurokaze has posted and released in our PSP Development forum the following:

    I'm not really a programmer, but I've just become obsessed with getting my PSP-on-monitor setup looking nice, so I'm hard at work on a modification to RemoteJoy to run OpenGL shaders (specifically working with those designed for Pete Bernert's PSX OpenGL2 plugin) in order to provide a fast-performing good-looking alternative to RemoteJoy ResizeMod's ugly scaling and vaseline-smear dog-slow antialiasing mode.

    Not all the included shaders seem to work. I don't have time to fix this right now but I wanted to get this up so I can download it elsewhere.

    **CHANGELOG**

    0.2.0
    -Added GUI frontend
    -Added all of Guest(r)'s shader pack
    -Changed default shader from 'bloom' to 'AA Guest 2.0 Bloom' (same shader, new name)
    -Reimplemented console

    Screenshot

    http://img187.imageshack.us/my.php?image=omgui3gq8.png

    Download and Give feedback Via Comments ...
    by Published on August 5th, 2008 16:29

    News via Gxmod

    Kobo Deluxe by isobel is a enhanced Wii linux (whiite-linux kernel) version of Akira Higuchi's game XKobo for Un*x systems with X11. It is a fastpaced multiway scrolling shoot-em-up, simple yet clever and very addictive.

    Download and Give Feedback Via Comments ...
    by Published on August 5th, 2008 16:12

    Sega Dreamcast emulator for PC updated.

    I’ve uploaded a new OS X binary package that actually runs on 10.4 now. It also includes a fix for the Intel GMA950, and a new .dst document icon. In any case, you probably only want this if the previous package didn’t work for you.
    ...
    by Published on August 5th, 2008 16:08

    News/release from Hell Hibou:

    I just put online version 0.7 of Wii Homebrew Launcher has the following changes:

    Adding sound a channel (a thank you Zenome and TGames)
    Using libfat
    Support for long file names
    Cleaning the source code and rewrite in C + +
    The bug display mode 60Hz with RGB cable is fixed
    In the file "system.ini", the parameter VideoMode no longer supported
    Adding a theme selector
    Changing the light effect when access the SD card
    The icons of the channels appear as a measure of loading
    Support SDgecko (beta)
    Check if the files fraud and elf are valid before launch
    If a chain has no icon, the name will appear in the icon
    The default language is English
    The reset button menu brings the Wii (since the interface only)
    Various small corrections
    Adding a 'ROM loader' (beta): Passage of a command line with the path of the Homebrew Roma via function 'main (int argc, char ** argv)' for homebrew created with DevkitPro> = 1.4 .7


    At the start, you arrive at a list of channels. One lets you homebrew as previous versions, 2nd lets you homebrew found in the APPS directory, in order to be compatible with 'Homebrew Browser' and not having to move homebrew directory APPS HOMEBREW the directory for launch.

    Topics A chain was added to select the theme to use. Several themes are included in the archive. A note however that if the theme contains a music form, it will be taken into account after the restart Hoembrew.

    The support has been added SDgecko but has not been tested. Although this feature can only interest, the technique used should allow in the future to add other sources that the (s) SDgecko and FrontSD for loading homebrew.

    In addition a chain Emulators was added, the latter is to list the Roma disonibles emulator for a specific and launch rom directly from the interface. It is a sort of personal version of the 'virtual console'. However, this requires some modifications to the emulator. That is why a version of the emulator RIN is included in the installation package. I took the opportunity to add support for the Wiimote and the classic lever. You can assign an icon to the Roma in the same manner as for a hombrew hands donant the same name in the image as the Roma (with an extension PNG or BMP). For developers wishing to integrate Wii Homebrew Launcher their emulator, a demonstration program is available under 'Downloads' and the sources of emulation RIN. The passage of argument is via the 'main (int argc, char ** argv)' and recovering values as any program in C. This is valid with a version of DevKitPro> = 1.4.7 or libOGC> = 20080602.Cependant, I was under an obligation to separate the various parameters by a tab character because I'm not happened to separate the various parameters (I do not know if there is a specific procedure that I do not know or do not know if libOGC simply not manage multiple parameters). This problem was solved by creating a small library included in the example 'emulator_argv' available under 'Downloads'. For installation, nothing more simple, cut your Game Boy Color Roma in the directory / EMULATOR / NIR / ROMS.

    Finally, be aware that the Wiimote pointer was not implemented: the use of this feature due to freez the console for a few seconds. So I preferred to turn off the pointer. The function allows the return of the Homebrew loader still does not work (she is planting the Wii).

    Download Here and Give Feedback Via Comments ...
    by Published on August 5th, 2008 15:39

    * Multiplayer: When they're following E3 a lot of people get worked up about "How did Sony do?" "How did Microsoft do?" From EA's perspective how do you view the fact that there are three strong players in the video game console market? Is that one too many? Would you prefer there to be two? What do you make of the competition?

    * John Riccitiello, CEO of Electronic Arts: The way I look at it is, first off, is having three strong platforms creators is spectacular for us. The metaphor I've used before is this: They make the war. We make the bullets. We'll sell to any of them. We're really pleased with that. And as long as that level of innovation comes about as a consequence of that competition, that's good for us.
    Remember, last year we were the leading third-party developer for the Wii. We're one of the leading developers on virtually every platform. Their battle is good for us and the consumer, because the level of innovation there is spectacular. And I wouldn't limit it to the three. Remember things like the Nintendo DS. Remember the iPhone. Remember the PSP. Note that last year one of the top-selling platforms was the PS2.
    What's happening is there's more platforms and more choices. And as there's more platforms and choices, there's consumers involved in our industry. And that's really what's best, all that innovation. Don't forget the PC. The PC is one of the fastest growing platforms for games - full stop. Not the packaged good at retail, but businesses like Pogo Online -- go to Pogo.com and you'll see it -- advertising models, subscription models like we've got right out the door here with "Warhammer." It's just a dynamic exciting time for the industry.

    http://multiplayerblog.mtv.com/2008/...e-the-bullets/ ...
    by Published on August 5th, 2008 15:38

    Sarah Chudley, Bizarre Creations' commercial director, has explained that Microsoft "wasn't in the right place" to acquire her company.

    Speaking to Videogaming247, Chudley said that Bizzare Creations, which was acquired by Activision last year, wasn't bought by Microsoft due to the company's "internal structure" and single platform focus.

    "Obviously as the publisher they had to know what was going on, but their internal structure probably wasn't in the right place to buy things at the time," she said. "And they're a single format. OK, Xbox is doing fantastically, but who knows what's going to happen in the future?"

    http://www.gamesindustry.biz/article...n-says-chudley ...
    by Published on August 5th, 2008 15:38

    Speaking at Microsoft's GameFest event in Seattle, Xbox Live general manager Eric Kilgore explained that while the Avatars--Microsoft's answer to Nintendo's Miis--are currently planned only to be allowed for use in titles rated E10+ and lower, that restriction may change in the future.

    "We are still developing the final policies," Kilgore stated, as reported by Develop. "The final guide we have this year is to think of them in an 'E10' context. That doesn't mean it won't change--but this Fall they won't be able to blow each other's heads off."

    http://www.shacknews.com/onearticle.x/54032 ...
  • Search DCEmu

  • Advert 3